Commit Graph

421 Commits

Author SHA1 Message Date
Jeff Reitman 6c6fbeef8d * fix async texture cache not working on IOS due to sem_open requirement
* allow semaphore to be unlinked and close no thread exit
* removed firstTry as it can now use s_pSem which is only set when the semaphore is successfully created.  Had to move target->retain() under thread creation so we don't leak memory if semaphore fails.
2012-05-27 11:41:12 -07:00
James Chen c902e884f4 fixed #1240: Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage. 2012-05-25 16:52:47 +08:00
James Chen c2591f1e9e issue #1240: Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed. 2012-05-23 17:26:06 +08:00
James Chen d998b54269 fixed #1224: Memory leak in CCParticleSystem::initWithDictionary() 2012-05-23 11:18:04 +08:00
James Chen de35aaa101 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat 2012-05-02 09:49:12 +08:00
minggo cbfe1e0d0c optimize CCTextureCache::removeUnusedCache() 2012-04-28 11:34:13 +08:00
James Chen c5f7f15090 issue #1194: Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView. 2012-04-27 18:47:49 +08:00
minggo a1570e931f issue #931:make convert to rgb565 and A8 correct 2012-04-27 15:53:29 +08:00
minggo 602d34ec78 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-26 17:36:59 +08:00
minggo 7ecbd8ea6c issue #931: refactor CCImage and CCTexture2D 2012-04-26 17:36:32 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
minggo 1e20f2b6db fixed #1185: reload image data and recreate buffer of object when backing to foreground 2012-04-24 15:02:18 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
minggo 04c0d794af fixed #1139: fix the bug that screen becomes black when backing to foreground on Android 2012-04-17 17:55:26 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen 3c0653ffa7 fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
Phenix Yu 1ed6df9de8 add pixel format I8 2012-04-12 20:44:50 +08:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
James Chen 6823704a46 fixed #1138: Fixed a memory leak in CCTextureCache::addPVRImage. 2012-04-10 18:17:08 +08:00
James Chen b4d74700e4 Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
Conflicts:
	tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
James Chen baa27540a0 Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage. 2012-04-09 09:55:06 +08:00
minggo 4c61035231 return correct content size 2012-04-08 22:37:58 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen 64665fe7c8 issue #1094: Make ParticleBatchNode works on win32. 2012-04-07 12:02:40 +08:00
James Chen 931c42a621 Updated some files. 2012-04-04 21:58:04 +08:00
James Chen 2b17a7276c issue #1056: Updated CCTextureAtlas.cpp 2012-03-29 14:33:50 +08:00
James Chen a626271b06 issue #1056: Made setupVBO as CCTextureAtlas's member function. 2012-03-28 22:01:12 +08:00
James Chen 0f1ab7ab37 issue #1056: Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp. 2012-03-27 10:55:13 +08:00
James Chen 7d04254855 issue #1056: Updated some files. 2012-03-26 22:37:09 +08:00
James Chen 0f5efaffd2 issue #1056: Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
James Chen 85c13998ee issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
James Chen 35d93328b9 issue #1056: 1.Fixed a bug of double delete TouchDispatcher.
