Commit Graph

186 Commits

Author SHA1 Message Date
halx99 67ef8bb624 Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms. 2020-08-17 18:45:14 +08:00
halx99 6eb58f58bd Optimize CMake scripts 2020-08-04 14:05:00 +08:00
halx99 da7e235b25 Optimize link, remove -Wl,--whole-archive for linking 3rd libs. 2020-07-29 18:55:45 +08:00
halx99 d1cd05c0c8 Copy angle binaries 2020-07-23 10:32:50 +08:00
halx99 93a3452261 finish angle dependencies auto copy for win32, make flatbuffers dep header only 2020-06-14 12:50:20 +08:00
halx99 3f78448495 Fix .so auto link when folder not exists 2020-02-04 20:57:20 +08:00
halx99 a350f4be88 solve auto link .so for android platform 2020-02-03 21:18:23 +08:00
minggo 589e09c328 set xcode installation path to (#20402) 2020-01-18 20:40:21 +08:00
halx99 d3aabf3f89 Add test case for yasio 2020-01-05 04:24:13 +08:00
halx99 a2eb8507bb [v4] spine v3.8 2020-01-05 03:09:32 +08:00
Arnold b74af1970b [bugfix] set Info.plist path (#20405)
fix bug introduced in #20205
2019-12-12 23:55:18 +08:00
HALX99 d4b9775436
fix link issue for android 2019-12-02 18:17:42 +08:00
halx99 4bab298e21 update links 2019-12-02 05:40:50 +08:00
halx99 d3e97a75a3 Remove websockets, sync tests. 2019-11-24 21:02:16 +08:00
Arnold 3b4748009f
use copy instead of linkis (#20356) 2019-11-21 15:12:37 +08:00
Arnold e3c636c23c Sync resource automatically on Windows and Linux (#20319) 2019-11-15 10:24:38 +08:00
minggo 5acc952a17
fix iOS build issue (#20292) 2019-11-05 15:23:54 +08:00
coulsonwang 8126cfafd5 add defualt ios deloyment target (#20282)
* add defualt ios deloyment target
2019-11-01 17:07:52 +08:00
coulsonwang b849fce842 remove box2d tests (#20246) 2019-10-25 13:37:08 +08:00
Arnold 11a1f820e2 [v4] add unzip test code (#20219) 2019-10-22 13:47:07 +08:00
Andy Duplain 1a04787287 Rework CMake Xcode support. (#20205)
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
coulsonwang 57a3bd98f1 fix glfw3.3 no respond issue (#19963) 2019-07-23 16:58:35 +08:00
Arnold cf83c91480 [cmake] Update plist template for iOS projects (#19828)
* update cmake template

* fix tabs

* use function instead of macros

* rename local variables & cocos_fake_set

* use g++ 7 in travis ci

* use clang

* use g++6
2019-06-17 18:37:56 -07:00
minggo 1273fb305d
Remove simple audio engine (#19802) 2019-06-11 18:23:16 -07:00
coulsonwang 833ab9bb81 need specify font path when use as system font (#19692)
* need specify font path when use as system font

* set custom fonts
2019-05-13 18:31:46 -07:00
Arnold e52a35708e enable tests (#19702) 2019-05-13 18:00:27 -07:00
Arnold e4c2c7a01e
enable cpp-tests test cases (#19552)
* enable more test cases

* enable more
2019-03-27 13:59:47 +08:00
Arnold aa54a6c576 enable shader tests (#19546) 2019-03-25 22:45:03 -07:00
Arnold 913211116e enable physics (#19545) 2019-03-25 20:02:06 -07:00
Arnold e1675ae67b Enable navmesh (#19530)
* enable flags

* impl debug draw

* run tests

* remove comments

* fix mac compile error

* review fix
2019-03-20 14:34:35 +08:00
patricejiang 82bbeb9b87
merge metal-support 2019-03-19 10:30:15 +08:00
Arnold 069800b98c
enable test case 2019-03-15 14:41:59 +08:00
Arnold fb29eefda6
add setVertexLayout interface 2019-03-13 15:06:30 +08:00
Arnold f7496948fd [3d] support particle3d (#19464)
* first commit

* fix matrix

* remove used comments

* fix compile error on mac

* self review fix 1

* litte refactor

* use reference:
2019-03-06 17:03:16 +08:00
Arnold 7fd82997ef [3d] terrain impl & test case (#19442) 2019-02-27 17:16:25 +08:00
Arnold bfc98c6f21 [3d] add billboard (#19407) 2019-02-19 14:56:21 +08:00
Arnold 8be2a2053f
sync 3d support code (#19392)
* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00
Arnold fe497933f8 3d support: some test cases works
* hack to make sprite3d test work

* support cull face

* support setting front face winding

* convert depth compare function type

* clean codes

* remove usage of glprogramstate

* pass needed information to Material::draw()

