aismann
|
73153ad614
|
Improve c++11 for-loop performance with Universal References (#760)
|
2022-07-21 19:19:08 +08:00 |
aismann
|
3e38cfdc6e
|
Fix: #712 (mistake by me)
|
2022-07-19 20:05:19 +02:00 |
halx99
|
600fdd5962
|
Migrate macro COCOS2D_DEBUG, refer #751
|
2022-07-19 15:34:26 +08:00 |
halx99
|
c0a4371879
|
Migrate more macors
|
2022-07-16 10:43:05 +08:00 |
halx99
|
f3ac6ea871
|
Migrate macros 'CC_' to 'AX_'
|
2022-07-15 19:17:01 +08:00 |
一线灵
|
406f962cad
|
Migrate extension lua (#747)
|
2022-07-12 21:31:54 +08:00 |
halx99
|
cf6baeed52
|
Improve android gradle script axistools.gradle
|
2022-07-12 13:07:27 +08:00 |
halx99
|
8ca5f1cf0d
|
Fix #742
|
2022-07-11 19:08:14 +08:00 |
一线灵
|
279337f17f
|
Migrate engine namespace to `axis`(abbv: `ax`) (#743)
|
2022-07-11 17:50:21 +08:00 |
halx99
|
9ee4181976
|
Migrate tests, extensions and configs ReSquash for unexpected changes +2
|
2022-07-09 22:23:34 +08:00 |
halx99
|
fff2bd59ed
|
Fix setup cmake files and some relative sources
|
2022-07-08 14:20:41 +08:00 |
DelinWorks
|
49b6dda016
|
Fix CMAKE
|
2022-07-08 02:10:35 +03:00 |
aismann
|
043207e9c1
|
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
|
2022-07-06 16:02:41 +02:00 |
aismann
|
b6c3c43ee0
|
Replacing 'ball' with 'blocks' to see better what happens
|
2022-07-06 10:42:42 +02:00 |
aismann
|
a85327953d
|
Fix: #712
|
2022-07-06 00:21:07 +02:00 |
halx99
|
cabb87a6ca
|
Fix ci
|
2022-07-05 23:47:25 +08:00 |
halx99
|
8b5b724b46
|
Add missing .obj model files [skip ci]
|
2022-07-05 15:59:08 +08:00 |
Turky Mohammed
|
fb4e263b8b
|
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
|
2022-07-05 14:48:46 +08:00 |
一线灵
|
b51e50a498
|
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
|
2022-07-05 00:39:20 +08:00 |
Turky Mohammed
|
31ea94a677
|
Delete hrtf_default.h
|
2022-07-04 17:48:13 +03:00 |
DelinWorks
|
da39a66e99
|
Improve function naming.
|
2022-07-04 17:45:23 +03:00 |
halx99
|
768a8bd5e1
|
Refator sampler name in shader
|
2022-07-04 21:26:48 +08:00 |
DelinWorks
|
1e63687310
|
Update NewEventDispatcherTest.cpp
|
2022-07-03 21:47:12 +03:00 |
DelinWorks
|
166ebd2ce6
|
Move global enums to their own file.
|
2022-07-03 20:43:55 +03:00 |
aismann
|
e49b1c7d93
|
Update NewEventDispatcherTest.cpp
|
2022-07-03 07:52:11 +02:00 |
aismann
|
b3726421b2
|
use engine global namespace
|
2022-07-03 07:26:37 +02:00 |
halx99
|
62e2be281b
|
Move enum FPSPosition to engine global namespace
|
2022-07-03 11:24:00 +08:00 |
halx99
|
31a6e66935
|
Enable switch fps position on mobile device
|
2022-07-03 11:17:22 +08:00 |
aismann
|
d94137be54
|
Remove unused variable and cleanup on windowtest.cpp
|
2022-07-02 11:29:26 +02:00 |
aismann
|
6c702daa3b
|
Cleanup, last fixes, rename enum FPSPosition
|
2022-07-02 08:17:24 +02:00 |
aismann
|
8f5cc3ff2c
|
fix typo
|
2022-07-02 06:19:47 +02:00 |
aismann
|
97d7b793f7
|
FPS display set position should be set by API #695
|
2022-07-01 17:15:20 +02:00 |
aismann
|
f52bc9472d
|
Version: git 81612cb (until May 20, 2022)
|
2022-06-30 12:13:55 +02:00 |
halx99
|
1889180a75
|
Improve renderer
|
2022-06-24 14:18:48 +08:00 |
DelinWorks
|
2e3c84252d
|
Add fourccId support.
|
2022-06-16 15:25:43 +03:00 |
DelinWorks
|
0a1fe16b33
|
Add cpp_tests and improve system.
|
2022-06-15 23:04:08 +03:00 |
halx99
|
5c35eda3b9
|
Upgrade android toolsets
- ndk to r23c
- gradle plugin to 7.2.0
- gradle wrapper to 7.4.2
- config ndk ver at adxetools.gradle
|
2022-06-11 16:16:47 +08:00 |
halx99
|
d8aa943ed9
|
Fix ci
|
2022-06-09 17:56:54 +08:00 |
DelinWorks
|
ced908a1bb
|
Add cpp_tests to HSV/HSL
|
2022-05-25 20:14:11 +03:00 |
一线灵
|
18f58a1925
|
Update CMakeLists.txt (#641)
|
2022-05-23 23:40:37 +08:00 |
halx99
|
843d127a95
|
Fix ci
|
2022-05-23 22:06:28 +08:00 |
halx99
|
a03e5c6cf6
|
Fix ios device install problems
- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
|
2022-05-23 17:03:07 +08:00 |
halx99
|
73627ac0c0
|
Fix uri toString
|
2022-05-21 20:55:25 +08:00 |
一线灵
|
5b39f2027a
|
Fix ci
|
2022-05-14 04:38:37 +08:00 |
一线灵
|
df25477d7b
|
Fix ci
|
2022-05-13 22:44:56 +08:00 |
halx99
|
30a164c31a
|
Improvements and bug fixes
Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
|
2022-05-13 21:06:29 +08:00 |
halx99
|
56815ffccf
|
Improve UIVideoPlayer tests
|
2022-04-28 12:48:29 +08:00 |
halx99
|
430030a6c3
|
Improve VS Ninja build again
a. Auto copy webview2 dll for targets
b. Fix cpp-tests compile error
|
2022-04-27 19:39:12 +08:00 |
halx99
|
4b70fd2059
|
Also disable Ninja PCH for cpp-tests
|
2022-04-27 18:51:54 +08:00 |
halx99
|
4db3ba63b7
|
Match compression test images PMA with engine settings
|
2022-04-26 16:38:59 +08:00 |