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen 8ef5e4ae3b issue #1056: Update the configuration of ios project.Sort the the project folder. 2012-03-21 11:07:31 +08:00
James Chen bb4d7c2f88 issue #1056: Updated some files for ios platform. Added some 'TODO'. 2012-03-21 10:36:20 +08:00
James Chen 7c0af610ff issue #1056: Added CCArray::copyWithZone implementation. CCDictElement bound check. 2012-03-20 23:30:18 +08:00
minggo 382e4e7eb8 issue #1056: modify code according new code after pull 2012-03-20 17:27:06 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
dumganhar 1e807d00c3 fixed #967: fixed PVR Textures can not be reloaded after GL context lost on android. 2012-02-07 11:18:39 +08:00
minggo babbd64f0d Merge pull request #691 from winbinar/master
fixed #626: Fix bug #626
2012-02-05 23:00:31 -08:00
dumganhar f6d6d0dd49 fixed #965: Remove some dynamic_cast callings since selector_protocol.h was removed 2012-02-02 17:46:45 +08:00
winbinar 231446a8a5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:49 +02:00
winbinar 910ded54c5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:19 +02:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
dumganhar 20b6257198 fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();' 2011-12-29 16:00:36 +08:00
dumganhar 025258d21d fixed #928: save pixelformat for each texture, restore the pixelformat after entering foreground 2011-12-29 15:05:38 +08:00
minggo 12237cf288 fixed #911: add some comment 2011-12-22 16:29:25 +08:00
minggo 7422a424da fixed #911: make CCTextureCache::addUIImage() work ok when key is null 2011-12-22 16:26:56 +08:00
minggo a96285b617 fixed #923: init iamge type and refactor a little codes 2011-12-22 15:38:31 +08:00
minggo a0fe048f11 fixed #923: cache texture with correct image type 2011-12-22 10:48:54 +08:00
minggo 01cf5793ad fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
minggo 15fca8b4b4 issue #892: use RTTI instead of selectorRetain() and selectorRelease() 2011-12-15 10:26:31 +08:00
minggo f0e80b32f4 fixed #854: cache texture on android 2011-12-01 17:04:56 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00
minggo 8fd6a7298f issue #854: fix warning 2011-11-28 10:12:31 +08:00
minggo 842c64486e issue #854: remove unneeded code 2011-11-25 16:16:37 +08:00
minggo 77b830b36b issue #854: use semaphore instead of condition because the condition may lose message 2011-11-25 16:14:06 +08:00
minggo 7e61ce7d67 issue #781: add audio functions on linux 2011-11-25 10:48:05 +08:00
minggo bc60ed7856 issue #854: optimize CCTextureCache::addImageAsync() 2011-11-22 16:47:24 +08:00
minggo efa9275d7f save the codes for testing 2011-11-21 12:04:21 +08:00
minggo d48da20b0f synchrolize to master 2011-11-18 18:53:53 +08:00
U-zhangxm-PC\zhangxm d84b6c25be issue #223: merge bada branch and fix some error 2011-11-18 18:45:05 +08:00
minggo 522386a6b7 issue #854: pthread work ok on iOS 2011-11-18 09:55:47 +08:00
minggo 81b8fc0ce8 fixed #854: fix a bug of CCTextureCache 2011-11-17 14:34:41 +08:00
minggo cb75465913 issue #854: add test case for CCTextureCache 2011-11-17 10:10:13 +08:00
minggo cc79e533a3 issue #854: add pthread for win32 and implement CCTextureCache::addImageAsync() 2011-11-16 11:04:29 +08:00
dumganhar 5704fdc146 Merge branch 'testMP_static_lib' into newest 2011-11-13 01:05:22 +08:00
dumganhar 25ab866557 when CCTextureAtlas::resizeCapacity, should
glDeleteBuffers(2, m_pBuffersVBO);
// initial binding
glGenBuffers(2, &m_pBuffersVBO[0]);
otherwise, CCSpriteBatchNode will have a bug the can't draw more than one sprite on bada 2.0 device.
