Dhilan007
792e182e12
typo fix and coding style improvements.
2014-03-11 14:32:07 +08:00
Dhilan007
11d3acd478
fixed inappropriate usage of inline.
2014-03-10 20:35:36 +08:00
Dhilan007
8bac35ae2a
closed #4337:label support create by font name,compatible with old labelTTF.
2014-03-10 19:42:43 +08:00
Dhilan007
ac944cd42b
fixed incorrect display when the size of label not enough to support display all text.
2014-03-07 15:58:49 +08:00
Dhilan007
c233b636cd
closed #4301:Label support vertical alignment and assign dimensions.
2014-03-07 14:58:44 +08:00
Ricardo Quesada
a0ab8fcdf3
onDraw() updated
...
`onDraw()` receives `const kmMat4 &transform` and `bool
transformUpdated`.
`CC_NODE_DRAW_SETUP()` is no longer used in our code.
`_modelViewTransform` is only used as a cache.
2014-03-05 15:49:08 -08:00
Dhilan007
dfdf19daff
remove unused shader and also did adjust FontAtlas::getTexture
2014-03-05 16:51:16 +08:00
Dhilan007
23501b40aa
issue #3629:new label support customize the effects such as Shadow[blur is unsupported], Outline
2014-03-05 15:54:40 +08:00
Dhilan007
c3c3e12ee6
close #4276:fixed crash on CocoStudioGuiTest->LabelBMFontTest.
2014-03-05 14:41:59 +08:00
Ricardo Quesada
d78304599d
Cache working OK.
...
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
6920bec6ef
transform object returns the MV
...
code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
...
`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Dhilan007
54f48b23e6
LabelBMFont re-implemented as a wrapper of Label.
2014-02-20 22:33:52 +08:00
Dhilan007
ddd02b463c
optimize label:
...
1.remove unnecessary API
2.reduces object-creation and function calls.
2014-02-19 20:26:14 +08:00
Dhilan007
5361413383
replace [auto] with [const auto&] in FOR loop.
2014-02-18 16:41:01 +08:00
Dhilan007
2ad81b0edb
closed #4060:fixed Label wasn't implemented correctly when Label::_fontAtlas contains multiple texture.
2014-02-18 14:30:51 +08:00
Dhilan007
e12c1f57ac
Label::reduce unnecessary calculation amount.
2014-02-10 11:21:54 +08:00
Dhilan007
710b614680
fix mistake of label's transparency.
2014-01-26 21:19:40 +08:00
Hanju Kim
1a34a6ff84
remove unused header
...
remove CC Prefix
2014-01-23 18:55:51 +09:00
Hanju Kim
c042c5f3db
updateColor should be called after updating quads on alignText
2014-01-23 17:27:28 +09:00
Hanju Kim
4773fd0937
Merge develop
2014-01-23 16:20:42 +09:00
Dhilan007
bd97394ccc
1.Label:Change the default parameters
...
2.Label:let setString method do a single function
2014-01-23 13:42:27 +08:00
Dhilan007
df21bbf7df
1.remove unused code
...
2.reduce calculation amount.
3.reduces expenses of function calls
2014-01-22 14:57:11 +08:00
Dhilan007
697b0289c7
close #3805:fix wrap error and alignment error.
2014-01-21 17:55:49 +08:00
Dhilan007
802fc092be
fix compiling error cause by miss include header file.
2014-01-20 11:43:13 +08:00
Dhilan007
7d44da43c4
fix compiling error cause by include a non-existent file.
2014-01-20 11:34:31 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
a74a524eaa
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into header_dependency_fixes
2014-01-16 21:36:22 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
Dhilan007
a765e5e7e1
closed #3628:Integrate LabelAtlas with new Label
2014-01-16 16:37:29 +08:00
Dhilan007
629f111f7d
Relieve inherit from LabelProtocol
2014-01-15 17:21:08 +08:00
Dhilan007
fd481d64a0
1.update lua binding configuration for label.
...
2.recover old method[createWithTTF]
2014-01-13 16:32:35 +08:00
Dhilan007
69c004108b
issue#3630:Adjust some method for more easily create and change type.
2014-01-11 22:33:07 +08:00
Zhe Wang
9b6027d284
Merge pull request #4947 from walzer/develop
...
udpate copyrights for the new year 2014 and Chukong.
2014-01-06 19:50:18 -08:00
Huabing.Xu
6c6da4cf77
fix label fnt bug for wrong shader
2014-01-07 11:39:55 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
Dhilan007
b14999a7a7
fix label not appear on the screen
2014-01-04 10:56:14 +08:00
James Chen
febc19ea8d
Some warning fixes on linux.
2013-12-26 23:06:16 -08:00
boyu0
ef54ed3c15
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
...
Conflicts:
cocos/2d/CCLabel.cpp
cocos/2d/CCLabel.h
cocos/2d/CCLabelBMFont.cpp
cocos/2d/CCLabelBMFont.h
cocos/2d/CCLayer.cpp
cocos/2d/CCLayer.h
cocos/2d/CCNode.cpp
extensions/GUI/CCControlExtension/CCControl.cpp
extensions/GUI/CCControlExtension/CCControlButton.cpp
extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
Ricardo Quesada
d138925aa0
Merge branch 'develop' into node_fixes
2013-12-18 18:33:56 -08:00
Ricardo Quesada
b9a64725ab
iterator in Sprite fixes
...
And replaces some std::for_each() with for() to prevent another object in the stack.
2013-12-18 18:33:04 -08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
Dhilan007
39280d55f3
new label:add support for distanceField
...
PerformanceTest:add performance test for label.
2013-12-13 12:42:15 +08:00
boyu0
d4c8fb0be6
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-13 10:47:52 +08:00
Ricardo Quesada
a8c317bd83
getDescription() works as expected
...
renames `description` to `getDescription`. Adds `virtual` to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
boyu0
00b115843c
issue #3162 : add updateColor function to Label and delete duplicate functions.
2013-12-11 16:38:47 +08:00
boyu0
4d0e3dbd8d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-06 18:16:26 +08:00
boyu0
af5f496861
issue #3162 : Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed.
2013-12-06 18:07:16 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
James Chen
76896d70d0
issue #2790 : Android build was ok, fixes some warnings.
2013-12-04 16:02:54 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
James Chen
90062b656d
issue #2790 : Node::_children is Vector<Node*> now.
2013-12-04 16:00:17 +08:00
Ricardo Quesada
cd0ba6850c
Merge branch 'develop' into constructors_are_protected
2013-11-14 11:57:18 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
boyu0
fb04c9e574
issue #2770 : fix some warning
2013-11-13 11:22:34 +08:00
Ricardo Quesada
555f3609c8
Uses `const std::string&`
...
... instead of const char*
* Because it is more robust
* and it is faster... yes faster.
It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.
It is faster to have everthing in std::string as soon as possible to
prevent further conversions.
There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Ricardo Quesada
ba7ed6e578
Fixes some compiler warnings
...
The warnings are related to:
* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
Dhilan007
150f1aeaab
issue #2893:improve new label
2013-10-31 20:17:30 +08:00
Dhilan007
b8faaeba59
issus #2893:improve new label
2013-10-31 17:52:22 +08:00
Dhilan007
12db6a32ab
issues #2893 :
...
1.Texture atlas are create on demand, based on the characters used in the label.
2.Create Quads (and not sprites) for each letter.
2013-10-31 10:49:37 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00