James Chen
0b101bedd0
issue #1515 : Adding a zoom function for debugging large resolution (e.g.new ipad) app on desktop.
2012-10-18 10:54:19 +08:00
minggo
b6426f01ff
fixed #1466:restore shader when comming to background
2012-10-18 10:39:56 +08:00
minggo
bfa7991a94
fixed #1466:restore shader when comming to background
2012-10-18 10:15:46 +08:00
James Chen
2779b4f1ab
Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into johnangel
2012-10-17 15:08:25 +08:00
johnangel
a2e1400402
Merge remote branch 'upstream/gles20' into gles20
2012-10-16 08:42:30 +02:00
James Chen
deed3ddc33
Updated AppDelegate of SampleGame for iOS port.
2012-10-15 18:50:46 +08:00
minggo
2ded8ea034
Merge pull request #1442 from dumganhar/iss1486-multi-res
...
Multiresolution support
2012-10-15 02:15:21 -07:00
minggo
93d702e3cc
fixed #1491:remove dependency of FontLabel lib
2012-10-15 12:03:15 +08:00
James Chen
39a4af57cc
issue #1486 : Using relative position for ActionsTest and Box2dView.
2012-10-14 22:21:57 +08:00
minggo
8b650794e6
Merge pull request #1445 from minggo/gles20
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make TestJavascript work on iOS
2012-10-12 02:47:55 -07:00
James Chen
32a9d51618
issue #1486 : Commented some unused codes.
2012-10-12 17:37:49 +08:00
James Chen
36600d95b1
issue #1486 : Calculate content scale factor by screen height.
2012-10-12 17:37:26 +08:00
James Chen
04a4ebc571
issue #1486 : Using relative coordinate for HelloLua.
2012-10-12 16:18:28 +08:00
James Chen
f5abe422ea
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1486-multi-res
2012-10-12 15:50:11 +08:00
James Chen
6fd24c469b
Updated *.user for vs2010 & vs2008.
2012-10-12 15:45:57 +08:00
James Chen
e876b997e7
Updated TestJavascript.vcproj
2012-10-12 15:42:00 +08:00
James Chen
3b0a989200
Updated TestJavascript project configuration for VS2008 & VS2010.
2012-10-12 15:14:47 +08:00
minggo
572460e60a
make TestJavascript work on iOS
2012-10-12 12:00:36 +08:00
James Chen
98aa5dd489
issue #1486 : Updated AppDelegate.cpp and proj.win32/main.cpp.
2012-10-12 10:02:49 +08:00
folecr
36f8b31efc
Define some helper functions and comment out references to chipmunk
2012-10-11 17:56:44 -07:00
folecr
fc59b2c962
Updated build script
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* merges js files from the cocos2d-html5-tests submodule into Android's assets folder
* copies js helper files into Android's assets folder
* copies the res from cocos2d-html5-tests into Android's assets folder
2012-10-11 16:58:44 -07:00
folecr
336af23428
Helper files copied from cocos2d-iphone
2012-10-11 16:58:44 -07:00
folecr
c63cf54256
Submodule for cocos2d-html5-tests
2012-10-11 16:37:22 -07:00
folecr
2e8aad611d
Run tests-boot-jsb.js from the root directory
2012-10-11 16:35:17 -07:00
folecr
a763e4242f
Remove samples/TestJavascript/Resources
2012-10-11 14:25:48 -07:00
folecr
2cf579de6b
NDK debugger script
2012-10-11 14:25:47 -07:00
James Chen
b78e2c9130
issue #1486 : Added iPad, ipadhd resources, and make some watermark for these pictures.
2012-10-11 18:33:43 +08:00
James Chen
cdf54a872f
issue #1486 : A bug fix.
2012-10-11 17:02:27 +08:00
James Chen
77da7b5895
issue #1486 : First commit based on BorMor's branch.
2012-10-11 16:45:14 +08:00
James Chen
ade54a3de7
Merge branch 'multi_resolution_support' of https://github.com/BorMor/cocos2d-x into bormor-multi-res
...
