yinkaile
8f1ba73a52
fixed add ParticleSystem display crashed
2014-03-03 14:56:56 +08:00
CaiWenzhi
23a51c7c84
Merge branch 'develop' into develop_nutty_modify_framework_for315
2014-03-03 13:45:53 +08:00
James Chen
757425c54b
issue #4165 : Scheduler::scheduleCallback -> Scheduler::schedule, Scheduler::scheduleSelector -> Scheduler::schedule. APIs are clear for c++ developers now.
2014-03-03 11:00:30 +08:00
cai wenzhi
683d3c9f14
Merge branch 'develop' into develop_nutty_modify_framework_for315
2014-03-02 19:28:44 +08:00
Ricardo Quesada
cdc19eea1c
Nodes: setAdditionalTransform() receives a pointer
...
and not a const reference.
If the pointer is `NULL`, then it won't use the additionalTransform
2014-03-01 08:26:54 -08:00
Ricardo Quesada
d78304599d
Cache working OK.
...
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
6920bec6ef
transform object returns the MV
...
code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada
ff79c0d9ad
Merge branch 'develop' into visit_draw_improved
2014-02-28 10:59:07 -08:00
James Chen
ec4a4466b4
Merge pull request #5461 from Wilhansen/spine_skelFix
...
closed #4156 : spine::Skeleton would not be updated after re-adding to scene.
2014-02-28 16:34:35 +08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
...
`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada
8ebf00fec1
SpineDrawing fixes
2014-02-27 19:40:21 -08:00
Wilhansen Li
a1b7beb400
Fix spine::Skeleton not updating on re-entry.
...
Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
2014-02-25 15:36:57 +08:00
andyque
bf81591b48
fixed #3829 . change namespace gui to ui
2014-02-25 10:18:44 +08:00
Ricardo Quesada
fe1160cd8c
changes in API to support 3D
2014-02-22 19:16:42 -08:00
James Chen
0d8846d876
closed #4097 : Adds a macro to disable inserting script binding relevant codes.
2014-02-20 16:40:46 +08:00
James Chen
4cf4e15ba6
issue #4058 : Adds CCStdC.h.
2014-02-20 15:12:35 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
andyque
143f5975a6
fix cross-platform comiple error
...
details:
remove CCActionEaseEx dependency
fix compile errors on android platform
fix a few inproper decalare
fix linux compile error
fix win32 compile error
2014-02-18 14:22:15 +08:00
andyque
68b1c9f2c1
change CCTweenFunction class to tweenfunc namespace
2014-02-18 14:22:13 +08:00
andyque
838c71b135
refactor EaseIn with CCTweenFunction
2014-02-18 14:22:13 +08:00
andyque
ab11147eeb
rename namespace of CCTweenFunction to cocos2d and fix some compile errors
2014-02-18 14:22:13 +08:00
andyque
f16b0022a3
move CCActionEaseEx content to CCActionEase
2014-02-18 14:22:13 +08:00
andyque
895b2a0055
move CCActionEaseEx and CCTweenFunction to core engine
2014-02-18 14:22:12 +08:00
James Chen
f67f324378
Merge commit 'refs/pull/5289/head' of git://github.com/cocos2d/cocos2d-x into merge5289
...
Conflicts:
cocos/2d/platform/win32/CCImage.cpp
2014-02-17 22:10:45 +08:00
Denis
deb4666e27
-fixed formating and small optimizations
2014-02-13 11:39:53 +03:00
CaiWenzhi
c1cfa1cce2
Merge branch 'develop' into develop_nutty_modify_framework_addlayoutparameterclone
2014-02-07 11:26:46 +08:00
Maks
72ede55ac7
fix string size check and assert condition
...
1. std::string::size() return size_t (is never < 0)
2. "event must be larger than 0" and 'event' has unsigned int type
2014-02-03 22:12:03 +02:00
James Chen
c6e7093270
closed #3833 : SceneTest of CocoStudio crashes
2014-01-24 11:50:58 +08:00
andyque
43ff0c42cf
fix a potential bug of CCSkin. It will cause the display of CCSkin wrongly.
2014-01-24 11:05:34 +08:00
minggo
4381685a9d
deprecated some functions in Object
2014-01-22 13:47:29 +08:00
CaiWenzhi
88ef4e1cc5
Merge branch 'develop' into develop_nutty_modify_framework_addlayoutparameterclone
2014-01-22 11:58:59 +08:00
James Chen
9f793f8a9b
Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int
2014-01-20 15:03:30 +08:00
CaiWenzhi
a3f9a636e2
Merge branch 'develop' into develop_nutty_modify_framework_addlayoutparameterclone
2014-01-20 11:54:11 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
CaiWenzhi
58ed383c01
Merge branch 'develop' into develop_nutty_modify_framework_addlayoutparameterclone
2014-01-17 14:12:19 +08:00
Ricardo Quesada
1b5b9da102
compiles on Android
...
compiles on Android
2014-01-16 21:58:14 -08:00
Ricardo Quesada
cfbceb0e22
Fixes compilation issues on Linux
2014-01-16 21:49:14 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
CaiWenzhi
602133a071
Merge branch 'develop' into develop_nutty_modify_framework_fixedupdatebugs
2014-01-17 11:25:38 +08:00
andyque
4a6e137389
fixed #3683 . fixed convertToWorldSpaceAR of CCSkin returning error coordinate
2014-01-16 15:00:35 +08:00
CaiWenzhi
fdf5a4c0b5
Fixed bug of reader.
2014-01-15 20:06:49 +08:00
CaiWenzhi
fdfa84ce20
Fixed bugs.
2014-01-14 14:37:31 +08:00
CaiWenzhi
4e2d6143af
Fixed bug of reader
2014-01-10 17:02:16 +08:00
James Chen
1d852788e2
[Spine] Saves old transform matrix in Skeleton::draw, uses it in ::onDraw.
2014-01-07 21:40:06 +08:00
James Chen
9387e516be
[JSB] Fix for SpineTest didn’t show anything. Skeleton uses new renderer.
2014-01-07 21:19:51 +08:00
James Chen
c7639319ee
Fix Armature::init() crashes
2014-01-07 20:53:44 +08:00
James Chen
e90f35daa6
Merge pull request #4975 from chengstory/fix_UIAction_play_error
...
fixed UIAction play error.
2014-01-07 03:17:41 -08:00
zhangcheng
bf8187fee2
fixed UIAction play error.
2014-01-07 19:04:18 +08:00
James Chen
26efb4bf5c
long —> ssize_t for some classes.
2014-01-07 18:26:31 +08:00
edwardzhou
e1c21aa9cb
rename UIHelper to Helper for consistency
2014-01-07 16:22:18 +08:00
James Chen
2a3481f20c
Moves temp files to CURRENT_BINARY_DIR.
2014-01-06 23:44:36 -08:00
walzer
d4c1aa92d5
add copyrights for 2014, in folders other then 2d.
2014-01-07 11:47:11 +08:00
chengstory
e44d28ea7b
replace CC_SAFE_RELEASE to CC_SAFE_RELEASE_NULL
2014-01-06 13:27:19 +08:00
chengstory
76f96d0b41
fixed ActionNode memoryleak.