* add 3d textures

* enable animation

* 3D: compile on windows  (#179)

* exclude source files from extensions/

* enable assets and 3D

* run on windows

* update comments

* use std::vector instead of raw pointer void *

* compile on mac

* revert cmake

* fix bufferdata

* add todos

* remove dirty flag from uniform buffer

* argument type const &

* enable more tests

* update shader

* save: failed to compile

* pass compilation

* fix type convert

* save stage

* save stage 2

* remove VertexData & IndexBuffer & VertexBuffer

* comment out _meshCommand

* comment bindPredefinedVertexAttribs()

* fix xcode project file

* simple refactor

* remove unused files

* revert sprite3d testcase position

* revert change

* remove ProgramGL::bindPredefinedVertexAttribs()

* add header <string>

* fix uniform size
2019-01-30 09:35:17 +08:00
leda 4f0ef25c6f sync cmake changes into metal-support (#19335)
* sync #19327

* sync #19329
2019-01-23 09:55:55 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leda 98120fb9d8
refactor cmake on use libs (#19054)
* link external build by modern cmake

* use "--whole-archive" for part android spec

* update travis

* update CI, add cmake tests on win32
2018-09-24 20:16:04 -07:00
Arnold eb920949a2 Add websocket latency test (#19018)
* compile on windows

* update android.mk, add WebSocketDelayTest.cpp

* update xcode project

* mac: fix printf format argument %llf

* update cmake
2018-09-07 09:11:04 +08:00
leda 1ea57fe42a
let app resource path visible when executing "cmake .." on win32 (#18839) 2018-05-23 11:23:16 +08:00
leda e74e07bde4 refactor cmake copy res, fix #18813 (#18816)
* refactor cmake cocos copy res function

* refactor cmake dll copy from add_custom_command to configure_file
2018-05-17 09:07:17 +08:00
leda 391f30a3f3 beauty cmake format, reduce duplicate defines (#18799)
* reduce cmake module duplicate

* make module use more clear, correct cmake style

* keep default physics option

* delete the modules distributed with cmake

* unify the cmake files format

* use AndroidNdkModules at cmake sys modules

* add cmake comments for win

* update cocos2dx files list, manually
2018-05-02 15:33:01 +08:00
leda 383c5afa6b Fix sqlite link error,CMake support iOS app Icon (#18746)
* make pack iOS app on Device easier

* fix sqlite link error

* fix app no Icon on iOS when CMake generate Xcode project

* remove useless info.plist source add

* rollback default iOS platform to device

* update cmake readme for ios build

* change android default build to ndk-build, not cmake
2018-04-03 11:18:22 +08:00
leda 86ea3a8aee cmake add collect headers list, unify the logic of source add (#18722)
* fix mistake for ios lua template

* auto select headers depend on sources

* change cmake "cocos_build_app" from macro to function

* fix cmake dll repeat copy

* update travis srcipt

* add header list for cocos lib

* add header list in cmake files

* re-add include dir Classes

* improve template cpp var name

* remove func get_headers_by_sources

* cmake add simulator header list

* make source and header collect more clear

* improve macos app pkg

* improve ios pkg, run failed

* revert the ios pak logic, keep older

* expand var APP_BIN_DIR scope

* fix use sqlite3 error on linux

* fix win32 compile error

* remove multi-add mistake

* try to fix python install issue on travis

* fix js-tests build on android

* uninstall old python in travis

* add travis  python print info

* fix command ll to ls -l

* remove useless link

* PYTHON_BIN adapt homebrew python
2018-03-14 13:51:29 +08:00
leda 50ecf00115 cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build