Conflicts:
samples/HelloCpp/Classes/AppDelegate.cpp
samples/HelloCpp/Classes/HelloWorldScene.cpp
2012-10-11 16:12:22 +08:00
James Chen
918045e6ac
issue #1469 : Deleted two unused files.
2012-10-10 22:18:27 +08:00
James Chen
122a748029
issue #1469 : Removed some unused resources.
2012-10-10 22:15:47 +08:00
James Chen
36d8e86879
issue #1469 : Made MoonWarriors works on iOS.
2012-10-10 22:06:44 +08:00
James Chen
abd1d7e3bf
issue #1469 : VS2010 compilation works.
2012-10-10 15:14:19 +08:00
James Chen
5054684e00
issue #1469 : Made MoonWarriors works on android.
2012-10-10 15:06:11 +08:00
James Chen
d03ff0616a
issue #1469 : Added MoonWarriors sources and made it works on windows.
2012-10-10 14:50:04 +08:00
johnangel
ad7dacc281
Merge remote branch 'upstream/gles20' into gles20
2012-10-08 16:35:43 +02:00
Walzer
f1d9629404
Merge pull request #1361 from ncrothe/gles20
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add the capability to set custom http header to HttpClient
2012-10-08 01:06:39 -07:00
minggo
58b46b2f53
Merge pull request #1419 from folecr/ndkgdb
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Run Android debugger with Cocos2D-X projects!
2012-10-07 19:52:12 -07:00
folecr
d8a26a8623
Use "-j8" flag to ndk-build when building TestJavaScript
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* If a "-p" for "parallel build" option is set
2012-10-05 12:36:04 -07:00
folecr
abcb6b33a7
set -x in build script so that entire command line is available in the build log
2012-10-01 11:58:46 -07:00
folecr
2f5613595b
Helper script to launch this application via ndk-gdb
2012-10-01 11:58:45 -07:00
walzer
d18eecf247
UIInterfaceOrientationMaskLandscape -> UIInterfaceOrientationMaskAllButUpsideDown, developers still need to set orientation in xcode->targets
2012-09-27 10:28:00 +08:00
walzer
c9772c76ec
fix compilation error in xcodebuild command line, which are caused by ios6 deprecated marcos and enums
2012-09-27 00:44:40 +08:00
minggo
f3e2a385e1
modify xcode project to include correct files
2012-09-26 17:12:57 +08:00
James Chen
0ca7e00700
fixed some compilation errors for linux platform.
2012-09-26 15:23:10 +08:00
James Chen
ac8edf1384
Updated samples/TestCpp/proj.linux/Makefile.
2012-09-26 14:06:49 +08:00
minggo
dc3ba6e0cc
fix some bugs when testing
2012-09-26 12:01:42 +08:00
James Chen
4a3127f41f
Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse.
2012-09-25 21:52:30 +08:00
minggo
6878b626cd
add new GUI component
2012-09-25 18:00:06 +08:00
minggo
2b35f1a20f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into layer_gradient
2012-09-25 17:38:17 +08:00
minggo
418816ea77
add fps_image.png into TestCpp
2012-09-25 17:06:59 +08:00
James Chen
f7229f74d8
issue #1483 : Synchronizing CCControlExtension to latest version.
2012-09-25 16:57:51 +08:00
minggo
da97921099
fix compile errors of TestJavaScript
2012-09-25 16:21:28 +08:00
walzer
609c4b12f9
revert back SimpleGame to enableRetinaDisplay approach. Update background image of HelloCpp to 640x1136.
2012-09-24 21:14:08 +08:00
Sergey Vikhirev
05eb4352e8
Remove retina specific methods and logic
2012-09-24 14:22:02 +04:00
minggo
a568c1d221
revert modification of AppDelegate.cpp
2012-09-24 17:24:00 +08:00
ncrothe
e0fe233752
Update samples/TestCpp/Classes/ExtensionsTest/NetworkTest/HttpClientTest.cpp
...
