* tileGid may overflow when use horizontal flip
kTMXTileHorizontalFlag = 0x80000000
when use horizontal flip, gid will bigger chan 0x7FFFFFFF
* use unsigned int to convert string to gid
* fixed#16735: [native] The behavior of (setRotation + setSkewX) is wrong.
Since I removed some logic, this patch may also improve a little bit performance.
* Adds test case for issue #16735
* Support MultiView matrix array
Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.
* support getMatrixStackSize
* optimize code
* remove indents
* rename resetMatrixStack(unsigned int stackCount)
* Add document to interfaces
* Supplement document of render interface
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
* Adds slice9 support for Sprite.
how to use it:
// points coords
sprite->setCenterRect(Rect(x,y,w,h));
// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite
more slice 9 changes
sprite 9 slice works?
kind of works
correct anchor point
slice 9 works, at least with non-rotated atlases
streched works ok
better Y invert code.
cleaner, compatible with the previous code
yay, scaling workings...
need a better api now
sets scale correctly
yay! works as expected!
more fixes and tests
better test for box
setContentSize() changes size in non-9-slice mode sprites as well
setCenterRect() -> setCenterRectNormalized()
yet another test
adds setPositionNormalized()
adds setCenterRect() tests
remove devel team from xcode
tests: add one more tests
fun test!
improved test
yet another test for slice 9
* fixes anchorPoint issues
* adds documentation
* fix: using top-left coordinate for setRect
* sprite: fixes related to scale9 and tiled
* Sprite: slice 9 fixes
works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`
* fixes js and lua bindings for Autopolygon
* issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp
* issue #16661: Removes unused include "base/uthash.h" in CCGLProgram.cpp.
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp
* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp
* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp
* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp
* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp
* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp
* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp
* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp
* Switched implementation to range-based for loops
* Added readability, fixed loop in CCDataReaderHelper.cpp
Thanks to Dimon4eg for the code review.
* fix: staggered hex maps returns correct tile
order was fixed in the array that contains the GIDs.
fixes Github issue #16512
* fix: add fix validation code for issue #16512
* fix: Label updateColor() and underline color work as expected (#16486)
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* fix conflict
* Issue 16471 (#16489)
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
* ease action class macros to reduce code duplication
- update bindings for ease actions
- reorder clone method
- add back in create/etc methods to allow for EaseRateAction instances
- fix wrong clone return type
* Add note and minor cleanup
* use create in clone instead of new/init as in latest EaseBezierAction
* fix reverse for EaseIn/Out to match original code
* add assert for null
* refactor to match original code flow
* fix missing CC_DLL for windows builds
* fix win build issues due to abstract methods
* remove unused overrides
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
Camera::_viewProjectionUpdated is not initialised in constructor. Should be initialised to false.
This can lead to redundant visibility checks if _viewProjectionUpdated happens to resolve true.
As Camera::visit() is never called, _viewProjectionUpdated is never actually updated, resulting in no visibility tests when the camera transform changes.
Fixes#16404
* Update js auto binding settings with new ndk version
* Remove unnecessary property from Ref
* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup
* Fix spine track entry circle referencing issue
* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB
* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey
* Update JS versions
* Add docs for web v3.13
* Improve ScriptingCore
* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone
* Fix auto bindings configurations
* Update web ref
* new actions ResizeBy and ResizeTo
* FDP-5580-ResizeBy and ResizeTo fix and Test cpp : added a scale exemple in the test cpp to compare with our new resize + fix
* FDP-5580: actions ResizeBy and ResizeTo : changed some functions visibility
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)
* Use bit field for make _localZOrder storage more clearly.
* #Comment _localZOrder members for meaningful.
* fix issues
* #use explicit bits integer of localZOrder storage
* #Fix compile error, add include <cstdint> to CCNode.h
* use the optimization for 64bit and no optimization solution for 32bit
* Use the optimization for 64bit and no optimization solution for 32bit
* #Improve node sort performance 64-bit by std::sort + long long (_localZOrder)
* fix issues
* test case
* Revert "test case"
This reverts commit 85471d07a433f2b7f0265c3b7dd483fcc28e3e2f.
* fix issues
* use lambda, and any other sort issues.
* skip sotNodes
* fix compile error
* fix compile issue
* fixed#16169: new android project crash in android 5.0.2 device (Nexus 7) when use 3.12
* fixed#16169: Adds comments for why we should not use `assignment operator` of `std::u16string`.
* Win32 move unicode utils global.
It need for easy converting utf-8 string in all code.
And use it api in user code also WinRT version.
* Move to CCUtils-win32
Also in WinRT version.
* Copyright
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)
* Use bit field for make _localZOrder storage more clearly.
* #Comment _localZOrder members for meaningful.
* fix issues
* #use explicit bits integer of localZOrder storage
* #Fix compile error, add include <cstdint> to CCNode.h
* use the optimization for 64bit and no optimization solution for 32bit
commit 3a8ccb54b58f01daaa5b17efcd0e1ab4b7ccf914
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jul 1 11:05:02 2016 -0700
Add support for Hex tiled maps
Based on original patch by https://github.com/JustVic
Original patch:
https://github.com/cocos2d/cocos2d-x/pull/13288
fix: tiled hex maps
Hexagonal TileMaps Support
fix: odd, even works as expected
still problems with rendering order
fix: fixes layer position in Hex
fix render ordering
* fix: collection of vr fixes
* Node::additionalTransform() and Node::setNodeToParentTransform() can be used at the same time
* Node allocs _additionalTransform in runtime taking 60 bytes lees for 99% of the nodes
* Node calculates the transform faster when an additionalTransform is being used
* VR works when the camera is being moved manually with setNodeToParentTransform
* VR has its own tests
* VR can be disabled and works as expected
* doc: documentation for the new fix
* fix: restore submodule web
* fix: compile and link on iOS
* fix conflicts
* fix: collection of vr fixes
Node: additionalTransform() has its own dirty variable
VR: disabling VR works as expected
VR: works with camera3d test
VR: iOS Tracking works even if it doesn't have any input
fix: setNodeToParentTransform() and setAdditionalTransfrom() work...
...at the same time.
Also, this PR makes the size of Node smaller. `_additionalTransform` is
no longer an inline object.
Instead, it is allocated on demand making 99% of the Nodes smaller by 60
bytes.
fix: compile in windows
* doc: documentation for this fix