* cpp-template support msvc

* add msvc version check

* add -D_USRLUASTATIC, fix lua lib cmake compile error

* fix cpp-empty-test res copy dir, add function needed

* improve msvc res copy

* refactor cmake copy dll logic

* fix cpp-tests compile error

* refactor copy dll temp

* refactor win32 exe using dlls

* js-project compile support cmake using msvc

* improve res mark for win32

* update the way of lua project res mark

* add D_USRLUASTATIC for lua project

* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES

* improve VS shows targets, add folder

* improve mac/ios res mark

* reduce useless comments

* unify cpp src include variable

* refactor cpp test project  package logic

* improve pkg app logic

* start support prebuilt libs for cpp project using cmake

* improve prebuilt libs generate

* expand js/lua support prebuilt libs on mac

* adapt IDE generate libs path

* start do prebuilt for android

* improve the way of using external libs for prebuilt

* prebuilt libs support cpp-empty-test on android studio

* cpp-tests prebuilt libs, and remove useless

* start to improve libs using, to adapt prebuilt

* improve cpp tests prebuilt on android

* prebuilt support lua & js test on android

* prebuilt support cpp&js template

* rename prebuilt variabl, detail androd config

* finish android support prebuilt using cmake

* fix cmake script run in windows error

* reduce variable name length

* improve the way of win32 use dlls to adapt prebuilt

* loosen pick js/lua engine lib condition

* self review and start check linux build

* unify compile option location

* strict copy dlls condition

* improve libs link order

* start redo the way of copy dlls

* unify dlls copy logic

* fix linux res copy error

* update cmake copy file path in linux

* make prebuilt dir if needed, and divide Debug and Release dir

* cmake win32 divide Debug and Release dir well

* comment Lua Template project, for the unfinished lua simulator support

* add simulator cmake file

* start support simulator

* simulator support cmake build on macOS

* fix simulator compile error on win32

* add simulator prebuilt support

* improve mark cocos app macro

* improve cmake template project format

* improve cmake app files format

* fix format improve mistake

* detail cmake readme

* improve readme, useless comments

* add game.rc to template project

* check travis openssl version

* try update travis openssl

* upgrade travis openssl

* change openssl link

* change to upgrade openssl

* re install python with upgrade openssl

* add comment for macro and func, improve variable name
2018-03-08 09:47:57 +08:00
leeda edee97278f V3 android cmake support, add mac/ios support (#18646)
* CMake build improvements

* android cmake support

* Enable proguard for cocos2d

* examples & test cmake support

* add android build type param to gradle.properties file

* less warnings

* update all android configs to recomended settings

* fix network cmake error

* fix js-tests cmake error

* android build config, add cmake

* android build config, add cmake

* add lua share lib

* android lua cmake build fix

* fix

* luajit test

* run fail, still

* fix js-warning

* correct lua main include

* lua test project cmake support android

* try to add lua-template cmake support

* lua template fix

* js_tests support cmake on android

* js-tests improve

* cmake support js-template

* test to realise prebuild

* cmake improve, no feature

* improve templates cmake

* refactor cmake struct

* correct cpp-tests cmake

* cpp-templates cmake improve

* typo fix

* cmake struct refator

* change default option

* adapt new project struct

* uniform cmake test style

* add_dependencies to support make -j

* little struct improve

* little fix

* adapt cmake bin dir

* little improve about cmake version

* change build all tests condition

* add source_group for Xcode

* add mark source files

* add more mark source code

* add template project to test

* add macos info.plist template

* add pak macos for all project

* lua test icon fix

* not consider lua project for now

* modify pak method

* add another ios toolchain

* add ios system library

* update ios toolchain, and reduce ios compile errors

* reduce error

* make ios engine lib compile pass

* cpp-empty-test ios bundle

* cpp-tests ios support

* js-tests ios support

* templates project support ios

* fix the way of lua-tests package

* try to fix lua-template on macOS

* comment lua-template sim file

* improve display on xcode

* update cmake readme

* check android compile again

* fix android compile error

* fix linux cmake res error

* update deps version, for cmake

* fix lua_template linux compile error

* close android cmake support for now

* review template android share library name

* change PROP_BUILD_TOOLS_VERSION version to 27.0.1

* change android compile version

* make `PROP_APP_PLATFORM` back, add comments for android native build

* Revert "make `PROP_APP_PLATFORM` back, add comments for android native build"

This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
minggo b53eb25200
use prebuilt version of Box2D (#18422) 2017-10-31 14:31:23 +08:00
minggo 4ce443bac2 use prebuilt version of bullet (#17950)
* use prebuilt bullet

* prebuilt bullet work ok on linux

* update search path

* update search path

* fix compiling issue for lua/jsb projects

* prebuilt bullet work on windows

* update 3rd party lib version

* add bullet search path

* fix script bindings issue

* fix scripting binding
2017-06-21 13:39:38 +08:00
minggo db837ebdae remove unneeded test cases and fix parameter length limitation on windows
* delete unnneded test case on windows

* delete unneeded test cases

* avoid parameter length limit when building android on windows

* adjust project setting to delete unneeded test cases

* remove unneeded test cases for windows10

* remove unneeded test cases for tizen

* remove unnedded test case for android
2017-03-22 13:43:12 +08:00
mogemimi 48cbc890c6 Typo fix: Rename `MutiTouchTest` to `MultiTouchTest` (#17399) 2017-02-23 17:05:08 +08:00
James Chen b1f2a056b2 Refactor WebSocket to support SSL (wss) (#17172)
* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works

* Adds openssl include path to xcode project configuration.

* mac doesn’t depend on curl

* ca file path should be full path.

* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986

* Remove curl dependence for mac

* Updates Andorid.mk

* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.

* Updates external/config.json to 118.

* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.

* Linux support websocket ssl connection.

* Updates external/config.json

* Updates install-deps-linux.sh

* Adds dependence of binutils, print ld version

* Updates travis scripts.

* Updates travis scripts.

* Updates travis script, don’t output log while extracting.

* update before-install.sh

* updates before-install.sh

* updates before-install.sh

* don’t output log for installing software.

