Commit Graph

386 Commits

Author SHA1 Message Date
leeda ca46b062fd spine res name update, because files name changed before (#18586) 2017-12-26 09:10:24 +08:00
minggo cfaa77be28
Update spine (#18427) 2017-11-02 09:06:13 +08:00
minggo b275a3e2f0 fix conflict 2017-09-20 09:11:35 +08:00
minggo 186e05f7c5 adjust z order (#18284) 2017-09-18 17:18:20 +08:00
minggo c4042c220b [ci skip]fix issue that can not change position style, can not add new emitter (#18272) 2017-09-15 10:49:04 +08:00
minggo 19962a3b59 [ci skip]don't clean layer when switch to another layer (#18267) 2017-09-14 17:42:56 +08:00
minggo 36f7f3c37e Merge branch 'v3.16' of github.com:cocos2d/cocos2d-x into syn-v316 2017-09-13 11:18:39 +08:00
James Chen ec83cc99cc [ci skip] [lua-tests] fix wrong position of 'save' button in renderTextureTest. (#18244) 2017-09-08 16:42:12 +08:00
James Chen 5cf8db85d4 Fixes crash of lua particle test while building lua-tests in release mode. (#18221) 2017-09-06 15:06:21 +08:00
James Chen 30266b4ddd [ci skip]Fixes crash of lua particle test while building lua-tests in release mode. (#18222) 2017-09-06 15:05:47 +08:00
James Chen afe7ddcad3 Updates EventDispatcherTest for js-tests and lua-tests. (#18211)
Fixes http://punchbox.info:3000/issues/26293
Uses removeFromParent(false) for not cleaning up EventListener associated with node.
2017-09-06 15:05:03 +08:00
Valera 03635ecc4a Improved Cocos2dxLuaLoader.cpp (#18171)
* Improved Cocos2dxLuaLoader.cpp

* Added testcase for new LuaLoader
2017-08-25 09:32:02 +08:00
jett_yu d11674fd9c [ci skip]implementation conversion lua table to ObjC Dictionary (#18134) 2017-08-24 14:17:21 +08:00
minggo ee84d9f12e update v3.15 2017-04-14 13:45:32 +08:00
James Chen e5e87311b6 [lua-tests] Check the validity of label instance before setString. (#17664)
* [lua-tests] Check the validity of label instance before setString.
fixed http://punchbox.info:3000/issues/26233

* Minor fix: Adds missing test case in NewAudioEngineTest.
2017-04-10 10:14:06 +08:00
minggo 513092bd88 fix error (#17656) 2017-04-06 16:18:28 +08:00
minggo 9ed5127edc synchronize v3.15 2017-04-01 17:16:45 +08:00
minggo d2a5c194cc adjust position (#17622) 2017-03-31 10:20:08 +08:00
minggo b6d42e0b42 fix error effect (#17612) 2017-03-29 17:20:01 +08:00
minggo c5140f7af2 remove unneeded test case (#17609) 2017-03-29 14:24:11 +08:00
minggo c8af3fe0bd fix crash in release mode (#17592) 2017-03-27 15:19:24 +08:00
mogemimi f90691eb63 Fix spelling: billborad -> billboard (#17560) 2017-03-22 09:21:34 +08:00
mogemimi 8be22ce55c Fix typos in comments and strings (#17534) 2017-03-17 10:44:38 +08:00
James Chen b04fcbcd30 fix the broken of lua-tests after PR #17445 was merged. (#17454)
repeat is a keyword in lua.
2017-03-07 10:14:55 +08:00
mogemimi e293520057 Fix some local variable names in tests (#17445) 2017-03-06 10:01:53 +08:00
mogemimi cfbbc65c71 Fix various typos in comments and strings (#17410) 2017-02-27 11:12:29 +08:00
mogemimi 454fd8518b Fix minor typos in tests (#17404) 2017-02-24 12:45:41 +08:00
mogemimi 48cbc890c6 Typo fix: Rename `MutiTouchTest` to `MultiTouchTest` (#17399) 2017-02-23 17:05:08 +08:00
James Chen 619e012d9b [WebSocket] Adds support for getting url and server selected protocol (#17381)
* [WebSocket] Adds support for getting url and server selected protocol

* Adds const keyword for getter methods, and make LOGE also works in release mode.
2017-02-20 09:44:20 +08:00
minggo c61cd9afe7 fix spine binding codes and test case (#17335) 2017-02-10 11:58:23 +08:00
minggo 8825a091bb update spine to 3.5.35 (#17331)
* update spine to 3.5.35