2014-01-06 10:42:17 +08:00
chengstory
877c6dddf3
fixed #3582
...
1. CCScene -> Scene.
2014-01-05 13:16:23 +08:00
chengstory
bd9dc274f8
fixed #3482
...
1. add override to virtual functions.
2. replace std::string::npos to filePath.npos.
3. replace std::string to const std::string& .
2014-01-05 12:42:39 +08:00
chengstory
10fec47b04
fixed #3582 update libCocoStudio windows project.
2014-01-05 11:38:01 +08:00
chengstory
b4118a7ccc
fixed #3582
...
1. add #include "cocostudio/CCComBase.h" into CocoStudio.h
2014-01-05 03:55:10 +08:00
chengstory
aae6d27c74
fixed #3582
...
1. revert ComRender::create(cocos2d::Node *node, const char *comName).
2014-01-05 03:11:32 +08:00
chengstory
bac600ab9f
fixed #3582
...
1. create Component By component Factory.
2014-01-05 02:22:32 +08:00
James Chen
17be52740a
Removes duplicated file in Android.mk
2014-01-04 16:57:46 +08:00
James Chen
284d845f2f
Merge commit 'refs/pull/4795/head' of git://github.com/cocos2d/cocos2d-x into merge4795
2014-01-04 16:55:40 +08:00
James Chen
4c3fa3da49
Merge pull request #4865 from dumganhar/testjs-bugfix
...
Some fixes for TestJavascript
2014-01-03 23:34:08 -08:00
James Chen
98265e7961
Reverts GUIReader definition. it should be inherited from Object to make bindings happy.
2014-01-04 15:17:36 +08:00
James Chen
ef5ab1b9be
sharedXXX -> getInstance, purgeXXX -> destroyInstance.
2014-01-04 14:23:40 +08:00
James Chen
98346474b8
Merge pull request #4863 from Dhilan007/develop_crash
...
fix compiling error and miss file on vs.
2014-01-03 20:41:19 -08:00
Dhilan007
35246b0810
fix compiling error and miss file on vs.
2014-01-04 12:25:12 +08:00
James Chen
322cf0d233
Fixing CocoStudio bindings error.
2014-01-04 12:11:10 +08:00
James Chen
55e45d44c4
Merge pull request #4810 from chengstory/#3480
...
Update SceneReaderTest Samples
2014-01-03 19:49:28 -08:00
James Chen
46153d8c34
More warning fixes.
2014-01-04 09:17:37 +08:00
chengstory
46c7338008
fixed #3480
...
1. remove unused getnode and setnode interface.
2. add condition test.
3. Modify ComAttribute to support for parse json file.
4. Replace scenereader callback function to C++ 11 implement.
2014-01-03 19:30:47 +08:00
chengstory
e08e4ce0f8
fixed #3480 add search paths.
2014-01-03 02:21:36 +08:00
chengstory
77dca5958f
issue #3480 upload Samples resources.
2014-01-03 02:03:05 +08:00
chengstory
5903a74bd2
issue #3480
...
1. add getNode and setNode class function to Component.
2. fixes some build error.
2014-01-03 01:42:14 +08:00
chengstory
6892d8cf6a
issue #3480
...
1. add SceneReader Tests.
2. Modify class member name.
2014-01-03 01:14:12 +08:00
Liam
dd0b22be8d
resolved ui animation easing error for develop branch
2014-01-02 17:18:40 +08:00
Liam
ef76edbd1c
merge from develop branch
2014-01-02 17:02:55 +08:00
yinkaile
1f38fc28a6
change interface
2014-01-02 11:07:31 +08:00
CaiWenzhi
81bdfac795
Modify class name Label LabelBMFont LabelAtlas
2013-12-31 16:36:33 +08:00
James Chen
edb2ad0933
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into ccs-binding
...
Conflicts:
cocos/editor-support/cocostudio/TriggerMng.cpp
2013-12-30 21:06:57 +08:00
James Chen
1edf748dc3
[JSB] Adds trigger bindings for CocoStudio.
2013-12-30 20:57:46 +08:00
chengstory
0488aa6dcb
fixed #3474
...
1. Modify CCLOG, Add classname.
2. change ArmatureMovementDispatcher::addAnnimationEventCallBack to ArmatureMovementDispatcher::addAnimationEventCallBack.
3. remove unused do while(0).
2013-12-30 15:26:51 +08:00
minggo
0e9b43248c
Merge pull request #4728 from dabingnn/develop_removeCommandPool
...
Develop remove command pool
2013-12-29 21:53:12 -08:00
James Chen
e509a52551
Small fix for `FREE` wrong variable.
2013-12-28 14:38:13 +08:00
James Chen
b17117a1a1
More warning fixes.
2013-12-28 14:34:52 +08:00
James Chen
f4825ec94a
Bug fixes for cocostudio.
2013-12-27 20:54:05 +08:00
James Chen
b03c8259b1
Merge commit 'refs/pull/4672/head' of git://github.com/cocos2d/cocos2d-x into cocostudio-test
...
Conflicts:
cocos/scripting/auto-generated
2013-12-27 20:18:58 +08:00
minggo
0690305398
Merge pull request #4666 from 2youyouo2/develop
...
change play interface name
2013-12-27 01:50:08 -08:00
chengstory
faaf6d3f2b
fixed #3457 fixes some bug.
2013-12-27 17:21:13 +08:00
Huabing.Xu
66e550e5a0
Merge branch 'develop' into develop_removeCommandPool
...
* develop: (33 commits)
fix black screen when back to foreground on android.
Fix set FPS broken.
Update CHANGELOG [ci skip]
Update AUTHORS [ci skip]
Update CCString.cpp
[AUTO] : updating submodule reference to latest autogenerated bindings
Updates Bindings-generator.
Renames: IntValueMap —> ValueMapIntKey
Restricts the element type for Vector<T> and Map<K, V>, it has to be `Object*` or `ObjectSubClass*`.
Modify reader
long --> ssize_t for TableView callback.
Generates execute file in cocos root_dir/bin folder for HelloCpp.
Add listview and pageview reader
[AUTO] : updating submodule reference to latest autogenerated bindings
Modify actionnode
[AUTO] : updating submodule reference to latest autogenerated bindings
optimize loop
fix LabelTestNew
Compilation fixes after merge PR #4669 https://github.com/cocos2d/cocos2d-x/pull/4669
Fix box2dView
...
2013-12-27 14:07:04 +08:00
chengstory
4cb227ae0d
fixed #3457 ui action can not play.
2013-12-27 12:45:05 +08:00
zhangcheng
dd4339b0bb
Merge branch ' #3457 ' of git://github.com/chengstory/cocos2d-x into #3457
2013-12-27 12:41:01 +08:00
zhangcheng
1b666d4d41
fixed #3457 scenetest crashed when back to menu.
2013-12-27 12:39:21 +08:00
Liam
0cdf2d15fe
merge from develop branch
2013-12-27 10:50:50 +08:00
Liam
2a6c24f8bf
update coco action with correct coding rule
2013-12-27 10:43:49 +08:00
zhangcheng
6a9fbfbc60
fixed #3457 update libCocosStudio.vcxproj, add trigger code.
