Asad ur Rehman
c1a8059998
Added CCNotificationCenter::removeAllObservers
...
This is a helper method that removes all observers with a particular
target. It can be used in destuctors to ensure no observers trigger
callbacks on objects that no longer exist.
2013-03-10 19:34:01 +05:00
James Chen
a889322a47
Fixed compilation error for MAC port.
2013-03-10 16:34:41 +08:00
Sam Clegg
9eb9524659
Add 'make run' target for linux projects.
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Also, a few other linux build system improvements:
- Add linux build of SimpleGame
- Update multi-platform templates to use new common
build system.
- Remove redundant main.h files.
2013-03-08 10:01:03 -08:00
James Chen
2c7b178d7f
fixed #1812 : Minor fix.
2013-03-08 16:00:14 +08:00
James Chen
aa53211f86
fixed #1812 : A warning of getStringWithEllipsisJni function when compiling it with clang.
2013-03-08 15:56:17 +08:00
minggo
e8d4b17a23
issue #1529:modify CCUserDefault.cpp path in linux makefile
2013-03-08 11:18:34 +08:00
Rohan Kuruvilla
7149f0598d
Adding missing eclipse project files
2013-03-07 12:13:50 -08:00
minggo
dd8681b18b
Merge pull request #2113 from minggo/refactor-ccuserdefault
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Refactor ccuserdefault
2013-03-06 23:05:50 -08:00
minggo
a691df2251
Merge pull request #2100 from fins/master
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getStartLocationInView() and getStartLocation() methods in CCTouch
2013-03-06 22:40:12 -08:00
minggo
2842719e35
issue #1529:add user_default into vs2010 project
2013-03-07 10:31:01 +08:00
minggo
e85989f76e
issue #1529:modify marmalade and native client project configuration
2013-03-07 09:51:26 +08:00
Sam Clegg
ce247a6304
[NaCl] Fix warnings in ARM build
2013-03-06 13:02:55 -08:00
Sam Clegg
7ad171d8ee
Use same top level Makefile for nacl and linux builds.
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Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.
Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg
8677dad3c6
Improved build system from linux.
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This change makes several fundamental improvements to the linux
build system:
- Remove duplication: a lot of the common make logic is now in
a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk
- Quiet by default: unless you specify V=1 on the commandline
the output is now very clean and quiet.
- Dependencies: gcc's automatic dependancy generation is now
used (-MMD). This means that if you change a header file
then all the object that depend on it now get rebuilt.
- Don't store objects in the source tree: previously object
files were stored alongside the sources, which meant that
debug and release object clobbered each other which leads
to confusion and lots of unnecessary rebuilding.Q
- Library dependencies: each binary now depends on the libraries
it links aginst. This means that if the cocos2dx library
changes then all examples will get re-linked.
- Top level Makefile: there is now a top level Makefile that
can be shared/used by any platform the uses make as the
build system (for example NaCl). Everything can be built
by simply running 'make' at the top level. e.g:
make DEBUG=1
make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
minggo
648e9a7bf1
issue #1529:use NSUserDefaults on iOS and SharedPreferences on Android to implement CCUserDefault
2013-03-06 16:36:44 +08:00
minggo
7969224bf3
Merge pull request #2106 from waiter/master
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Update unload effect function (android normal)
2013-03-05 22:45:10 -08:00
minggo
43dff78f4b
Merge pull request #2102 from DarraghCoy/ios_custom_font_loading_fix
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Fix for loading custom fonts on iOS when referenced from a CCB file
2013-03-05 22:42:13 -08:00
waiter
e2119e1323
Merge pull request #1 from cocos2d/master
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update cocos2d/cocos2d-x
2013-03-05 18:43:21 -08:00
minggo
3ce5a99c8d
Merge pull request #2092 from sbc100/fix_all_warnings
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Fix all compiler warnings produced by gcc.
2013-03-05 17:59:35 -08:00
waiter
7699c83bd8
update Cocos2dxSound.java for unload effect
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when unload effect, sounID maybe null so the app will creash because of NPE.
