Commit Graph

755 Commits

Author SHA1 Message Date
Nite Luo 4335328e3d Add support for creating empty sprite3D 2015-01-13 16:41:24 -08:00
Nite Luo 45562f3203 optimize based on review commends 2015-01-12 22:52:20 -08:00
Nite Luo 1c10ae43bc Merge branch 'v3' into renderFix
Conflicts:
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo a84f521e64 Clean up the debug functions in Billboard 2015-01-12 20:17:00 -08:00
Nite Luo 8591609128 Implement 3D drawing support for Sprite, Label, Particle, BatchNode 2015-01-12 20:06:50 -08:00
Nite Luo fee8bc1b28 Remove Transparent Queue, Move transform calculation of Billboard to visit 2015-01-12 18:17:47 -08:00
Nite Luo 7741daf091 Billboard Render correctly 2015-01-11 22:20:41 -08:00
Nite Luo 6dfc021c02 Merge renderqueue to one 2015-01-09 14:06:21 -08:00
lvlong f9b0c9bc92 fix bug. 2015-01-07 11:09:09 +08:00
yangxiao d23eb83ba1 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-12-31 11:40:37 +08:00
yangxiao 0963b3d86e add comment 2014-12-29 10:51:16 +08:00
XiaoYang 8b95c591b1 Merge pull request #189 from songchengjiang/v3
read AABB from file(v0.6+)
2014-12-26 16:15:56 +07:00
yangxiao afb01dcd9a config linux 2014-12-26 16:19:02 +08:00
lvlong f592671df6 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
yangxiao 64ff6bb51c modify msg word 2014-12-25 17:42:58 +08:00
yangxiao d9d5e1a5cb add release note 2014-12-25 17:40:26 +08:00
lvlong a4a108f766 fix lua binding again!! 2014-12-25 14:04:41 +08:00
minggo 4cac8e2cb4 Merge pull request #9595 from super626/v3
Do not try to load empty texture
2014-12-24 10:31:44 +08:00
songchengjiang ceb834b8d4 read AABB from file(v0.6+) 2014-12-24 10:12:31 +08:00
yangxiao 908b9e470d do not try to load empty texture 2014-12-23 15:52:45 +08:00
lvlong 026f0a8b25 modify code format. 2014-12-23 09:57:46 +08:00
lvlong db9f4a23fe feedback commit. 2014-12-22 18:13:07 +08:00
yangxiao 1ba826ea17 modify code style 2014-12-22 17:40:02 +08:00
lvlong 2058742e4a Merge branch 'frustum' of github.com:super626/cocos2d-x into frustum
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/2d/CCCamera.cpp
	cocos/2d/CCCamera.h
	cocos/3d/CCFrustum.cpp
	cocos/3d/CCFrustum.h
	cocos/3d/CCPlane.cpp
	cocos/3d/CCPlane.h
	cocos/3d/CCRay.cpp
	cocos/3d/CCRay.h
	cocos/3d/CCSprite3D.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2014-12-22 17:37:00 +08:00
lvlong 63ebf20026 modify code format. 2014-12-22 15:51:10 +08:00
lvlong 7291e6e94a modify about feedback. 2014-12-22 15:23:41 +08:00
songchengjiang f5f95c5693 fix errors on Windows 2014-12-19 11:30:51 +08:00
lvlong 13cae3c480 deal tab 2014-12-19 10:25:59 +08:00
yangxiao d1a35fe47a make bundle thread safe 2014-12-19 10:21:30 +08:00
yangxiao c788a1892d make it thread safe 2014-12-19 10:20:44 +08:00
yangxiao 37f4d67a49 make it thread safe 2014-12-19 10:20:37 +08:00
yangxiao 549ec2adab make bundle thread safe 2014-12-19 09:48:20 +08:00
lvlong f6bea9b6bb 1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong 73a2a6385a add frustum culling. 2014-12-16 16:34:35 +08:00
yangxiao 5ad408530c merge cocos 2014-12-15 17:47:05 +08:00
XiaoYang a59d4ab2a3 Merge pull request #171 from tangziwen/v3
let billboard can rotate in the Z axis
2014-12-08 09:34:58 +07:00
yangxiao a1ec27d0b1 calculate aabb if not exist 2014-12-08 10:30:06 +08:00
yangxiao 2a445ef1d9 correct unsuitable word 2014-12-05 16:44:49 +08:00
yangxiao 11d9f27c00 createAsync comment 2014-12-05 16:11:14 +08:00
yangxiao 3439b7f68d refactor async load callback funtion 2014-12-05 15:48:46 +08:00
yangxiao c99185b755 add async load test 2014-12-05 15:01:30 +08:00
yangxiao bc57e47ddb add async task callback dipatcher, call it in the main thread 2014-12-04 18:31:10 +08:00
