Commit Graph

14 Commits

Author SHA1 Message Date
肖峰 7bd9ceda10 Use method same as MacOS solution fix js pre-compiled framework project crash when exit on windows. 2015-12-31 09:54:32 +08:00
pandamicro be45e0bc50 Merge pull request #14174 from noshbar/v3
CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
Dirk de la Hunt 88bcaad518 General fixes:
- changed some delete operations to be deletions of arrays where applicable
 - changed some "free" operations to "delete" where memory was allocated with "new"

CCPUScriptCompiler.cpp:
 - added checks to see if temp1 and temp2 are non-null before dereferencing them

FileServer.cpp:
 - changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
   is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
pandamicro 8915fc6cb9 Revert "Remove screen direction check in simulator to avoid render error" 2015-10-16 11:36:20 +08:00
XiaoFeng ca8977b6f8 Remove screen direction check in simulator to avoid render error 2015-10-15 10:11:26 +08:00
XiaoFeng 90b96be690 Fix when scene been set a very large size(eg. 2048x1536), the simulator windows will been move out of window 2015-10-13 13:01:37 +08:00
XiaoFeng 4cd3683e5b Use solution path as root path 2015-08-31 18:14:38 +08:00
XiaoFeng be2be30162 Fix missing config.json notice when simulator start to run a cocostudio project 2015-08-31 16:16:10 +08:00
yinjimmy 5cfa5ad8b8 add simulator 2015-05-14 14:11:40 +08:00
SunLightJuly ff8c0dac2b removed framework of simulator 2015-03-10 10:51:16 +08:00
SunLightJuly aaf6ad03c8 called initGLContextAttrs() before create glview 2015-02-13 13:45:15 +08:00
yinjimmy e700d47dbd Fix compile error on Windows 2015-01-12 20:55:36 +08:00
yinjimmy d2a3a6a8c0 merge lua-template-default with lua-template-runtime 2015-01-09 04:08:41 +08:00
yinjimmy 82f37fcf72 add libsimulator 2015-01-08 14:10:28 +08:00