halx99
4a93071ab0
Simplify interface include for extension GUI
2020-10-22 23:14:58 +08:00
halx99
a09d53bf05
Remove unused comment
2020-10-22 21:32:09 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
c9dda9145e
fix lua bindings build
2020-10-21 17:58:05 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
834cf88a8a
Fix compile error at non-win32 platforms
2020-10-21 10:57:37 +08:00
halx99
86f3c58c39
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
d88518f508
fix compile error when disable script
2020-10-20 17:45:50 +08:00
HALX99
7f2b8dfac5
fix ci
2020-10-20 00:34:14 +08:00
halx99
25cc511532
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
bd76794a36
fix lua compile on android, link needs to fix later
2020-10-19 20:01:13 +08:00
halx99
cdaed31389
fix lua build on android
2020-10-19 19:56:48 +08:00
halx99
d87af8e76a
fix ci
2020-10-18 16:54:45 +08:00
halx99
e2d5d9423a
fix ci
2020-10-18 15:48:06 +08:00
halx99
adf09cf173
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
6448083c7d
Remove deprecated sources, remove old extension GUI
2020-10-18 00:27:23 +08:00
halx99
8f1ae3cee2
delete for rename
2020-10-18 00:24:34 +08:00
halx99
c7a2582afa
Enable yasio lua bindings for lua projects by default. can use cmake parameter: BUILD_YASIO_LUA to control it.
2020-10-17 23:46:59 +08:00
halx99
c6d8d395a3
fix #234 , spine custom shader doesn't work.
2020-10-17 22:00:53 +08:00
halx99
9e46cdc192
Sync official fix
2020-10-17 21:58:15 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
b5780531d5
win32 dll improvements
2020-10-07 00:15:11 +08:00
halx99
4130fbd729
Refine code
2020-10-04 23:41:01 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
436bb5bb0e
ImGui multi-viewports Compatible with desktop GLES
2020-09-16 20:16:32 +08:00
halx99
165b588a10
Add ImGuiEXT::end to end game
2020-09-10 17:53:17 +08:00
halx99
0141396fde
Sync fairygui extension to https://github.com/fairygui/FairyGUI-cocos2dx/commit/bc45f58
2020-09-08 19:15:28 +08:00
HALX99
57a0034668
Add useful resource links [skip appveyor][skip travis]
2020-09-08 18:21:41 +08:00
HALX99
44ed3af78e
Fix readme example [skip appveyor][skip travis]
2020-09-08 17:06:12 +08:00
halx99
44940933a0
Remove TODO
2020-09-08 16:31:11 +08:00
halx99
b50bea8702
Refine code style
2020-09-08 16:15:40 +08:00
halx99
5b3c7f0d81
Update ImGuiEXT readme[skip appveyor][skip travis]
2020-09-08 15:15:25 +08:00
HALX99
128ac5b2e0
Merge pull request #199 from halx99/imgui-hdpi
...
ImGuiEXT improvements
2020-09-08 00:07:16 -07:00
halx99
a824eb4050
Checking condition for dirty ImGui device objects [skip appveyor][skip travis]
2020-09-08 14:21:26 +08:00
halx99
7a15d5b74f
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
090cd1002b
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00
halx99
500e913517
ImGUIEXT addRenderLoop support global without any target scene
2020-09-07 23:21:15 +08:00
HALX99
cde039b34b
More cleary comment [skip appveyor][skip travis]
2020-09-07 21:25:22 +08:00
HALX99
c251213953
Update CCImGuiEXT.h
2020-09-07 21:22:03 +08:00
HALX99
c01b11dbb0
Update ImGUIEXT readme [skip appveyor][skip travis]
2020-09-07 20:52:16 +08:00
halx99
e005bb15fe
ImGuiEXT: hdpi support, Add APIs: scaleAllByDPI, addFont, clearFonts for more easy to use
2020-09-07 20:31:50 +08:00
halx99
4d0375e7a8
ImGuiEXT manage ImGui render loop more clearly
2020-09-07 19:15:53 +08:00
halx99
6e4cee5855
Refine code
2020-09-07 14:15:09 +08:00
halx99
d9cd3e1256
Mac currently dosn't works on multi-viewports
2020-09-05 23:29:16 +08:00
halx99
cc2c524573
Refine extension ImGui, and rename director to ImGuiEXT
2020-09-05 17:10:09 +08:00
halx99
40b5efc011
fix .travis.yml ident, update readme [skip appveyor]
2020-09-04 16:55:13 +08:00
halx99
d9c4be96a2
Add ImGuiEXT extension support
2020-09-04 16:13:40 +08:00