* fix jsb compiling error

* fix lua compiling error
2017-02-09 16:57:42 +08:00
minggo 1b6c8cc5c1 bind FileUtils:getDataFromFile() to lua (#17182) 2017-01-13 13:39:58 +08:00
minggo 20d8ef9584 make it work with release mode on arm64 bit (#17057) 2016-12-23 16:44:29 +08:00
minggo de670c1913 Lua tests (#17005)
* fix conflict effect

* set index to 1 before running a test case
2016-12-14 09:28:19 +08:00
minggo ba7c977111 use no border policy (#17004) 2016-12-13 16:31:31 +08:00
James Chen 91daa7a12a Fixes NewEventDispatcherTest. (#16983)
fixed http://punchbox.info:3000/issues/26036
2016-12-12 09:39:20 +08:00
James Chen 951b5174db [lua-tests] Fixes PhysicsDemoBug5482 crashes. (#16979)
Fixed http://punchbox.info:3000/issues/26011
2016-12-09 14:12:57 +08:00
minggo fb3055e98c remove duplicated codes to fix crash in release mode (#16978) 2016-12-09 13:42:16 +08:00
James Chen e6aa2ace3e [lua] Fixes AssetsManagerEx test crashes. (#16977) 2016-12-09 12:04:38 +08:00
James Chen a0b67fc99a Fixes lua action test ‘Issue 1305’ crashes. (#16974)
* Fixes lua action test ‘Issue 1305’ crashes.

* Removes an unused log.
2016-12-09 10:39:34 +08:00
James Chen fb89672fff Updates lua CCControlSliderTest. (#16968)
* Updates lua CCControlSliderTest.
fixed http://punchbox.info:3000/issues/26029

* [lua-tests] Fix the display position of CCControlSilderTest on win32.
2016-12-07 14:55:43 +08:00
minggo 3db39a27ea Vibrate test (#16966)
* only show vibrate test on iOS and Android device

* vibrate no matter it is silient or not
2016-12-07 11:12:38 +08:00
子龙山人 1b0a6c2c5c Sync editbox improvement from cocos creator (#16965)
* sync the changes from creator

* fix editbox vertical alignment

* improve android editbox multiline text vertical alignment
2016-12-07 09:21:17 +08:00
minggo 77fb210b3a fix wrong codes and simplify codes (#16964) 2016-12-06 17:38:06 +08:00
James Chen babced8b7c Fixes lua-tests/keypad test case. (#16954)
* Fixes lua-tests/keypad test case.

* Updates string
2016-12-02 15:50:53 +08:00
minggo 8f9b096792 fix url and use https protocol (#16940) 2016-11-30 17:51:57 +08:00
minggo 7e100135b6 disable menu item according different angle of view (#16937) 2016-11-30 16:49:50 +08:00
minggo 28e48c0af8 remove unneeded test case (#16936) 2016-11-30 16:21:33 +08:00
Paul Gardiner 6b27f014fc Correct the Skybox fov (#16655)
* Remove undrawn quads from the skybox mesh

CCSkybox had been implemented using a combination of two
inconsistent techniques. The rendering was being achieved via use of
the vertex shader's inherent support for cubemaps. That technique requires
only a single screen-covering quad, but the implemtation defined a cube.
Defining a cube mesh would be appropriate if one were simply mapping the
cubemap's 6 textures to faces, but is unnecessary if using the shader's
cubemap feature.

Not only was the use of a cube mesh unnecessary, but the particular way
the cube was defined and used meant that only one face would ever
contribute to the rendering. One of the other faces would always be culled
and the other four would be viewed edge on, mapping the the infinitesimally
thin lines defining the edges of the screen.

This commit simply removes the never-rendered faces, and adds comments
explaining the technique.

* Within test code, remove setScale calls applied to skyboxes.

A Skybox is defined in such a way that it's position, rotation and
scaling has no effect on it's rendering, so setScale has no effect.
The calls are removed from test code to avoid confusing anyone using
it as a template for their own programs.

* Make the Skybox correctly account for the camera's fov

The Skybox does not use the model/view and projection matricies. Instead
a single quad that maps exactly to the screen is rendered and the camera's
world matrix is passed into a shader that renders using cubemap lookups.
The way that works hardwires the fov to 90deg in both the horizontal and
vertical. That shows up particularly badly when the camera is pointed
directly downwards and rotated: the image deforms as it rotates.