2013-12-27 10:24:50 +08:00
chengstory
7a7d939da0
issue #3457 use C++ 11 auto loop.
2013-12-26 23:51:55 +08:00
chengstory
774e3d8536
issue #3457
...
1. replace UIAction NULL to nullptr.
2. modify class variable name.
2013-12-26 23:40:50 +08:00
chengstory
cfbbb7889b
Merge branch 'develop' into #3457
...
Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.cpp
2013-12-26 23:01:34 +08:00
chengstory
26df681915
fixed #3457 remove jsoncpp.
2013-12-26 22:45:23 +08:00
CaiWenzhi
26a7f3474c
Modify reader
2013-12-26 21:02:47 +08:00
boyu0
d32fbbbfca
change GroupCommand variable to class member.
2013-12-26 18:11:23 +08:00
CaiWenzhi
ad535e2fcb
Add listview and pageview reader
2013-12-26 17:53:22 +08:00
chengstory
bd46681867
fixed #3457 continue to fixes failed to build.
2013-12-26 17:37:02 +08:00
chengstory
041e78cb54
Fixes failed to build android.
2013-12-26 17:17:02 +08:00
CaiWenzhi
3206727b9c
Modify actionnode
2013-12-26 17:01:31 +08:00
yinkaile
891d8c3a38
change comment
2013-12-26 16:48:19 +08:00
Liam
a158e25767
modify coco action with new coding rule
2013-12-26 16:36:21 +08:00
boyu0
2fb0179293
change QuadCommand variable to class member.
2013-12-26 16:36:03 +08:00
Liam
bc54707893
modify coco action with new coding rule
2013-12-26 16:29:59 +08:00
yinkaile
f0d4f3f9bf
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-12-26 16:19:21 +08:00
yinkaile
7027587542
fixed armature update
2013-12-26 15:49:20 +08:00
boyu0
f878864794
Specialize GroupCommand and CustomCommand, change generateCommand to new.
2013-12-26 15:41:47 +08:00
yinkaile
c096743325
change comment
2013-12-26 14:57:38 +08:00
chengstory
ab3cf064d1
fixed #4357 failed to build android.
2013-12-26 13:26:23 +08:00
chengstory
8ae7ecff33
Merge branch 'develop' into #3457
...
Conflicts:
build/cocos2d_samples.xcodeproj/project.pbxproj
cocos/editor-support/cocostudio/CCSGUIReader.cpp
cocos/editor-support/cocostudio/CCSGUIReader.h
2013-12-26 12:55:52 +08:00
yinkaile
b44090b40b
change std::map to std::unordered_map
2013-12-26 10:23:51 +08:00
chengstory
19d75cee01
fixed #3647 fixes ComAttribute warning.
2013-12-26 02:18:28 +08:00
chengstory
8afdf88d25
Test triiger 3.0
2013-12-26 01:17:04 +08:00
CaiWenzhi
eaef723bd7
Remove C cast
2013-12-25 22:13:19 +08:00
yinkaile
5eb961b165
fixed warning
2013-12-25 19:46:09 +08:00
yinkaile
d72c9d94d7
upload trigger code.
2013-12-25 17:40:54 +08:00
CaiWenzhi
570b6c95a7
Merge branch 'develop' into develop_nutty_modify_framework_newrender
2013-12-25 17:29:30 +08:00
yinkaile
369b4da721
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into #3456
2013-12-25 16:55:56 +08:00
yinkaile
ebf9833958
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-12-25 16:47:14 +08:00
yinkaile
13408e4dc5
change play interface name
2013-12-25 16:46:31 +08:00
James Chen
142b189305
Some warning fixes.
2013-12-25 16:06:39 +08:00
James Chen
538da31773
Removes CC prefix for CCSkeleton and CCSkeletonAnimation. Adds namespace `sp` for JSBindings.
2013-12-25 11:18:14 +08:00
CaiWenzhi
2ae8576e0f
Merge branch 'develop' into develop_nutty_modify_framework_newrender
2013-12-25 10:40:05 +08:00
chengstory
e4e22b52cb
Merge branch 'develop' into #3456
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/editor-support/cocostudio/CCDataReaderHelper.cpp
cocos/editor-support/cocostudio/CCSGUIReader.cpp
cocos/editor-support/cocostudio/CCSSceneReader.cpp
2013-12-24 22:05:13 +08:00
chengstory
64f0987fea
issue #3456 ios test rapidjson.
2013-12-24 21:23:24 +08:00
zhangcheng
2c6f95ecea
issue #3456 replace jsoncpp to rapidjson.
2013-12-24 20:33:55 +08:00
CaiWenzhi
0dac69523c
Remove "_renderer" from widget
2013-12-24 20:22:14 +08:00
zhangcheng
5214965e4f
fixed #3456
2013-12-24 18:33:19 +08:00
James Chen
0ff85852cc
Don’t use FileUtils::getInstance()->getFileData, please use getStringFromFile and getDataFromFile instead.
2013-12-24 18:08:40 +08:00
James Chen
d33b2c41c7
Merge branch 'develop' into data-refactor
...
Conflicts:
tools/tolua/cocos2dx.ini
2013-12-24 16:24:17 +08:00
Liam
c6fb3b7e0d
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into develop
2013-12-24 15:32:09 +08:00
James Chen
451d76f6b0
Merge pull request #4611 from dumganhar/spine-test
...
Merge PR #4572 , Spine JS test support.
2013-12-23 22:55:58 -08:00
yinkaile
67c3480320
change std::string.compare() to ==
2013-12-24 14:21:25 +08:00
yinkaile
44e22584a4
fixed getFileData
2013-12-24 13:35:46 +08:00
yinkaile
ff053e71fe
change std::string compare method
2013-12-24 11:05:53 +08:00
CaiWenzhi
3885477276
Remove CCDictionary from GUIReader
2013-12-24 10:41:01 +08:00
James Chen
6bbc6e2dde
CCSkeleton is inherited from Node now.
2013-12-23 21:12:58 +08:00
CaiWenzhi
9aa85d2bd6
Remove NodeRGBA inherit
2013-12-23 15:02:52 +08:00
yinkaile
ba809a0096
change const char* to const std::string&
2013-12-23 14:05:46 +08:00
yinkaile
87103434e3
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-12-23 09:30:14 +08:00
James Chen
21a9f05110
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into data-refactor
...
Conflicts:
cocos/2d/CCUserDefault.cpp
cocos/2d/CCUserDefault.mm
cocos/2d/CCUserDefaultAndroid.cpp
cocos/2d/ZipUtils.cpp
cocos/2d/platform/CCFileUtils.h
cocos/2d/platform/CCSAXParser.cpp
2013-12-20 21:12:11 +08:00
James Chen
ab7a273354
closed #3465 : New spine runtime support, update CMakeLists.txt
2013-12-20 20:18:32 +08:00
James Chen
0db2067f97
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-spine
2013-12-20 20:11:41 +08:00
yinkaile
4f003da8cb
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-12-20 10:53:37 +08:00
James Chen
e56a4a7c00
Merge pull request #4567 from dumganhar/for_each-gone
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All std::for_each has gone. uses for(const auto& ...) instead.
