Ricardo Quesada
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d326db427f
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removes the `3d_export.h` file
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2014-10-08 18:30:23 -07:00 |
minggo
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50a2cb2b86
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remove unneeded includes
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2014-08-28 17:32:23 +08:00 |
yangxiao
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7818b28ee3
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Merge branch 'newcode' into v3
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2014-08-22 13:32:57 +08:00 |
pandamicro
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bb5e189f30
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Fix warning or Bundle3D
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2014-08-21 20:02:22 +08:00 |
yangxiao
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5cf30a363c
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remove unused code
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2014-08-19 13:54:06 +08:00 |
yangxiao
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289b04a2ae
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merge cocos2d
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2014-08-19 13:19:42 +08:00 |
liuliang
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e151b207a4
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Modified binary load model, compatible with the old format
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2014-08-18 17:31:04 +08:00 |
samuele3hu
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6259aebdab
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Split cocos3d from cocos2d on the android、win32 and linux platform and adjust the related test project
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2014-08-17 23:45:56 +08:00 |
yangxiao
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1e961e00b7
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obj loader work
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2014-08-17 22:49:53 +08:00 |
lvlong
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84dcff2f7a
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into merge-bundle
Conflicts:
cocos/3d/CCBundle3D.cpp
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2014-08-16 14:44:41 +08:00 |
lvlong
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d60a7734b1
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merge bundle.
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2014-08-16 14:28:15 +08:00 |
liuliang
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ae79603791
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Modify the material parsing
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2014-08-16 14:14:37 +08:00 |
lvlong
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f8f416cd3c
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merge bundle
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2014-08-16 11:12:26 +08:00 |
liuliang
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21dcc51c0f
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Modify the material parsing
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2014-08-16 10:41:42 +08:00 |
liuliang
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4c8b24d113
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Modify the binary parsing
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2014-08-15 15:32:15 +08:00 |
yangxiao
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fdcec51cf4
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struct for newmodel
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2014-08-15 13:03:53 +08:00 |
yangxiao
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2c29560514
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add CC_DLL
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2014-07-31 10:28:39 +08:00 |
yangxiao
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9f1cfbfca5
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add skeleton and refactor skin
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2014-07-30 18:32:34 +08:00 |
yangxiao
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da4ba95806
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SubMesh and Attachment
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2014-07-29 10:49:06 +08:00 |
lvlong
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42aaf38468
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modify reader-64bit bug
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2014-06-30 17:10:07 +08:00 |
lvlong
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ab910dfe19
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reader test
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2014-06-25 09:13:24 +08:00 |
lvlong
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e48982aeaa
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unsigned int -> size_t
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2014-06-23 11:12:08 +08:00 |
lvlong
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69436ddd65
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
cocos/3d/CCBundle3DData.h
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2014-06-20 16:02:22 +08:00 |
lvlong
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e4bbfad773
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1. binary loader is OK.
2. add some comment.
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2014-06-20 15:30:08 +08:00 |
lvlong
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8493c4579b
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before switch branch save
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2014-06-19 15:43:02 +08:00 |
yangxiao
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c5bb10e5f4
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add comments
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2014-06-19 14:11:14 +08:00 |
yangxiao
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1ba59fba94
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code adjustment according to minggo
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2014-06-17 19:18:56 +08:00 |
yangxiao
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6c39dc0e18
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adjust includes
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2014-06-17 15:28:14 +08:00 |
lvlong
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ef32bffceb
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modify bundle3D load()
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2014-06-17 13:59:03 +08:00 |
yangxiao
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b9824e1778
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remove external from include path
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2014-06-17 21:16:32 +08:00 |
yangxiao
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189fbb7071
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resolve conflict
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2014-06-17 10:52:48 +08:00 |
yangxiao
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fb7fc23ee9
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refactor code
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2014-06-17 10:49:52 +08:00 |
Huabing.Xu
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07ec5970fb
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1. using external/json folder for rapidjson
2. linux works now
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2014-06-16 19:18:02 -07:00 |
lvlong
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32cc5b12d6
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ready
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2014-06-16 19:30:45 +08:00 |
lvlong
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4b7f6a6185
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static Sprite3D is ok
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2014-06-16 19:08:43 +08:00 |
yangxiao
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2c6f7b63d1
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avoid reopen file
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2014-06-16 18:46:58 +08:00 |
lvlong
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1ca69d2689
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
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2014-06-12 16:28:36 +08:00 |
lvlong
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742ea7f2df
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/2d/cocos2d.vcxproj.filters
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
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2014-06-12 15:53:41 +08:00 |
Huabing.Xu
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e70918e325
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extract Animation3DData
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2014-06-12 14:03:33 +08:00 |
lvlong
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9fe7c1a9da
|
loader
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2014-06-12 10:01:54 +08:00 |
Huabing.Xu
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f1bc0971aa
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extract mesh data, material data, skin data into a header file for reuse in converter and engine
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2014-06-11 18:24:14 +08:00 |
yangxiao
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a991940268
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debug Sprite3D with .c3t
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2014-06-09 18:37:58 +08:00 |
yangxiao
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0c95fe1fbd
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animation test
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2014-06-06 19:12:08 +08:00 |
yangxiao
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32ba5f2873
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change comment
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2014-06-05 16:47:03 +08:00 |
yangxiao
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ed8f8a9cad
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sprite3d with skin render&bundle
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2014-06-05 16:36:01 +08:00 |