tangziwen 8605595a5b let billboard can rotate in the Z axis 2014-12-04 15:19:41 +08:00
yangxiao f17df4b0bc add createAsync 2014-12-03 17:40:27 +08:00
minggo f13f649a7b Merge pull request #9306 from super626/v3
refactor bundle
2014-12-03 14:04:59 +08:00
lvlong 82241a74dd fix bug: if the material's content that version 0.1 is empty. 2014-11-27 17:31:22 +08:00
Ricardo Quesada 33a2d0451c Code conforms with the cocos2d-x c++ guidelines 2014-11-25 17:53:52 -08:00
XiaoYang e68199b8bb Merge pull request #163 from lvlonggame/v3
fix bug: read animation number by different version.
2014-11-19 18:03:27 +08:00
lvlong 3b8fcd21eb fix bug: read animation number by different version. 2014-11-19 17:59:35 +08:00
yangxiao 460bc2bf08 move aabb calculation to bundle 2014-11-19 17:58:40 +08:00
tangziwen 0d43a8f337 add macro CC_MODEL_VIEWER 2014-11-19 17:01:34 +08:00
tangziwen 63fcdcebdd use dummy texture even if in release mode 2014-11-19 16:16:59 +08:00
yangxiao fb638bdf94 Merge branch 'newcode' into v3 2014-11-19 10:12:05 +08:00
yangxiao eccfbe5c59 merge bundle modification 2014-11-19 10:09:30 +08:00
Vladimir Timofeev b0a6cf1182 Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS 2014-11-18 17:48:54 +03:00
lvlong a33bad7482 modify read animation. 2014-11-18 16:10:33 +08:00
cpascal 74ba46f225 Fixed "warning: bundle reader out of range"
This warning was displayed even if it's valid c3b file..
Changed "validLength <= needLength" to "validLength < needLength".
2014-11-09 07:38:44 +09:00
XiaoYang 5deaccda29 Merge pull request #153 from songchengjiang/new_v3
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-06 12:47:37 +07:00
songchengjiang ce46773dd7 optimization 2014-11-06 10:37:32 +08:00
songchengjiang e9c0249f9d change include path 2014-11-06 09:38:16 +08:00
minggo 25053b80bc Merge pull request #8930 from super626/fixsprite
add Sprite3D::getMeshArrayByName and refactor re-skin test
2014-11-05 18:11:51 +08:00
minggo 8a49ae0b07 Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
songchengjiang 79f5d0e014 consider v0.3 v0.4 2014-11-04 11:39:09 +08:00
songchengjiang 2ed3d7d8e3 merge v0.5 Code 2014-11-04 11:14:11 +08:00
songchengjiang a55575eeb7 Tab Format 2014-11-04 10:39:41 +08:00
songchengjiang 80885dc77c fix calculateAABB BUG 2014-11-04 10:20:22 +08:00
songchengjiang d5805fbce8 Read AABB Info From Model File(obj/c3t/c3b) 2014-11-03 18:05:23 +08:00
lvlong 2019aa21fc Merge branch 'v3' of github.com:super626/cocos2d-x into v3 2014-10-31 11:28:10 +08:00
lvlong fbdfaaf685 optimize Bundle3D about multi-animation loading. 2014-10-31 11:07:24 +08:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao 77aebb657d merge cocos 2014-10-30 11:56:20 +08:00
yangxiao 7656ff2f0e fix wrong vertex buffer size 2014-10-27 13:59:40 +08:00
yangxiao 0696041ea9 add getMeshArrayByName method 2014-10-25 12:27:03 +08:00
yangxiao 4d08a08809 add getMeshCount method 2014-10-24 15:57:47 +08:00
yangxiao f878533f85 load attached sprite from cache 2014-10-24 15:52:24 +08:00
XiaoYang 01e2d62e90 Merge pull request #149 from lvlonggame/v3
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 15:43:37 +08:00
yangxiao 7cf5b50790 add getMeshCount method 2014-10-24 15:24:36 +08:00
lvlong 799f375802 Fix bug: load sprite3D from cache, the attach node will be discarded. 2014-10-24 12:02:55 +08:00
lvlong 48f2bbb1d1 merge new code 2014-10-23 13:53:23 +08:00
yangxiao 1a5ab908fd Merge branch 'newcode' into v3 2014-10-21 19:31:15 +08:00
yangxiao 9be19cf5ac remove nodetoparent 2014-10-21 19:29:56 +08:00
lvlong 63a47534ab fix 0.2 version load bug. 2014-10-21 18:44:10 +08:00
lvlong 622df56614 fix OBB intersects bug 2014-10-21 17:22:42 +08:00