Added test to show use of HttpRequest::setHeaders
2012-09-24 12:15:53 +03:00
minggo
eb952e7c69
Merge pull request #1370 from minggo/ptr_int
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Ptr int
2012-09-24 00:27:21 -07:00
minggo
f17545a1ae
fix a compile error
2012-09-24 15:26:18 +08:00
walzer
caa67d1eed
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5
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Conflicts:
samples/TestJavascript/proj.ios/TestJavascript.xcodeproj/project.pbxproj
2012-09-24 15:17:58 +08:00
minggo
88952396e4
Merge branch 'ptr_int_casting_issue' of https://github.com/ByungChoi/cocos2d-x into ptr_int
2012-09-24 15:16:30 +08:00
minggo
48f9df7680
fix conflict
2012-09-24 15:01:24 +08:00
walzer
78ef574962
add touch callback to HelloCpp. Users can learn setDesignResolution easily.
2012-09-24 14:14:53 +08:00
walzer
7088b19a1a
add sample code in HelloCpp & SimpleGame to teach how to adapt design resolution to different iPhone screens (HVGA, 3.5 inch retina, and 4.0 inch retina)
2012-09-24 13:59:16 +08:00
minggo
e20b933f1a
make TestJavaScript work and fix some warnings
2012-09-24 13:57:45 +08:00
walzer
ed936dcd48
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5
2012-09-24 12:03:36 +08:00
Walzer
5c5544f823
Merge pull request #1363 from walzer/gles20
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fix ios6 orientation error, which is caused by ios6 api change.
2012-09-23 21:00:30 -07:00
James Chen
e4cee68688
Added libExtensions.lib for TestJavascript vs2010 project.
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Removed some calling of 'USING_NS_CC;' in extensions.
2012-09-24 11:47:33 +08:00
James Chen
426915dd4a
fixed some compilation error for win32 platform.
2012-09-24 11:05:15 +08:00
walzer
5b3bb2a087
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts fixed:
cocos2dx/platform/ios/FontLabel/FontLabel.m
cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.m
template/xcode4/lib_js.xctemplate/TemplateInfo.plist
2012-09-24 11:03:26 +08:00
walzer
c50a62be7a
issue #1482 , fix typos, mehod -> method.
2012-09-24 10:54:03 +08:00
walzer
59a4b0460b
HelloCpp and SimpleGame teaches how to adapt on all iPhone/iPad multi-resolutions, especially for 4-inch retina screen.
2012-09-24 10:46:15 +08:00
Walzer
88b98faa88
fixed #1482 , fix orientation problem caused by ios6 api change.
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AppDelegate.mm & RootViewController.mm are updated.
2012-09-23 20:24:51 +08:00
Byung Choi
dad0573b29
fixed build breakage for linux from change of test src name.
2012-09-22 03:18:26 +09:00
minggo
dca626eab0
Merge pull request #1357 from ByungChoi/linux_makefile
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Linux makefile
2012-09-21 02:12:45 -07:00
minggo
0a1f0369e6
fixed #1481 : merge Nicolas's pull request and do some bug fixes
2012-09-21 17:01:19 +08:00
Byung Choi
a83b6a6261
updated sample/helloCpp debug & release makefile for linux
2012-09-21 15:35:41 +09:00
Byung Choi
4d04a1863b
make-all-linux now builds debug & release, testCpp also gets both
2012-09-21 14:34:05 +09:00
Walzer
c7ffe79baf
remove useless LOCAL_STATIC_LIBRARIES := curl_static_prebuilt in TestCpp/proj.android/jni/android.mk
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The linking relationship is TestCpp -> cocos_extension_static -> cocos_curl_static now. Applications can link the extension library to use libcurl.
And this line still links curl_static_prebuilt which is not exist now, which made developers confused.
2012-09-21 10:10:17 +08:00
James Chen
9fabf3a45b
fixed #1470 : Made CCBReader support cocosbuilder v2.1-beta0.