2011-11-13 00:57:05 +08:00
dumganhar ca3b91855a debug issue #852 2011-11-10 16:44:58 +08:00
dumganhar a81b078286 fixed a bug in calloc(0) return NULL. 2011-11-08 15:59:51 +08:00
dumganhar da794c1613 Merge branch 'master' into bada 2011-10-21 09:28:29 +08:00
Leon 70a4942ea6 fix some warning 2011-10-19 15:24:19 +08:00
minggo 2b2405e2dc fixed #750: add comment 2011-10-13 10:56:02 +08:00
minggo aaa16b4a4f fixed #750: change the key to full path, because retrieve it use full path 2011-10-13 10:54:22 +08:00
dumganhar 56eb3060ee uiimage to uiImage 2011-09-28 09:49:57 +08:00
minggo a7e8c36eee invoke this->drawNumberOfQuads(n, 0) in CCTextureAtlas::drawNumberOfQuads(unsigned int n) 2011-08-23 17:04:38 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer 3afe6ebfb2 fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
Leon 771e2349c5 fix some warnings under xcode 4.0 llvm compiler 2011-08-10 22:39:02 +08:00
RongHong 5f08bb24fe Merge branch 'master' into 608 2011-08-05 10:59:40 +08:00
RongHong c1fdf9afb5 issue #608 rendertexture disappears after going to background 2011-07-28 17:32:09 +08:00
natural-law d4db9eb566 fixed #636, Modify the implementation of method CCTextureCache::textureForKey(). 2011-07-28 15:08:07 +08:00
natural-law 32e7ee6e2f Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2011-07-20 15:35:52 +08:00
natural-law 6a8b563feb fixed #621, Add Texture2dTest in tests project. 2011-07-20 15:35:20 +08:00
Leon 5f1f63dabf fix: passing std::string object to CCLOG 2011-07-20 08:52:29 +08:00
Walzer d2b44a203f issue #536, build success on win32 2011-07-19 16:03:42 +08:00
Walzer bc44855091 issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet. 2011-07-19 15:14:59 +08:00
minggo fe3aadf800 update to 1.0.0 07-12 2011-07-13 10:20:24 +08:00
RongHong 7b74372cac fix #592 2011-07-08 15:38:32 +08:00
minggo f894e00f27 fix a bug of CCProgressTimer when upgrade to rc3 2011-07-06 16:29:56 +08:00
minggo 0d80326392 fixed #564: upgrade textures to 1.0.0-rc3 2011-07-05 10:47:25 +08:00
minggo 6482f5662b fixed #557: upgrade label_nodes to 1.0.1-rc3 2011-07-04 10:59:35 +08:00
natural-law d892872d2f fixed #552, Treat the parameter of method CCTextureCache::removeTextureForKey() as relative path. 2011-07-01 09:32:15 +08:00
Marat Yakupov 14c43f4246 changed postfix increment of iterators to prefix increment 2011-06-21 09:30:03 +04:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
minggo 113f1ab2ef fixed #484: solve a potential issue 2011-05-06 18:09:31 +08:00
yangws e895d9d073 TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input

Conflicts:
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/platform/android/Cocos2dJni.cpp
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	tests/test.ios/test.xcodeproj/project.pbxproj
	tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
minggo e5441a4fc2 fixed #450: can set default pixel format other than RGBA8888 2011-04-20 15:34:33 +08:00
natural-law 1af4aa1138 [android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost. 2011-04-06 16:29:58 +08:00
minggo 7d52161804 fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
yangws ba68a5b966 fixed #439 test OK. 2011-03-29 17:32:52 +08:00
yangws 041953151a issue #439 CCFileData and imageWithImageFile modified on win32. 2011-03-29 11:41:44 +08:00
walzer 6cc09aa4dc Merge branch '396' of https://github.com/yangws/cocos2d-x into yangws-396 2011-03-28 21:08:56 +08:00
yangws dceff2d179 issue #396 android modified. 2011-03-28 11:09:49 +08:00
yangws 4b86cec4be issue #396 win32 modifyed. 2011-03-28 10:44:14 +08:00
natural-law 28a940ab57 issue #434,refactor class CCFileUtils on win32 and wophone. 2011-03-26 13:52:33 +08:00
walzer 81fa070125 fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
minggo 47173778cc fixed #409: rename NSArray UIAlignment 2011-03-18 14:31:29 +08:00
yangws f0661a2679 fix 4 bugs:
1 call CCTextureCache::purgeSharedTextureCache() to release cached texture when enableRetinaDisplay is called.
2 enableRetinaDisplay performence correctly.
