Commit Graph

517 Commits

Author SHA1 Message Date
minggo cd4a08aa6a Merge pull request #479 from minggo/iss678
fixed #679: add constructor for CCArray
2011-08-21 20:14:06 -07:00
moadib 807ae36d6a CCMutableArray optimization 2011-08-20 01:30:33 +04:00
minggo 1f9f1f59d4 fixed #679: add constructor for CCArray 2011-08-19 16:15:06 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
minggo e39d551294 fixed #680: fix the bug that CCTouchDispatcher::rearrangeHandlers() crashed 2011-08-17 15:00:32 +08:00
Walzer 3afe6ebfb2 fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
Walzer 0881668cc2 fixed #661. Thanks to GMTDev's previous resolvtion. And I fix the compilation error in the his patch: add float m_fContentScaleFactor declaration into CCTMXLayer.h, fix tile->setPositionIn to tile->setPosition. I just run TiledMapTest in retina mode, it works well 2011-08-15 12:10:11 +08:00
minggo 2b5635898a fixed #665: add test of RenderTextureSave 2011-08-08 14:06:03 +08:00
Walzer 976d886263 Merge pull request #455 from giom/master
Lua AddSearchPath issue #647
2011-08-05 18:43:44 -07:00
minggo 2d5a04b9ca Merge pull request #454 from flyingpacer/608
fixed #608 rendertexture disappears after going to background
2011-08-04 23:55:26 -07:00
minggo dd43f16c8e fixed #622: add comment of CCUserDefault 2011-08-05 11:02:42 +08:00
RongHong 5f08bb24fe Merge branch 'master' into 608 2011-08-05 10:59:40 +08:00
minggo 6892787afa fixed #653: add CCScheduler::unscheduleScriptFunc() 2011-08-03 14:15:35 +08:00
minggo b9374663cd Merge pull request #440 from flyingpacer/savecrash
fixed #649 the user could save any domain of the render texture
2011-08-02 03:16:20 -07:00
minggo 09dc164fff issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
RongHong 3a3a52c59a fixed #649 the user could save any domain of the render texture 2011-08-02 14:25:58 +08:00
minggo 730ff63c9f rename scene to node 2011-08-02 14:09:23 +08:00
minggo c4d1dedba8 Merge https://github.com/reflog/cocos2d-x into reflog 2011-08-02 14:03:34 +08:00
Guillaume Maury f86da27a38 Merge branch '0.9.0' 2011-08-02 03:49:36 +08:00
Guillaume Maury b789927ca3 added possibility to add a path to the lua search path (package.path/LUA_PATH) 2011-08-02 03:47:39 +08:00
Eli Yukelzon af61a7c650 added support for optional default values in CCUserDefault getters 2011-07-31 15:08:25 +03:00
Eli Yukelzon 9c5fa51e6b usuful macros for defining scene() and node() methods with params 2011-07-30 11:55:38 +03:00
RongHong a54fda812b fixed #641 the user could save buffer to any path 2011-07-29 11:36:04 +08:00
Eli Yukelzon 41ec0ba945 modification to support radio menu 2011-07-28 22:18:45 +03:00
reflog ae945f4880 changes to support CCScrollLayer 2011-07-28 17:09:06 +03:00
RongHong c1fdf9afb5 issue #608 rendertexture disappears after going to background 2011-07-28 17:32:09 +08:00
Leon a8e4d5ea89 rename CCMenu::menu() -> CCMenu::node() 2011-07-28 14:24:24 +08:00
Leon 4c06cb853b Merge remote branch 'upstream/master' 2011-07-28 12:27:07 +08:00
Leon 4510101e96 add CCMenu::init() and CCMenu::menu() to create empty menus 2011-07-28 10:45:32 +08:00
RongHong a253909030 fixed #630 To realize the buffer-saving function in CCRenderTexture 2011-07-27 16:55:04 +08:00
minggo 33e85bdc53 Merge pull request #421 from leon-li/master
add CCMenuItem::setTarget
2011-07-26 18:48:24 -07:00
Leon c5f7036f7b add CCMenuItem::setTarget 2011-07-26 18:41:58 +08:00
Walzer 059e5ebc0b add "virtual" keyword to the destructor of CCMutableArray, to prevent someone delete it as a CCObject and cause memory leak 2011-07-25 15:00:00 +08:00
Walzer 45e8915963 fixed #628, CCMutableArray::arrayWithObjects & arrayWithArray should set the return object to autorelease. And add CCAnimation::m_pobFrames->retain() after it get value from arrayWithArray. (it's property with retain in -iphone version but we miss the retain) 2011-07-24 08:30:49 +08:00
minggo 3e080476f3 [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
Walzer d2b44a203f issue #536, build success on win32 2011-07-19 16:03:42 +08:00
Walzer 768bfa9a9b issue #536, add CCTexturePVR, update from 0.99.5 to 1.0.0, remove _POWERVR_SUPPORT marco, use CC_SUPPORT_PVRTC instead, the plan is to support PVR format on all platforms. Compile successfully on ios & android, but haven't compile on other paltforms. Test case haven't written yet. 2011-07-19 15:22:13 +08:00
Walzer bc44855091 issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet. 2011-07-19 15:14:59 +08:00
minggo a3e9679578 fixed #611: add some functions for lua 2011-07-18 10:18:36 +08:00
minggo fe3aadf800 update to 1.0.0 07-12 2011-07-13 10:20:24 +08:00
minggo d48c3fdfb1 upgrade to 1.0.0-final 07-11 2011-07-12 11:20:41 +08:00
minggo eb675073ee remove inline to comiple ok on android 2011-07-11 16:36:19 +08:00
RongHong c8f5f703a5 to commit LuaCocos2d.cpp 2011-07-11 15:33:27 +08:00
natural-law 1bdce00740 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
Conflicts:
	cocos2dx/include/ccConfig.h
2011-07-08 17:08:57 +08:00
minggo 6c37f42414 Merge pull request #368 from minggo/master
fixed #586
2011-07-08 01:46:54 -07:00
natural-law cba538d5d0 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2011-07-08 15:58:14 +08:00
minggo 39a3b715cd fixed #589 2011-07-08 15:28:13 +08:00
natural-law 810cf3f8c3 fixed #591 2011-07-08 15:02:46 +08:00
minggo f0ea58651b fixed #586 2011-07-08 15:01:51 +08:00
Walzer 5c8b04bc25 fixed #585 2011-07-08 14:48:25 +08:00