2012-09-19 18:41:50 +08:00
minggo
8cdf73640b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1470_cocosbuilder
2012-09-19 18:08:17 +08:00
minggo
2f3cdc6538
issue #1470:modify linux makefile and re-create xcode template
2012-09-19 18:05:10 +08:00
minggo
5e169eb0af
issue #1470 : put hd/ipad resources into corresponding directory
2012-09-19 17:54:45 +08:00
minggo
ebe092661b
issue #1470 : modify mac project and delete unneeded files
2012-09-19 17:50:30 +08:00
minggo
4bff6927b8
issue #1470:re-publish ccb
2012-09-19 17:43:11 +08:00
minggo
9db2df3f7b
issue #1470:modify resources path
2012-09-19 09:40:02 +08:00
folecr
5d816bfaf6
Verbose logging of build process
2012-09-18 17:08:37 -07:00
folecr
f54566ac03
More robust script exits on errors and ...
...
* Remove source build command (source repos for dependencies are not submodules)
2012-09-18 17:02:01 -07:00
minggo
4b969e35c8
issue #1470:implement animation
2012-09-17 18:49:05 +08:00
minggo
0c4b5dd3e9
issue #1470:fix some crashes
2012-09-17 15:31:07 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
minggo
0845e08fd3
issue #1470:update CCBReader to support Cocosbuilder v2.1 beta0
2012-09-17 14:27:17 +08:00
johnangel
fdec1ba4b9
Fixing include paths to be able to compile cocos2d-x using
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external Visual Studio solution, without copying all files
2012-09-15 16:34:31 +02:00
James Chen
f4ddabb942
Updated "ant.properties" for TestJavascript project since it will ignore 'assets/Images, assets/Fonts' folder.
2012-09-15 15:36:31 +08:00
YuLei
209e44ff09
[Lua] update HelloLua
2012-09-11 17:31:21 +08:00
YuLei
ab6a476deb
update TestLua
2012-09-11 17:13:20 +08:00
James Chen
b6e4c98334
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dualface-lua
2012-09-11 14:03:33 +08:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
James Chen
2572823b1a
Merge pull request #1301 from folecr/fix_android_module_location
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fixed #1476 : Update location of spidermonkey-android makefile.
2012-09-10 18:53:02 -07:00
folecr
991d63eaad
Update location of spidermonkey-android makefile
2012-09-10 16:12:48 -07:00
James Chen
6a1aae95aa
Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua
...
Conflicts:
cocos2dx/proj.mac/cocos2dx.xcodeproj/project.pbxproj
2012-09-10 17:00:22 +08:00
James Chen
c9ca584726
Merge pull request #1297 from dumganhar/tableview-win32
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fixed #1458 : Adding CCTableView support.
2012-09-09 23:52:18 -07:00
James Chen
c9e1aa7adc
fixed #1458 : Updated TestCpp Makefile for linux port.
2012-09-10 14:50:19 +08:00
James Chen
6f3ee0299a
issue #1458 : Updated vs2010 project configuration.
2012-09-10 14:05:44 +08:00
James Chen
1460f4e42f
issue #1458 : Updated project configuration for all platforms.
...
CCTableView::viewWithSource --> CCTableView::create, adding TableViewTest.
2012-09-10 13:39:12 +08:00
YuLei
1254d08d5c
[Lua] fix: HelloLua
2012-09-10 12:23:45 +08:00
YuLei
d4128975f6
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-10 11:42:56 +08:00
James Chen
d9cc8fa346
issue #1458 : Adding CCTableView support. Updated win32 project configuration.
2012-09-09 22:34:32 +08:00
Walzer
11b5ae5cef
add proj.android to samples/SimpleGame, use getVisibleSize & getVisibleOrigin instead of getWinSize
2012-09-09 21:41:48 +08:00
Walzer
7e4615cd7b
upgrade Cocos2dSimpleGame to v2.0.2 framework, add it into samples folder
2012-09-09 20:20:29 +08:00
YuLei
58ea948cc8
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-07 19:21:15 +08:00
ThePickleMan
469584e8b8
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
2012-09-04 23:53:17 -05:00
ThePickleMan
ea87d6304d
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
...
Made the lower slider's value display too.
2012-09-04 23:52:18 -05:00
ThePickleMan
5cf699f668
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
...
