halx99
1c669912b5
More easy for dev
2023-07-17 20:51:28 +08:00
Deal
a38126b113
Update axmolver.h.in [skip ci]
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The main branch still 1.0.x compatible
2023-07-17 13:14:26 +08:00
Deal
071d9aa8ea
Remove gitter [skip ci]
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It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
Turky Mohammed
d3ee6c41c3
Implement `Uniform Buffer Objects` in OpenGL ( #1277 )
2023-07-17 11:39:12 +08:00
halx99
d2d8cd9366
Fix glslcc cmdline error
2023-07-17 08:14:13 +08:00
halx99
bc6f8802e6
Remove binding index for shader uniform block
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Not required
2023-07-16 22:10:48 +08:00
halx99
97a76423c4
Fix cmake option not working
2023-07-16 21:58:26 +08:00
halx99
a5e4ab17f6
Auto enable early features in branch 'dev'
2023-07-16 15:19:29 +08:00
halx99
1c1989e333
Merge: d14b0d5319
b01786ef2c
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Merge branch 'main' into dev
2023-07-16 14:56:40 +08:00
halx99
206ecbb703
Cache GLSLCC_OUT_DIR for symlink works
2023-07-16 14:49:32 +08:00
halx99
e34fe4ba98
Fix light num configure type
2023-07-16 14:38:06 +08:00
halx99
e957c5ec0a
Remove GLSLCC_FLAT_UBOS
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1. because we are researching ubo support for OpenGL
2. metal already support non flat-ubos
2023-07-16 14:21:46 +08:00
halx99
b2fdbb9b21
Commits migrated engine builtin shaders
2023-07-16 14:15:14 +08:00
halx99
3ab3249700
Update glslcc to 1.8.1
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Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH
95f352e0d0
Invert if condition checking for existence of the axmol bin path in the user path env variable ( #1275 )
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Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99
ac778081d1
Remove unnecessary light define checks
2023-07-16 00:42:16 +08:00
halx99
09d8f849fe
Fic ci
2023-07-15 23:52:25 +08:00
halx99
9a384e39f2
Merge: 412e398651
1daf87c768
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Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
Deal(涓€绾跨伒)
2f2ace9dbd
Reduce pull-request ci jobs
2023-07-15 22:39:32 +08:00
j-jorge
c2d7bdcb45
Allow unity builds on a subset of the sources. ( #1266 )
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In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our file-specific #defines, and avoid having
static functions with identical name and signature.
2023-07-15 19:06:54 +08:00
Deal(涓€绾跨伒)
c5a61124c0
Add chat badges [skip ci]
2023-07-15 11:25:48 +08:00
halx99
2b30d8002f
Merge: 7afdd4f2c1
e5b197776c
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Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99
e34d02eb7d
Fix build1k cmake setup
2023-07-15 01:17:15 +08:00
halx99
c476f8b117
Add cmake option AX_ENABLE_EARLY_FEATURES
2023-07-15 01:02:13 +08:00
halx99
8e39354e99
Merge: 83a830d011
cfcafd517a
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Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
halx99
177c845cc6
Don't setup glslcc and include it in main branch
2023-07-15 00:54:20 +08:00
Deal(涓€绾跨伒)
4867fc8f2e
Update pull_request_template.md ( #1270 )
2023-07-15 00:21:23 +08:00
halx99
c6b575e666
Revert define on shader, not suitable glslcc
2023-07-14 23:21:51 +08:00
halx99
42fcb1f86e
glslcc workflow: metal init commit
2023-07-14 23:07:47 +08:00
halx99
9f4d142802
Improve build scripts
2023-07-12 12:15:27 +08:00
RH
0c17a35fa8
Fix for crash in TextureCache test ( #1267 )
2023-07-11 21:55:17 +08:00
Deal(涓€绾跨伒)
4307d42452
Fix missing flag `--lang` for metal
2023-07-11 17:06:20 +08:00
halx99
aeb6268f1c
Fix cpp-tests shader loads
2023-07-11 16:40:49 +08:00
halx99
17a3e6408b
Re-enable flat-ubos
2023-07-11 15:43:50 +08:00
halx99
c064124802
[GLSLCC] Remove spec defines, because the behavior incorrect
2023-07-10 17:02:20 +08:00
halx99
5d7a86a1b9
Merge: 89a739a8ea
09a3a950ae
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Merge branch 'dev' into 1.1-dev
2023-07-10 15:57:00 +08:00
halx99
c50710b25c
[build1k] Create differ build folder for cross target platforms
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rules:
- host target: build_${buildArch}
- cross target: build_${buildTarget}_{buildArch}
2023-07-10 14:24:08 +08:00
j-jorge
fcdbd9968e
Add missing include guards. ( #1265 )
2023-07-10 08:47:20 +08:00
aismann
9f386c19df
Update DevSetup.md ( #1264 )
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Example: How to build the tetst projects
2023-07-10 00:36:50 +08:00
halx99
235d8cb1ef
Fix android sdk setup in plain new machine
2023-07-09 23:27:24 +08:00
Deal(涓€绾跨伒)
cba35d2b77
[build1k] Fix ndk parent detect
2023-07-09 20:51:43 +08:00
halx99
c3823e8247
[build1k] Fix ndk parent folder detect
2023-07-09 20:42:51 +08:00
CHP
10a4fe09f6
Start AutoStart when env AXMOL_START_AUTOTEST is set ( #1261 )
2023-07-09 20:10:50 +08:00
RH
6bc2deeba8
Update Sprite::getQuad() to return const reference ( #1260 )
2023-07-09 19:00:12 +08:00
RH
ce590c24a0
Fix for crashes in several tests ( #1259 )
2023-07-09 14:45:41 +08:00
halx99
ed6ec7a32d
[GLSLCC] Suppression macro not defined errors
2023-07-09 12:04:58 +08:00
halx99
d0f7334476
Don't flat ubos since it doesn't work
2023-07-09 11:20:29 +08:00
halx99
7c410f8b25
Bump new shader workflow
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1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
halx99
7a808cd46b
Improve AXGLSLCC.cmake
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By default, output compiled shader
to `${CMAKE_BINARY_DIR}/runtime/axslc`,
then link it to `$<TARGET_FILE_DIR::target_name>/axslc`
2023-07-08 17:17:10 +08:00
halx99
b1e50c43f0
Fix cmake find_package GLX warning for linux
2023-07-08 17:13:30 +08:00