* Initial work on media controller
* Media player controller for WMF media engine
* Add getDuration and getCurrentTime methods to media engines
* Fix compilation
* Fix Android media timeline issues
* Fix compilation issue
* Fix WinRT compilation issue
* Fix compilation issue
* Add missing header include
* Make it simpler to create a custom media controller
* Ensure the basic media controller widget size is the same size as the media player on initialization
* Add dark media control underlay to give more contrast to the controls
ADd copyright notices
* Removing existing media controller from parent if required
* Adjust for view scaling since embedded resources are created for a scale of 1.
* Scale central media controls if required on content size change
* Remove pointless fast forward and fast reverse buttons
Ensure media controller correctly resizes on full-screen media playback
* Allow enable vlc on windows
* Improve media macro detect
* Add media controls drawn by DrawNode into single texture
Add fullscreen enter and exit controls
setUserInputEnabled and isUserInputEnabled replaced by setMediaControllerEnabled and isMediaControllerEnabled
* Update function calls to new names
* Revert back to setUserInputEnabled and isUserInputEnabled
* Remove embedded circle image and create it with DrawNode
* Change radius of drawn circle to half the total image size
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Co-authored-by: halx99 <halx99@live.com>
* Implement new log macros based on fmtlib
* Fix ci
* Fix ci
* Fix android ci
* Fix warnings
* Replace more ax::log by AXLOGX
* Fix ci
* Fix linux build
* Use stack memory for log prefix
* Fix linux build
* Fix warning
* Add ILogOutput support
* Replace old log calls with new log macros
* Fixup
* Fixup
* Fixup
* Update ci msvc to 14.39
* Update Console.h [skip ci]
* Pass log level to ILogOutput
* Fix memory leaks when axmol apps exit on non-embed systems
1. DriverBase no destroyInstance
2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak
3. QuadCommand always leak isolated indices
4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible
5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director
6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak
7. Rename ApplicationProtocol to ApplicationBase
8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup
9. Change ShaderCache to new/delete singleton, managed by ProgramManager
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Co-authored-by: lich426 <lich426@gmail.com>
* Add code to allow app to restart cleanly.
Call native renderer before the sleep in onDrawFrame due to possibility of invalid texture data after delay.
Dispatch event if application process will be restarted.
Add AX_ENABLE_RESTART_APPLICATION_ON_CONTEXT_LOST configuration option. Disabled if AX_ENABLE_CACHE_TEXTURE_DATA is enabled.
* Add missing code for nativeOnContextLost
* Revert onDrawFrame change to commit in separate PR
* Fix activity reference