Ricardo Quesada
479062fdb7
on dealloc, log "this" with %p, not %x.
...
Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
James Chen
e3e07b4c1e
Fixing compilation errors for NaCl port.
2013-05-10 16:03:01 +08:00
James Chen
2418e72a0e
Fix compilation errors for linux port.
2013-05-07 14:36:01 +08:00
James Chen
4e2819e86d
Fixing a warning.
2013-04-08 13:51:24 +08:00
James Chen
831dfb6ade
Merge remote-tracking branch 'origin/iss1592-update-uthash' into iss1592-update-uthash
2013-04-08 11:56:10 +08:00
James Chen
2c3427dcee
issue #1592 : Fixing complication errors for windows port.
2013-04-08 11:56:04 +08:00
Sam Clegg
fe86b9d6df
Fix linux compilation of CCTexturePVR.cpp
...
On linux (and possibly other platforms)
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG is simply not defined since we don't
include GLES/gl2ext.h.
2013-03-22 10:40:35 -07:00
minggo
949700ca1a
issue #1848:use CCConfiguration::supportsPVRTC() to determine if the device support powertc format
2013-03-21 15:50:41 +08:00
Sam Clegg
4d0aa01c4b
Fix all gcc warnings in NaCl build.
2013-03-05 17:01:40 -08:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
...
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo
0ffb506607
issue #1686:synchronize CCTexturePVR.cpp
2013-02-26 18:08:51 +08:00
dualface
cc69e39c8a
[luabinding] make CCAssert compatible Lua
2012-12-22 10:13:37 +08:00
James Chen
9a0a5e6b31
issue #1603 : fixed some warnings.
2012-12-20 17:18:49 +08:00
dualface
d6a84e0d16
fix compile error for ios/mac c++11
2012-12-10 18:10:41 +08:00
James Chen
062179c497
fixed #1604 : The enum values in ccPVR3TexturePixelFormat are truncated to 32bit
2012-12-10 10:22:06 +08:00
Mat Hopwood
f75f6c2b64
Mac OS Marmalade fixes
...
Fixed compile issues on Mac OS
2012-12-10 09:54:34 +08:00
minggo
a75f8b7e7a
fixed #1593:remove all deprecated methods expect CCBAnimationManager
2012-12-06 18:51:33 +08:00
James Chen
c5b5b978fa
issue #1555 : Made win32 works ok.
2012-11-16 17:08:34 +08:00
minggo
a701eaecce
issue #1555:update to v2.1 beta3
2012-11-14 18:05:15 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
...
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
minggo
3b442dfc0f
fixed #1439:synchronize to cocos2d-iphone v2.0.0
2012-08-22 15:51:25 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
Walzer
685b70e6fb
fixed #1402 , résolve conflicting "create" functions
...
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
Nat Weiss
43d40bd5a0
Fixes a few Xcode 4.5-specific error messages.
2012-07-08 22:37:19 -07:00
James Chen
b818c0afa6
fixed #1336 : Used CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces.
2012-06-20 11:48:31 +08:00
James Chen
07b9db8e91
Merge branch 'gles20' into gles20-ccbi
2012-06-19 17:28:31 +08:00
James Chen
591566b43a
fixed #1335 : Memory leaks in cocos2dx and CCBReader.
2012-06-19 16:31:26 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
d0f905992a
issue #1292:make some function names more readable
2012-06-15 15:10:40 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
minggo
15ad463fbe
issue #1322 : vertical alignment ok on iOS
2012-06-13 16:20:58 +08:00
minggo
ec4a21eaf4
issue #1310 : modify some format
2012-06-13 11:23:43 +08:00
minggo
916b276607
issue #1310 : synchronize CCTexturePVR
2012-06-12 12:02:15 +08:00
James Chen
76a560a474
issue #1310 : Made CCFileUtils as a singleton.
2012-06-08 16:22:57 +08:00
James Chen
c5cf23c859
issue #1310 : First commit since sync to rc2.
2012-06-08 14:11:48 +08:00
James Chen
ad50d6ee57
fixed #1270 : Fixed some warning on win32.
2012-05-29 17:11:33 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
Leon
70a4942ea6
fix some warning
2011-10-19 15:24:19 +08:00
Walzer
3afe6ebfb2
fixed #638 , add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work.
2011-08-16 11:56:17 +08:00
natural-law
6a8b563feb
fixed #621 , Add Texture2dTest in tests project.
2011-07-20 15:35:20 +08:00
Walzer
d2b44a203f
issue #536 , build success on win32
2011-07-19 16:03:42 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00