* Updates config.json to 120.
2017-01-19 13:55:14 +08:00
Adrien de Sentenac 460c68125f Use resolved file name (through dictionary lookup) in font atlas creation (#16797)
* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file.
Add font tests with and without font name replacement (through dictionary lookup).

* Fix cpp-tests xcode and cmake project

* Additional fix for cmake project
2016-11-18 09:23:44 +08:00
pyrosphere 1667a5c444 Toggle between windowed/fullscreen on desktop (#16762)
* GLViewImpl methods for desktop window management - toggle between fullscreen/windowed

* Window management tests (mac)

* Added window management tests to Win32 and Linux

* Added const keyword. Removed platform macros.
2016-10-31 14:02:02 +08:00
Ricardo Quesada 69d2ac1786 fix: collection of vr fixes (#15947)
* fix: collection of vr fixes

Node: additionalTransform() has its own dirty variable
VR: disabling VR works as expected
VR: works with camera3d test
VR: iOS Tracking works even if it doesn't have any input

fix: setNodeToParentTransform() and setAdditionalTransfrom() work...

...at the same time.
Also, this PR makes the size of Node smaller. `_additionalTransform` is
no longer an inline object.
Instead, it is allocated on demand making 99% of the Nodes smaller by 60
bytes.

fix: compile in windows

* doc: documentation for this fix
2016-06-24 10:03:38 +08:00
Ricardo Quesada c387f953fa fix: TextureCache ASSERTS if image is invalid
Github issue #15776
2016-06-17 16:07:33 -07:00
minggo 98bee7e12a remove unneeded test case and fix resource missing (#15804)
* remove unneeded test case and fix resource missing

* remove unneeded test case
2016-06-08 13:36:36 +08:00
Ricardo Quesada 8bd4ddf081 fix: compile on linux, android and windows 2016-05-26 16:02:24 -03:00
Wilson E. Alvarez f0343bf219 Fixed APP_NAME for cpp, cpp-empty, js, and lua tests. 2016-05-13 22:13:05 -04:00
minggo 8068c51d94 remove studio related test cases and resources (#15574)
* remove studio related test cases and resources

* remove unneeded files
2016-05-06 13:38:19 +08:00
minggo 3c676d9712 Merge pull request #15037 from Shulepov/spriteframecache_pixel_format
SpriteFrameCache: take pixelFormat into account if specified
2016-03-23 09:48:35 +08:00
geron-cn 4f6fd3ef64 Squashed commit of the following:
commit 87b7c3e404a9b6cce6d4f6bc8565e7feef429ee0
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Thu Mar 3 13:43:04 2016 +0800

    change enum to enum class
    use tabitem as pointer to replace _currentTabItemIndex

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Merge: 3663156 166931a
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Thu Mar 3 11:48:44 2016 +0800

    Merge remote-tracking branch 'gero/tabview' into tabcontrol

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Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Thu Mar 3 11:48:15 2016 +0800

    Squashed commit of the following:

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Wed Mar 2 21:35:06 2016 +0800

        fix

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Wed Mar 2 21:30:44 2016 +0800

        fix active deactive in tabcontrol

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Wed Mar 2 20:16:22 2016 +0800

        fix active -1

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Wed Mar 2 16:00:51 2016 +0800

        fix merge file

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    Merge: 1658ad6 6bf55ed
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Wed Mar 2 15:57:48 2016 +0800

        Merge branch 'v3' of github.com:cocos2d/cocos2d-x into tabview

        # Conflicts:
        #	cocos/ui/CMakeLists.txt

    commit 1658ad6f4a2bd0889d6cc020072d7fb9192cafc3
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Wed Mar 2 15:27:31 2016 +0800

        configure for win8.1

    commit ec236bff711b72952d48ec4d8b9137b4812b7a72
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Tue Mar 1 10:20:23 2016 +0800

        configure for iOS mac twos android linux

    commit 9d6678a4388461a791abe968fa637df2fc6839d3
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Tue Mar 1 10:02:17 2016 +0800

        add lack files

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Mon Feb 29 22:05:22 2016 +0800

        add test case for TabControl

    commit 97b8d8d87a37881b33ebe90478392150ef341b3e
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Mon Feb 29 15:43:29 2016 +0800

        add const to getter setter

    commit f49a0483049d2aa7e21bcbe10e553c207adc4bdf
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Mon Feb 29 14:50:04 2016 +0800

        format the comments

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    Date:   Mon Feb 29 11:51:06 2016 +0800

        remove reference

    commit 1a573e68d30cc56bed9b2338cbbd311e2541fdfd
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Mon Feb 29 11:40:04 2016 +0800

        configure for win8.1

    commit c015ac54028534202f62ff85f9a9d4b62b12801e
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Mon Feb 29 11:27:54 2016 +0800

