Commit Graph

11718 Commits

Author SHA1 Message Date
James Chen 80e46dc8c1 Merge pull request #3537 from samuele3hu/TableView
issue #2764:Add TableView lua binding and releated test sample
2013-09-04 00:04:32 -07:00
James Chen 3abfafe4e8 Merge pull request #3535 from CocosRobot/updategeneratedsubmodule_1378260416
[AUTO] : updating submodule reference to latest autogenerated bindings
2013-09-03 23:20:29 -07:00
samuele3hu 32d056df18 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into TableView 2013-09-04 14:03:21 +08:00
samuele3hu 6815e01f84 issue #2764:Add TableView lua binding and releated test sample 2013-09-04 14:02:22 +08:00
minggo 9dedb072e6 Merge pull request #3528 from natural-law/ForPlugin
Modify the method cocos_android_app_init()
2013-09-03 22:50:40 -07:00
CocosRobot 0780e90000 [AUTO] : updating submodule reference to latest autogenerated bindings 2013-09-04 02:06:59 +00:00
minggo b419b67001 Merge pull request #3530 from ricardoquesada/sprite_batch_node_perf_improvements
Little performance improvements in SpriteBatchNode
2013-09-03 18:59:21 -07:00
Ricardo Quesada befcf722b6 compiles Linux / Windows 2013-09-03 10:17:25 -07:00
Ricardo Quesada ee638b9c8b removes 'private' section from SpriteBatchNode 2013-09-02 16:56:14 -07:00
Ricardo Quesada 088a11ad0d Little performance improvements in SpriteBatchNode
_descendants: Array -> std::vector<Sprite*> since retain/release is no needed
Code is cleaner
Removes unused method (bug inherited from cocos2d-iphone)
Adds more doxygen strings
2013-09-02 16:44:25 -07:00
zhangbin b854c25103 Add parameter in method cocos_android_app_init() to initialize plugin. 2013-09-02 16:10:08 +08:00
minggo bc01e44f06 Merge pull request #3523 from samuele3hu/iss2433-lua-bindings-generator-new
Iss2433: Remoe some functions and files in cocos2dx-support
2013-09-01 20:51:35 -07:00
samuele3hu 71e0c4064a Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator-new 2013-09-02 10:55:31 +08:00
samuele3hu 6eb5805e33 issue #2433:Remove some functions and files in cocos2dx_support 2013-09-02 10:54:39 +08:00
minggo 04ab331827 Merge pull request #3520 from CocosRobot/updategeneratedsubmodule_1378048657
[AUTO] : updating submodule reference to latest autogenerated bindings
2013-09-01 08:42:07 -07:00
CocosRobot 115debd953 [AUTO] : updating submodule reference to latest autogenerated bindings 2013-09-01 15:17:40 +00:00
minggo 54a5f1e870 Merge pull request #3516 from minggo/perf_addchild_test_fix
Perf addchild test fix
2013-09-01 08:12:24 -07:00
minggo 8e9131c2a2 Merge pull request #3514 from ricardoquesada/spritebatchnode_best_practices
SpriteBatchNode: follows C++ best practices
2013-09-01 07:45:50 -07:00
minggo 2c6665ac3b add missing head 2013-09-01 22:41:11 +08:00
Ricardo Quesada be0c8cb1e8 adds two more perf tests
Node::addChild and Node::removeChild
2013-08-31 17:08:51 -07:00
Ricardo Quesada 0d96a0ce40 resets random seed before each test 2013-08-31 15:49:25 -07:00
Ricardo Quesada b697e2bc99 uses std::sort() by default 2013-08-31 15:37:35 -07:00
Ricardo Quesada d41fdea999 objectComparisonLess -> nodeComparisonLess
and unified it.
No need to have 3 different copies.
The only copy is in CCNode.cpp
2013-08-31 15:18:28 -07:00
Ricardo Quesada 1393fb356a SpriteBatchNode: follows C++ best practices
removes hungarian notation
uses `int` instead of `unsigned int`
Add more asserts
2013-08-31 10:38:10 -07:00
Ricardo Quesada a5e0febc3e Adds better names to test
And new values for get(),add(),remove(),sort(),reorder()
2013-08-31 07:27:56 -07:00
Ricardo Quesada 5abb57e5f2 AddChild test fix
`sortAllChildren` should not be part of the test.
It is tested separatedly on another test
2013-08-31 06:59:44 -07:00
James Chen 57f012f331 Merge pull request #3512 from CocosRobot/updategeneratedsubmodule_1377946618
[AUTO] : updating submodule reference to latest autogenerated bindings[ci skip]
2013-08-31 05:44:26 -07:00
CocosRobot f678a4a9a3 [AUTO] : updating submodule reference to latest autogenerated bindings 2013-08-31 10:57:01 +00:00
James Chen b7258abbe6 Merge pull request #3510 from samuele3hu/iss2433-lua-bindings-generator-new
Iss2433:Add deprecated class and enums and modify some project config and test samples
2013-08-31 03:52:41 -07:00
James Chen 35f1a61a6d Merge pull request #3511 from ricardoquesada/kazmath_bug_fix
Ooops, reverting optimization for C
2013-08-31 03:39:39 -07:00
Ricardo Quesada 9ad1ab50fd compiles on ARM 2013-08-30 21:08:28 -07:00
Ricardo Quesada 09c0234821 Ooops, reverting optimization for C
still valid for Neon, but the current optimization is not valid for C.

