Filipe Lemos
04fa7a8902
Added Application::getVersion() to get the app version.
2015-10-28 17:57:57 +00:00
andyque
c0f40ad4a5
fix Android EditBox font size issue
2015-09-02 18:25:30 +08:00
andyque
a35e89225e
Re-implement Editbox on Android platform.
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This PR also fixed issue:
https://github.com/cocos2d/cocos2d-x/issues/9572
For the new EditBox:
1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.
When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.
2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.
3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156
42ed314463
fix textfield and editbox can not input emoticon
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fix textfield and editbox can not input emoticon and improve the api comments
2015-08-05 17:03:06 +08:00
jianglong0156
fac7a78fc8
improve getUTFCharsFromJavaEnv api to getStringUTFCharsJNI and add newStringUTFJNI
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getUTFCharsFromJavaEnv:
getUTFCharsFromJavaEnv:change jstring to utf8 std string
newStringUTFJNI:change utf8 std string to jstring
2015-08-05 16:10:14 +08:00
jianglong0156
00b7e98c89
improve the getUTFCharsFromJavaEnv logic and fix the httpclient response message memery leak.
2015-08-04 16:24:08 +08:00
jianglong0156
979700e343
there is a bug for getStringUTFChars function. it can't translate the emotion utf8 code. so change the getStringUTFChars to getStringChars. and translate unicode to utf8 in c++ program
2015-08-04 11:30:30 +08:00
WenhaiLin
9edd66d4a7
Label:support font that contains GB2312 char map.
2015-07-28 16:28:32 +08:00
jianglong0156
6f3b977c1e
add UserDefault api deleteValueForKey
2015-07-06 17:01:17 +08:00
WenhaiLin
a28ad6939d
Fixed EventListenerKeyboard.onKeyPressed not firing for back button on Android.
2015-07-02 16:19:33 +08:00
kompjoefriek
6eca03fdd2
Merged changes from "Vibrate support in v4" into v3 branch.
2015-06-26 01:02:44 +02:00
andyque
db95034798
fix android compile error
2015-05-07 10:37:19 +08:00
WenhaiLin
6a2ac7aaf8
[ci skip]Fixed log level within the CocosPlayClient
2015-01-15 18:21:03 +08:00
Wenhai Lin
58c45ca144
Integrate CocosPlayClient
2015-01-13 17:30:07 +08:00
wangqm0513
9415b2b930
Update TouchesJni.cpp
...
fixed gamelist can't pull by mouse.
2014-11-12 14:21:48 +08:00
kaylyun
97c076337a
BUGFIX:SOMETIMES APP DIRECTLY AT THE STARTUP
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Sometimes app directly at the startup on android platform.
2014-10-30 10:21:19 +08:00
Naoyuki Totani
b0d1fb79b3
call detach method on thread exit
2014-10-08 18:34:06 +09:00
Sergey
2255cf91ba
openUrl function for all platform but on windows RT empty function
2014-09-22 17:47:38 +04:00
Ricardo Quesada
fdabaa3082
Compiles on Android
2014-09-09 17:53:08 -07:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00
Sergey
bfe6513706
setKeepScreenOn method
2014-08-19 15:00:58 +04:00
huangshiwu
ef69faf3ba
GLView Hook
2014-07-31 00:53:04 +08:00
Dhilan007
dbcb20b886
Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
...
Make clear EVENT_COME_TO_FOREGROUND event.
2014-07-09 23:03:04 +08:00
gin0606
bf4f30d14b
Add new line at the end of a file to *.cpp
2014-06-19 20:45:24 +09:00
Dhilan007
9e6304d84c
fixed EVENT_COME_TO_BACKGROUND has not been sent on android.
2014-06-03 18:10:22 +08:00
minggo
2e7865a4f6
coding style fix
2014-05-28 17:41:34 +08:00
Sergey
cd892abc77
android uni error clear & more readable log
2014-05-20 14:52:21 +04:00
Ricardo Quesada
0f67247325
Squashed commit of the following:
...
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 14:33:49 2014 -0700
Yeah... everything compiles on win32 and wp8
commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:58:38 2014 -0700
CCIME moved to base
and compiles on Android
commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:02:57 2014 -0700
compiles Ok for Windows Phone 8
commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 12:25:31 2014 -0700
fixes for Windows Phone 8
commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 11:15:13 2014 -0700
Compiles on Win32
commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 10:08:31 2014 -0700
Compiles on linux!
commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 09:30:42 2014 -0700
moves cocos/2d/platform -> cocos/platform
commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 08:24:41 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into files
commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 15 19:36:23 2014 -0700
files in the correct directory
2014-05-16 14:36:00 -07:00