lvlong 8664111e4a modify camera attach bug! 2014-10-21 17:19:50 +08:00
minggo 60ecec2ff6 Merge pull request #8881 from super626/v3
Fix Bugs
2014-10-21 13:55:48 +08:00
yangxiao 25409b441a adjust code 2014-10-21 11:59:03 +08:00
XiaoYang 9a7ecbf22b Merge pull request #146 from tangziwen/v3
fix some bugs when loading Animation3D from binary file
2014-10-21 11:47:45 +08:00
tangziwen 61a6fda1c0 fix some bugs when loading Animation3D from binary file 2014-10-21 11:43:28 +08:00
XiaoYang bf931d5883 Merge pull request #145 from tangziwen/v3
fix animation3D ID bug
2014-10-21 10:04:46 +08:00
yangxiao 1a72d89194 fix AABB computation 2014-10-20 22:53:24 +08:00
tangziwen 8f7d202816 fix animation3D ID bug 2014-10-20 19:22:00 +08:00
Dhilan007 a5f838496c Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
minggo 18ca7c936c Merge pull request #8768 from Dhilan007/v3-33rc
Improve Android.mk
2014-10-17 14:09:49 +08:00
minggo 91ef975c57 Merge pull request #8667 from super626/v3
Modify return type of Mesh::getAABB,  add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao 9e1656e5b0 simplify compute global z when it is transparent 2014-10-17 11:52:39 +08:00
yangxiao 87850d0378 rename Animate::createWithFrames 2014-10-17 11:16:07 +08:00
XiaoYang ed5f5d7229 Merge pull request #143 from tangziwen/v3
fix Zorder for transparent mesh
2014-10-17 11:14:01 +08:00
tangziwen d14b30ecac fix tab style 2014-10-17 10:59:53 +08:00
Dhilan007 ccbc668427 Improve Android.mk 2014-10-17 10:13:33 +08:00
tangziwen 69cda9ccae fix duplicate function in create dummy texture 2014-10-17 08:58:05 +08:00
minggo fef079aee6 Merge pull request #8682 from super626/fixbillboard
Fixbillboard
2014-10-16 12:04:50 +08:00
tangziwen f7888d9798 tab style fix 2014-10-15 17:01:56 +08:00
tangziwen 6ed31fa47e fix some dummy texture bugs , supply some comments 2014-10-15 16:25:14 +08:00
tangziwen cd1d2289a6 bug fix 2014-10-15 11:36:44 +08:00
tangziwen 29b255fa36 use a pure red dummy texture to indicate Sprite3d texture missing 2014-10-15 10:39:18 +08:00
tangziwen 473c9e90b2 fix Zorder for transparent mesh 2014-10-14 16:59:41 +08:00
songchengjiang 081196c933 fixed BillBoard
Added New Test case
2014-10-14 15:08:36 +08:00
yangxiao 530bc96dd5 add comment 2014-10-14 10:50:54 +08:00
yangxiao 70f4ca2a4a Merge branch 'newcode' into v3 2014-10-14 09:28:17 +08:00
XiaoYang c171a8772d Merge pull request #140 from tangziwen/v3
fix mesh AABB incorrect calculation through using static variable
2014-10-14 09:23:13 +08:00
tangziwen 7566880d46 fix mesh's AABB calculation incorrect by using static variable 2014-10-14 09:14:46 +08:00
songchengjiang ecd63db80b Fixing bug 2014-10-13 19:10:42 +08:00
tangziwen e8007b9e63 fix mesh AABB incorrect calculation through using static variable 2014-10-13 17:49:00 +08:00
yangxiao d81e4d7a92 fix light uniform array errors, and using shader without light by default fix #8612 2014-10-13 15:17:22 +08:00
XiaoYang 72e6204426 Merge pull request #138 from lvlonggame/v3
add create Animate3D interface by frame section
2014-10-11 17:36:37 +08:00
lvlong 6be64fedd7 modify Animate3D::create 2014-10-11 17:02:42 +08:00
lvlong 4bba69d578 add a param comment 2014-10-10 17:48:54 +08:00
lvlong 2c18db5b18 create animate by frame section. 2014-10-10 17:44:45 +08:00
Huabing.Xu a08d0e4be3 Merge branch 'v3' into v3_fixGLProgramCrash 2014-10-10 15:05:09 +08:00
yangxiao a67825e950 use shader without light by default 2014-10-10 15:01:14 +08:00
Huabing.Xu e69465e428 remove texture unit 4-7, only 0 -3 is reserved 2014-10-10 14:06:37 +08:00
yangxiao 88fc4258ca Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-10-09 17:02:10 +08:00
