Ricardo Quesada
862500f99a
Renames EGLView -> GLView
2014-01-30 15:40:56 -08:00
Ricardo Quesada
4cbbd8a9f5
EGLView is not longer a singleton
2014-01-30 15:11:54 -08:00
Ricardo Quesada
efaec7b7ec
Merge branch 'develop' into glview_improvements
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Conflicts:
samples/Lua/HelloLua/Classes/AppDelegate.cpp
template/multi-platform-lua/Classes/AppDelegate.cpp
2014-01-27 10:52:35 -08:00
James Chen
1c20df5ca9
Makes an assert if CC_ENABLE_CHIPMUNK_INTEGRATION was not enabled in PhysicsDebugNode::create.
2014-01-26 20:05:51 +08:00
James Chen
13cbaf4968
Updates CCPhysicsDebugNode.h/.cpp, don’t define CC_ENABLE_CHIPMUNK_INTEGRATION in header file.
2014-01-26 19:35:21 +08:00
James Chen
8902359db0
Compilation fix when CC_ENABLE_BOX2D_INTEGRATION is enabled.
2014-01-26 18:32:50 +08:00
James Chen
e8229ad4e3
Don’t define CC_ENABLE_CHIPMUNK_INTEGRATION or CC_ENABLE_BOX2D_INTEGRATION in CCPhysicsSprite.h.
2014-01-26 17:56:14 +08:00
James Chen
25b15d94d4
[Android] Don’t define CC_ENABLE_CHIPMUNK_INTEGRATION in extension project. Define it in `Application.mk` instead.
2014-01-26 17:55:38 +08:00
Ricardo Quesada
8ecaf49f93
GLView improvements
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it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
James Chen
a63f092d94
closed #3808 : EditBox on Mac works again.
2014-01-22 10:53:43 +08:00
James Chen
9f793f8a9b
Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int
2014-01-20 15:03:30 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
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Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
1b5b9da102
compiles on Android
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compiles on Android
2014-01-16 21:58:14 -08:00
Ricardo Quesada
cfbceb0e22
Fixes compilation issues on Linux
2014-01-16 21:49:14 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
James Chen
b9dfad3df3
Merge pull request #5039 from martell/win64
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closed #3700 : Added x64 support for Windows - CCExtensions
2014-01-14 05:49:42 -08:00
Dhilan007
d7593fd0f0
fix wrong judgments of conditional compilation.
2014-01-13 11:24:49 +08:00
Dhilan007
fd11791389
add a blank line at the file end.
2014-01-13 10:37:31 +08:00
Dhilan007
34a79a02e7
fix compiling error when CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION are zero.
2014-01-13 10:32:34 +08:00
martell
23cf748534
Added x64 support for Windows - CCExtensions
2014-01-11 12:31:04 +00:00
WuHuan
16367b7594
solve conflicted with math.h isnan
2014-01-10 14:20:00 +08:00
WuHuan
2f4b094598
Merge pull request #4 from cocos2d/develop
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update
2014-01-09 02:56:21 -08:00
Dhilan007
ccda90cab5
fix compiling error in CCControlSlider.cpp on vs.
2014-01-09 15:52:04 +08:00
James Chen
46009e5daf
Merge commit 'refs/pull/4085/head' of git://github.com/cocos2d/cocos2d-x into iss3619
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Conflicts:
extensions/GUI/CCControlExtension/CCControlButton.cpp
2014-01-09 11:16:44 +08:00
James Chen
d4ff0ff7b8
Merge pull request #4075 from v1ctor/fix-extensions-slider
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closed #3615 : ControlSlider doesn't support setting selected thumb sprite
2014-01-08 18:50:34 -08:00
WuHuan
1cd68accc1
Merge branch 'develop' of https://github.com/akof1314/cocos2d-x into develop
2014-01-08 17:03:44 +08:00
WuHuan
954ee61022
testcpp mingw
2014-01-08 16:58:36 +08:00
James Chen
e93b567000
ScrollView::intWithView supports be invoked several times.
2014-01-07 22:16:24 +08:00
James Chen
4bb091067f
Adds empty constructor for TableView and TableViewCell.
