halx99
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ab0066dc5c
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Update yasio::byte_buffer
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2022-07-06 16:56:57 +08:00 |
aismann
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0fcaced279
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Replacing 'ball' with 'blocks' to see better what happens
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2022-07-06 10:42:42 +02:00 |
涓€绾跨伒
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cb2b15896f
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Merge: 2457f80090 b28e6d5aa6
Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
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2022-07-06 13:44:55 +08:00 |
涓€绾跨伒
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94673d72ce
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Merge: 1c02999878 9951bbe820
Merge pull request #714 from DelinWorks/improve-engine-types
[IMPROVMENT] Fix & improve `FastRNG.h`
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2022-07-06 13:23:44 +08:00 |
aismann
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cabf2086e4
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Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
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2022-07-06 06:58:24 +02:00 |
Turky Mohammed
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d3c3fe9538
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Merge: b4d04f4df9 1c02999878
Merge branch 'adxeproject:dev' into improve-engine-types
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2022-07-06 07:21:13 +03:00 |
DelinWorks
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b9547e5407
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Update FastRNG.h
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2022-07-06 07:20:40 +03:00 |
aismann
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201c0c7405
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Fix: #712
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2022-07-06 00:21:07 +02:00 |
halx99
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a5e957de9f
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Fix ci
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2022-07-05 23:47:25 +08:00 |
涓€绾跨伒
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a4fdc85c8b
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Merge: 71539ffd89 b8676ef52a
Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
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2022-07-05 23:07:19 +08:00 |
halx99
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fce00ee71d
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Compatible cocos2d.h
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2022-07-05 23:03:22 +08:00 |
DelinWorks
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8d5133a043
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Update RENAMED_TYPES.md [skip ci]
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2022-07-05 17:29:45 +03:00 |
DelinWorks
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76ba9bf760
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Improve RngSeed.
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2022-07-05 17:21:21 +03:00 |
aismann
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9d4f114b11
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Update SimpleSnakeScene.cpp
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2022-07-05 11:55:22 +02:00 |
halx99
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e1757a275f
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Merge: 3a070cd801 9d2ed962e6
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
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2022-07-05 15:53:50 +08:00 |
halx99
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6aaff5cda8
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Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
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2022-07-05 15:53:33 +08:00 |
halx99
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36caefd1d0
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Committing genbindings changes
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2022-07-05 07:53:11 +00:00 |
halx99
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f4e524f7a2
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Merge: fb4e263b8b 4f1212e655
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
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2022-07-05 15:42:38 +08:00 |
Turky Mohammed
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656babac78
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
halx99
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5edbfa5448
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[spine] Use currentState to setup shader stubs
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2022-07-05 14:40:18 +08:00 |
halx99
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db7681bb8b
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[Spine] Use backend shader definations
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2022-07-05 14:36:04 +08:00 |
halx99
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ba582903fc
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Spine runtime can use official code
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2022-07-05 14:13:15 +08:00 |
DelinWorks
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845a1d9bd5
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:15:11 +03:00 |
DelinWorks
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4a7466e1bb
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:14:33 +03:00 |
DelinWorks
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f3bfe170c1
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Update quad.frag [skip ci]
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2022-07-04 21:13:29 +03:00 |
Turky Mohammed
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2a1d28f9da
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Update quad.frag [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 21:12:17 +03:00 |
DelinWorks
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92785c4c2c
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:09:54 +03:00 |
DelinWorks
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3874d05be8
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:07:06 +03:00 |
DelinWorks
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3b0a7aed79
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Update CCBundle3DData.h
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2022-07-04 21:05:27 +03:00 |
DelinWorks
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e842aabe1a
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Expose stride conversion functions.
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2022-07-04 20:54:56 +03:00 |
DelinWorks
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09be9b3aa7
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Update CCBundle3DData.h [skip ci]
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2022-07-04 20:42:44 +03:00 |
DelinWorks
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8a403bdb6a
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Update CCBundle3DData.h
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2022-07-04 20:41:53 +03:00 |
DelinWorks
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bee8294040
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Update CCBundle3DData.h
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2022-07-04 20:35:31 +03:00 |
DelinWorks
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f8a82ad192
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Use integral_constant rathar than bool_contant.
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2022-07-04 20:32:29 +03:00 |
DelinWorks
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bd570ed054
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Update CCBundle3DData.h [skip ci]
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2022-07-04 20:29:50 +03:00 |
DelinWorks
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fb93005502
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Update CCBundle3DData.h
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2022-07-04 20:25:16 +03:00 |
DelinWorks
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d50d34ea3b
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Separate renderer enums to their own file.
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2022-07-04 19:52:17 +03:00 |
halx99
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9af6fc8c88
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Committing genbindings changes
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2022-07-04 16:47:16 +00:00 |
Turky Mohammed
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106e545f1c
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Merge: d56731a158 b51e50a498
Merge branch 'adxeproject:dev' into improve-3d-renderer
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2022-07-04 19:40:56 +03:00 |
涓€绾跨伒
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e6ae7c44b3
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Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
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2022-07-05 00:39:20 +08:00 |
DelinWorks
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cc611afbb1
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Update CCBundle3D.cpp [skip ci]
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2022-07-04 19:38:46 +03:00 |
DelinWorks
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96158090db
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Add stride functions and remove unneeded UNSPEC value.
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2022-07-04 19:20:04 +03:00 |
DelinWorks
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7e199cce21
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Update lua_cocos2dx_auto.cpp
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2022-07-04 18:34:50 +03:00 |
halx99
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a31ba3caae
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Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
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2022-07-04 23:23:33 +08:00 |
DelinWorks
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0d9f8d8d5d
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Fix compilation.
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2022-07-04 17:55:41 +03:00 |
Turky Mohammed
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e10bdc03ad
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Delete hrtf_default.h
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2022-07-04 17:48:13 +03:00 |
DelinWorks
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49508bd13c
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Improve function naming.
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2022-07-04 17:45:23 +03:00 |
halx99
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0b4363bfc0
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Refator sampler name in shader
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2022-07-04 21:26:48 +08:00 |
Turky Mohammed
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782e29881f
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Update CCBundle3D.cpp
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 08:22:42 +03:00 |
Turky Mohammed
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527fb8968d
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Update CCMeshVertexIndexData.cpp [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 08:22:06 +03:00 |