dualface
d929fe2893
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-12-01 22:20:08 +08:00
dualface
058b6e9f65
fix CCCallFunc for script
2012-12-01 22:19:54 +08:00
James Chen
61990a9edc
Merge pull request #1688 from dumganhar/gles20
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fixed #1586 : Some fixes for jsbinding.
Invoking JS_SetGCZeal only when the macros DEBUG and JS_GC_ZEAL is defined.
Invoking removeAllRoots in ScriptingCore destructor to avoid crash when app exits.
Native object( CCPhysicsSprite and CCPhysicsDebugNode ) need to be an autorelease object.
2012-11-30 19:47:23 -08:00
James Chen
399fb53452
fixed #1586 : Native object need to be an autorelease object.
2012-12-01 11:41:51 +08:00
James Chen
e3615e2fb1
fixed #1586 : Invoking removeAllRoots in ScriptingCore destructor to avoid crash when app exits.
2012-12-01 11:41:50 +08:00
James Chen
36bc0ab0bb
Invoking JS_SetGCZeal only when the macros DEBUG and JS_GC_ZEAL is defined.
2012-12-01 11:41:50 +08:00
James Chen
590bd336d6
Merge pull request #1687 from rohankuruvilla/gles20
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fixed #1586 : Fixes for CocosDragonJS and WatermelonWithMe
2012-11-30 19:32:17 -08:00
Rohan Kuruvilla
4b1d5edbc6
Updating CocosDragonJS Android view settings to look like iPhone
2012-11-30 16:08:19 -08:00
Rohan Kuruvilla
745392ad6c
Changing chipmunk manual bindings to fix GC issues
2012-11-30 16:08:19 -08:00
folecr
fc65b786ad
Use the "old" particle system quad code.
2012-11-30 13:22:01 -08:00
James Chen
d5b16c93e4
Merge pull request #1685 from dumganhar/gles20
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Using release version of spidermonkey for win32, otherwise jsbinding pro...
2012-11-30 06:49:47 -08:00
James Chen
94b1d39b2c
Using release version of spidermonkey for win32, otherwise jsbinding project can't be run on other machines.
2012-11-30 22:45:51 +08:00
Andres Pagliano
97efff6e46
Removed unnescessary header
2012-11-30 11:30:45 -03:00
Andres Pagliano
8adb3eb6eb
Refactoring in CCSet
2012-11-30 11:23:44 -03:00
James Chen
80461725b4
Merge pull request #1683 from CocosRobot/updategeneratedsubmodule_1354285210
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cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2012-11-30 06:23:41 -08:00
CocosRobot
3533358049
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2012-11-30 22:20:22 +08:00
James Chen
9c8313f6c0
Merge pull request #1682 from dumganhar/iss1583-js-tests
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issue #1583 : Updating cocos2d-js-tests, using the same tests and games.
2012-11-30 06:07:42 -08:00
James Chen
07661a1e21
issue #1581 : Added jsb_set_reserved_slot and jsb_get_reserved_slot,
2012-11-30 22:00:30 +08:00
Gonzalo Buteler
43cc383346
Implementation of removeAllObjects() methods in CCSet
2012-11-30 10:44:09 -03:00
James Chen
15d02e4db8
Merge branch 'iss1581-fix-jsbinding-bugs' of https://github.com/dumganhar/cocos2d-x into iss1583-js-tests
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Conflicts:
scripting/javascript/bindings/cocos2d_specifics.cpp
2012-11-30 21:43:44 +08:00
James Chen
eaacc74ce5
issue #1583 : Updated the submodule cocos2d-js-tests.
2012-11-30 21:39:58 +08:00
James Chen
95875112fa
Merge branch 'iss1583-js-tests' of https://github.com/dumganhar/cocos2d-x into iss1583-js-tests
2012-11-30 21:19:19 +08:00
James Chen
daf61bc3eb
issue #1583 : Deleted samples/WatermelonWithMe/watermelon_with_me.js.
2012-11-30 21:17:06 +08:00
James Chen
344fc5ca6f
issue #1583 : Updated tools/tojs/cocos2dx.ini.