Added a test for the restricted slider
2012-09-04 22:32:29 -05:00
YuLei
57566d0364
revert main.js
2012-09-04 09:53:58 +08:00
YuLei
e490035e2e
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-03 15:24:40 +08:00
James Chen
f11c849cfe
Merge pull request #1278 from edbartley/gles20
...
fixed #1456 : Remove code signing from MAC TestCpp project.
2012-09-02 07:49:12 -07:00
fish
8c29e9b1e2
Remove code signing from MAC TestCpp project.
2012-09-01 18:06:30 -04:00
YuLei
135f2fdabd
remove unused files
2012-09-02 01:13:52 +08:00
YuLei
6f3833af73
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:56:27 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
35f6f937c9
Merge pull request #1271 from mustime/testlua
...
issue #1425 : add NodeTest to TestLua.
2012-09-01 01:52:42 -07:00
James Chen
8e290cad6e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1454_javascript
2012-08-31 23:29:02 +08:00
James Chen
94a1aa6123
issue #1454 : fixed bugs in test-particles.js.
2012-08-31 23:28:43 +08:00
minggo
dacf1704fc
issue #1454:use pvr instead of pvr.gz and fix a bug of build_native.sh
2012-08-31 23:16:36 +08:00
James Chen
f5a46d1d23
Merge pull request #1 from minggo/iss1454_javascript
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issue #1454:modify ios project resources
2012-08-31 07:29:11 -07:00
minggo
1ea039d21d
issue #1454:modify ios project resources
2012-08-31 22:23:30 +08:00
James Chen
0d2c2b3bf8
issue #1454 : Updated win32 project configuration and some .plist files.
...
Removed old binding files.
2012-08-31 22:01:57 +08:00
James Chen
e7e954045a
issue #1454 : Updated TestJavascript/proj.android/build_native.sh.
2012-08-31 21:30:58 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
James Chen
dd8c993581
issue #1454 : Removed some duplicated resources files.
2012-08-31 19:50:20 +08:00
mustime
31655bb6ca
issue #1425 : add NodeTest to TestLua
2012-08-31 18:40:21 +08:00
mustime
f070864429
issue #1425 : add NodeTest to TestLua
2012-08-31 18:26:27 +08:00
mustime
680e189365
issue #1425 : update lua script
2012-08-31 18:25:28 +08:00
mustime
1092d04b7c
issue #1425 : fix "Issue1305" test case in ActionsTest
2012-08-31 18:22:43 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
...
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
mustime
e1db27fb0d
issue #1425 : add ActionsEaseTest & MotionStreakTest
2012-08-30 16:39:58 +08:00
mustime
2bfa5dfc1e
issue #1425 : fix a problem when handling touch event
2012-08-30 16:38:16 +08:00
mustime
2961666fbc
issue #1425 : add MotionStreakTest for TestLua
2012-08-30 15:55:13 +08:00
mustime
fc8cba66e0
issue #1425 : add ActionsEaseTest to TestLua
2012-08-30 15:35:04 +08:00
mustime
009d15845a
issue #1425 : update lua script
2012-08-30 15:32:29 +08:00
Rohan Kuruvilla
743478570c
Chipmunk support
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* Changing CGPoint to cpVect
* Fix build and test code
2012-08-29 16:35:30 -07:00
folecr
4ebafb0ae3
Remove reference to Resources/JS. This code is not used in the test suite.
2012-08-29 15:59:48 -07:00
James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
...
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
...
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
mustime
289eb65dde
issue #1425 : fix a problem that missing "MainMenu"
2012-08-29 18:16:59 +08:00
mustime
c15c96ac28
Merge https://github.com/cocos2d/cocos2d-x into testlua
2012-08-29 17:29:33 +08:00
mustime
cc4573c3e4
issue #1425 : add ParticleTest to TestLua
2012-08-29 17:17:36 +08:00
mustime
df25d56cc3
issue #1425 : update pkg for tolua++ binding
2012-08-29 17:10:06 +08:00
folecr
143cd39269
-DCOCOS2D_JAVASCRIPT added to APP_FLAGS in Application.mk. Applied to all files.