        fix error

    commit 91c4ac9ae73d4e7efcee389d7af5ec7178c94836
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Mon Feb 29 11:25:51 2016 +0800

        add interface

    commit eaf3e237cdcb9c49cd4161691471a8761f8dbdae
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sun Feb 28 03:21:22 2016 +0800

        fix compile error for tw-os

    commit 3bfaa2976751e844a591ae5524bfd81249927c7c
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sun Feb 28 03:04:23 2016 +0800

        fix linux compile error

    commit fafe3ad660e644924fd02665b77e1df4076a4802
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sun Feb 28 02:54:34 2016 +0800

        re-indent code with X-Code

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sun Feb 28 02:37:51 2016 +0800

        add reader configure for android

    commit 07033f7b6074edf8a333e40c2382a09a2b2325e4
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sun Feb 28 02:22:00 2016 +0800

        format code, remove some warning

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sun Feb 28 02:02:27 2016 +0800

        configure for mac project

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sat Feb 27 18:28:10 2016 +0800

        add comment for apis

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Sat Feb 27 15:32:46 2016 +0800

        fix parse objects in container

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    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Fri Feb 26 22:10:54 2016 +0800

        fix flatbuffer parse

    commit 9cbdbdc5d046751ae1398dd622ccab0e2797d055
    Author: geron-cn <c.ever.fallen@gmail.com>
    Date:   Fri Feb 26 18:26:07 2016 +0800

        Init ui::TabControl

commit 166931a28c8736ab58b7c4319c1139b5e4865a9e
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 2 21:35:06 2016 +0800

    fix

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Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 2 21:30:44 2016 +0800

    fix active deactive in tabcontrol

commit aeb1c857cab23299e44a86ac1f627c7bd5fa5a6d
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 2 20:16:22 2016 +0800

    fix active -1

commit e57796cbbae851e8cff52656b3265c80c2e8f6f7
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 2 16:00:51 2016 +0800

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Merge: 1658ad6 6bf55ed
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 2 15:57:48 2016 +0800

    Merge branch 'v3' of github.com:cocos2d/cocos2d-x into tabview

    # Conflicts:
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commit 1658ad6f4a2bd0889d6cc020072d7fb9192cafc3
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Wed Mar 2 15:27:31 2016 +0800

    configure for win8.1

commit ec236bff711b72952d48ec4d8b9137b4812b7a72
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Tue Mar 1 10:20:23 2016 +0800

    configure for iOS mac twos android linux

commit 9d6678a4388461a791abe968fa637df2fc6839d3
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Tue Mar 1 10:02:17 2016 +0800

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Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Feb 29 22:05:22 2016 +0800

    add test case for TabControl

commit 97b8d8d87a37881b33ebe90478392150ef341b3e
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Feb 29 15:43:29 2016 +0800

    add const to getter setter

commit f49a0483049d2aa7e21bcbe10e553c207adc4bdf
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Feb 29 14:50:04 2016 +0800

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Date:   Mon Feb 29 11:51:06 2016 +0800

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Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Feb 29 11:40:04 2016 +0800

    configure for win8.1

commit c015ac54028534202f62ff85f9a9d4b62b12801e
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Feb 29 11:27:54 2016 +0800

    fix error

commit 91c4ac9ae73d4e7efcee389d7af5ec7178c94836
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Mon Feb 29 11:25:51 2016 +0800

    add interface

commit eaf3e237cdcb9c49cd4161691471a8761f8dbdae
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Sun Feb 28 03:21:22 2016 +0800

    fix compile error for tw-os

commit 3bfaa2976751e844a591ae5524bfd81249927c7c
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Sun Feb 28 03:04:23 2016 +0800

    fix linux compile error

commit fafe3ad660e644924fd02665b77e1df4076a4802
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Sun Feb 28 02:54:34 2016 +0800

    re-indent code with X-Code

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Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Sun Feb 28 02:37:51 2016 +0800

    add reader configure for android

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Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Sun Feb 28 02:22:00 2016 +0800

    format code, remove some warning

commit 22ed160628f1946d0ccbdf6fc066ec80e56ae611
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Sun Feb 28 02:02:27 2016 +0800

    configure for mac project

commit de21cea12c0a898ea95f9951022be85bdddeefaf
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Date:   Sat Feb 27 18:28:10 2016 +0800

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commit b9cebf881a5cd4ecbb740b98cff7dc61183b1db2
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Sat Feb 27 15:32:46 2016 +0800

    fix parse objects in container

commit 53bcce68b053a5b918a29735fed393c210d9cc2c
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Fri Feb 26 22:10:54 2016 +0800

    fix flatbuffer parse

commit 9cbdbdc5d046751ae1398dd622ccab0e2797d055
Author: geron-cn <c.ever.fallen@gmail.com>
Date:   Fri Feb 26 18:26:07 2016 +0800

