halx99
8450babc16
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
2020-10-18 01:12:11 +08:00
halx99
4142499bc4
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:05:36 +08:00
halx99
dfce234ced
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:01:36 +08:00
halx99
6448083c7d
Remove deprecated sources, remove old extension GUI
2020-10-18 00:27:23 +08:00
halx99
8f1ae3cee2
delete for rename
2020-10-18 00:24:34 +08:00
halx99
72451253bd
Update deps to v76
2020-10-17 23:48:16 +08:00
halx99
c7a2582afa
Enable yasio lua bindings for lua projects by default. can use cmake parameter: BUILD_YASIO_LUA to control it.
2020-10-17 23:46:59 +08:00
halx99
c6d8d395a3
fix #234 , spine custom shader doesn't work.
2020-10-17 22:00:53 +08:00
halx99
9e46cdc192
Sync official fix
2020-10-17 21:58:15 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
HALX99
88e750b780
Update dev version [skip appveyor][skip travis] ( #237 )
2020-10-16 20:23:14 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
5fc71649a7
fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233
2020-10-16 16:25:10 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99
a397287e3f
fix #233 ( #235 )
2020-10-16 01:41:36 +08:00
halx99
755a0fb45a
fix #233
2020-10-15 10:22:18 +08:00
halx99
5bc9904f75
Sync build script
2020-10-08 23:25:32 +08:00
halx99
8e07009a68
Sync official v4 tools
2020-10-08 22:32:07 +08:00
halx99
4ee711599c
Add setDispatchOnWorkThread support
2020-10-08 00:00:14 +08:00
halx99
343b0343f3
Use move assignment
2020-10-07 23:59:26 +08:00
HALX99
0d84d722b8
Use pyenv manage python version for travis-ci ( #229 )
2020-10-07 22:45:05 +08:00
HALX99
7ae50f4cfd
Android travis ci [skip appveyor] ( #228 )
...
Set python to 2.7.12
2020-10-07 12:35:08 +08:00
halx99
b5780531d5
win32 dll improvements
2020-10-07 00:15:11 +08:00
halx99
e28a292ec3
API qualifiers improments
2020-10-07 00:07:53 +08:00
HALX99
d907a1a7a5
Build mac with alsoft support ( #226 )
...
* Build mac with alsoft support
* Add missing dep for mac
* Update CocosConfigDepend.cmake
2020-10-06 20:55:38 +08:00
halx99
7d426d9342
build mac with alsoft
2020-10-06 16:50:06 +08:00
halx99
1735517112
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
2b8514fdc4
fix warning
2020-10-06 12:31:17 +08:00
HALX99
a83c52d67c
Refine HttpClient ( #224 )
2020-10-05 08:32:48 +08:00
halx99
b3b8d8b960
Refine HttpClient
2020-10-05 02:40:38 +08:00
halx99
9586f95c81
fix #223
2020-10-05 00:10:31 +08:00
halx99
d45591b49b
Change access qualifier
2020-10-05 00:09:12 +08:00
halx99
baa5f69a81
Add custom hosts support for HttpReuqest
...
refer to: https://curl.haxx.se/libcurl/c/CURLOPT_RESOLVE.html
2020-10-04 23:44:52 +08:00
halx99
cd216f2f4b
Move isPOT to ccUtils.h for reuse
2020-10-04 23:43:57 +08:00
halx99
4130fbd729
Refine code
2020-10-04 23:41:01 +08:00
halx99
9f2420e9ee
fix lua binding, remove unused initWithBackendTexture
2020-10-03 18:04:56 +08:00
halx99
771d278b4e
UserDefault int64_t
2020-10-02 19:52:32 +08:00
HALX99
bfa8cbcc6d
Delete duplicated _mv ( #220 )
2020-09-26 12:33:14 +08:00
halx99
543ead7111
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
HALX99
1090f732c9
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
...
* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
halx99
ec6b9c650a
Remove dep
2020-09-25 13:49:23 +08:00
halx99
cba91e085a
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
f9c70bc1e9
Sync feature from b2a0cb5e2f
2020-09-25 13:13:54 +08:00
halx99
64e5cde97d
Delete unused source files
2020-09-25 13:08:39 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
ef368df537
Merge pull request #214 from aismann/patch-9
...
Update README.md
2020-09-22 04:18:50 -07:00
aismann
0c411cbc71
Update README.md
2020-09-22 12:14:39 +02:00
halx99
1eec5cf7df
fix #213
2020-09-22 17:34:52 +08:00
halx99
f6a4dcdfe5
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
halx99
1a6c445825
Bump version, alpha17 is in developing [skip appveyor][skip travis]
2020-09-22 17:01:11 +08:00