This commit corrects the problem by using scaling factors from the
camera's projection matrix to prescale the matrix passed into the shader.
2016-10-17 13:46:26 +08:00
Paul Gardiner 875cf45d1d Lua: add cc.vec3 functions - add, sub, mul and dot (#16706)
Also update the lua test to use these functions.
2016-10-17 10:39:40 +08:00
Paul Gardiner 1c0602e130 Remove unnecessary arguments from some lua cc.mat4 methods (#16658)
* Lua: remove unused 3rd argument from cc.mat4.transformVector

cc.mat4.transformVector takes a mat4 and a 4vector and returns the result
of applying the mat4 to the vector. Strangely it had been made to also
require a third argument called dst which it doesn't use but did check
was a vec4. This commit allows cc.mat4.transformVector to be called
without the unnecessary argument. We still permit calling with it for
backward compatibility.

Also changed is the wrapper in Cocos2d.lua so that a second form of
cc.mat4.transformVector can be used where the vector is supplied as
4 separate numbers.

Changed the test files to call without the unnecessary argument.

* Lua: remove unused argument from cc.mat4.createTranslation/Rotation

Both these functions have an extra unnecessary argument called dst,
although neither use it either to pass in or out a value. This
commit removes the extra argument and updates the test programs
correspondingly.

Also, within Cocos2d.lua, remove some definitions that are later
overwritten by new ones
2016-10-08 14:33:50 +08:00
Paul Gardiner 68ec773f39 lua: generate bindings for Sprite3DMaterial (#16609)
Add Sprite3DMaterial to the list of classes for autogeneration of
lua bindings.

Add a new test case to the end of Sprite3DTest.lua showing the
use of outline.material.
2016-09-30 09:34:16 +08:00
minggo a6f3773aef Luajit (#16620)
* update console

* load lua according architecture

* install android-13 in travis
2016-09-28 16:19:20 +08:00
minggo e9a5a4e2bd Revert luajit (#16397)
* revert to use lua

* comment lua bytecode test

* update release note
2016-08-19 11:49:19 +08:00
James Chen 86b8a633f3 Android arm64-v8a also uses Luajit. (#16352)
* Android arm64-v8a also uses Luajit.

* Updates external/config.json
2016-08-15 14:57:04 +08:00
James Chen 12d022d6ea [lua-tests] Reverts uniform after GetUniformTest. (#16357) 2016-08-15 09:41:18 +08:00
Ricardo Quesada 2945968614 Upgrades to Spine v3.4 (#16242)
* Upgrades to Spine v3.4

Github issue #16115

* compiles and works on windows

tested on:

* win32
* win10
* win8.1

* include-linter: don't test spine files

we need them unmodified

* spine bindings fixes

also, doesn't use goblins-ffd. instead it uses goblins.
goblins-ffd is no longer present in spine v3.4
2016-07-28 07:25:50 -07:00
mogemimi 5bd2d74078 Fix spelling for `getPolygonCenter` function 2016-07-19 08:24:22 +09:00
minggo 4dfa9d1719 [ci skip]Lua test case issue (#15970)
* modify title and replace or with BitOr

* remove unneeded codes
2016-06-27 18:44:09 +08:00
minggo 9fd190d283 Merge pull request #15916 from dumganhar/fix/AssetsManager
fix AssetsManager could not work after Pull Request #13893 was merged.
2016-06-22 15:25:18 +08:00
James Chen 8e19db7d26 fix AssetsManager could not work after Pull Request #13893 was merged. 2016-06-22 14:31:26 +08:00
minggo 359fdb92f2 remove studio related test cases 2016-06-22 14:05:58 +08:00
PooperPig 7214173e98 Added Particle Emitter Pause option, and tests (#15836)
* Added Particle Emitter Pause option, and tests

* private field emitter => _emitter
isPaused changed to const
removed erroneously added spaces
renamed unPauseEmissions => resumeEmissions
2016-06-15 18:31:10 +08:00
zilongshanren 482788c933 Add tizen support (#15518)
* add Tizen Support

