Commit Graph

8096 Commits

Author SHA1 Message Date
dualface d929fe2893 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-12-01 22:20:08 +08:00
dualface 058b6e9f65 fix CCCallFunc for script 2012-12-01 22:19:54 +08:00
James Chen 61990a9edc Merge pull request #1688 from dumganhar/gles20
fixed #1586: Some fixes for jsbinding.
Invoking JS_SetGCZeal only when the macros DEBUG and JS_GC_ZEAL is defined.
Invoking removeAllRoots in ScriptingCore destructor to avoid crash when app exits.
Native object( CCPhysicsSprite and CCPhysicsDebugNode ) need to be an autorelease object.
2012-11-30 19:47:23 -08:00
James Chen 399fb53452 fixed #1586: Native object need to be an autorelease object. 2012-12-01 11:41:51 +08:00
James Chen e3615e2fb1 fixed #1586: Invoking removeAllRoots in ScriptingCore destructor to avoid crash when app exits. 2012-12-01 11:41:50 +08:00
James Chen 36bc0ab0bb Invoking JS_SetGCZeal only when the macros DEBUG and JS_GC_ZEAL is defined. 2012-12-01 11:41:50 +08:00
James Chen 590bd336d6 Merge pull request #1687 from rohankuruvilla/gles20
fixed #1586: Fixes for CocosDragonJS and WatermelonWithMe
2012-11-30 19:32:17 -08:00
Rohan Kuruvilla 4b1d5edbc6 Updating CocosDragonJS Android view settings to look like iPhone 2012-11-30 16:08:19 -08:00
Rohan Kuruvilla 745392ad6c Changing chipmunk manual bindings to fix GC issues 2012-11-30 16:08:19 -08:00
folecr fc65b786ad Use the "old" particle system quad code. 2012-11-30 13:22:01 -08:00
James Chen d5b16c93e4 Merge pull request #1685 from dumganhar/gles20
Using release version of spidermonkey for win32, otherwise jsbinding pro...
2012-11-30 06:49:47 -08:00
James Chen 94b1d39b2c Using release version of spidermonkey for win32, otherwise jsbinding project can't be run on other machines. 2012-11-30 22:45:51 +08:00
Andres Pagliano 97efff6e46 Removed unnescessary header 2012-11-30 11:30:45 -03:00
Andres Pagliano 8adb3eb6eb Refactoring in CCSet 2012-11-30 11:23:44 -03:00
James Chen 80461725b4 Merge pull request #1683 from CocosRobot/updategeneratedsubmodule_1354285210
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2012-11-30 06:23:41 -08:00
CocosRobot 3533358049 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2012-11-30 22:20:22 +08:00
James Chen 9c8313f6c0 Merge pull request #1682 from dumganhar/iss1583-js-tests
issue #1583: Updating cocos2d-js-tests, using the same tests and games.
2012-11-30 06:07:42 -08:00
James Chen 07661a1e21 issue #1581: Added jsb_set_reserved_slot and jsb_get_reserved_slot, 2012-11-30 22:00:30 +08:00
Gonzalo Buteler 43cc383346 Implementation of removeAllObjects() methods in CCSet 2012-11-30 10:44:09 -03:00
James Chen 15d02e4db8 Merge branch 'iss1581-fix-jsbinding-bugs' of https://github.com/dumganhar/cocos2d-x into iss1583-js-tests
Conflicts:
	scripting/javascript/bindings/cocos2d_specifics.cpp
2012-11-30 21:43:44 +08:00
James Chen eaacc74ce5 issue #1583: Updated the submodule cocos2d-js-tests. 2012-11-30 21:39:58 +08:00
James Chen 95875112fa Merge branch 'iss1583-js-tests' of https://github.com/dumganhar/cocos2d-x into iss1583-js-tests 2012-11-30 21:19:19 +08:00
James Chen daf61bc3eb issue #1583: Deleted samples/WatermelonWithMe/watermelon_with_me.js. 2012-11-30 21:17:06 +08:00
James Chen 344fc5ca6f issue #1583: Updated tools/tojs/cocos2dx.ini. 2012-11-30 21:16:34 +08:00
James Chen 26790eb17a issue #1583: Added some Macros as follows:
cc.MENU_STATE_WAITING = 0;
cc.MENU_STATE_TRACKING_TOUCH = 1;
cc.MENU_HANDLER_PRIORITY = -128;
cc.DEFAULT_PADDING = 5;
2012-11-30 21:15:54 +08:00
James Chen 0d93f2d651 issue #1583: Bind cc.Menu.alignItemsInRows, cc.Menu.alignItemsInColums, cc.LayerMultiplex.create 2012-11-30 21:15:01 +08:00
James Chen 98045f667f issue #1583: Added CCMenu::alignItemsInColumnsWithArray, CCMenu::alignItemsInRowsWithArray, CCLayer::CCLayerMultiplex and CCLayer::initWithArray. 2012-11-30 21:13:25 +08:00
James Chen 96e2707f39 issue #1583: Added jsvals_variadic_to_ccarray function. 2012-11-30 21:12:14 +08:00
James Chen e899265fb3 Merge pull request #6 from minggo/iss1583-update-js
CocosDragonJS MoonWarriors and TestJavascript work ok on Android
2012-11-30 02:33:26 -08:00
minggo 9ac3a356d5 issue #1583:CocosDragonJS MoonWarriors and TestJavascript work ok on android 2012-11-30 18:27:08 +08:00
James Chen e8c5f5f38c Added CCTexture2D::setTexParameters binding.