2013-12-19 18:50:50 -08:00
minggo
756f8f7a11
Merge pull request #4482 from dabingnn/develop_gridNode
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Develop grid node
2013-12-19 18:30:42 -08:00
James Chen
34382b4a8a
More std::for_each —> for(const auto& …)
2013-12-20 09:54:50 +08:00
Ricardo Quesada
59fee6b8d2
replaces std::for_each with for()
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replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Ricardo Quesada
99ae4d86d3
fixes compiler warnings
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* converts some `int` to `ssize_t`
* adds `const` to `title()` and `subtitle()`
2013-12-19 12:23:42 -08:00
James Chen
cfec4d5b7e
Updates spine test.
2013-12-19 21:35:43 +08:00
yinkaile
c58963bd45
add support for tweenRotate property
2013-12-19 21:12:25 +08:00
James Chen
df85ba8fd9
Merge commit 'refs/pull/4545/head' of git://github.com/cocos2d/cocos2d-x into new-spine
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Conflicts:
cocos/editor-support/spine/CCSkeleton.h
2013-12-19 21:07:24 +08:00
James Chen
ec0bdf06af
Merge pull request #4555 from 2youyouo2/develop
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fixed armature position not right
2013-12-19 05:05:25 -08:00
yinkaile
b367896f94
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-12-19 20:50:27 +08:00
Huabing.Xu
d51ad36613
Merge branch 'develop' into develop_gridNode
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* develop: (67 commits)
Adds const in ShaderTest2.h
Skew works again!
[AUTO] : updating submodule reference to latest autogenerated bindings
[AUTO] : updating submodule reference to latest autogenerated bindings
Reverts submodule.
Updates submodule of bindings-generator.
Adds `std::for_each` test in invocation
Reverts bindings-generator.
fixed not render
iterator in Sprite fixes
update vs project for removes unneeded files
getNodeToParentTransform fixes
Node cleanup
[AUTO] : updating submodule reference to latest autogenerated bindings
Improves SpriteTest
[AUTO] : updating submodule reference to latest autogenerated bindings
Android and Linux fixes
removes `using namespace std` from header file
Removes unneeded files
change play arguments
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Conflicts:
cocos/2d/CCNode.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
boyu0
ef54ed3c15
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
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Conflicts:
cocos/2d/CCLabel.cpp
cocos/2d/CCLabel.h
cocos/2d/CCLabelBMFont.cpp
cocos/2d/CCLabelBMFont.h
cocos/2d/CCLayer.cpp
cocos/2d/CCLayer.h
cocos/2d/CCNode.cpp
extensions/GUI/CCControlExtension/CCControl.cpp
extensions/GUI/CCControlExtension/CCControlButton.cpp
extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
yinkaile
140bd2ecad
fixed armature position not right
2013-12-19 15:43:32 +08:00
James Chen
75b5edb66c
Merge commit 'refs/pull/4532/head' of git://github.com/cocos2d/cocos2d-x into armature-test
2013-12-19 11:16:03 +08:00
yinkaile
a6a432d2a2
fixed not render
2013-12-19 10:42:06 +08:00
Ricardo Quesada
89701f5006
getNodeToParentTransform fixes
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Code is cleaner.
`Armature` calls parent to reduce code.
[]: Skew is still not working properly
2013-12-18 18:00:55 -08:00
byeonggee.seo
e673bd80bb
new spine runtime applied
2013-12-19 10:50:37 +09:00
yinkaile
93eaf44e9c
Merge branch 'develop' into Array
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Conflicts:
cocos/scripting/auto-generated
2013-12-19 09:42:21 +08:00
Ricardo Quesada
8390e7eadb
Node cleanup
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Uses "normal" interation without the lambda to prevent another object in the stack.
removed unused code.
2013-12-18 16:56:59 -08:00
Ricardo Quesada
d1b555614e
removes `using namespace std` from header file
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... in order to prevent possible collisions.
`using namespace XXX` MUST never be used in header files.
2013-12-18 11:45:30 -08:00
yinkaile
324732b867
change play arguments
2013-12-18 23:29:54 +08:00
yinkaile
7be834ea37
change play arguments
2013-12-18 22:57:18 +08:00
yinkaile
57c33e0604
fixed compile error
2013-12-18 22:36:10 +08:00
yinkaile
d3a575e8cc
change for iterator and callfunc
2013-12-18 22:07:33 +08:00
yinkaile
026811ca59
Merge branch 'develop' into Array
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Conflicts:
cocos/scripting/auto-generated
tools/bindings-generator
2013-12-18 22:03:16 +08:00
James Chen
0695e32fff
Some warning fixes in SocketIO, ContriolButton, js_manual_conversion.h/.cpp.
2013-12-18 15:40:31 +08:00
James Chen
2892e8be3f
Refactors Data class, adds FileUtils::getStringFromFile, FileUtils::getDataFromFile and deprecates FileUtils::getFileData.
2013-12-18 14:58:17 +08:00
Ricardo Quesada
33c4f891a0
Adds 'CC' to renderer files
2013-12-17 18:41:09 -08:00
Ricardo Quesada
d6be81b7a8
The Renderer is not a singleton
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In order to access, you have to get it from the Director
`Director::getInstance()->getRenderer()`
2013-12-17 17:50:17 -08:00
Ricardo Quesada
10eafeaeed
fixes warning compiler
2013-12-17 11:16:30 -08:00
yinkaile
581a7856de
fixed compiler error
2013-12-17 19:32:16 +08:00
Huabing.Xu
25fc3d3c2a
Merge branch 'develop' into develop_gridNode
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* develop: (105 commits)
update armature to new render
iOS & Mac project fix.
[AUTO] : updating submodule reference to latest autogenerated bindings
use size_t replace unsigned int for record redeque::size returned value.
issue #2171 : Updates CMakeLists.txt.
issue #2171 : Binds New renderer classes, ignores NewTextureAtlas.
issue #2171 : Adds header files of renderer in cocos2d.h.
issue #2171 : Reorder renderer files for iOS & mac project.
issue #2171 : small fix in ccTypes.h
issue #2171 : Don’t ‘using namespace std;’ in header file.
[AUTO] : updating submodule reference to latest autogenerated bindings
issue #2171 : Ignores Director::getFrustum.
issue #2171 : Fixing compilation errors for Linux port.
issue #2171 : NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
issue #2171 : [New Renderer] Fixing compilation errors for Android.
[Win32] fix argument type. - argument of interface is ssize_t.