2012-11-30 21:16:34 +08:00
James Chen
26790eb17a
issue #1583 : Added some Macros as follows:
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cc.MENU_STATE_WAITING = 0;
cc.MENU_STATE_TRACKING_TOUCH = 1;
cc.MENU_HANDLER_PRIORITY = -128;
cc.DEFAULT_PADDING = 5;
2012-11-30 21:15:54 +08:00
James Chen
0d93f2d651
issue #1583 : Bind cc.Menu.alignItemsInRows, cc.Menu.alignItemsInColums, cc.LayerMultiplex.create
2012-11-30 21:15:01 +08:00
James Chen
98045f667f
issue #1583 : Added CCMenu::alignItemsInColumnsWithArray, CCMenu::alignItemsInRowsWithArray, CCLayer::CCLayerMultiplex and CCLayer::initWithArray.
2012-11-30 21:13:25 +08:00
James Chen
96e2707f39
issue #1583 : Added jsvals_variadic_to_ccarray function.
2012-11-30 21:12:14 +08:00
James Chen
e899265fb3
Merge pull request #6 from minggo/iss1583-update-js
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CocosDragonJS MoonWarriors and TestJavascript work ok on Android
2012-11-30 02:33:26 -08:00
minggo
9ac3a356d5
issue #1583:CocosDragonJS MoonWarriors and TestJavascript work ok on android
2012-11-30 18:27:08 +08:00
James Chen
e8c5f5f38c
Added CCTexture2D::setTexParameters binding.
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Fixed pass one more argument in JSCallFuncWrapper::callbackFunc if extraData is void.
2012-11-30 18:15:29 +08:00
minggo
bb6e03bd3f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1583-update-js
2012-11-30 17:42:51 +08:00
James Chen
1867add25e
Merge pull request #5 from minggo/iss1583-update-js
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issue #1583:MoonWarriors and CocosDragon work ok on iOS
2012-11-30 01:12:02 -08:00
minggo
81077aba58
issue #1583:MoonWarriors and CocosDragon work ok on iOS
2012-11-30 15:07:11 +08:00
James Chen
7417f53ed0
Updated cocos2d-js-tests reference.
2012-11-30 14:43:56 +08:00
James Chen
0333981c94
Suffix check.
2012-11-30 14:16:38 +08:00
minggo
e727dfb014
Merge pull request #1681 from minggo/gles20
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change accelerometer accurate to SENSOR_DELAY_GAME
2012-11-29 22:08:12 -08:00
minggo
54309c56b2
change accelerometer accurate to SENSOR_DELAY_GAME
2012-11-30 14:07:01 +08:00
James Chen
0f1232ab9f
issue #1583 : TestJavascript works ok on win32.
2012-11-30 14:01:35 +08:00
minggo
75fb997513
Merge pull request #1670 from rohankuruvilla/gles20
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Fixing Accelerometer crash on Android
2012-11-29 22:01:16 -08:00
minggo
84b35c6d48
Merge pull request #1680 from minggo/gles20
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comment codes for FPS controlling
2012-11-29 21:58:49 -08:00
minggo
61b2e2b880
comment codes for FPS controlling
2012-11-30 13:55:25 +08:00
James Chen
da8cf18d24
Merge branch 'gles20' into iss1583-js-tests
2012-11-30 13:40:52 +08:00
James Chen
6e33d31a63
Updated the submodule cocos2d-js-tests.
2012-11-30 13:07:32 +08:00
James Chen
c3b264e630
Using the Minggo's repo of cocos2d-js-tests.
2012-11-30 13:01:23 +08:00
James Chen
43e04bf070
Merge pull request #1679 from dumganhar/gles20
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Made all projects compiled ok on Blackberry port.
2012-11-29 20:43:00 -08:00
James Chen
23629b8187
Made all projects compiled ok on Blackberry port.
2012-11-30 12:40:47 +08:00
William Chen
132a76d801
Fix for CCRenderTexture on Android sleep/resume
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When an android app goes into the background, all gl context is lost, including any frame buffer objects that are required for rendering to a texture. When the android app returns to focus, a new FBO is generated for each render texture allowing rendering to the texture to continue.
2012-11-29 18:04:07 -05:00
James Chen
c53cfe88a7
Merge pull request #1674 from fape/helloCPP_marmalade
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Add missing AppMacros.h to HelloCpp marmalade project file
2012-11-29 02:21:34 -08:00
James Chen
bd95b198fe
Merge pull request #1675 from dumganhar/gles20
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Fixed some warning and make TestCpp (win32 release version) compiled ok.
2012-11-29 02:20:52 -08:00