mirror of https://github.com/axmolengine/axmol.git
13 Commits
Author | SHA1 | Message | Date |
---|---|---|---|
rh101 | 369bef3614 | Add support for center vertical layout | |
minggo |
8d9bd925c9
|
metal support for cocos2d-x (#19305)
* remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error |
|
leeda | 18a6d8241d |
update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later * Revert "Copyright use python script updated. might be fix by manual later" This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71. * re modify copyright, consider utf-8-sig encoding * another situation, add Copyright before "Permission is hereby granted" * Revert "another situation, add Copyright before "Permission is hereby granted"" This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571. * another situation, add Copyright before Permission is hereby granted * change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc." * script modify copyright, consider is cocos copyright or not * change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc." * manual fix, not fix audio related * change "2016-2016" to "2016" |
|
CocosRobot | d07794052f |
Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright * Copyright update: chukong-inc.com -> Chukong Technologies Inc. * [js files] Copyright update: 2014 -> 2014-2017 * [cpp files] Copyright update: 2014 -> 2014-2017 * Copyright update: 2015 -> 2015-2017 * [js files] Copyright update: 2014 -> 2014-2017 * Copyright update: 2016 -> 2016-2017 * Copyright update: 2013 -> 2013-2017 * Copyright update: 201?-201? -> 201?-2017 * License year fixes. * Liscene year fix in CCRay.cpp * Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h |
|
James Chen | b135d512d2 | Update copyright to 2016. (#16311) | |
mogemimi | aac1558b75 | Fix typos in documentation, comments and strings | |
mogemimi | 12ece31121 | Mark the old functions as CC_DEPRECATED_ATTRIBUTE | |
mogemimi | 689ee1081a | Fix spelling of function name | |
andyque | bc2ffe4e19 | remove unneeded js & lua NA and remove deprecated list from navtree | |
andyque | 42cd63fe01 | fix group error | |
andyque | 248325d055 |
Add missing comments for UI modules
Squashed commit of the following: commit eb23bf8972d1a580db537f3d341091eaeb99d626 Author: andyque <guanghui8827@126.com> Date: Wed Mar 25 17:08:07 2015 +0800 finish all the documents commit a64ec4196eb1b41771ac2f7b2ba48845d22b6211 Author: andyque <guanghui8827@126.com> Date: Wed Mar 25 09:49:33 2015 +0800 finish scrollview commit 4ff76623230f19dd25c4de29e2816754524570b2 Author: andyque <guanghui8827@126.com> Date: Tue Mar 24 21:40:26 2015 +0800 add UIScale9Sprite comments Conflicts: cocos/ui/UIScale9Sprite.h commit e82a17b4e3cd07a03d4bfc906b0dc94d1fa08757 Author: andyque <guanghui8827@126.com> Date: Tue Mar 24 18:05:02 2015 +0800 add comments for UIRichText commit 7cbbcc6883ace0ef60a060f6c5808f4c296af4df Author: andyque <guanghui8827@126.com> Date: Mon Mar 23 22:08:26 2015 +0800 add comments for UIPageView and UIRelativeBox commit 6fcf32a40d5407aefcba39e76aea5fb93a1a4e4a Author: andyque <guanghui8827@126.com> Date: Mon Mar 23 21:12:27 2015 +0800 finish loadingbar comments commit 58e16b81dee833788018d913aef80e2ddd33d408 Author: andyque <guanghui8827@126.com> Date: Mon Mar 23 20:51:30 2015 +0800 finished UiListView commit 8278b3f1ee905c34dbd9c461975b1b4491eb7977 Author: andyque <guanghui8827@126.com> Date: Mon Mar 23 20:06:10 2015 +0800 add comments for LayoutManager and LayoutParameter. commit b2edfa06b83fbb0cdaf2f567c0d6f8d72e6f90c5 Author: andyque <guanghui8827@126.com> Date: Mon Mar 23 17:09:17 2015 +0800 finish comments for UILayoutComponent commit 730b5bc9c1a18139fbdef331b16c58b928cf999f Author: andyque <guanghui8827@126.com> Date: Fri Mar 20 14:07:58 2015 +0800 add missing comments commit cecd97e830492e58dd07a2b1f5d0e87f19144856 Author: andyque <guanghui8827@126.com> Date: Fri Mar 20 09:31:51 2015 +0800 add comments commit ca0a6033bf61c7fc9caf70719ee5ea651953f580 Author: andyque <guanghui8827@126.com> Date: Thu Mar 19 21:02:36 2015 +0800 add missing docs for UIButton, UILayout, UIIMageview and UIWidget commit df98454583553e80d2ef4f72cc58de4b433f43c7 Author: andyque <guanghui8827@126.com> Date: Thu Mar 19 14:02:05 2015 +0800 add missing comments for UIHbox and UIHelper commit 4baf76dd92672b745d3d84e47e5fed8c680b01c7 Author: andyque <guanghui8827@126.com> Date: Thu Mar 19 11:28:32 2015 +0800 add comments for UICheckbox commit 77c4080b3c70268b6a07cfa12d1e9319c86a2f38 Author: andyque <guanghui8827@126.com> Date: Thu Mar 19 00:01:42 2015 +0800 update coments commit 4506327ace5b7786ee8b490aab1653462a834418 Author: andyque <guanghui8827@126.com> Date: Wed Mar 18 20:32:57 2015 +0800 add comments for UIEditbox commit 4937f30adb8912a02ab10353b6cc5fe2eed9d4bf Author: andyque <guanghui8827@126.com> Date: Wed Mar 18 10:51:20 2015 +0800 add missing comments for UIEditBox commit 64a48c6b09f4eaf6b84cc8446ef59d382cf8767b Author: andyque <guanghui8827@126.com> Date: Wed Mar 18 10:12:08 2015 +0800 fix indentation problem commit b38c921c114bb4a707be0f29dcdf8c46e43a445a Author: andyque <guanghui8827@126.com> Date: Wed Mar 18 10:08:46 2015 +0800 add missing comments for CCIMEDispatcher commit 4412cf52429f22351a5c9fbb7c392bca64c2a2c6 Author: andyque <guanghui8827@126.com> Date: Wed Mar 18 09:57:52 2015 +0800 add missing documents for CCIMedelegate commit 53d3242f2cafde2bebedebe8353c6be625e5ce84 Author: andyque <guanghui8827@126.com> Date: Wed Mar 18 09:43:33 2015 +0800 add missing documentation for CCTilemapatlas commit 1f6183086b6e21557e5b05bf4cede43d472611a1 Author: andyque <guanghui8827@126.com> Date: Wed Mar 18 09:38:59 2015 +0800 add missing comments for CCTextfieldttf commit a7fe234153cebc4113cc97064d20dfd3515f9611 Author: andyque <guanghui8827@126.com> Date: Tue Mar 17 22:03:31 2015 +0800 supplement comments for ProtectedNode commit 3b02d22850b6a9e99e779ca09e5ce0b5bf24d602 Author: andyque <guanghui8827@126.com> Date: Tue Mar 17 21:55:03 2015 +0800 add comments to CCMenuitem.h commit 58e054c5cd28986e4420c2ae44af7e9a2beab4ce Author: andyque <guanghui8827@126.com> Date: Tue Mar 17 21:36:14 2015 +0800 add comments to Menu |
|
zhangcheng | 6cfc5b72dc | 1. CocosStudio adapt to cocos2d-x v3.2. | |
andyque | 769300d25e |
rename UILayout
Executant.h to UILayoutManager.h |