boyu0
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463ae20ce6
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issue #3162: Add layer cascade color and cascade opacity test, fix bugs
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2013-12-11 15:57:20 +08:00 |
Ricardo Quesada
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23222923bf
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Migrated code to Matrix4
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2013-12-10 11:07:15 -08:00 |
Ricardo Quesada
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0222c6544e
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Migration to Mat4x4
Armature not migrated yet
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
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2013-12-09 17:32:51 -08:00 |
Ricardo Quesada
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ee0ef6bf46
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ProgressTimer works OK
Adds _modelViewTransform as ivar of Node (temporary fix)
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2013-12-06 17:42:16 -08:00 |
boyu0
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0e94d4f3b8
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closed #3162: fix indent.
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2013-12-06 18:23:31 +08:00 |
boyu0
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4d0e3dbd8d
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
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2013-12-06 18:16:26 +08:00 |
boyu0
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af5f496861
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issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed.
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2013-12-06 18:07:16 +08:00 |
minggo
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b67d567a79
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replace long with int or ssize_t
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2013-12-05 17:22:22 +08:00 |
James Chen
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499a0404d4
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issue #2790: Renames some functions in Vector<T>. Makes it more like stl vector.
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2013-12-05 10:35:10 +08:00 |
James Chen
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ceaa1f26bb
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issue #2790: Windows run ok with ValueDict for FileUtils.
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2013-12-04 16:02:54 +08:00 |
James Chen
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9928e8bef1
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issue #2790: Uses Vector<T>::getObjectAtIndex instead of Vector<T>[] operator to avoid some mistakes.
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2013-12-04 16:01:55 +08:00 |
James Chen
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1d5984b29a
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issue #2790: Vector::makeObjectsPerformCallback —> Vector::forEach
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2013-12-04 16:01:02 +08:00 |
James Chen
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d4d864216b
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issue #2790: Deletes Vector::init, adds Vector::setCapacity.
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2013-12-04 16:00:18 +08:00 |
James Chen
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90062b656d
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issue #2790: Node::_children is Vector<Node*> now.
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2013-12-04 16:00:17 +08:00 |
boyu0
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fd68dc4f9f
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issue #2771: add condition test to updatePhysicsTransform
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2013-12-03 16:28:18 +08:00 |
minggo
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a057274115
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set z order after reorder
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2013-11-14 14:08:50 +08:00 |
Ricardo Quesada
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ba7ed6e578
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Fixes some compiler warnings
The warnings are related to:
* 64-to-32-bit conversion
* shadow variables
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2013-11-04 16:31:36 -08:00 |
boyu0
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2f67ceb495
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issue #2771: fix some code style
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2013-11-01 16:26:03 +08:00 |
boyu0
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e8d06496d0
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
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2013-10-30 17:27:09 +08:00 |
boyu0
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66d1bbd89f
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issue #2771: edit physics effect with all bodies and fix some bugs
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2013-10-28 16:17:19 +08:00 |
boyu0
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d0d8694091
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issue #2771: fix some retain/release bugs
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2013-10-28 11:08:41 +08:00 |
James Chen
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48ce5e39fe
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EventDispatcher is managed by Director now, like Scheduler and ActionManager.
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2013-10-26 15:04:01 +08:00 |
James Chen
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c4f9acbee7
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disable DUMP_LISTENER_ITEM_PRIORITY_INFO. use std::unordered_map instead of std::map.
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2013-10-25 10:53:47 +08:00 |
James Chen
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dc6e201eb6
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bug fix for eventdispatcher.
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2013-10-25 10:53:46 +08:00 |
James Chen
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1f3863e787
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Event Dispatcher refactor commit. TestCpp could run.
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2013-10-25 10:53:45 +08:00 |
James Chen
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f7e2c63230
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Refactor event dispatcher. Remove non-node relative member variables.
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2013-10-25 10:53:45 +08:00 |
James Chen
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cfaef2a01a
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Adding onEnterHook, onXXXHook for Node.
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2013-10-25 10:53:45 +08:00 |
boyu0
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d12ee5f120
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
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2013-10-18 15:34:13 +08:00 |
minggo
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95acb1b9e3
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issue #2905: helloworld build ok on android
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2013-10-14 14:01:00 +08:00 |
minggo
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49d7bbd600
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issue #2905: remove sub folders except platform
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2013-10-12 15:41:45 +08:00 |