Commit Graph

39813 Commits

Author SHA1 Message Date
DelinWorks ced908a1bb Add cpp_tests to HSV/HSL 2022-05-25 20:14:11 +03:00
Turky Mohammed c6bca8ef86
Add HSV/HSL color spaces to the engine. (#642)
* Add HSV support.

* Do not use a reference on hsv()

* Add alpha specifier to hsv()

* Rename function hsv() to rgb()

* Update ccTypes.cpp

* Fix angle wrapping

* Fix typo.

* Added HSV & HSL Support with a much better API

* Remove parameter prefixes.

* Fix self assignment.

* Fix self assignment.

* Update core/base/ccTypes.h [skip ci]

* Update core/base/ccTypes.h [skip ci]

Co-authored-by: 一线灵 <halx99@live.com>
2022-05-25 20:10:52 +08:00
一线灵 de24395336
Merge pull request #645 from aismann/patch-1 [skip ci]
Update readme.md
2022-05-25 18:17:43 +08:00
DelinWorks f0d650c6ef Revert "Revert stashed changes temporarily."
This reverts commit c3ca96bcbc.
2022-05-25 10:46:54 +03:00
DelinWorks c3ca96bcbc Revert stashed changes temporarily. 2022-05-25 10:20:35 +03:00
aismann d2e96534d2
Update readme
maybe the folder 'cpp-test' should be also renamed to 'cpp_test'?
2022-05-25 07:07:00 +02:00
一线灵 1cdbf8c273
Update revision 2022-05-25 12:35:30 +08:00
halx99 97f198e61e Committing genbindings changes [skip ci] 2022-05-25 02:36:38 +00:00
一线灵 9eeb9742c6
Merge pull request #644 from rh101/richtext-force-format
Allow the forced reformatting of RichText contents
2022-05-25 10:29:17 +08:00
rh101 65b70dce36 Allow the forced reformatting of RichText contents 2022-05-25 11:42:12 +10:00
DelinWorks 30f7decf25 Improve code and add frame animation independence and null indices. 2022-05-24 11:26:53 +03:00
DelinWorks ab3854f51a Improve code and add stutter compensation. 2022-05-24 09:42:27 +03:00
DelinWorks 3c3069b4fc Stop annoying me visual studio 😠 ur not helping 2022-05-24 08:58:49 +03:00
DelinWorks 9a175cb49b Add fixed FPS function for particle system.
Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks 27eecf1857 Improve code and add useful functions.
Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
Turky Mohammed b84f763f0d
Merge branch 'adxeproject:dev' into partical-system-animation 2022-05-23 18:42:36 +03:00
一线灵 18f58a1925
Update CMakeLists.txt (#641) 2022-05-23 23:40:37 +08:00
DelinWorks eb8404f1fe Merge branch 'partical-system-animation' of https://github.com/DelinWorks/adxe into partical-system-animation 2022-05-23 18:35:47 +03:00
DelinWorks 355eee6aac Fix particle bursts when using manual emissions. 2022-05-23 18:35:36 +03:00
Turky Mohammed 3462534181
Merge branch 'adxeproject:dev' into partical-system-animation 2022-05-23 17:54:08 +03:00
halx99 843d127a95 Fix ci 2022-05-23 22:06:28 +08:00
Turky Mohammed 0704503186
Merge branch 'adxeproject:dev' into partical-system-animation 2022-05-23 16:55:30 +03:00
DelinWorks 6e1d48835e Improve particle RNG and add useful functions
Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 💪🥶
2022-05-23 16:04:09 +03:00
halx99 193ed82788 Fix github ci scripts 2022-05-23 17:11:10 +08:00
halx99 a03e5c6cf6 Fix ios device install problems
- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks 3dff79f416 Separate quad animation loop from color loop
This improves cache hit rate which in turn increases performance 🥶
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks 09fa4da845 Improve loops using std::fill_n() [skip ci] 2022-05-23 11:11:55 +03:00
DelinWorks ba5eb463cc Recheck code and improve it (No CI I trust it 🥶) [skip ci] 2022-05-22 20:51:56 +03:00
Turky Mohammed c006fd51c0
Update core/2d/CCParticleSystem.cpp
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-22 17:51:42 +03:00
Turky Mohammed 13ebf7460f
Update core/2d/CCParticleSystem.cpp
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-22 17:42:54 +03:00
DelinWorks 35f0368fe0 Use const reference vectors 😮 2022-05-22 17:38:43 +03:00
DelinWorks 16fe6d7963 Reimplement atlas animation system
Reimplement atlas animations with an easier workflow and make it work with the new animation descriptor system 😍🥶🥳
2022-05-22 15:58:36 +03:00
DelinWorks a3b7217ec0 Add emitter animation random picking 2022-05-22 12:13:17 +03:00
DelinWorks 3d666712cd Update CCParticleSystem.cpp 2022-05-22 10:09:13 +03:00
DelinWorks 4a0624a9ed Macros and random functions are pain... 2022-05-21 20:23:19 +03:00
DelinWorks 30003499bd Fix Other Platforms Compilations 2022-05-21 17:57:21 +03:00
DelinWorks 1b45bba085 Fix Other Platforms Compilations
Somehow not including `2d/CCSpriteFrame.h` makes the other platforms fail to compile but not windows :o
2022-05-21 17:47:44 +03:00
DelinWorks ef404fed8c Add TODO 2022-05-21 16:56:56 +03:00
halx99 036dc19614 Improve code style 2022-05-21 21:55:48 +08:00
DelinWorks f18da9f6e4 Fix #include
Visual studio thinks it's doing something useful throwing includes all around LOL
2022-05-21 16:51:56 +03:00
DelinWorks c9ff24e830 Add sprite frame and animation descriptors support 2022-05-21 16:48:46 +03:00
halx99 73627ac0c0 Fix uri toString 2022-05-21 20:55:25 +08:00
halx99 8f0190f7ce Remove unnecessary alGetError call 2022-05-20 17:26:33 +08:00
halx99 1d23e78c5d Fix parameter order 2022-05-20 17:03:26 +08:00
DelinWorks 6ca5481edf Correct function naming 2022-05-20 01:45:55 +03:00
DelinWorks 49df4d727d Update 2022-05-20 01:15:39 +03:00
一线灵 626c9abbe6
Update docs-ci.yml 2022-05-19 13:54:02 +08:00
halx99 c0977642bb Improve cmake scripts 2022-05-19 10:54:42 +08:00
halx99 4a05253be1 Fix cmake link 2022-05-18 22:27:43 +08:00
halx99 c8add4c398 Committing genbindings changes [skip ci] 2022-05-18 05:00:01 +00:00