Please, apply this patch otherwise cocos2d won't work correctly
on simulator, windows, linux, mac, etc...
2013-08-30 20:59:01 -07:00
samuele3hu 564a77edf6 issue #2433:Modify template/multi_platform_lua/Resources/hello.lua 2013-08-30 17:18:47 +08:00
samuele3hu 5ee2a7e58e issue #2433:Rename pointSize function name as setPointSize and Modify bindings-nerator 2013-08-30 17:15:16 +08:00
samuele3hu 8f338cc209 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator-new
Conflicts:
	tools/tolua/cocos2dx.ini
2013-08-30 15:21:59 +08:00
samuele3hu f184d7cd8f issue #2433:Replace ccDraw** in DrawPrimitives with draw** 2013-08-30 15:06:00 +08:00
samuele3hu f56c6f7087 issue #2433:Modify platform config and some test samples 2013-08-30 11:56:35 +08:00
minggo 4a49834c93 Merge pull request #3507 from ricardoquesada/fps_to_0_1s
revert back fps interval to 0.1s
2013-08-29 20:10:06 -07:00
Ricardo Quesada c599ecb260 revert back fps interval to 0.1s
Why was it set to 2 seconds?
2013-08-29 20:05:14 -07:00
James Chen 4804ea14b1 Merge pull request #3504 from CocosRobot/updategeneratedsubmodule_1377765969
[AUTO] : updating submodule reference to latest autogenerated bindings[ci skip]
2013-08-29 01:52:27 -07:00
CocosRobot d2f056e2aa [AUTO] : updating submodule reference to latest autogenerated bindings 2013-08-29 08:46:14 +00:00
minggo b96fa9a4bf Merge pull request #3501 from ricardoquesada/perf_and_bug_fixes
More performance improvements
2013-08-29 01:39:33 -07:00
Ricardo Quesada c04409b6d5 More accurate test
Name is recalculated. No time is "wasted" in calculating it.

And `Visit` test uses `Node` objects instead of `Sprite`s. So `draw` is not taken into account, just the visit.

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:32:45 -07:00
Ricardo Quesada 530a0119ae `getNodeToParent()` returns a `const &`
This gives a little performance improvement.

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:31:32 -07:00
Ricardo Quesada f4101d8b25 receives a `const &` instead of `const *`
If is more accurate since a `NULL` AffineTransform is not allowed.

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:30:00 -07:00
Ricardo Quesada 57ce406bdb More reliable profiling.
clock is the first instruction to execute on `EndTimingBlock`

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:29:09 -07:00
Ricardo Quesada c4eb6c99ab kazmath: removes unneeded `memcpy`
gains about 5% in improvement

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:28:30 -07:00
Ricardo Quesada eff8f4307f Project is Xcode 5 friendly
Adds defaults for provisioning profile. Needed for iOS on Xcode 5

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:43:50 -07:00
Ricardo Quesada 85ed6d620b fixes some macro names
kActionInvalidTag -> Action::INVALID_TAG
kNodeTagInvalid -> Node::INVALID_TAG

and it is no longer a `#define` but an `int`

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:43:20 -07:00
Ricardo Quesada 29e732a218 Fixes .plist in SimpleGame
Product name is not a "version"

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:40:35 -07:00