Update AUTHORS [ci skip]
Update CHANGELOG [ci skip]
Add mouse scrolling support for extension test
issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
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Conflicts:
cocos/2d/CCNode.cpp
cocos/2d/cocos2d.vcxproj.filters
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-17 18:16:05 +08:00
yinkaile
6ff45b09e7
Merge branch 'newRenderer' into Array
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Conflicts:
cocos/editor-support/cocostudio/CCArmature.cpp
cocos/editor-support/cocostudio/CCArmature.h
cocos/editor-support/cocostudio/CCBatchNode.cpp
cocos/editor-support/cocostudio/CCColliderDetector.cpp
cocos/scripting/auto-generated
tools/bindings-generator
2013-12-17 18:06:11 +08:00
James Chen
c0d741d0d8
Merge pull request #4507 from dumganhar/del-vector-foreach
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Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 01:55:35 -08:00
James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
minggo
bcb07abb7b
Merge pull request #4505 from 2youyouo2/newRenderer
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update armature to new render
2013-12-17 01:43:07 -08:00
yinkaile
bc868cc004
update armature to new render
2013-12-17 17:00:01 +08:00
James Chen
12cc6c6153
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into iss2171-new-renderer
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Conflicts:
cocos/2d/CMakeLists.txt
2013-12-17 15:50:24 +08:00
minggo
16ed9155c0
Merge pull request #4460 from Dhilan007/label_distanceField
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new label:add support for distanceField
2013-12-16 23:18:41 -08:00
James Chen
2a38d4fe94
issue #2171 : Fixing compilation errors for Linux port.
2013-12-17 14:50:40 +08:00
James Chen
d74ebe18a9
issue #2171 : NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
2013-12-17 14:19:35 +08:00
Liam
3c26106ffb
update ui animation with frame ease type
2013-12-16 18:13:49 +08:00
youyou
81cdbea9c8
change Array to Vector, Dictionary to Map
2013-12-16 14:34:09 +08:00
Huabing.Xu
b1eacd52cb
Merge branch 'develop' into develop_gridNode
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* develop:
fix compile error related to ssize_t.
issue #2771 : add and change some physics API, and add more documents
[AUTO] : updating submodule reference to latest autogenerated bindings
Some fixes for XXX:getDescription.
Reverts CCSpriteBatchNode.h
size_t —> ssize_t in CCTMXLayer.cpp
issue #2771 : add PhysicsWorld function set/getUpdateRate and set/getSpeed. Change name PhysicsQueryRectCallbackFunc and PhysicsPointQueryCallbackFunc to PhysicsRectQueryCallbackFunc and PhysicsQueryPointCallbackFunc
Fix:Add lua binding of ’registerScriptHandler’、’unregisterScriptHandler’ and ’removeObjectAllHandlers’ of ScriptHandlerMgr and some constants define
[AUTO] : updating submodule reference to latest autogenerated bindings
More renames of description() to getDescription()
getDescription() works as expected
fix compiling error after fixing conflicts
fix compiling error after fixing conflicts
use ssize_t for index
use ssize_t for index and capacity
use ssize_t for capacity and index in containers
Fix:Remove some needless lua binding functions and resolve a bug
2013-12-16 10:43:49 +08:00
Ricardo Quesada
3838268fd0
Merge branch 'develop' into newRenderer
2013-12-14 19:28:01 -08:00
youyou
917bd8c3d9
change Array to Vector
2013-12-13 19:40:38 +08:00
boyu0
defae416f3
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-13 18:09:39 +08:00
youyou
0e8c3409e5
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
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Conflicts:
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.h
2013-12-13 16:28:50 +08:00
youyou
6a3aff0861
fixed change animation internal, animation speed not right
2013-12-13 15:58:58 +08:00
youyou
1bdf1a44a1
1.change blendfunc method
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2.support custom easing
2013-12-13 15:02:09 +08:00
Dhilan007
39280d55f3
new label:add support for distanceField
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PerformanceTest:add performance test for label.
2013-12-13 12:42:15 +08:00
Ricardo Quesada
29a15c885a
Merge branch 'develop' into newRenderer
2013-12-12 11:44:09 -08:00
boyu0
d7106d49be
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-12 17:04:21 +08:00
Huabing.Xu
5509bd48ef
remove _grid
2013-12-12 16:21:21 +08:00
minggo
16efe94946
fix compiling error after fixing conflicts
2013-12-12 14:48:27 +08:00
minggo
1e9c763b40
use ssize_t for index and capacity
2013-12-12 14:48:26 +08:00
Ricardo Quesada
6d1abc7d4d
Merge branch 'develop' into newRenderer
2013-12-11 15:28:05 -08:00
James Chen
cc567a3077
issue #2790 : Vector::remove —> Vector::erase.
2013-12-11 18:08:06 +08:00
boyu0
7cbce905bf
issue #3162 : delete duplicate functions.
2013-12-11 16:12:14 +08:00
James Chen
473b21a05a
Merge pull request #4471 from Dhilan007/compile_error_vs_131210
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fix compile error for vs project.
2013-12-10 18:06:57 -08:00
Ricardo Quesada
3b66d09bf5
Merge branch 'develop' into newRenderer
2013-12-10 11:10:55 -08:00
Ricardo Quesada
23222923bf
Migrated code to Matrix4
2013-12-10 11:07:15 -08:00
Dhilan007
35eeebe64a
add comments for include "CCStdC.h" only for windows
2013-12-10 23:13:21 +08:00
Dhilan007
abef5b59fa
fix compile error for vs project
2013-12-10 21:20:52 +08:00
James Chen
f10bd853c0
A warning fix in CCBAnimationManager. Uses CallFuncN::create(std::function) instead.
2013-12-10 20:33:21 +08:00
boyu0
a71394b122
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-10 18:03:41 +08:00
boyu0
083a0eea2a
Remove all std::move in function returns.
2013-12-10 16:06:05 +08:00
James Chen
e03dc97726
isssue #2790 : Removes unused FIXME comment.
2013-12-10 13:51:58 +08:00
James Chen
1a385c1572
issue #2790 : _actionManager —> _animationManager.
2013-12-10 13:45:15 +08:00
James Chen
52d00477ad
issue #2790 : Uses std::shared_ptr for _actionManagers.
2013-12-10 13:42:55 +08:00
James Chen
479477be52
issue #2790 : Stops all actions when reset _rootNode.
2013-12-10 13:41:51 +08:00
James Chen
64fd2386a9
issue #2790 : Uses Map<K, V> instead of Dictionary in CCBAnimationManager.
2013-12-09 18:17:04 +08:00
James Chen
8b69994d5c
issue #2790 : Removes CCBValue.
2013-12-09 17:55:56 +08:00
James Chen
d1d5659818
issue #2790 : Uses Vector<T> or Map<K, V> as many as possible for CCBReader.
2013-12-09 17:55:56 +08:00
James Chen
21b84339ca
issue #2790 : Reverts to use Dictionary to avoid a strange bug for CCBReader.
2013-12-09 17:55:56 +08:00
James Chen
d63b933eb3
issue #2790 : More CCArray —> Vector<T> or ValueVector for CCBAnimationMangager
2013-12-09 17:55:55 +08:00
youyou
a884a70045
fix2d compling warning
2013-12-09 13:56:07 +08:00
youyou
c96bc7b58d
fix collider Synchronization
2013-12-09 11:14:53 +08:00
James Chen
13111c2cd9
issue #2790 : Error fix in CCBReader.
2013-12-09 09:54:04 +08:00
James Chen
e07f2bdddd
issue #2790 : Vector<T> and Map<K, V> for CCBReader. Not finished yet.