Ricardo Quesada d326db427f removes the `3d_export.h` file 2014-10-08 18:30:23 -07:00
lvlong cba155b5bc Remove string err no used 2014-10-08 15:23:31 +08:00
martell d420ae39e2 Added CC_STATIC support for 3d, all these commits will be squashed and renamed, structured and signed at the end
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:27 +01:00
martell c3172bef50 Finalise Windows cmake support for mingw-w64
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell ecd8a02ee6 Fixed up some more cmake errors
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:01 +01:00
martell 30240a8a37 Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
yangxiao 38873dd999 move light fix linux and android 2014-09-28 16:05:20 +08:00
yangxiao dbf564208b move light from 3d to base 2014-09-28 16:02:12 +08:00
yangxiao 744e09c141 reset change to getDirectionInWorld 2014-09-28 11:03:18 +08:00
yangxiao 53dee7ef86 can ci android compile? 2014-09-28 10:21:47 +08:00
yangxiao db2ff49f26 adjust according to minggo 2014-09-26 14:13:26 +08:00
yangxiao e2f1b91117 remove unused variable 2014-09-25 22:25:43 +08:00
yangxiao 90523fc3d5 fix light check 2014-09-25 22:24:47 +08:00
yangxiao ca9eb3d203 support ambient light without normal & optimaze code 2014-09-25 18:32:33 +08:00
yangxiao 8f3f37c2bb auto switch shader according to light status 2014-09-25 17:13:46 +08:00
yangxiao 567c632d98 config max support light number in shader 2014-09-25 15:29:32 +08:00
yangxiao 56313aa895 merge cocos 2014-09-25 11:05:02 +08:00
songchengjiang b51dc584d5 Light optimization 2014-09-23 17:08:28 +08:00
songchengjiang 216c40fe9e Modified Light Shader 2014-09-22 18:08:58 +08:00
yangxiao 61def04ca6 add light mask 2014-09-22 11:14:30 +08:00
minggo 653986a3a2 Merge pull request #8106 from super626/v3
add OBBs to OBB collision test by default, Fix 0.1 version static model load bug and remove unused resource
2014-09-19 16:16:33 +08:00
yangxiao 5b61e569f5 light mask 2014-09-19 14:50:20 +08:00
XiaoYang d1328cfb41 Merge pull request #132 from lvlonggame/v3
Deal read string length problem!
2014-09-19 14:47:59 +08:00
lvlong eb89efe510 deal the length problem! 2014-09-19 14:30:02 +08:00
songchengjiang f052e45c04 Move Light Uniforms into Meshcommand 2014-09-19 10:54:07 +08:00
songchengjiang 62777e9552 compile Android 2014-09-18 18:35:18 +08:00
songchengjiang 3c67515378 Finished light reconstruction 2014-09-18 16:38:35 +08:00
yangxiao 25091ca849 add transparent flag to render command 2014-09-18 12:00:44 +08:00
yangxiao 8c77130ae0 refactor light compile 2014-09-17 18:58:35 +08:00
yangxiao 34f642377e fix billboard anchor point 2014-09-17 18:01:18 +08:00
yangxiao 41caef878b refactor light 2014-09-17 17:59:10 +08:00
yangxiao 584284c847 merge cocos and rename lighttest 2014-09-17 14:26:57 +08:00
yangxiao c5f6f8de5b share glprogramstate 2014-09-17 13:42:08 +08:00
yangxiao 2e0e4e58c8 support transparent object 2014-09-12 17:57:54 +08:00
yangxiao 9eb62ed1f6 Merge branch 'newcode' into v3 2014-09-12 10:00:13 +08:00
yangxiao df9ab144fe light work 2014-09-11 15:46:32 +08:00
yangxiao e849b997ed modify interface 2014-09-11 12:05:49 +08:00
yangxiao 3cfc36591c merge cocos 2014-09-11 10:13:57 +08:00
yangxiao 33cabb553a add transparent property 2014-09-11 09:15:24 +08:00
yangxiao bb6f5a6be5 Merge branch 'newcode' into billboard 2014-09-10 16:27:59 +08:00
minggo 46d4f487bb Merge pull request #7978 from super626/v3
Calculate Content Size for Sprite3D
2014-09-10 14:06:47 +08:00
yangxiao a980a2efa4 merge cocos 2014-09-10 10:28:59 +08:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
Ricardo Quesada 0ead7b6307 Squashed commit of the following:
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:34:40 2014 -0700