2013-03-06 09:21:49 +08:00
Sam Clegg
4d0aa01c4b
Fix all gcc warnings in NaCl build.
2013-03-05 17:01:40 -08:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
...
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo
a9fa61af34
issue #1529:CCUserDefault -> user_default
2013-03-05 14:55:26 +08:00
minggo
f37b1525b4
issue #1529:use NSUserDefault to implement CCUserDefault on iOS
2013-03-05 14:53:37 +08:00
Darragh Coy
f84a4e2e08
Code review changes for pull request #2102
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We should only load the 'MarkerFelt-Wide' fallback font in 'CCImage.mm, _initWithString()' if the user is attempting to load a custom font, not when the user is attempting to load a system font. If the user is trying to load a system font then give back the default system font instead.
2013-03-04 22:24:28 -08:00
minggo
ae3c104fba
issue #1686:disable depth test by default
2013-03-05 10:36:32 +08:00
Darragh Coy
df3c449b4f
Fix for loading custom fonts on iOS when referenced from a CocosBuilder CCB file
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Fix up how fonts are loaded in Cocos2dx for iOS to work transparently with custom font filenames/paths such as 'MyCustomFont.ttf' or 'fonts/MyCustomFont.ttf'. Referring to fonts by these paths would be OK on Android but can't be used on iOS since fonts must be referred to by family name on iOS; we must use 'MyCustomFont' when referring to that particular font in both examples on iOS. Hence add the code to strip out the folder path and extension on iOS so that the font path 'MyCustomFont.ttf' and 'fonts/MyCustomFont.ttf' can be used transparently across all platforms. This is required especially in the case where we have custom fonts being referenced from CCB files, since CCB files store the font names with the .ttf extension included.
2013-03-04 15:32:24 -08:00
fins
e8e229cc93
add getStartLocation() and getStartLocationInView() to CCTouch to access the start point of a touch
2013-03-04 13:08:19 +01:00
minggo
96c5be91e3
Merge pull request #2076 from sbc100/cocos_nacl
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Native Client port
2013-03-03 18:24:04 -08:00
James Chen
71589e68ee
fixed #1760 : Redefinition of cpufeatures module.
2013-03-04 10:08:02 +08:00
Sam Clegg
33c422d1d5
Add new port: Native Client
2013-03-02 12:15:24 -08:00
Bite
85fd30aacf
fix compile error when run xcode on case-sensive file system.
2013-03-02 18:15:05 +08:00
jiang xiaohua
a959986e5e
add cpp function
2013-03-02 16:31:19 +08:00
minggo
370fe7d937
issue #1686:fixed a logical error in CCLabelBMFont
2013-03-01 18:15:20 +08:00
minggo
0dfab6744a
issue #1686:use correct values to initialize CCNodeRGBA member variables
2013-03-01 16:14:10 +08:00
minggo
df56a2e3ec
issue #1686 : invoke sceneOrder() in CCTransitionScene::initWithDuration()
2013-03-01 15:30:40 +08:00
minggo
3e7e9ead5d
issue #1686:add getInnerAction to CCEaseAction
2013-03-01 14:08:23 +08:00
jiang xiaohua
5feeaf024e
add m_fDeltaTime getter function
2013-03-01 13:40:38 +08:00
James Chen
65f19f5c53
Removing some deprecated functions.
2013-03-01 10:57:52 +08:00
James Chen
7093807f3f
CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini.
2013-03-01 10:41:06 +08:00
minggo
7d0eafa42c
Merge pull request #2065 from minggo/iss1686-synchronize
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issue #1686:fix some compiling error
2013-02-28 17:52:45 -08:00
minggo
7c8bb82c67
issue #1686:fix some compiling error
2013-03-01 09:51:42 +08:00
minggo
514799db73
Merge pull request #2063 from minggo/iss1686-synchronize
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Synchronize to cocos2d-iphone v2.1rc0a
2013-02-28 17:28:28 -08:00
Jozef Prídavok
b7ca4656b6
Flush log messages.