2013-12-08 22:17:54 +08:00
boyu0
4d0e3dbd8d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-06 18:16:26 +08:00
boyu0
af5f496861
issue #3162 : Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed.
2013-12-06 18:07:16 +08:00
minggo
fa7c97171b
fix some warnings
2013-12-06 16:32:06 +08:00
youyou
e17b9d839b
1.add TEST_EASING
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2.add play serveral movement function
3.update TEST_COLLIDER_DETECTOR
4.fixed movement event
2013-12-06 13:40:49 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
James Chen
499a0404d4
issue #2790 : Renames some functions in Vector<T>. Makes it more like stl vector.
2013-12-05 10:35:10 +08:00
James Chen
9928e8bef1
issue #2790 : Uses Vector<T>::getObjectAtIndex instead of Vector<T>[] operator to avoid some mistakes.
2013-12-04 16:01:55 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
James Chen
d4d864216b
issue #2790 : Deletes Vector::init, adds Vector::setCapacity.
2013-12-04 16:00:18 +08:00
James Chen
90062b656d
issue #2790 : Node::_children is Vector<Node*> now.
2013-12-04 16:00:17 +08:00
James Chen
c152652c5b
issue #2790 : Vector<FiniteTimeAction*> for Sequence::create(arr) and Spawn::create(arr).
2013-12-04 15:56:08 +08:00
2youyou2
963dd6852b
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
2013-12-02 13:33:26 +08:00
2youyou2
246b03d52d
fixed alpha effect
2013-12-02 13:32:31 +08:00
minggo
eded94ef76
don't create a pool, since it doesn't invoke any iOS dependent codes
2013-11-27 17:43:54 +08:00
minggo
bcb131262c
add helper funcion to invoke a function in gl thread
2013-11-27 16:49:07 +08:00
2youyou2
36cd51a453
change ColliderFilter param type
2013-11-27 11:39:58 +08:00
2youyou2
c0bd7f012c
change ColliderFilter param type
2013-11-27 11:32:37 +08:00
2youyou2
9cfb7b2a85
change armature version
2013-11-25 14:46:10 +08:00
Ricardo Quesada
a26b385b11
Merge branch 'develop' into constructors_are_protected
2013-11-21 10:56:03 -08:00
Ricardo Quesada
d3c44cbb0b
Merge branch 'develop' into constructors_are_protected
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Conflicts:
cocos/2d/CCLayer.h
2013-11-20 11:23:03 -08:00
samuele3
07ea8647c3
Add doxygen comments for the CocoStudio
2013-11-20 15:07:34 +08:00
samuele3
3ed7a79a84
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developTableView
2013-11-20 13:01:07 +08:00
samuele3
8a408f9951
Add doxygen comments for the CocoStudio
2013-11-20 12:04:47 +08:00
James Chen
60ed1dcd3a
Merge pull request #4341 from Dhilan007/touchfix
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fix touches not working in cocosbuilder
2013-11-19 18:20:42 -08:00
Ricardo Quesada
9a51d6c0ba
Merge branch 'develop' into constructors_are_protected
2013-11-19 17:59:43 -08:00
Ricardo Quesada
0d750cdbaf
Adds virtual destructors on Interfaces
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Classes with at least one virtual function needs a virtual destructor.
This patch adds virtual destructors to Interface classes
And also enables 'warn on missing virtual destructors'
2013-11-19 16:57:23 -08:00
Ricardo Quesada
5c74c938ee
Merge branch 'develop' into constructors_are_protected
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Conflicts:
cocos/2d/CCLayer.h
2013-11-19 13:13:57 -08:00
Dhilan007
23f36e0406
fix touches not working in cocosbuilder
2013-11-19 19:24:04 +08:00
minggo
2848e0dc3e
Merge pull request #4328 from 2youyouo2/develop
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[ci skip]update armature
2013-11-18 19:46:29 -08:00
2youyou2
d5478f1ca2
fix if last frame has tween effect, armature may display wrong
2013-11-19 11:44:17 +08:00
minggo
bd00e6fabb
Merge pull request #4326 from dabingnn/develop_hotFix
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[ci skip]Develop hot fix
2013-11-18 19:33:07 -08:00
Huabing.Xu
1fc928df41
HotFix: use static cast for format conversion
2013-11-19 11:32:12 +08:00
yinkaile
f308f2f95a
fix CCArmature display wrong on mac version
2013-11-19 11:22:40 +08:00
Huabing.Xu
49f34c5339
HotFix: fix CCB particle alpha blend-> setBlendAddictive after set texture
2013-11-19 11:19:12 +08:00
Huabing.Xu
458b9b53da
HotFix: fix CCB particle alpha blend
2013-11-19 11:16:14 +08:00
minggo
1e8a3fc92f
Merge pull request #4322 from dabingnn/develop_hotFix
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[ci skip]HotFix: fix bug spine alpha blend error
2013-11-18 18:54:16 -08:00
Huabing.Xu
69b38f6e40
HotFix: change tab to space
2013-11-19 10:42:37 +08:00
Huabing.Xu
d9681150fc
HotFix: fix bug spine alpha blend error
2013-11-19 10:15:12 +08:00
Ricardo Quesada
c943702bc8
Merge branch 'develop' into constructors_are_protected
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Conflicts:
cocos/editor-support/cocostudio/CCActionObject.cpp
samples/Cpp/TestCpp/Classes/PhysicsTest/PhysicsTest.h
2013-11-18 11:07:15 -08:00
Liam
c7932b6181
fixed ui anmation crash when stop animation
2013-11-19 00:57:22 +08:00
minggo
1ed8cfee7c
Merge pull request #4297 from liamcindy/develop
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[ci skip]Shielded unusefull log for develop branch
2013-11-18 07:10:40 -08:00
minggo
946fd16adc
Merge pull request #4295 from samuele3hu/developCCS
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[ci skip]hot fix:Repair the crash of cocostudio and the bug of some lua test samples can't come in
2013-11-17 23:10:01 -08:00
minggo
5c41130083
Merge pull request #4293 from 2youyouo2/develop
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[ci skip]fixed BatchNode's _children is empty, draw will crash
2013-11-17 23:01:32 -08:00
Liam
66443255a6
Shielded unusefull log
2013-11-18 14:20:50 +08:00
samuele3
e6ed691e7c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
2013-11-18 14:13:05 +08:00
samuele3
5c8d24a11e
hot fix:Repair the crash of cocostudio and the bug of some lua test samples can't come in
2013-11-18 14:12:07 +08:00
2youyou2
4f2603f69c
fixed BatchNode's _children is empty, draw will crash
2013-11-18 13:23:38 +08:00
CaiWenzhi
2f3e922a98
Fixed crash of reader
2013-11-18 10:19:40 +08:00
minggo
db804891ed
fix some warnings
2013-11-16 20:02:49 +08:00
Ricardo Quesada
7c2ed2743c
Menu + MenuItem
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`Menu` and `MenuItem` have protected constructors
2013-11-15 13:14:12 -08:00
boyu0
0c309acbe7
fix CCBReader magic bytes compare bug which cause CocosBuilderTest turns black
2013-11-15 15:41:43 +08:00
Huabing.Xu
e14295c404
Merge branch 'develop' into free_instead_of_delete
2013-11-15 09:45:03 +08:00
Huabing.Xu
022b5c7b9a
Merge branch 'develop' into free_instead_of_delete
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# By CaiWenzhi (4) and others
# Via minggo (7) and others
* develop:
fix asynchronize loading bug
[AUTO] : updating submodule reference to latest autogenerated bindings
fixed #3185 support for html5.
fixed bug of widget
fixed bugs of widget
fixed #3185 ComponentTest and SceneTest NULL to nullptr.