* fix linter error

* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
minggo 1de5141473 update label string every 0.1s 2016-03-29 15:25:18 +08:00
zilongshanren 589d7e47bf fix polygon api typo 2016-03-17 17:16:56 +08:00
zilongshanren a1b4cd845f Revert "Fix incorrect function name of getTrianglesCount" 2016-03-17 16:38:17 +08:00
mogemimi 23a05ddab2 Fix incorrect function name of getTrianglesCount 2016-03-15 07:39:42 +09:00
zilongshanren b43764fc92 fix lua deprecated function bindings 2016-01-25 14:48:17 +08:00
fanli ffbac99dc5 fix script samples error with controlButton 2015-12-19 22:22:41 +08:00
zilongshanren ac4f66fff2 fix lua focus test 2015-12-19 18:32:43 +08:00
XiaoFeng f6021d502d Fix pageViewTest Horizontal scroll won't work in Lua-test 2015-12-19 13:12:32 +08:00
Ricardo Quesada 0e34a864b2 Merge pull request #14528 from xiaofeng11/v3_3dtouch
Add 3d touch support to iOS 9.0 or higher version on iPhone6s or later device
2015-12-03 22:21:48 -08:00
yangxiao ebd5c1cca7 resolve conflict and fix checktexture bug 2015-12-02 11:26:05 +08:00
肖峰 bb832f8d60 Add 3d touch support to iOS 9.0 or higher version on iPhone6s or later device 2015-12-01 13:02:53 +08:00
songchengjiang dcfdfd3a78 LUA tests: add Sprite3DNormalMappingTest 2015-11-26 11:27:33 +08:00
XiaoFeng 668558b99f Fix when leave "ComponentTest" scene, background music still go on playing in lua-test under Android system 2015-11-06 11:38:41 +08:00
XiaoFeng 80b2def648 Fix "PhysicsTest->Fixed Update Test" under lua-test perform in wrong status. 2015-10-28 14:12:24 +08:00
songchengjiang 29c5ca6ea9 fix the #23309 bug 2015-10-14 11:23:11 +08:00
XiaoFeng aee3244ad3 Fix test cocostudio test->cocostudio GUItest->MoveBy vertical direction under lua test project can not scroll back to page 1 from page 2 2015-10-10 17:50:48 +08:00
XiaoFeng 4df211fa0b Fix particle test under lua test project display different in different platform
Fix cocostudio 3d test under lua test project crash bug
2015-10-10 14:51:14 +08:00
pandamicro a1bbd43f9f Add component test to lua-tests and remove it from lua empty test 2015-09-26 19:43:36 +08:00
pandamicro 3fc1349561 Merge pull request #13945 from WenhaiLin/v3-physics-testcase-fix
[ci skip]Lua-tests:Fixed physical test cases.
2015-09-19 00:05:26 +08:00
WenhaiLin db102f2030 [ci skip]Lua-tests:Fixed physical test cases. 2015-09-19 00:03:21 +08:00
pandamicro 0cbc1e5f40 Merge pull request #13923 from WenhaiLin/v3-physics-refine
Refine components to improve physics performance
2015-09-18 21:56:36 +08:00
hanxi b1ed1a8a51 add UIEditBox support linux platform. 2015-09-18 17:11:58 +08:00
WenhaiLin a17a702cd1 Refine components to improve performance 2015-09-18 14:34:02 +08:00
James Chen 10e45ee744 Updates XMLHttpRequestTest.lua 2015-09-12 19:11:32 +08:00
zhangbin 8e9928ad99 Remove performance tests from lua-tests & js-tests. 2015-09-11 10:53:17 +08:00
minggo 8326ed6535 add physics component 2015-09-08 09:54:01 +08:00
andyque 15156a015a add RadioButton and RadioButtonGroup event type 2015-08-20 22:49:42 +08:00
andyque 72496ae426 add missing ui test in Lua 2015-08-20 15:25:09 +08:00
子龙山人 1f735b4f0e Merge pull request #13437 from fusijie/fix_lua_testcase_setPointer_error
Fixed setVertexAttribPointer luabinding and Test case.
2015-08-19 11:43:18 +08:00
WenhaiLin 5dd6d94c17 Test cases:improve small problems. 2015-08-18 22:19:24 +08:00
fusijie f671d36e31 Fixed lua testacase setPointer error. 2015-08-18 11:19:32 +08:00
pandamicro 6644b06643 Merge pull request #13271 from WenhaiLin/v3.8-minorproblem-fix
Fixed minor problems in test cases.
2015-08-08 12:04:30 +08:00
肖峰 4575587cf7 Fix cocostudio 3d test crash on mobile platform 2015-08-08 11:57:40 +08:00
WenhaiLin 772dab2002 Fixed minor problems in test cases. 2015-08-07 23:08:49 +08:00
pandamicro 3c2e66e425 Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
#	.travis.yml
#	build/cocos2d_js_tests.xcodeproj/project.pbxproj
#	build/cocos2d_tests.xcodeproj/project.pbxproj
#	cocos/2d/CCFont.h
#	cocos/2d/CCFontAtlas.cpp
#	cocos/2d/CCFontAtlas.h
#	cocos/2d/CCFontFreeType.cpp
#	cocos/2d/CCFontFreeType.h
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
#	cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
#	cocos/cocos2d.cpp
#	cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
#	cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
#	templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
#	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
#	tools/bindings-generator
#	tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
#	tools/travis-scripts/generate-bindings.sh
#	tools/travis-scripts/generate-cocosfiles.sh
#	tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
dualface ea594b92b4 add ActionTime lua test 2015-07-29 17:50:50 +08:00