pandamicro
022bcc24f1
Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
...
Conflicts:
cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Liam
fb312a761c
update for 3D object render, revert old changes
2015-12-18 11:23:33 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
mogemimi
f280a31323
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
Ricardo Quesada
aebfefd7a8
Merge branch 'v3' into js_more_conversions
2015-12-04 19:01:20 -08:00
Ricardo Quesada
cd8631ef09
sfunction "create" uses new optimized code
...
...although this code should never be called
2015-12-04 18:42:31 -08:00
Ricardo Quesada
f6c2758801
Merge pull request #14409 from xiaofeng11/v3_combine_opengl
...
Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
Liam
07bc48c1b8
revert glprogram
2015-12-03 16:29:02 +08:00
XiaoYang
867664197e
Merge pull request #14526 from super626/v3
...
3D Normal Map Support
2015-12-02 14:22:20 +08:00
yangxiao
ebd5c1cca7
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
pandamicro
70dd2af5d5
Merge pull request #14518 from mogemimi/fix-memory-leak-texture-cache
...
Fix memory leak when initWithImage() failed
2015-12-02 10:20:04 +08:00
xiaofeng11
18666a9b41
Merge pull request #14393 from xiaofeng11/v3_combine_3d
...
Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
mogemimi
d539e6c797
Fix memory leak when initWithImage() failed
2015-12-01 12:48:54 +09:00
yangxiao
11f1bd6e28
builtin material normal map support
2015-12-01 10:37:53 +08:00
XiaoFeng
150d907636
Add missing changes to Particle 3d
2015-11-27 19:01:30 +08:00
XiaoFeng
2d28b78e41
Add 3 missing class export
...
Change clearShader logic.
2015-11-27 14:58:18 +08:00
songchengjiang
b55f040ec6
fix macro definition error
2015-11-27 14:23:17 +08:00
XiaoFeng
8e4276469c
Add comment to new function
2015-11-27 14:08:27 +08:00
songchengjiang
642e19baef
unify (No)Normal Mapping shaders
2015-11-27 13:15:33 +08:00
XiaoYang
92d7ccfbca
Merge pull request #14471 from super626/v3
...
release default fbo
2015-11-27 11:33:07 +08:00
songchengjiang
fc4c3ec650
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2015-11-27 09:34:31 +08:00
XiaoFeng
09606e96cd
Add comment for new function
2015-11-25 11:33:24 +08:00
XiaoFeng
d0cd640ac8
Update
2015-11-25 11:15:17 +08:00
songchengjiang
9241797acb
support normal mapping material
2015-11-25 10:45:03 +08:00
XiaoFeng
722f20c4b6
Update implement remove condition macro check.
2015-11-24 18:29:58 +08:00
yangxiao
aa38dfba89
release default fbo
2015-11-24 18:11:16 +08:00
XiaoFeng
50889c1c6c
Save _vertShader & _fragShader for PC platform only to decrease memory usage for mobile platform.
2015-11-17 14:29:56 +08:00
XiaoFeng
acd3b5cbc4
Combine Studio change for openGL related operation
2015-11-17 13:38:42 +08:00
XiaoFeng
eb644ee79f
Combine Studio change for 3d components
2015-11-16 15:05:43 +08:00
pandamicro
6fc7aca423
Merge pull request #14153 from Fraggle/patch-1
...
PMA Handling issue
2015-11-11 14:14:22 +08:00
yangxiao
9d2fca6d34
fix cull face for render queue
2015-11-09 10:42:12 +08:00
pandamicro
b58e656620
Merge pull request #14264 from super626/v3
...
Fix: Mesh::setGLProgramState may modify state block
2015-10-30 10:11:23 +08:00
yangxiao
16d9cf1af9
setStateBlock implement
2015-10-29 14:21:25 +08:00
mogemimi
9df30d2454
Fix typos in documentation
2015-10-23 16:59:51 +09:00
pandamicro
f2898ecf30
Merge pull request #14207 from super626/terrain
...
fix shader on pc
2015-10-22 10:10:10 +08:00
yangxiao
cca25f5b5c
fix shader on pc
2015-10-22 09:29:12 +08:00
Dale Stammen
ce88dbdee4
removed WP8.1 shader code
2015-10-16 14:48:03 -07:00
Dale Stammen
414a34f3f9
removed old WP8.1 shaders for gl_PointSize
2015-10-16 14:47:02 -07:00
Sebastien Flory
bd83fc1474
PMA Handling issue
...
Hi,
I compared to cocos2D-x v2.x and it seems that there is an issue with the _hasPremultipliedAlpha flag not beeing set correctly for mipmaps and compressed textures.
I guess it's a mistake due to the reorganization of the code between the old CCTexture2D and the new one.
In our tests, this fixes the issue.
Best,
Sebastien
2015-10-15 15:48:21 +02:00
yangxiao
907189ed14
correct wrong presion, which leads to failed on some devices
2015-10-15 11:59:38 +08:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
yangxiao
ea538cd9da
merge cocos
2015-09-16 10:37:24 +08:00
yangxiao
ca24e6eba3
fix clone
2015-09-11 15:08:59 +08:00
yangxiao
6fd9784fce
setParent for RenderState
2015-09-11 11:47:36 +08:00
yangxiao
d5fab0bd38
merge cocos
2015-09-10 10:44:09 +08:00
yangxiao
8f5cd6cdc8
remove setParent
2015-09-10 09:28:01 +08:00
yangxiao
64471fab85
fix material clone
2015-09-10 09:23:02 +08:00
Nathanael Weiss
14b9c2e75c
Fix crash in FrameBuffer if no DepthStencil
...
This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
2015-09-08 13:13:38 -07:00
yangxiao
c3ac446f35
resolve conflict
2015-09-07 14:45:09 +08:00
yangxiao
137d180dc9
fix material clone
2015-09-07 13:59:08 +08:00