Add deprecated functions of class TextureCache
fix warning
set z order after reorder
fixed #3185 replace NULL to nullptr.
add "override"
fixed #3185
Modify code criterion
Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.cpp
cocos/editor-support/cocostudio/CCSSceneReader.cpp
2013-11-15 09:44:29 +08:00
minggo
c594a673fc
Merge pull request #4244 from chengstory/#3185
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[ci skip]fixed #3185
2013-11-14 01:33:26 -08:00
chengstory
6acf422f3b
fixed #3185 support for html5.
2013-11-14 17:03:45 +08:00
Huabing.Xu
bc55d3246b
Merge branch 'develop' into free_instead_of_delete
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# By minggo (12) and others
# Via minggo (18) and others
* develop: (78 commits)
[AUTO] : updating submodule reference to latest autogenerated bindings
Update CHANGELOG[ci skip]
Update AUTHORS [ci skip]
fix bug: cccolor to jsval function has error in jsb
[ci skip]
[ci skip]
[ci skip]
[ci skip]
[ci skip]
C++11: NULL -> nullptr
[ci skip]
Fix: UserDefault::createXMLFile with correct XML definition.
[ci skip]
[ci skip]
[ci skip]
Fix bug: rename const with under line seperator
[AUTO] : updating submodule reference to latest autogenerated bindings
Fix bug: Z fighting on TransitionScenePageTurn
Fixed bugs
Modify reader and fixed bugs
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Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.cpp
2013-11-14 14:47:01 +08:00
CaiWenzhi
ccaa8f7310
Merge branch 'develop' into develop_nutty_code_criterion
2013-11-14 14:31:04 +08:00
chengstory
e9f5e889d6
fixed #3185 replace NULL to nullptr.
2013-11-14 14:05:24 +08:00
chengstory
14d51f9f35
fixed #3185
2013-11-14 13:28:42 +08:00
minggo
5c58a8224c
Merge pull request #4168 from xhcnb/fix_ccb_nodeloader
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[ci skip]Fix a bug:we can use 'Custom Class' in CocosBuilder, and assign custom p...
2013-11-13 19:46:08 -08:00
CaiWenzhi
611ba9e9f5
Modify code criterion
2013-11-14 11:37:46 +08:00
minggo
f56cf9b8bf
Merge pull request #4222 from HoGarfield/Scale9SpriteLoader
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[ci skip]To set anchor point to 0,0 when created by loader
2013-11-13 19:23:49 -08:00
minggo
84689e0121
Merge pull request #4206 from boyu0/iss2770_fix_warnings
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[ci skip]issue #2770 : fix warnings
2013-11-13 17:57:25 -08:00
minggo
87fd45a6a4
Merge pull request #4226 from nutty898/develop_nutty_addfunctiontoguireader_3
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[ci skip]Develop nutty addfunctiontoguireader 3
2013-11-13 17:51:35 -08:00
minggo
408ab94eba
Merge pull request #4215 from liamcindy/develop
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[ci skip]fixed ui animation play error
2013-11-13 17:47:39 -08:00
CaiWenzhi
3ac054edbd
Fixed bugs
2013-11-13 20:38:18 +08:00
CaiWenzhi
5f68e028b5
Modify reader and fixed bugs
2013-11-13 20:01:57 +08:00
garfield_ho
fbb4d02251
When anchor point is 0,0 , CocosBuilder will not output anchor point param setting request.Although the Scale9Sprite`s anchor point is default to 0, 0, but when calling function "initWithBatchNode", the anchor point will be set to 0.5, 0.5.
2013-11-13 14:38:01 +08:00
boyu0
fb04c9e574
issue #2770 : fix some warning
2013-11-13 11:22:34 +08:00
CaiWenzhi
0665d6c9bc
Merge branch 'develop' into develop_nutty_optimizeguireader_3
2013-11-13 10:19:09 +08:00
CaiWenzhi
03b3d583e8
Modify scenereader
2013-11-13 10:16:16 +08:00
samuele3
062fb85943
issue #2868:Modify cocos2dx_studio.ini to add more auto-binding class
2013-11-13 10:12:44 +08:00
boyu0
15c8c04f3a
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings
2013-11-12 18:22:26 +08:00
samuele3
f429c4c632
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
2013-11-12 17:51:33 +08:00
minggo
8d79e67ecf
Merge pull request #4165 from 2youyouo2/develop
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[ci skip]update armature
2013-11-11 23:57:30 -08:00
samuele3
cfb1cfdf65
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
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Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.h
2013-11-12 15:30:36 +08:00
samuele3
482ee5d47f
issue #2868:Add more ccs lua test samples
2013-11-12 15:25:47 +08:00
Liam
f0ca796da1
merge from develop
2013-11-12 11:20:29 +08:00
Ricardo Quesada
be64dd97cf
replaces `delete[]` with `free()` in C-based API
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API that returns a newly allocated buffer as an output argument (not return value) are error-prone.
- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`
But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...
So, this patch does:
- Migrates the API from `new []` / `delete[]` to `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
boyu0
dbafd9af2b
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings
2013-11-12 10:07:26 +08:00
boyu0
d75c96443d
issue #2770 : fix some warning
2013-11-11 18:28:59 +08:00
CaiWenzhi
b688e39584
Merge branch 'develop' into develop_nutty_optimizeguireader_3
2013-11-11 18:23:21 +08:00
CaiWenzhi
4f76141c41
optimize guireader
2013-11-11 18:22:14 +08:00
2youyou2
cdae8f51bc
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
2013-11-11 17:30:52 +08:00
2youyou2
528c257497
add setUserObject method to CCArmatureAnimation
2013-11-11 17:30:37 +08:00
minggo
1e15071dc7
remove makefiles
2013-11-11 17:29:48 +08:00
samuele3
7cfe890d5d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
2013-11-11 17:04:37 +08:00
samuele3
06c7d3e96d
issue #2868:Add ccd lua test samples
2013-11-11 17:03:43 +08:00
Jason Xu
891ddb5018
Fix a bug:we can use 'Custom Class' in CocosBuilder, and assign custom properties to it, but when you create some nodes with the same custom_class , and they have different custom properties, as they are same class and the share one Loader, so in the loader _customProperties will be wrong.
...
So, I dropped some lines to clear _customProperties before handle an new node.
