涓€绾跨伒
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b7467da607
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Migrate extension lua (#747)
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2022-07-12 21:31:54 +08:00 |
涓€绾跨伒
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bf77f46dce
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
涓€绾跨伒
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9b4a7b1446
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Merge: 04ca16125b 9ee4181976
Merge pull request #739 from axis-project/migrate-engine-test-extension-config
Migrate tests, extensions and configs
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2022-07-10 09:47:41 +08:00 |
涓€绾跨伒
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d4c4d395a5
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Merge: 18076d09f0 2f8d5dd2f6
Merge pull request #738 from solan-solan/index_array_to_stl
IndexArray to stl
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2022-07-10 09:47:27 +08:00 |
halx99
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c2acb3a744
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Migrate tests, extensions and configs ReSquash for unexpected changes +2
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2022-07-09 22:23:34 +08:00 |
halx99
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906c60e40e
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Fix setup cmake files and some relative sources
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2022-07-08 14:20:41 +08:00 |
DelinWorks
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765d3f5332
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Replace CC_ with AX_
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2022-07-08 02:17:41 +03:00 |
DelinWorks
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70cd6095cc
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Fix CMAKE
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2022-07-08 02:10:35 +03:00 |
Turky Mohammed
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d3c3fe9538
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Merge: b4d04f4df9 1c02999878
Merge branch 'adxeproject:dev' into improve-engine-types
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2022-07-06 07:21:13 +03:00 |
DelinWorks
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b9547e5407
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Update FastRNG.h
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2022-07-06 07:20:40 +03:00 |
halx99
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a5e957de9f
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Fix ci
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2022-07-05 23:47:25 +08:00 |
halx99
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e1757a275f
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Merge: 3a070cd801 9d2ed962e6
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
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2022-07-05 15:53:50 +08:00 |
halx99
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6aaff5cda8
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Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
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2022-07-05 15:53:33 +08:00 |
halx99
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36caefd1d0
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Committing genbindings changes
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2022-07-05 07:53:11 +00:00 |
Turky Mohammed
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656babac78
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
halx99
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5edbfa5448
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[spine] Use currentState to setup shader stubs
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2022-07-05 14:40:18 +08:00 |
halx99
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db7681bb8b
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[Spine] Use backend shader definations
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2022-07-05 14:36:04 +08:00 |
halx99
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ba582903fc
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Spine runtime can use official code
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2022-07-05 14:13:15 +08:00 |
DelinWorks
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d50d34ea3b
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Separate renderer enums to their own file.
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2022-07-04 19:52:17 +03:00 |
halx99
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9af6fc8c88
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Committing genbindings changes
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2022-07-04 16:47:16 +00:00 |
涓€绾跨伒
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e6ae7c44b3
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Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
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2022-07-05 00:39:20 +08:00 |
DelinWorks
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96158090db
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Add stride functions and remove unneeded UNSPEC value.
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2022-07-04 19:20:04 +03:00 |
DelinWorks
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7e199cce21
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Update lua_cocos2dx_auto.cpp
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2022-07-04 18:34:50 +03:00 |
halx99
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a31ba3caae
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Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
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2022-07-04 23:23:33 +08:00 |
DelinWorks
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49508bd13c
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Improve function naming.
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2022-07-04 17:45:23 +03:00 |
halx99
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0b4363bfc0
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Refator sampler name in shader
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2022-07-04 21:26:48 +08:00 |
DelinWorks
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a8d704babe
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Improve function naming and add descriptions.
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2022-07-04 05:55:29 +03:00 |
DelinWorks
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6a7a77c604
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Update CCDirector.h
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2022-07-04 04:58:13 +03:00 |
halx99
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38743291e2
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Improve class IndexArray
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2022-07-04 09:13:06 +08:00 |
DelinWorks
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c97042be2e
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Fix android arm64 incorrect random number generation.
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2022-07-04 03:28:55 +03:00 |
DelinWorks
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35d3df7075
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Fix mobile compilation.
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
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2022-07-03 22:50:19 +03:00 |
DelinWorks
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a4be3feda6
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Update lua_cocos2dx_auto.cpp
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2022-07-03 21:40:51 +03:00 |
DelinWorks
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0ff762b835
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Move global enums to their own file.
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2022-07-03 20:43:55 +03:00 |
halx99
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5f4e2c0463
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[WIP] Wrapper IndexArray with byte_buffer
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2022-07-03 17:24:10 +08:00 |
halx99
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e0e7b2a6c5
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Committing genbindings changes
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2022-07-03 07:36:16 +00:00 |
halx99
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7ef1ab7eb0
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Committing genbindings changes
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2022-06-30 13:51:59 +00:00 |
涓€绾跨伒
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6d2bc9bbf2
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Revert "Unify frame rate control logical to director mainLoop"
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2022-06-30 21:04:00 +08:00 |
halx99
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18f7def462
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Committing genbindings changes
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2022-06-30 12:22:46 +00:00 |
涓€绾跨伒
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5ef42d4e39
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Merge: 42fc96bdac 3d1690cc25
Merge pull request #681 from adxeproject/refactor-layer-new
Use sprite to implement layer color for auto batch draw
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2022-06-30 20:13:30 +08:00 |
涓€绾跨伒
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118c1af907
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Merge: 752d3150eb f52bc9472d
Merge pull request #682 from aismann/poly2tri
poly2tri: Version: git 81612cb (until May 20, 2022)
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2022-06-30 19:07:49 +08:00 |
halx99
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32f3777128
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Fix ci
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2022-06-30 18:15:43 +08:00 |
aismann
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9f060fbd99
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Version: git 81612cb (until May 20, 2022)
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2022-06-30 12:13:55 +02:00 |
halx99
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502d80ede1
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Use sprite to implement layer color for auto batch draw
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2022-06-30 18:01:29 +08:00 |
halx99
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f48be5bf4a
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Committing genbindings changes
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2022-06-28 09:42:02 +00:00 |
涓€绾跨伒
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6d1a2e70e7
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Merge: 040a64b920 884a4c3b1d
Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
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2022-06-28 17:33:00 +08:00 |
涓€绾跨伒
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8b42852d1f
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Delete unused comment [skip ci]
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2022-06-28 17:14:35 +08:00 |
halx99
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0acbfdb35a
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Committing genbindings changes
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2022-06-28 08:51:45 +00:00 |
涓€绾跨伒
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614397d0f4
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Merge: 7f795d7a6c c6c07428bf
Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
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2022-06-28 16:39:59 +08:00 |
halx99
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f8c036e621
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Improve frame rate control precision
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2022-06-28 16:33:50 +08:00 |
rh101
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62af2299a6
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Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
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2022-06-28 17:42:33 +10:00 |