    Init ui::TabControl
2016-03-03 14:17:48 +08:00
Ricardo Quesada 028f8c28e1 Squashed commit of the following:
commit 59e43a3c80f4af8998e4a14f6463bd7a91617d5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Mar 2 15:19:48 2016 -0800

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    uses _ instead of -

commit f97ba56608d48b17909649c8617ba9047b566196
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Date:   Wed Mar 2 14:49:22 2016 -0800

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Date:   Wed Mar 2 14:43:05 2016 -0800

    fooling cmake

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Date:   Tue Mar 1 17:44:58 2016 -0800

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    Date:   Mon Aug 31 09:56:03 2015 +0800

        Fix CMake for Android Target
2016-03-02 16:51:54 -08:00
Mikhail Shulepov fb7044c535 Add SpriteFrameCacheTest to Android, Windows, Linux project files 2016-02-17 20:52:30 +03:00
zhangbin e3161eb127 Remove performance tests from cpp-tests project. 2015-09-10 16:01:56 +08:00
Ricardo Quesada d2cf4bfc79 Squashed commit of the following:
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Merge: 61788a0 082caaf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Aug 13 00:13:38 2015 -0700

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Date:   Wed Aug 12 20:42:04 2015 -0700

    Merge pull request #6 from minggo/downloader_decouple

    fix js binding error

commit 8d7388302ff1d8da575b277e47a3f8ceb1017e98
Author: minggo <ming@cocos2d-x.org>
Date:   Thu Aug 13 11:09:58 2015 +0800

    fix js binding error

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Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Aug 12 09:14:22 2015 -0700

    Merge branch 'v3' into downloader_decouple

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Merge: 9272765 08eeca9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 20:11:46 2015 -0700

    Merge pull request #5 from minggo/downloader_decouple

    fix lua-binding error

commit 08eeca9d99b5160c48bac1bfecf03b459d05ed15
Author: minggo <ming@cocos2d-x.org>
Date:   Wed Aug 12 10:34:05 2015 +0800

    fix lua-binding error

commit 927276589d57432477f8ffc033e19a21a215b246
Merge: 8252464 6f4ed8a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 10:39:22 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 8252464020dbe86da4e5e5aa6e4e45f6997f6b9b
Merge: 5dddbb6 138df42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 06:53:48 2015 -0700

    Merge pull request #4 from minggo/downloader_decouple

    fix linking error in lua-tests on Android

commit 138df42a3acfdcfae29eeab1b03ef5dd062f0145
Author: minggo <ming@cocos2d-x.org>
Date:   Tue Aug 11 16:23:53 2015 +0800

    fix link error in lua-tests

commit 5dddbb61a1bcda96aa93bfcbe78f42c639eb6247
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 23:22:50 2015 -0700

    works for real on win32

commit ddadaf82231b60c8e343718561c0d78657afe7c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 22:26:59 2015 -0700

    compiles on win32

commit 733f1d4c2e4f8382ff19f1793f7f09950774fe78
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 21:57:49 2015 -0700

    compiles on iOS!!

commit f706f97962eb393bf7dfec79739ff8dfdec103d5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 21:27:03 2015 -0700

    compiles and runs Ok on windows.

    Tested all downloadertests + assetmanagertest

commit 5e333f4407952d9c2e71e18cb9393d8b6cd170b4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 20:24:28 2015 -0700

    updates windows projects

commit e77fd8a278594fefc24ff13cbee038508429294d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 19:56:10 2015 -0700

    compiles on Android

commit 5f515e3519a0688d11476ea6ef235007e8378c96
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 18:34:33 2015 -0700

    trying to fix a compile issue on iOS

    WIP

commit b144ea67dfe7a06e7bfb515adf16f536ba2ead98
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 18:25:11 2015 -0700

    make bug fixes

    adds public `getHeader`

commit a228799ba74eb8642c43d215a802f811a576a4aa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 17:42:19 2015 -0700

    some linux fixes

commit 2cab23d87acc138823ebe9dcec9d42f827690d99
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 16:58:53 2015 -0700

    Squashed commit of the following:

    commit 86227e9138c1fb523bd28186d355de65cc64c588
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 16:55:17 2015 -0700

        works %100

        and uses less memory than before

    commit a9cafa6f2fe7847e279934d2c162287680760dda
    Merge: 0bbc62e 0cbd71f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 15:49:33 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 0bbc62ee1fbfd107a935131d5d93994e87865afa
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 15:46:55 2015 -0700

        more tests... and works

        but there is huge bug.
        ProgData <vector> needs the position of DownloadUnits <unordered_map>
        but <unordered_map> does not guaranty the order.
        So in my next commit I"ll merge DownloadUnit with ProgressData

    commit 389ed8639a1942f628773616a8e340bc66a0c1d7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 13:47:07 2015 -0700

        debugging info

    commit af0dc45bb9c4705934ced2c1d67e5afc06b6f317
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 11:47:31 2015 -0700

        sync and async tests working ok

    commit 999fa7a7bfb28565492f47b39caef7f1a079c183
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 11:38:38 2015 -0700

        adding tests

    commit 91ee294942510718400edc0d00d3c744d00339ee
    Merge: 76ab703 7f215e9
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 10:03:50 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 76ab7032d3a21156f05395a021391a16649f755a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 00:22:20 2015 -0700