2013-11-11 15:45:07 +08:00
yinkaile
677cf00355
fix compiler warning
2013-11-11 15:29:24 +08:00
yinkaile
50ab5783d5
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-11 15:16:13 +08:00
minggo
bbb2579114
Merge pull request #4160 from dabingnn/iss3025_TextureCache
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[ci skip]Iss3025 texture cache
2013-11-10 23:08:01 -08:00
yinkaile
9f67ea786e
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-11 14:57:20 +08:00
yinkaile
0bb8714f86
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
2013-11-11 14:53:18 +08:00
yinkaile
5ba1e4ce10
1.remove compiler wornings
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2.change void Bone::removeFromParent(bool recursion); to void Bone::removeFromParent();
2013-11-11 14:50:30 +08:00
boyu0
9b99872067
issue #2770 : fix some warning
2013-11-11 14:11:06 +08:00
minggo
e193311e55
Merge pull request #4161 from boyu0/iss2770_fix_warnings
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[ci skip]issue #2770 : fix warning
2013-11-10 22:10:10 -08:00
2youyou2
0a72c3c1c2
1.when add a skin to last index, applay it's skindata to the previous skindata
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2.Do not retain target when regist frame event and movement event
2013-11-11 13:33:47 +08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
James Chen
a6c85a3906
issue #3137 : Disabling Accelerometer when layer is destroyed.
2013-11-11 10:23:05 +08:00
Ricardo Quesada
5faae4a51e
removes exe bit from text files
2013-11-08 11:30:50 -08:00
Liam
2aaa21255f
fixed cocostudio action can not looping
2013-11-08 14:34:24 +08:00
Huabing.Xu
6f1e98df34
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into iss3025_TextureCache
2013-11-08 13:50:22 +08:00
CaiWenzhi
c69163559b
Move some method from helper to reader
2013-11-07 21:26:56 +08:00
Huabing.Xu
99bcca0532
issue #3025 : replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder
2013-11-07 19:11:09 +08:00
CaiWenzhi
af5ab02bc7
temp commit
2013-11-07 14:00:51 +08:00
CaiWenzhi
e765eb1e7a
Test commit
2013-11-06 18:30:09 +08:00
CaiWenzhi
7163dd4d76
Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch
2013-11-06 18:13:51 +08:00
2youyou2
3ea0d2f12d
change override function
2013-11-06 16:37:30 +08:00
CaiWenzhi
12570b5e8f
temp commit
2013-11-06 16:20:01 +08:00
CaiWenzhi
7a207431cd
Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch
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Conflicts:
cocos/gui/UIHelper.h
2013-11-06 16:13:10 +08:00
2youyou2
fcf0b1ef5f
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-06 16:06:37 +08:00
CaiWenzhi
e0aa82da13
Merge master branch to develop branch
2013-11-06 16:04:06 +08:00
2youyou2
efd8f62992
add virtual
2013-11-06 15:40:06 +08:00
2youyou2
12d6bc1722
1. change CCARRAY_FOREACH to range-based loop
2013-11-06 15:25:44 +08:00
2youyou2
f05c1590ae
1.fix particle kCCPositionTypeFree state bug
2013-11-06 11:20:16 +08:00
Ricardo Quesada
84a6aa29cd
Adds more 64-bit fixes
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Replaces more `int` with `long` where it makes sense.
Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
2youyou2
8b86373b08
1.Change to range-based loop
2013-11-05 20:33:29 +08:00
2youyou2
16c23d0ad3
remove CC_PROPERTY and CC_SYNTHESIZE.
2013-11-05 19:53:38 +08:00
2youyou2
3eef64c3b8
1. Change NULL to null
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2. Remove CocoStudio/Armature files
2013-11-05 15:32:13 +08:00
2youyou2
b076711b69
fix compile error
2013-11-05 13:42:27 +08:00
2youyou2
25196072f2
1. change color json format
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2. fix tween easing
3. fix CCBone crate bug
2013-11-05 11:57:20 +08:00
Ricardo Quesada
ba7ed6e578
Fixes some compiler warnings
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The warnings are related to:
* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
James Chen
9be8ca3714
[cmake] output lib to root/lib
2013-11-04 21:03:08 +08:00
James Chen
daa91ad413
[CMake] Update library dependency.
2013-11-04 21:03:07 +08:00
James Chen
922924e1ab
TestCpp is ok.
2013-11-04 21:03:07 +08:00
2youyou2
a9054ba14a
1.add method to set collider filter
2013-11-01 14:36:44 +08:00
2youyou2
005d3c0121
1. fix if frame event is at the last frame, it may emit event several times
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2. add method for removing single data info
3. add test TEST_DIRECT_LOADING
4. add test TEST_FRAME_EVENT
5. add method for getting calculated collider vertex
2013-10-31 17:28:14 +08:00
Dhilan007
a68d92ff5a
perfect vs-project configuration
2013-10-31 10:51:38 +08:00
yinkaile
80b97be6f4
update develop
2013-10-30 11:34:16 +08:00
yinkaile
8fa8b9f844
update develop
2013-10-30 09:41:40 +08:00
yinkaile
2d3df69982
fix add display
2013-10-29 16:57:06 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
1f3863e787
Event Dispatcher refactor commit. TestCpp could run.
2013-10-25 10:53:45 +08:00
James Chen
cfaef2a01a
Adding onEnterHook, onXXXHook for Node.
2013-10-25 10:53:45 +08:00
minggo
d07d054a01
issue #2905:ndk-r8e build ok now
2013-10-23 17:44:20 +08:00
minggo
abcf8f268d
fix conflicts
2013-10-22 18:36:13 +08:00
minggo
6a664d480a
issue #2905:samples build ok on linux
2013-10-22 18:01:56 +08:00
garfield_ho
0002815acb
Modify the sequenceCompleted method in CCBAnimationManager,So it can set the next sequence in callback
2013-10-22 15:56:35 +08:00
James Chen
74b514c299
Merge pull request #3979 from HoGarfield/AutoPlay-Animation
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closed #3033 : CCBReader can't play sequence automatically in JSB.
2013-10-22 00:30:47 -07:00
Dhilan007
232f0d598b
issues #2905:add new vs project
2013-10-21 22:21:11 +08:00
garfield_ho
464d1598d2
fixed bug of CCBReader that can not autoplaySequence
2013-10-19 16:48:57 +08:00
minggo
63c13d8eaa
issue #2905:simplify Android.mk dependence
2013-10-18 14:18:36 +08:00
minggo
e50f9fc43b
issue #2905 : jsbinding samples and lua binding samples build ok on android
2013-10-17 15:04:30 +08:00
minggo
91eada6c1e
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2905-adjust_folder
2013-10-16 16:50:46 +08:00
minggo
8f7a489a4d
issue #2905:make cocostudio and gui flat
2013-10-16 16:48:39 +08:00
James Chen
6fba0dd5db
issue #2905 : [iOS Mac] TestJavascript works now.
2013-10-16 15:43:59 +08:00
James Chen
7dc8aeb156
issue #2905 : Updating include path for 'cocostudio' module, adding 'cocostudio' prefix.
2013-10-16 11:19:01 +08:00
minggo
6fc2be62f5
issue #2905 : testcpp bild ok on Android
2013-10-15 18:00:03 +08:00
minggo
4313c46e93
issue #2905:adjust folder structure
2013-10-12 11:22:05 +08:00