    Compiles luasocket on Mac

commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:12:30 2014 -0700

    disables luasockets

commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 08:10:48 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx

    Conflicts:
    	cocos/3d/cocos3d.h

commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:21:03 2014 -0700

    compiles on Linux

commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:16:46 2014 -0700

    all projecs compiles with CMake

commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:47:27 2014 -0700

    CCUserDefualt.mm better includes

commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:26:36 2014 -0700

    cpp-tests compiles and works on Mac using CMake

commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 20:12:09 2014 -0700

    Adds missing files to CMakeLists.txt

commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:52:34 2014 -0700

    Adds more box2d missing files

commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:39:54 2014 -0700

    Adds missing box2d files

commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 18:44:15 2014 -0700

    Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
songchengjiang 4099015421 Sprite3D set default _contentSize by AABB 2014-09-09 17:47:34 +08:00
yangxiao cf9094207a merge cocos 2014-09-09 16:00:55 +08:00
yangxiao b88c462c8f remove Sequence3D 2014-09-09 11:34:17 +08:00
yangxiao a295159a3a Merge branch 'newcode' into transition 2014-09-09 10:37:08 +08:00
yangxiao 730ab846c3 code adjustment 2014-09-05 14:59:14 +08:00
yangxiao 8da7a4b2de merge cocos reslove conflict 2014-09-04 17:40:14 +08:00
yangxiao 31dc3301b3 add space line 2014-09-04 17:03:46 +08:00
yangxiao a5e1e692e8 Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard 2014-09-04 17:00:49 +08:00
liuliang c42bef1f02 Add a bulletin board test example 2014-09-04 16:58:00 +08:00
yangxiao d114e11a0b android, linux and lua 2014-09-04 16:45:42 +08:00
yangxiao 226e60a3ee rename billboard 2014-09-04 16:26:36 +08:00
yangxiao 86d9ce381b rename billboard 2014-09-04 16:26:11 +08:00
yangxiao 08a1405bdc fix bug on custom mesh 2014-09-04 14:26:23 +08:00
yangxiao 4e65d070a1 rename BillBoard Model 2014-09-03 18:19:12 +08:00
XiaoYang 58f4e84b9a Merge pull request #126 from songchengjiang/billboard
Billboard
2014-09-03 18:12:08 +08:00
songchengjiang 114de83a0b Added View_Oriented and View_Plane_Oriented Mode 2014-09-03 18:04:48 +08:00
songchengjiang 68ce6449e8 repaired camera orientation
Testing RotateBy action
2014-09-03 17:17:57 +08:00
yangxiao bb90fe48ef merge cocos 2014-09-03 16:54:17 +08:00
XiaoYang f03c4d4790 Merge pull request #125 from liuliang2004/Meshv3
Set the node name
2014-09-03 15:59:49 +08:00
liuliang c167ed17ee Set the node name 2014-09-03 15:55:11 +08:00
yangxiao 5a85cb405e fix billboard face 2014-09-03 15:28:15 +08:00
XiaoYang 4e0c358a90 Merge pull request #124 from liuliang2004/Meshv3
Set the node name