3 Modify libcocos2d project pre-link event performence corretly when the source in the path which contain white blacks.
4 Modify HiResTest, that can switch resouce dynamicly now.
2011-03-11 11:04:22 +08:00
minggo 75e2ecc16d issue #387: move platform_support into cocos2dx/platform 2011-03-09 14:40:05 +08:00
minggo 63d283d3e8 delete ccxString.h 2011-03-09 12:00:04 +08:00
minggo b5a99f90df issue #375: rename file names and object names 2011-03-07 17:11:57 +08:00
minggo 4379a1c96f Move ccxApplication to cocos2dx/platform on ios. 2011-03-02 17:05:22 +08:00
yangws 63cedd1317 Merge code of Platform_support for IOS. 2011-02-23 18:22:05 +08:00
natural-law 60e9ae873c Merge branch 'dev-retina' of https://github.com/yangws/cocos2d-x into iss316
Conflicts:
	HelloWorld/AppDelegate.cpp
	tests/AppDelegate.cpp
2011-02-19 10:19:14 +08:00
yangws 85b9c9ae21 Retina display support and scale with keep w/h rate ok on win32. 2011-02-18 18:30:22 +08:00
natural-law 8035fc366c [uphone]Support read image file from zip file. 2011-02-17 16:16:50 +08:00
natural-law e4063fd190 [uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device. 2011-02-17 14:31:52 +08:00
yangws 76ea63da7f Change prefix CCX to ccx. 2011-01-27 17:07:36 +08:00
yangws 333f0b5574 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
Conflicts:
	HelloWorld/AppDelegate.cpp
	cocos2dx/particle_nodes/CCParticleSystem.cpp
	cocos2dx/proj.win32/cocos2d-win32.vcproj
	tests/AppDelegate.cpp
2011-01-20 11:18:35 +08:00
yangws 804dc4ef7c Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
Conflicts:
	cocos2dx/platform/CCArchOptimalParticleSystem.h
	cocos2dx/platform/win32/CCXBitmapDC.cpp
	cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws 79b711a758 move CCXBitmapDC from cocos2d/platform to platform_support. 2011-01-19 14:23:26 +08:00
walzer 04c685b95a issue #289, fix some warnings 2011-01-17 21:16:25 +08:00
yangws 67c0ad6332 add platform support project on win32.
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law 5155980ef9 fixed #309,optimize code. 2011-01-11 13:57:13 +08:00
natural-law 237042f7dd fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
minggo f3e8665387 remove the usage of YES and NO 2010-12-31 16:37:00 +08:00
minggo d0a16a246e fixed comipling error and link error of upto-0.99.5 2010-12-31 14:56:24 +08:00
minggo 942d0233cf fixed #290 2010-12-30 17:30:11 +08:00
yangws c142070c2c misc_node upto-0.99.5.
Signed-off-by: yangws <yangws@cocos2d-x.org>
2010-12-25 15:09:42 +08:00
Walzer 5c858b182c issue #243, fix warnings 2010-12-18 12:02:57 +08:00
Leon 96f4f5c9fd fix some compiling warning for iOS 2010-12-17 23:44:19 +08:00
minggo 22f7521cd3 fixed #215 2010-11-22 18:09:38 +08:00
Walzer 820c2f0714 issue #211 cocos2d-x back to cocos2dx 2010-11-18 15:01:42 +00:00
Walzer b4328354af issue #211 cocos2dx -> cocos2d-x 2010-11-18 14:07:17 +00:00
Ming 31809a3774 issue #208 2010-11-18 06:50:28 +00:00
yangws b181701039 change win32 porject name 2010-11-17 02:46:43 +00:00
natural-law d2006ec7a9 debug 2010-11-13 09:55:41 +00:00
Ming 416a319344 fixed #203 2010-11-13 03:34:49 +00:00
Ming 6062cf1558 issue #202 2010-11-12 09:26:01 +00:00
