Huabing.Xu
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ea46e1c658
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change test case
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2013-11-27 14:30:38 +08:00 |
Huabing.Xu
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f8281cbb93
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add test case scale
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2013-11-27 10:41:01 +08:00 |
Huabing.Xu
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dd6c14e88d
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add test case
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2013-11-27 10:35:23 +08:00 |
Nite Luo
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f1ca3f9a8a
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Fix NewRendererTest after change
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2013-11-26 16:54:48 -08:00 |
Nite Luo
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b41d81f810
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Add actions to NewSpriteBatchNode test
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2013-11-22 15:05:18 -08:00 |
Nite Luo
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8ce16e1e12
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Finish DrawNode
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2013-11-19 13:57:39 -08:00 |
Nite Luo
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7ad64ece36
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Add Transform to DrawNode
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2013-11-19 11:06:26 -08:00 |
Nite Luo
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abb011f0ef
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Test clipping node with alpha
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2013-11-18 15:52:47 -08:00 |
Nite Luo
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c288e5ef9c
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Fix Clipping Node
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2013-11-18 14:58:41 -08:00 |
Nite Luo
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f5a8c1d02c
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Fix NewClipNodeTest
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2013-11-15 17:32:29 -08:00 |
Nite Luo
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566767da60
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Add NewDrawNode
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2013-11-15 11:29:11 -08:00 |
Nite Luo
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0c0c11be5c
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Finish NewSpriteBatchTest
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2013-11-12 11:53:53 -08:00 |
Nite Luo
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d7b76a871e
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Make sure it compiles after Change in test
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2013-11-12 11:23:10 -08:00 |
Nite Luo
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8c972d96a8
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Create new test for NewRenderer
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2013-11-12 11:19:18 -08:00 |
Nite Luo
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935d2bdebb
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Implement sprite batching
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2013-11-07 16:50:53 -08:00 |
Nite Luo
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d7cb4ed219
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First attempt for batching
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2013-11-07 15:48:37 -08:00 |
Nite Luo
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e4ffd250cb
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Simple implementation of RenderCommand and RenderQueue
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2013-11-04 09:14:22 -08:00 |