肖峰
7bd9ceda10
Use method same as MacOS solution fix js pre-compiled framework project crash when exit on windows.
2015-12-31 09:54:32 +08:00
pandamicro
be45e0bc50
Merge pull request #14174 from noshbar/v3
...
CPPCheck fixes, correct deallocation, array size.
2015-10-19 10:05:01 +08:00
Dirk de la Hunt
88bcaad518
General fixes:
...
- changed some delete operations to be deletions of arrays where applicable
- changed some "free" operations to "delete" where memory was allocated with "new"
CCPUScriptCompiler.cpp:
- added checks to see if temp1 and temp2 are non-null before dereferencing them
FileServer.cpp:
- changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
pandamicro
8915fc6cb9
Revert "Remove screen direction check in simulator to avoid render error"
2015-10-16 11:36:20 +08:00
XiaoFeng
ca8977b6f8
Remove screen direction check in simulator to avoid render error
2015-10-15 10:11:26 +08:00
XiaoFeng
90b96be690
Fix when scene been set a very large size(eg. 2048x1536), the simulator windows will been move out of window
2015-10-13 13:01:37 +08:00
XiaoFeng
4cd3683e5b
Use solution path as root path
2015-08-31 18:14:38 +08:00
XiaoFeng
be2be30162
Fix missing config.json notice when simulator start to run a cocostudio project
2015-08-31 16:16:10 +08:00
yinjimmy
5cfa5ad8b8
add simulator
2015-05-14 14:11:40 +08:00
SunLightJuly
ff8c0dac2b
removed framework of simulator
2015-03-10 10:51:16 +08:00
SunLightJuly
aaf6ad03c8
called initGLContextAttrs() before create glview
2015-02-13 13:45:15 +08:00
yinjimmy
e700d47dbd
Fix compile error on Windows
2015-01-12 20:55:36 +08:00
yinjimmy
d2a3a6a8c0
merge lua-template-default with lua-template-runtime
2015-01-09 04:08:41 +08:00
yinjimmy
82f37fcf72
add libsimulator
2015-01-08 14:10:28 +08:00