Walzer 200080aea0 fix #188 , make eglDestroyContext after glDeleteTexture 2010-11-03 06:47:23 +00:00
Ming 6853385c8d resolve compile error for android 2010-11-03 02:59:07 +00:00
Walzer 3224f8b9c5 issue 172 : fix the bug. In CCTextureCache::addImage and CCTextureCache::addUIImage, we will lock the texture cache array before we use it. So we must make sure that we unlock the texture cache array when we return in the function. 2010-10-12 03:23:47 +00:00
Ming 7a9b417248 2010-10-11 10:05:34 +00:00
yangws 8900e0644c helloworld-win32 vertical screen ok. 2010-10-09 09:41:42 +00:00
Walzer 01eb8da314 issue #171, modify object-c code in annotate. 2010-09-28 04:14:12 +00:00
Walzer a279e5dc9b issue 169, we should retain the new variable first, and then release the old one. assignment at last. 2010-09-27 10:19:10 +00:00
Walzer 3f233e2651 issue #161,support *.jpg,add texture to texture cache 2010-09-27 09:26:35 +00:00
Walzer 5b82f4d468 issue #161,support *.jpg 2010-09-26 02:09:05 +00:00
Walzer 8de5442c0e issue #161,update CCTMXLayer, CCTMXTiledMap, CCTextureCache 2010-09-25 02:28:27 +00:00
Ming b87fb419fb issue #151 2010-09-18 06:14:51 +00:00
natural-law 8c1c49bff0 issue #143
Clear memory leaks
2010-09-11 08:35:06 +00:00
Ming 9cab8be0ff issue #138 2010-09-09 09:24:55 +00:00
Walzer cba41dc44b issue #129, add obj->release when obj is inserted into NSDictionary 2010-09-08 06:52:56 +00:00
Walzer 64d0d7a7e1 fixed #134, fullPathFromRelativeFile, modify CCTextureCache::addImage 2010-09-08 01:28:28 +00:00
Walzer 4b86b49b08 fixed #134, fullPathFromRelativeFile, modify CCTextureCache::addImage 2010-09-07 10:04:57 +00:00
Ming 7b33c38e51 issue #61: 2010-09-06 10:10:41 +00:00
Walzer fce216a111 issue #126, initialize the pointer 2010-09-06 06:15:06 +00:00
Ming 6e9ca000e5 issue #61: 2010-09-06 03:53:41 +00:00
Ming ee75a8c033 issue #61: 2010-09-06 03:50:24 +00:00
Ming cee96f55a7 issue #61: 2010-09-04 07:24:26 +00:00
Walzer 5fd1bf85b6 issue #121, return bool in function init**** 2010-09-04 04:02:52 +00:00
Ming c549d497a6 issue #116: remove the using of sprintf_s, because it is VC specific 2010-09-03 03:50:04 +00:00
Ming 37ea7dd914 issue #116: remove the using of sprintf_s, because it is VC specific 2010-09-03 03:49:10 +00:00
Ming 03afc91007 issue #116: remove the using of sprintf_s, because it is VC specific 2010-09-03 03:47:35 +00:00
Walzer 820676ea28 issue #18, complete the implementation left. 2010-09-01 04:02:36 +00:00
Walzer 3d91d1e58d update to uphone-sdk-2010.08.26, which adds opengl headers 2010-08-31 08:53:25 +00:00
Ming 39c6ebf503 issue #85:remove the using of dynamic_cast() 2010-08-31 03:20:37 +00:00
Walzer daa63cebda issue #82: implement initWithDictionary 2010-08-26 09:22:23 +00:00
Walzer 2658199ead issue #82: debug 2010-08-26 06:06:41 +00:00
Ming 7291056154 fixed #86 2010-08-25 09:21:38 +00:00
Ming bfadb1371a fixed #83: 2010-08-25 06:14:31 +00:00
Ming ebab68a580 issue #81: remove including header of "platform/platform.h" 2010-08-25 03:38:08 +00:00
Walzer 8c88676d27 issue #18, debug 2010-08-24 01:49:38 +00:00
Walzer 05e2ce6a51 issue #7, implement transition 2010-08-18 03:06:48 +00:00
Walzer e7e0ff565b fixed #48, implement CCXBitmapDC 2010-08-17 08:12:46 +00:00