        Downloader tests

    commit b65c4dad7089660bfe697c0dab3e9290d1a6d013
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Aug 6 21:34:54 2015 -0700

        compiles on Xcode 7

    commit ec0d66340b8daf0b042d36333dff759cd424f465
    Merge: 878e4b5 0d77838
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Aug 6 11:02:24 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 878e4b5d0f87bc6d5d6e507102ab15e2c24a1c8f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 18:07:02 2015 -0700

        working, yeah!

    commit ad1e7637a5ac2e6bff44d35429f5556ea1cb8a4c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 17:49:59 2015 -0700

        code is more thread-safe friendly

    commit 8c6baaee6b898d4b90e5d8988a174d8a33702f60
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 16:39:02 2015 -0700

        fixes callbacks

    commit ddab4d753106c6ff11304c1c69739c5611e3f20a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 15:43:51 2015 -0700

        cleaner code

        runs callbacks in cocos2d thread only if needed

    commit ef75844aaa010633e6e27ae6e69460174460d5c7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 11:58:04 2015 -0700

        removed weak_ptr<> from ProgressData

        that logic of the code is added in the callbacks

    commit d9c7436cbadc611592b3c80ca2a3a9edeaa00853
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 11:54:07 2015 -0700

        checks whether or not the callbacks are in the cocos2d thread

    commit ae6594a6f866f6b5015ba293db23343887063d2f
    Merge: 4c61069 6831e24
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 10:48:34 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 4c61069a7e0e33fa0332df700cc8df4807178caf
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 21:36:50 2015 -0700

        almost there...

        Downloader has std::vector<FILE*> instead of FileDescriptors
        code cleaner...

    commit c34d04a8218d2be5c316e0487e5ac46792bbed76
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 20:38:44 2015 -0700

        passes progressData to batch

        no need to alloc memory for each ProgressData

    commit f7e8bbd8b85f214b919bce6118d4158dd6d26368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 17:47:23 2015 -0700

        tidier code and more optimizations

    commit a486dc78aedcf9c6178e490292edd572f8a7b374
    Merge: 4178327 a06421b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 14:03:22 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 417832705910a6ebd16a876cd98064ea16f0f45c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 18:13:13 2015 -0700

        not finished yet...

        ...but trying to have a common inteface with batched and non-batched
        downloads

    commit 1d0e4652763c2e1511ac102a62defae6c6a89220
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 16:29:39 2015 -0700

        ErrorCallback compiles

        starting the batching code

    commit 6645a287c47dc01cbf1f2d80e9c0fdd2b16e3e18
    Merge: c180425 8d836da
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 10:28:51 2015 -0700

        Merge branch 'v3' into cocos_net

    commit c180425d8181b8e6f53be766d8d2b94f908ae168
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 15:35:53 2015 -0700

        More progress on migrating multiple-file downloader

        to the implementation file

    commit 5fa273e265963af3c0cb6338bf49dc5e1b54173b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 14:00:02 2015 -0700

        Dowloader moved to `cocos2d::network`

    commit 14b1d0825106701b5435a266b255f09291b6486b
    Merge: 13cfc8d f744383
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 11:13:55 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 13cfc8de4eb4835ffb8f8d671d3d070c411b0a2e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 11:11:45 2015 -0700

        DownloadUnits belong to network

    commit e6e17564ead1fb7f6f7df343b0627a104cd756f8
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 12:23:36 2015 -0700

        adds `check for option`

    commit 5cb76dfaaed42011a0c536d01b82a0a94487d6aa
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 10:37:51 2015 -0700

        Downloader: using URLDownload in one case.

        3 more to go. Not tested yet

    commit 9b26e9cfac425635027189ccab835054b68bc83d
    Merge: 20fe063 253d9c4
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 08:35:53 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 20fe0636e36ae7f1da048545b3345f526d5b64de
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 17:36:07 2015 -0700

        URLDownload: initial commit

        HttpAsyncConnection -> HttpAsyncConnection-apple: follows the cocos2d
        guidelines

        Adds `CCIRULDownload` interface.
        Adds `CCURLDownload` implementation based on libcurl. Not working yet.
        `Downloader` uses `URLDownload` for some of its functions.