2013-02-28 16:17:49 +01:00
minggo
70a70d38fc
Merge pull request #9 from dumganhar/iss1686-synchronize
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issue #1686 : Synchronizing LayerTest, LabelTest.
2013-02-28 00:48:32 -08:00
James Chen
3b3adc3eea
issue #1686 : Synchronizing LayerTest.
2013-02-28 16:45:59 +08:00
minggo
c75e440e22
issue #1686:synchronized RenderTexture
2013-02-28 16:35:42 +08:00
James Chen
8ba46c574a
fix for conflict of project.pbxproj.
2013-02-28 13:37:45 +08:00
James Chen
56340f9555
Merge branch 'iss1686-synchronize' of https://github.com/minggo/cocos2d-x into iss1686-synchronize
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Conflicts:
cocos2dx/proj.ios/cocos2dx.xcodeproj/project.pbxproj
2013-02-28 13:01:45 +08:00
minggo
63e4091bfa
fixed #1686:finish updating
2013-02-28 11:55:36 +08:00
minggo
0070371045
issue #1686:synchronize CCLabelBMFont.cpp
2013-02-28 10:37:47 +08:00
minggo
14a35cff11
issue #1686:synchronize CCMenu.cpp
2013-02-28 10:15:09 +08:00
James Chen
3f74cd8190
fixed #1753 : Adding ccUTF8.h/.cpp for MAC, LINUX and MARMALADE port.
2013-02-28 09:44:37 +08:00
minggo
cd4f18c48f
issue #1686:synchronize CCLayer.cpp
2013-02-27 18:21:35 +08:00
minggo
8dc431425c
issue #1686:synchronize CCMenuItem.cpp
2013-02-27 17:23:39 +08:00
James Chen
537abaec42
fixed #1753 : Android works ok now.
2013-02-27 16:57:36 +08:00
minggo
7eb93128c2
issue #1686:synchronize CCMotionStreak.cpp
2013-02-27 16:52:19 +08:00
minggo
00e978bbe9
issue #1686:synchronize CCParticleExample.cpp
2013-02-27 16:46:05 +08:00
minggo
2b0ff4ec62
issue #1686:synchronize CCParticleSystem.cpp
2013-02-27 16:26:42 +08:00
minggo
24e8664700
issue #1686:synchronize CCParticleSystemQuad.cpp
2013-02-27 16:24:33 +08:00
minggo
4b8708b762
issue #1686:synchronize CCProgressTimer.cpp
2013-02-27 15:52:14 +08:00
James Chen
0d70e6f92f
issue #1753 : Win32 works ok.
2013-02-27 15:45:23 +08:00
minggo
088bc959f6
issue #1686:synchronize CCRenderTexture.cpp
2013-02-27 15:44:36 +08:00
minggo
94076a5b9c
issue #1686:synchronize CCSprite.cpp
2013-02-27 15:30:49 +08:00
James Chen
473e8e6139
issue #1753 : Upgrading SpiderMonkey to Firefox19.0, iOS works ok.
2013-02-27 15:16:49 +08:00
minggo
f571d66ed7
issue #1686:synchronize CCNode.cpp
2013-02-27 14:48:19 +08:00
minggo
8ed8def97f
Merge branch 'iss1686-sync-rc0a' of https://github.com/dumganhar/cocos2d-x into iss1686-synchronize
2013-02-27 14:25:24 +08:00
minggo
8288e2124e
issue #1686:synchronize CCTextureCache.cpp
2013-02-27 11:35:38 +08:00
minggo
28388deee3
Merge https://github.com/cocos2d/cocos2d-x into iss1686-synchronize
2013-02-27 11:23:29 +08:00
minggo
81b349d9ce
fixed #1637:fix mac retina display and labelttf
2013-02-27 11:10:42 +08:00
minggo
d983dd505c
fixed #1752:use unstripped version to resolve link error
2013-02-27 10:44:34 +08:00
James Chen
7dc64fc9a6
issue #1686 : sync to CCLayer
2013-02-27 09:38:30 +08:00
minggo
0ffb506607
issue #1686:synchronize CCTexturePVR.cpp
2013-02-26 18:08:51 +08:00
minggo
9d07778bb0
issue #1686:synchronize CCTMXXMLParser.cpp
2013-02-26 17:42:18 +08:00
minggo
98249b4754
issue #1686:synchronize CCTransition.cpp
2013-02-26 17:12:57 +08:00
minggo
25fd256dbd
issue #1686:format codes
2013-02-26 17:03:29 +08:00
minggo
4fc6e1070b
issue #1686:synchronize cocos2d.cpp
2013-02-26 16:55:23 +08:00
minggo
7941d70a04
fix a bug of CCUserDefault
2013-02-26 12:44:20 +08:00
James Chen
5f645cefba
issue #1489 : ZEXPORT -> CC_DLL for unzip.h.