2012-08-28 19:07:50 -07:00
folecr
51911d066d
Add flags : COCOS2D_JAVASCRIPT and COCOS2D_DEBUG=2
2012-08-28 17:44:01 -07:00
folecr
6f7cb44c62
Build script magic to deal with Image and Fonts on Android.
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* Copy Images/* and Fonts/* into assets
* Ignore assets/Images and assets/Fonts directories when packaging
2012-08-28 17:44:01 -07:00
folecr
9fa24f07f5
Excluded *.pvr.gz from packaging
2012-08-28 17:44:00 -07:00
folecr
e00240c8aa
Rename Resources/JS to Resources/oldjs to avoid conflict with js
2012-08-28 17:44:00 -07:00
folecr
ab80fdd908
Add library reference to Cocos Android Java code
2012-08-28 17:44:00 -07:00
folecr
a03dc1f7e8
Generate an Android build.xml
2012-08-28 17:44:00 -07:00
folecr
148b67d374
Disable use of chipmunk
2012-08-28 17:44:00 -07:00
folecr
4256dc6830
Update makefiles
2012-08-28 17:43:58 -07:00
folecr
421d60e4f2
Package the js directory
2012-08-28 17:43:57 -07:00
folecr
f09bddd0f7
Add refernence to chipmunk static library
2012-08-28 17:43:56 -07:00
folecr
7017f772b2
Remove editor backup file
2012-08-28 17:43:56 -07:00
minggo
f0068209f3
Merge pull request #1252 from mustime/testlua
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issue #1425 : add EffectTest to TestLua
2012-08-28 01:05:50 -07:00
mustime
22cf904038
issue #1425 : add EffectTest to TestLua
2012-08-28 15:44:09 +08:00
minggo
ff34cb7b39
issue #1425 : add icons for testlua
2012-08-28 14:34:22 +08:00
minggo
76410f4b5b
Merge pull request #1248 from mustime/testlua
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Testlua
2012-08-27 23:18:22 -07:00
mustime
f63a719981
issue #1425 : fix the problem that missing Resources path
2012-08-28 14:14:09 +08:00
mustime
8ec843785c
issue #1425 : change the title from "HelloLua" to "TestLua"
2012-08-28 11:56:23 +08:00
mustime
4237ec42be
issue #1425 : add ios project for TestLua
2012-08-28 11:49:22 +08:00
mustime
9afede2474
issue #1425 : update lua files
2012-08-28 11:48:34 +08:00
mustime
567f4b15aa
issue #1425 : fix a problem when searching lua files on ios project
2012-08-28 11:47:06 +08:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
minggo
d1f92b8da4
Merge pull request #1239 from mustime/testlua
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Testlua
2012-08-27 02:45:29 -07:00
James Chen
ef906cd2ba
Merge pull request #1247 from dumganhar/gles20
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Updated Makefiles for linux port.
2012-08-27 01:45:26 -07:00
James Chen
dd26a2fcd8
Updated Makefiles for linux port.
2012-08-27 16:43:02 +08:00
minggo
0e81fd0568
fixed #1442 : use CREATE_FUNC instead of SCENE_CREATE_FUNC and NODE_CREATE_FUNC
2012-08-27 16:11:07 +08:00
mustime
c0c3222238
issue #1425 : fix a typo error
2012-08-27 15:42:19 +08:00
mustime
fa3ec83eec
issue #1425 : fix a problem when copying files to assets
2012-08-27 15:35:25 +08:00
mustime
6ac99e687b
issue #1425 : fix a error when designating the Resources path
2012-08-27 15:09:27 +08:00
James Chen
28150573c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-27 13:48:55 +08:00
James Chen
7ccb720104
Resource file searching implementation for blackberry.
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Updated the package names of blackberry samples.