Fixed pass one more argument in JSCallFuncWrapper::callbackFunc if extraData is void.
2012-11-30 18:15:29 +08:00
minggo bb6e03bd3f Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1583-update-js 2012-11-30 17:42:51 +08:00
James Chen 1867add25e Merge pull request #5 from minggo/iss1583-update-js
issue #1583:MoonWarriors and CocosDragon work ok on iOS
2012-11-30 01:12:02 -08:00
minggo 81077aba58 issue #1583:MoonWarriors and CocosDragon work ok on iOS 2012-11-30 15:07:11 +08:00
James Chen 7417f53ed0 Updated cocos2d-js-tests reference. 2012-11-30 14:43:56 +08:00
James Chen 0333981c94 Suffix check. 2012-11-30 14:16:38 +08:00
minggo e727dfb014 Merge pull request #1681 from minggo/gles20
change accelerometer accurate to SENSOR_DELAY_GAME
2012-11-29 22:08:12 -08:00
minggo 54309c56b2 change accelerometer accurate to SENSOR_DELAY_GAME 2012-11-30 14:07:01 +08:00
James Chen 0f1232ab9f issue #1583: TestJavascript works ok on win32. 2012-11-30 14:01:35 +08:00
minggo 75fb997513 Merge pull request #1670 from rohankuruvilla/gles20
Fixing Accelerometer crash on Android
2012-11-29 22:01:16 -08:00
minggo 84b35c6d48 Merge pull request #1680 from minggo/gles20
comment codes for FPS controlling
2012-11-29 21:58:49 -08:00
minggo 61b2e2b880 comment codes for FPS controlling 2012-11-30 13:55:25 +08:00
James Chen da8cf18d24 Merge branch 'gles20' into iss1583-js-tests 2012-11-30 13:40:52 +08:00
James Chen 6e33d31a63 Updated the submodule cocos2d-js-tests. 2012-11-30 13:07:32 +08:00
James Chen c3b264e630 Using the Minggo's repo of cocos2d-js-tests. 2012-11-30 13:01:23 +08:00
James Chen 43e04bf070 Merge pull request #1679 from dumganhar/gles20
Made all projects compiled ok on Blackberry port.
2012-11-29 20:43:00 -08:00
James Chen 23629b8187 Made all projects compiled ok on Blackberry port. 2012-11-30 12:40:47 +08:00
William Chen 132a76d801 Fix for CCRenderTexture on Android sleep/resume
When an android app goes into the background, all gl context is lost, including any frame buffer objects that are required for rendering to a texture. When the android app returns to focus, a new FBO is generated for each render texture allowing rendering to the texture to continue.
2012-11-29 18:04:07 -05:00
James Chen c53cfe88a7 Merge pull request #1674 from fape/helloCPP_marmalade
Add missing AppMacros.h to HelloCpp marmalade project file
2012-11-29 02:21:34 -08:00
James Chen bd95b198fe Merge pull request #1675 from dumganhar/gles20
Fixed some warning and make TestCpp (win32 release version) compiled ok.
2012-11-29 02:20:52 -08:00