2014-01-07 22:15:20 +08:00
James Chen
26efb4bf5c
long —> ssize_t for some classes.
2014-01-07 18:26:31 +08:00
James Chen
5c217f70d1
ScrollView uses new renderer now.
2014-01-07 17:46:24 +08:00
James Chen
2a3481f20c
Moves temp files to CURRENT_BINARY_DIR.
2014-01-06 23:44:36 -08:00
James Chen
d74d21a6f0
Merge pull request #4884 from daltomi/debug
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Proposal: remove boolean flag, The pointer *atlas == item.second not change in map::erase().
2014-01-05 19:08:37 -08:00
Daniel T. Borelli
8ffb05b6c9
Linux fix missing file -> rename dir loadSceneEditorFileTest to LoadScene...; add string::npos; const correctness
2014-01-04 19:26:16 -03:00
James Chen
6827538802
Adds override keyword for override functions.
2014-01-04 18:12:09 +08:00
Dhilan007
35246b0810
fix compiling error and miss file on vs.
2014-01-04 12:25:12 +08:00
Huabing.Xu
d75d2159dd
fix control switch bug
2014-01-03 19:53:14 +08:00
James Chen
d1ad635ad8
Merge pull request #4497 from zhiqiangxu/develop
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closed #3559 : Useless conversion in ScrollView::onTouchBegan
2014-01-01 17:55:41 -08:00
James Chen
6fb3a8c081
Merge pull request #4513 from gamechefs/dcurlfix
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closed #3534 : Fixes to asset manager to ensure there is no crash on DNS resolver as well as no hanging if connection breaks during download
2013-12-27 04:11:08 -08:00
James Chen
93ed5a4f0f
long --> ssize_t for TableView callback.
2013-12-26 04:09:24 -08:00
boyu0
07925d112e
issue #2920 : add version detect.
2013-12-25 17:21:28 +08:00
boyu0
3764005d88
issue #2920 : add “FIX ME” comment.
2013-12-25 14:46:29 +08:00
boyu0
622431758e
issue #2920 : temporary fix dictation input crash on ios7.
2013-12-25 10:22:52 +08:00
James Chen
ed93f90ccc
Removes unneeded ‘override’ codes, uses `using Node::addChild;` to prevent compiler warnings.
2013-12-23 16:58:26 +08:00
minggo
756f8f7a11
Merge pull request #4482 from dabingnn/develop_gridNode
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Develop grid node
2013-12-19 18:30:42 -08:00
Ricardo Quesada
59fee6b8d2
replaces std::for_each with for()
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replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Huabing.Xu
d51ad36613
Merge branch 'develop' into develop_gridNode
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* develop: (67 commits)
Adds const in ShaderTest2.h
Skew works again!
[AUTO] : updating submodule reference to latest autogenerated bindings
[AUTO] : updating submodule reference to latest autogenerated bindings
Reverts submodule.
Updates submodule of bindings-generator.
Adds `std::for_each` test in invocation
Reverts bindings-generator.
fixed not render
iterator in Sprite fixes
update vs project for removes unneeded files
getNodeToParentTransform fixes
Node cleanup
[AUTO] : updating submodule reference to latest autogenerated bindings
Improves SpriteTest
[AUTO] : updating submodule reference to latest autogenerated bindings
Android and Linux fixes
removes `using namespace std` from header file
Removes unneeded files
change play arguments
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Conflicts:
cocos/2d/CCNode.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
boyu0
ef54ed3c15
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
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Conflicts:
cocos/2d/CCLabel.cpp
cocos/2d/CCLabel.h
cocos/2d/CCLabelBMFont.cpp
cocos/2d/CCLabelBMFont.h
cocos/2d/CCLayer.cpp
cocos/2d/CCLayer.h
cocos/2d/CCNode.cpp
extensions/GUI/CCControlExtension/CCControl.cpp
extensions/GUI/CCControlExtension/CCControlButton.cpp
extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
James Chen
0695e32fff
Some warning fixes in SocketIO, ContriolButton, js_manual_conversion.h/.cpp.
2013-12-18 15:40:31 +08:00