2014-09-03 13:12:33 +08:00
yangxiao adda886210 tmp work 2014-09-03 11:58:09 +08:00
liuliang 278a3441ce Set the node name 2014-09-03 11:43:42 +08:00
yangxiao fed2021707 Fixme: frustum culling 2014-09-03 09:02:32 +08:00
lvlong 387f190ff1 Merge newcode into v3 2014-09-02 17:52:02 +08:00
lvlong 27f771744a static model load problem of old version . 2014-09-02 17:33:22 +08:00
yangxiao f84c6a5d27 Merge branch 'newcode' into transition 2014-09-02 17:15:05 +08:00
songchengjiang 8a88ba6142 Tab Format 2014-09-02 11:50:09 +08:00
songchengjiang 18d06015c6 Added More Models
Code optimization
2014-09-02 11:24:19 +08:00
yangxiao d542624bfd remove from map when release 2014-09-02 10:40:29 +08:00
yangxiao 9ce30bdabd add to linux 2014-09-01 17:52:13 +08:00
yangxiao 57a70b629f add sequence3d 2014-09-01 16:00:50 +08:00
yangxiao 33005bedcb add to cocos3d 2014-09-01 15:32:06 +08:00
yangxiao 97c8764ae7 remove unused header 2014-09-01 15:21:47 +08:00
yangxiao 538fe2e543 Merge branch 'newcode' into transition 2014-09-01 15:14:30 +08:00
yangxiao c24701ac79 Merge branch 'newcode' into v3 2014-09-01 15:11:27 +08:00
yangxiao b5a3bb1c03 sequence3d work 2014-09-01 15:07:06 +08:00
songchengjiang 97f7d21f50 Format 2014-09-01 09:36:07 +08:00
yangxiao f3e017e139 normalize quat 2014-09-01 09:34:09 +08:00
songchengjiang 3f8b430b3e deleted Meshcommand 2014-09-01 09:33:08 +08:00
yangxiao a039d6b0fc animate3d transition 2014-08-29 18:25:42 +08:00
songchengjiang 4aa4287d28 test on Android 2014-08-29 17:29:15 +08:00
songchengjiang 34070677ad Added testing Model Number 2014-08-29 17:11:18 +08:00
minggo 3679d66c8e remove unneeded includes 2014-08-29 15:39:52 +08:00
songchengjiang 71d722854c added mesh command 2014-08-29 12:08:28 +08:00
lvlong 496aad2fe7 remove 0.3 branch logic 2014-08-29 11:59:30 +08:00
lvlong cbe61a4b73 modify log 2014-08-29 11:56:33 +08:00
lvlong 15c945d89b Merge branch 'newcode' into v3
Conflicts:
	cocos/3d/CCBundle3D.cpp
2014-08-29 11:04:15 +08:00
songchengjiang 701d70fb6c Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
2014-08-29 10:58:04 +08:00
lvlong 5a1e0601a7 Code Standards 2014-08-29 10:43:26 +08:00
songchengjiang 96e6595e95 Added getInverseViewMatrix 2014-08-29 10:42:02 +08:00
yangxiao 18a0f34c5c Merge branch 'newcode' into billboard 2014-08-29 10:12:00 +08:00
songchengjiang 06e3eb955f repaired BillBoard Depth Test 2014-08-29 09:30:59 +08:00
songchengjiang e6f055f3fd calculated Z in View
Transparent Render
2014-08-28 19:22:01 +08:00
yangxiao a3dd4e101a animation transition 2014-08-28 18:53:15 +08:00
minggo 50a2cb2b86 remove unneeded includes 2014-08-28 17:32:23 +08:00
minggo 7baf873bf6 remove unneeded includes 2014-08-28 17:03:29 +08:00
yangxiao 16ab05a8cf sequence3d 2014-08-28 13:47:17 +08:00
lvlong a05d50d66e Merge branch 'v3' of github.com:super626/cocos2d-x into merge-bundle 2014-08-28 12:02:33 +08:00
minggo d3ce2acff6 Merge pull request #7892 from Dhilan007/v3-androidmk
Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