        WIP

    commit 3a5d3b83838bee53e3bbea182f3ad09d7bec32d0
    Merge: e408fe0 642ccac
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 14:00:43 2015 -0700

        Merge remote-tracking branch 'cocos2d/v3' into cocos_net

    commit e408fe0b9303813d20bab2f7bf548f3b7af416a6
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 13:59:46 2015 -0700

        Adds more files to Xcode project

        ...even if they are not being compiled. Much easier to add missing
        functionality to the rest of the platforms

    commit 11d86acebeb61348e4ccf7e6af9a2eaf1b6bb534
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 11:36:57 2015 -0700

        removes unneeded headers
2015-08-13 00:14:10 -07:00
fusijie 92e68cd9dc add sprite frame flash line bug test case. 2015-07-22 13:42:10 +08:00
andyque fc673ee502 Merge branch 'v3.7-release' into v3 2015-07-13 22:44:54 +08:00
XiaoFeng a9dfd8012c Add new bug test to Android, Win 10, Win Universal, Linux project file 2015-07-07 11:02:00 +08:00
Neo Kim 00e360f438 Add the missing file into CMake and Windows project configurations. 2015-07-01 15:36:53 +09:00
kompjoefriek 6eca03fdd2 Merged changes from "Vibrate support in v4" into v3 branch. 2015-06-26 01:02:44 +02:00
yangxiao c782d63bef add 3d navigation 2015-05-29 16:45:33 +08:00
Huabing.Xu 9963480abd linux works 2015-05-14 14:49:48 +08:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
andyque 854fcdf2bf fix spritepolygon 2015-04-28 11:26:21 +08:00
yangxiao cfbfe3b676 add to linux 2015-04-02 16:57:38 +08:00
yangxiao b6a29d80de 3d particle performance test 2015-03-19 14:43:29 +08:00
minggo 2f618a9e09 Merge pull request #10541 from lzbgt/master
fix the linker ld error when building
2015-02-25 11:00:49 +08:00
Ray c5cc1ebaa2 fix test project 2015-02-23 16:35:46 +08:00
Bruce 871489ec2d fix ld error when building 2015-02-21 22:55:35 +08:00
yangxiao a9384a3250 add particle3dtest 2015-02-15 13:26:29 +08:00
Vladimir Timofeev 725744744b cmake: add logic to find and link with curl in cpp-tests, because cpp-tests use curl as its own (in file tests/cpp-tests/Classes/CurlTest/CurlTest.cpp) 2015-01-26 10:03:30 +03:00
mannewalis c05a6c877d adding files to cmake files 2014-12-18 18:10:13 -05:00
pipu 8041d9927d Add CustomWidgetCallbackBindTest into CMakeLists.txt of cpp-tests 2014-12-01 22:33:47 +08:00
James Chen 19de8a0935 Adds PerformanceMathTest.cpp 2014-11-25 10:33:16 +08:00
Vladimir Timofeev b5266e95bf mingw fixes, now project builds with mingw64 and -DUSE_PREBUILT_LIBS=NO (some additional libs hardcoded still) 2014-11-17 01:42:04 +03:00
Vladimir Timofeev 210d8ec985 Compile Box2D tests only if library used in cocos. 2014-11-15 21:16:01 +03:00
Vladimir Timofeev 72e59a53a8 cmake: Build application bundles on Mac for test applications (this allow run they from Xcode) 2014-11-11 10:30:48 +03:00
pandamicro a26e91f839 no message 2014-10-09 18:30:39 +08:00
yangxiao d680e58f80 merge cocos resolve conflict 2014-09-30 08:32:37 +08:00
Ricardo Quesada 7a1dac5aa6 Fixes audio issues when using CMake on Mac 2014-09-29 14:07:11 -03:00
yangxiao abd960725a add to linux project 2014-09-26 16:54:01 +08:00
Sergey b8b5397e4e Tests for Mac/iOS android Linux & Windows 2014-09-22 17:54:49 +04:00
yangxiao a980a2efa4 merge cocos 2014-09-10 10:28:59 +08:00
Ricardo Quesada 0ead7b6307 Squashed commit of the following:
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:34:40 2014 -0700

    Compiles luasocket on Mac

commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:12:30 2014 -0700

    disables luasockets

commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 08:10:48 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx

    Conflicts:
    	cocos/3d/cocos3d.h

commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:21:03 2014 -0700

    compiles on Linux

commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:16:46 2014 -0700

    all projecs compiles with CMake

commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:47:27 2014 -0700

    CCUserDefualt.mm better includes

commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:26:36 2014 -0700

    cpp-tests compiles and works on Mac using CMake

commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 20:12:09 2014 -0700

    Adds missing files to CMakeLists.txt

commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:52:34 2014 -0700

    Adds more box2d missing files

commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:39:54 2014 -0700

    Adds missing box2d files

commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 18:44:15 2014 -0700

    Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
yangxiao d114e11a0b android, linux and lua 2014-09-04 16:45:42 +08:00
andyque fa33ab76fc remove UIEditBox test 2014-09-01 18:23:45 +08:00