2012-08-27 13:48:17 +08:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00
minggo
c7d365ca1c
Merge pull request #1231 from donaldalanmorrison/gles20
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Gles20
2012-08-26 20:17:40 -07:00
minggo
6e2b718243
Merge pull request #1241 from minggo/gles20
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add NULL as the last parameter to prevent crashing when creating CCSequence
2012-08-26 19:48:36 -07:00
minggo
a80c282844
add NULL as the last parameter to prevent crashing when creating CCSequence
2012-08-27 10:47:32 +08:00
mustime
f641602e6e
issue #1425 : update vs10 proj configuration for TestLua
2012-08-27 10:23:05 +08:00
James Chen
3d0b5bf455
fixed some warnings in java codes for android port.
2012-08-27 10:21:43 +08:00
mustime
7f55980259
issue #1425 : add copy commands to copy Resources to android/assets
2012-08-27 10:12:33 +08:00
mustime
6cc4eb8878
issue #1425 : remove copying Resources files commands in VS10
2012-08-27 10:04:30 +08:00
mustime
1b70d8193f
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
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Conflicts:
samples/TestLua/proj.win32/TestLua.win32.vcxproj
2012-08-27 10:00:00 +08:00
Donald Alan Morrison
5075a83271
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts:
cocos2dx/kazmath/src/ray2.c
2012-08-25 00:00:27 -07:00
Donald Alan Morrison
3eb3ebc67a
Fixed VS2010 Warning C4800: 'void *' : forcing value to bool 'true' or
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'false' (performance warning).
2012-08-24 11:20:23 -07:00
James Chen
1a5dd4fbb0
Updated vs2010 project configuration for TestLua.
2012-08-24 18:42:03 +08:00
James Chen
86d1d457a1
Added vs2008 project for TestLua.
2012-08-24 18:27:47 +08:00
minggo
cb93713433
Merge pull request #1234 from minggo/gles20
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use absolute path in CCFileUtils
2012-08-24 02:58:33 -07:00
minggo
bcd691ad9f
use absolute path in CCFileUtils
2012-08-24 17:55:29 +08:00
minggo
cf1d61f3de
Merge pull request #1232 from minggo/gles20
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fix compiling error of linux
2012-08-24 01:09:37 -07:00
mingo
ba4d75a60e
issue #1445 : fix compiling error of linux
2012-08-24 15:53:26 +08:00
James Chen
8e67592df2
Updated project configures of blackberry port.
2012-08-24 14:57:44 +08:00
Donald Alan Morrison
3c7846e32f
Fixed VS2010 Warning: C4018: '<' : signed/unsigned mismatch
2012-08-23 23:35:25 -07:00
James Chen
85304b9441
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_lua
2012-08-24 10:27:20 +08:00
mustime
4c7ad0d0d1
issue #1425 : testlua project
2012-08-24 10:23:23 +08:00
mustime
f55aedb5e9
issue #1425 : add android proj on TestLua
2012-08-24 10:18:59 +08:00
mustime
f67b513d08
issue #1425 : add android proj on TestLua
2012-08-24 10:07:15 +08:00
James Chen
26a31b21b3
issue #1429 : Removed mGLView variable in HelloCpp/HelloLua/TestJavascript class.
2012-08-24 00:24:04 +08:00
James Chen
ee3e68014b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_editbox
2012-08-24 00:16:11 +08:00
James Chen
1685e5c497
issue #1429 : Used java code to implement keyboard layout.
2012-08-24 00:15:15 +08:00
minggo
83606d7691
Merge pull request #1212 from mustime/testlua
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Testlua
2012-08-23 03:08:25 -07:00
minggo
37cb691600
fix some bugs while testing
2012-08-23 18:01:28 +08:00
mustime
36a99a099e
issue #1425 : add TestLua project
2012-08-23 16:10:50 +08:00
James Chen
06038163ca
iss1429: Finished using Dialog to implement CCEditBox for android port.
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Next step:
Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00
minggo
d83cdbda09
fixed #1441 : put hd and ipad resources into separate directory
2012-08-23 14:20:32 +08:00
James Chen
a437099779
issue #1429 : Use activity to implement CCEditBox for android. Next step: use dialog to implement CCEditBox.
2012-08-23 09:42:28 +08:00
James Chen
9553031196
fixed #1112 : