一线灵
|
8806d7bdf7
|
Merge pull request #692 from aismann/patch-3
Some improvements on the ['Upstream-Version-License'] chapter
|
2022-07-01 18:01:25 +08:00 |
halx99
|
1a0848c95f
|
Setup vsync for all PC platforms
|
2022-07-01 17:55:54 +08:00 |
aismann
|
d4780b87e3
|
Some improvements on the ['Upstream-Version-License'] chapter
|
2022-07-01 11:52:46 +02:00 |
halx99
|
047206e529
|
Fix warnings
|
2022-07-01 13:47:47 +08:00 |
一线灵
|
03b01cd414
|
Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
|
2022-07-01 12:17:08 +08:00 |
halx99
|
9b1edadb2f
|
Fix #689
|
2022-07-01 12:14:44 +08:00 |
一线灵
|
7f53bb5235
|
Merge pull request #691 from adxeproject/try-fix-fps
Try fix fps
|
2022-07-01 12:04:20 +08:00 |
halx99
|
6017f90907
|
Improve mac fps limit
|
2022-07-01 11:02:31 +08:00 |
DelinWorks
|
6d8aa5e6c1
|
Update CCCamera.cpp [skip ci]
|
2022-07-01 05:59:45 +03:00 |
DelinWorks
|
4997f613de
|
Fix overriding position when applying custom properties. [skip ci]
|
2022-07-01 05:58:42 +03:00 |
DelinWorks
|
8d3c2b0cdb
|
Use CCASSERT instead.
|
2022-07-01 05:54:20 +03:00 |
DelinWorks
|
79d228d007
|
Update CCRenderer.cpp
|
2022-07-01 04:06:26 +03:00 |
DelinWorks
|
b24f4fb520
|
[skip ci]
|
2022-07-01 03:39:27 +03:00 |
DelinWorks
|
b4bac6d651
|
Fix get default camera nullptr on scene initialization.
|
2022-07-01 03:34:37 +03:00 |
DelinWorks
|
24c2550a09
|
Fix typos. [skip ci]
|
2022-06-30 23:21:21 +03:00 |
DelinWorks
|
4a0622cb3f
|
Update BufferGL.h
|
2022-06-30 22:43:56 +03:00 |
DelinWorks
|
0c3f7400b0
|
Update BufferGL.h
|
2022-06-30 22:26:02 +03:00 |
DelinWorks
|
5dd0ce5d8e
|
Add UINT mesh index format support.
|
2022-06-30 21:44:37 +03:00 |
halx99
|
5f02d2a656
|
Try fix fps
|
2022-07-01 01:00:18 +08:00 |
halx99
|
1d74df858b
|
Committing genbindings changes
|
2022-06-30 13:51:59 +00:00 |
一线灵
|
6156a3bf3f
|
Merge pull request #686 from adxeproject/revert-675-unify-fps-limit
Revert "Unify frame rate control logical to director mainLoop"
|
2022-06-30 21:45:43 +08:00 |
一线灵
|
9bdc6232ac
|
Update CCDirector.cpp
|
2022-06-30 21:06:39 +08:00 |
一线灵
|
bfe12be7b6
|
Revert "Unify frame rate control logical to director mainLoop"
|
2022-06-30 21:04:00 +08:00 |
halx99
|
cf45042ba8
|
Committing genbindings changes
|
2022-06-30 12:22:46 +00:00 |
一线灵
|
8433e39a81
|
Merge pull request #681 from adxeproject/refactor-layer-new
Use sprite to implement layer color for auto batch draw
|
2022-06-30 20:13:30 +08:00 |
一线灵
|
42fc96bdac
|
Merge pull request #685 from aismann/patch-2
Update README.md (Live2D info)
|
2022-06-30 20:03:44 +08:00 |
一线灵
|
feba50e513
|
Merge pull request #683 from aismann/dev
Update README.md (change the license part)
|
2022-06-30 20:03:30 +08:00 |
aismann
|
a840329531
|
Update README.md
|
2022-06-30 13:46:29 +02:00 |
aismann
|
438dfbe2c6
|
Update README.md
|
2022-06-30 13:24:54 +02:00 |
aismann
|
a358733aed
|
Update README.md
|
2022-06-30 13:19:37 +02:00 |
一线灵
|
b3a55bc05f
|
Merge pull request #682 from aismann/poly2tri
poly2tri: Version: git 81612cb (until May 20, 2022)
|
2022-06-30 19:07:49 +08:00 |
halx99
|
3d1690cc25
|
Add missing autorelease call
|
2022-06-30 18:18:24 +08:00 |
halx99
|
7837395ea5
|
Fix ci
|
2022-06-30 18:15:43 +08:00 |
aismann
|
f52bc9472d
|
Version: git 81612cb (until May 20, 2022)
|
2022-06-30 12:13:55 +02:00 |
halx99
|
38f2b5ca9d
|
Use sprite to implement layer color for auto batch draw
|
2022-06-30 18:01:29 +08:00 |
halx99
|
752d3150eb
|
Improve code style
|
2022-06-30 12:05:28 +08:00 |
halx99
|
be6f1bc911
|
Setup IOS_PLATFORM in ios.min.cmake
|
2022-06-29 17:37:23 +08:00 |
halx99
|
3f00332d3d
|
Improve frame rate control
|
2022-06-29 17:26:22 +08:00 |
halx99
|
af3435ff69
|
Committing genbindings changes
|
2022-06-28 09:42:02 +00:00 |
一线灵
|
de04f33b5e
|
Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
|
2022-06-28 17:33:00 +08:00 |
一线灵
|
884a4c3b1d
|
Delete unused comment [skip ci]
|
2022-06-28 17:14:35 +08:00 |
halx99
|
040a64b920
|
Committing genbindings changes
|
2022-06-28 08:51:45 +00:00 |
一线灵
|
824e06d14f
|
Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
|
2022-06-28 16:39:59 +08:00 |
halx99
|
498747aeea
|
Improve frame rate control precision
|
2022-06-28 16:33:50 +08:00 |
rh101
|
c6c07428bf
|
Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times.
|
2022-06-28 17:56:17 +10:00 |
rh101
|
1b21f1969b
|
Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
|
2022-06-28 17:42:33 +10:00 |
halx99
|
01a215366f
|
Fix ci
|
2022-06-28 15:03:35 +08:00 |
halx99
|
c464e0b2c3
|
Fix ci
|
2022-06-28 14:53:39 +08:00 |
halx99
|
e2a9a5204d
|
Unify fps control logical to director mainLoop
|
2022-06-28 12:39:05 +08:00 |
halx99
|
7f795d7a6c
|
Update .gitignore [skip ci]
|
2022-06-28 12:38:01 +08:00 |