yangxiao 74f98b36d6 merge cocos 2014-08-28 09:22:57 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Dhilan007 bef774a14a Adjust android.mk for cocos2d and related module 2014-08-27 22:54:28 +08:00
samuele3hu 3d5f8de346 Adjust android.mk for cocos2d and related module 2014-08-27 20:58:32 +08:00
lvlong e05f6bc874 modify for compress 2014-08-27 18:44:31 +08:00
yangxiao 8cb3edf91f merge cocos light work 2014-08-27 14:53:39 +08:00
yangxiao fdc0fad935 tmp work 2014-08-27 14:46:24 +08:00
samuele3hu 3759648d3a Remove the useless aneroid.mk files 2014-08-27 10:21:47 +08:00
samuele3hu a5a706aa05 Remove the useless win32 project 2014-08-27 10:20:15 +08:00
yangxiao 8a38ce10be first version billboard 2014-08-26 15:07:37 +08:00
yangxiao 7ff75fb397 remove warning 2014-08-26 14:19:08 +08:00
yangxiao 03390a4f46 merge cocos 2014-08-26 14:05:59 +08:00
songchengjiang 1a1ccda3ed repaired Action BUG 2014-08-25 13:58:15 +08:00
yangxiao c7f7623320 reserve animation size 2014-08-25 11:30:34 +08:00
yangxiao 3a0d63caa6 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-08-22 14:55:11 +08:00
yangxiao a102946d35 android and linux 2014-08-22 14:54:26 +08:00
XiaoYang e4737f9070 Merge pull request #112 from liuliang2004/Meshv3
Modify project file
2014-08-22 14:46:46 +08:00
yangxiao 39cc03173b remove unused variable 2014-08-22 14:43:48 +08:00
liuliang c7c091e4b6 Modify project file 2014-08-22 14:32:27 +08:00
yangxiao 81dbb0bca4 add comment 2014-08-22 14:02:51 +08:00
yangxiao d90572fc10 engine refactor hide concept of submesh 2014-08-22 13:52:03 +08:00
yangxiao 7818b28ee3 Merge branch 'newcode' into v3 2014-08-22 13:32:57 +08:00
yangxiao 022b7e3fd3 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-08-22 13:27:14 +08:00
yangxiao 2d5431353a engine adjust 2014-08-22 13:25:26 +08:00
pandamicro bb5e189f30 Fix warning or Bundle3D 2014-08-21 20:02:22 +08:00
lvlong 4ce334c0c3 Merge branch 'v3' of github.com:super626/cocos2d-x into merge-bundle 2014-08-21 18:16:21 +08:00
lvlong d00bcbccb0 add texture coord2-7 2014-08-21 18:14:24 +08:00
lvlong 7753f4c471 modify assert(0) 2014-08-21 13:30:51 +08:00
songchengjiang e42eb950a3 Name modification 2014-08-21 11:33:00 +08:00
liuliang 9ee6683569 Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3 2014-08-21 11:24:11 +08:00
liuliang 082689971d Modify the model resolution 2014-08-21 11:23:31 +08:00
lvlong 1f349cb3fe fix binary load bug. 2014-08-21 10:38:33 +08:00
songchengjiang 5bad6e216b Added No Normal Shader 2014-08-21 10:33:16 +08:00
yangxiao 3a69fc9b14 rename ModelDataNode to ModelData 2014-08-20 19:19:49 +08:00
yangxiao fcf4d79b06 setGLProgramState support 2014-08-20 19:01:04 +08:00
yangxiao bd4aec4bcd support multi-attribs 2014-08-20 18:20:19 +08:00
songchengjiang 3a1c0583fb optimization 2014-08-20 16:41:45 +08:00
songchengjiang 8b5bd3dbb6 Repaired the errors of Shader PassValue On Android
Light modification
2014-08-20 16:20:22 +08:00
yangxiao 9a6181fdca Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-08-20 15:02:26 +08:00