Walzer 55f01578ea issue $48, implement CCXBitmapDC 2010-08-17 04:04:25 +00:00
Walzer bb04891ccb issue $48, implement CCXBitmapDC 2010-08-16 07:02:17 +00:00
Walzer 3fa4d2dcc4 issue $48, implement CCXBitmapDC and implement CCTexture2D.cpp 2010-08-16 03:59:53 +00:00
Walzer 9510be1d72 fixed #41, complete label 2010-08-12 09:39:25 +00:00
Ming 3c658c27a5 issue #44: fix some bugs 2010-08-12 09:01:51 +00:00
Walzer c06cae617f issue #41, implement CCLabel,CCLabelAtlas 2010-08-11 10:09:10 +00:00
Walzer e08807083c issue #18, debug, change description 2010-08-06 08:05:19 +00:00
Walzer 324a9fac83 issue #18, debug 2010-08-06 06:32:32 +00:00
Walzer 5856419293 issue #18, debug 2010-08-04 09:19:37 +00:00
Ming 76f62adf62 fixed #30: change some header files to include 2010-08-04 08:45:00 +00:00
Walzer 14427a24d7 2010-08-04 07:46:12 +00:00
Walzer 9db3106303 issue #18, debug 2010-08-03 08:49:25 +00:00
natural-law e9f36ce744 fixed #25
添加一个简单的CCSprite单元测试,同时修正几个小的bug
2010-08-03 04:07:32 +00:00
Walzer 8e496d09d9 issue #18, debug 2010-08-02 09:38:42 +00:00
Ming a324e38cb2 issue #21: change INT32 to int, change UINT to unsigned int 2010-08-02 02:58:00 +00:00
Walzer b0f648bda7 issue #7, debug 2010-08-02 02:16:35 +00:00
Walzer 3f8bbaec24 issue #7, add assert for UIImage.initWithContentsOfFile() 2010-07-30 10:21:00 +00:00
Walzer 88ce1c8f83 issue #7, implement 2010-07-30 08:35:07 +00:00
Walzer d2f792363c issue #7, debug 2010-07-28 05:48:13 +00:00
Walzer 81f5f6cce3 issue #7, modify 2010-07-27 11:52:33 +00:00
Walzer fdf12330d0 issue #7, modify initPremultipliedATextureWithImage(), to be checked 2010-07-27 10:31:52 +00:00
Walzer 3c798a5c26 issue #7, add allKeys() and allKeysForObject() in NSMutableDictionary.h, implement initPremultipliedATextureWithImage() in CCTexture2D.cpp,but still some questions 2010-07-27 09:55:06 +00:00
Ming 5eede62659 fixed #16: fixed compile errors 2010-07-27 05:47:29 +00:00
Walzer 0783eddda4 issue #7, implementations 2010-07-26 09:32:23 +00:00
Walzer d2235ef1a3 issue 7#, add NSLock.h in platform/ 2010-07-23 07:39:24 +00:00
Walzer 2fdf9c0ef3 issue #7, add namespace to timeval in platform_uphone.h 2010-07-23 06:23:53 +00:00
Walzer b34c778e79 issue #7, remove unusable include in .h 2010-07-22 10:39:40 +00:00
Walzer e631a65d9f issue #7, correct an error 2010-07-22 03:20:52 +00:00
Walzer 9934149257 issue #7, change string to const char* 2010-07-22 03:15:25 +00:00
Walzer 59c7a734ba issue #7 , implement .cpp 2010-07-21 09:40:10 +00:00
Walzer adbf70a033 issue #7 , implement .cpp 2010-07-21 03:13:32 +00:00
Walzer 2e5357dc30 issue #7, change the include directory 2010-07-20 06:29:18 +00:00
Walzer 5d60c2ca0a issue #7, change the use of NSMutableArray 2010-07-20 05:49:13 +00:00
Walzer c61ceb8020 issue #7 : complete CCTextureAtlas, done CCTextureCache partly 2010-07-16 08:28:11 +00:00
Walzer aaf5b5859f issue #7 : add CCTextureAtlas.h and implement CCTextureAtlas.cpp partly, add CCTextureCache.h 2010-07-16 06:15:06 +00:00
Walzer 108e3b6d2b issue #7 : add CCPVRTexture.h and implement CCPVRTexture.cpp partly 2010-07-16 02:34:42 +00:00
Walzer 63b87af767 issue #7 : add CCTexture2D.h and implement CCTexture2D.cpp partly 2010-07-15 10:15:00 +00:00