2013-02-25 18:35:18 +08:00
James Chen
2eab8f75d4
Merge branch 'iss1489-AssetsManager' of https://github.com/dumganhar/cocos2d-x into minggo-iss1489-AssetsManager
2013-02-25 18:09:05 +08:00
James Chen
a6b24cd40b
Merge pull request #9 from minggo/iss1489-AssetsManager
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issue #1489 : Updates with upstream.
2013-02-25 02:08:03 -08:00
James Chen
17d9837b45
Adds AssetsManager support for win32.
2013-02-25 18:03:38 +08:00
minggo
442e8ea0cc
issue #1489:android works ok
2013-02-25 16:58:10 +08:00
James Chen
e3daa6c9af
Merge branch 'iss1489-AssetsManager' of https://github.com/minggo/cocos2d-x into minggo-iss1489-AssetsManager
2013-02-25 16:23:02 +08:00
James Chen
8e819ac32c
Updates libcurl with ssl support for win32.
2013-02-25 16:16:57 +08:00
minggo
c8baa94753
issue #1489 : update ios libcurl and add android project
2013-02-25 14:33:04 +08:00
minggo
1ae332ac0b
Merge https://github.com/cocos2d/cocos2d-x into iss1489-AssetsManager
2013-02-25 10:25:24 +08:00
James Chen
fdf8595353
tab -> 4 space.
2013-02-22 16:16:16 +08:00
James Chen
476e3801eb
tab -> 4 space.
2013-02-22 16:15:17 +08:00
James Chen
b54b924923
fixed #1743 : Adding an additional transform for CCNode.
2013-02-22 16:01:49 +08:00
James Chen
46ee771e1c
Merge branch 'master' of https://github.com/jxhgzs/cocos2d-x into jianghua-patch
2013-02-22 13:46:00 +08:00
James Chen
8921d92143
Removed some unused codes.
2013-02-22 11:58:52 +08:00
minggo
ed1cbb94c2
Merge https://github.com/cocos2d/cocos2d-x into iss1489-AssetsManager
2013-02-22 11:04:40 +08:00
James Chen
b50515c5bc
Merge pull request #1873 from ThePickleMan/master
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fixed #1742 : Added 'rotationIsDir' property to ParticleSystem.
2013-02-21 19:02:39 -08:00
minggo
1df0095993
fix a bug of CCUserDefault
2013-02-22 11:01:57 +08:00
minggo
33b857c3f7
Merge pull request #1984 from billy1380/master
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CCLens3d can be concave
2013-02-21 18:08:47 -08:00
folecr
f26f254daa
Use CCLOG instead of CCMessageBox to report file system errors
2013-02-21 17:05:17 -08:00
folecr
8408fc6d1b
Remove unused access to Android application's external asset path.
2013-02-21 17:05:17 -08:00
folecr
82ae5f62fd
Remove unused access to Android application's cache directory
2013-02-21 17:05:17 -08:00
jiang xiaohua
d875edbd74
Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child
Example:
GameObject_Parent(CCNode; create from CCNode)
GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )
RenderComponents1( Create form the same CCSpriteBatchNode)
Components2
....
GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )
RenderComponents1( not used batchNode)
Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;
I Need additional the father's matrix in child Node ;
2013-02-20 22:33:28 +08:00