yangxiao 79857c471b multiply Mesh attrib support 2014-08-20 15:02:16 +08:00
XiaoYang 82c2304e64 Merge pull request #105 from lvlonggame/merge-bundle
format code
2014-08-20 14:23:40 +08:00
lvlong 8e0d80d4c6 Merge branch 'newcode' into merge-bundle
Conflicts:
	cocos/3d/CCBundle3D.cpp
2014-08-20 14:00:25 +08:00
liuliang df272ee7f5 Modify the parsing 2014-08-20 13:53:15 +08:00
liuliang a27a420a91 Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3
Conflicts:
	cocos/3d/CCSprite3D.cpp
2014-08-20 11:45:48 +08:00
liuliang c6cd9b029d Modify the parsing 2014-08-20 11:40:04 +08:00
lvlong 93ee44c912 format code 2014-08-20 10:24:46 +08:00
songchengjiang 4cf1c6a47c deleted redundant code
Replace Tab Format
2014-08-19 16:32:49 +08:00
songchengjiang d9bf2c2b7e Finished Light And Test 2014-08-19 15:51:30 +08:00
yangxiao 54423efe9f fix reskin 2014-08-19 15:25:00 +08:00
XiaoYang 9f444b7010 Merge pull request #104 from liuliang2004/Meshv3
Modification is compatible with the old model
2014-08-19 14:32:05 +08:00
liuliang 9d3bab3810 Modification is compatible with the old model 2014-08-19 14:03:41 +08:00
songchengjiang 680f089ae1 Shader: Light struct modification 2014-08-19 13:54:30 +08:00
yangxiao 5cf30a363c remove unused code 2014-08-19 13:54:06 +08:00
yangxiao 289b04a2ae merge cocos2d 2014-08-19 13:19:42 +08:00
yangxiao b2d43a4167 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-08-19 11:56:21 +08:00
yangxiao f2729c7ef2 cache work 2014-08-19 11:56:09 +08:00
lvlong 2b70cf3dd8 Merge branch 'v3' of https://github.com/super626/cocos2d-x into merge-bundle 2014-08-18 20:22:56 +08:00
lvlong 9c25139895 animation & animations 2014-08-18 20:22:18 +08:00
yangxiao d5df1f3ab2 forget return true 2014-08-18 18:56:01 +08:00
yangxiao d6ed1af1f7 compute submesh aabb error 2014-08-18 18:34:18 +08:00
songchengjiang 9603366fcb Fixed Android compiled Problem 2014-08-18 18:05:13 +08:00
yangxiao b9c28dd8d7 return true 2014-08-18 17:57:14 +08:00
yangxiao 2f600f8af4 fix bundle mac 2014-08-18 17:52:27 +08:00
liuliang ee4e4ca455 Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3
Conflicts:
	cocos/3d/CCBundle3D.cpp
2014-08-18 17:39:28 +08:00
liuliang e151b207a4 Modified binary load model, compatible with the old format 2014-08-18 17:31:04 +08:00
songchengjiang 10afb9b9af Finished Point Light
Finished Directional Light
Finished Spot Light
2014-08-18 17:10:07 +08:00
yangxiao 01c1691a4f deal aabb 2014-08-18 17:02:13 +08:00
samuele3hu 91fd40dd3a Add a newline for some files 2014-08-18 15:27:54 +08:00
samuele3hu 7596a8a831 Split cocos3d from cocos2d on the android、win32 and linux platform and adjust the related test project 2014-08-18 14:58:57 +08:00
yangxiao 30ce92f677 obj work, make code clean 2014-08-18 14:16:34 +08:00
yangxiao 219404bd7d change tex param 2014-08-18 11:42:41 +08:00
yangxiao cd4da73beb merge, obj not work now 2014-08-18 11:28:57 +08:00
yangxiao 79a55286ce refactor to new model 2014-08-18 11:13:08 +08:00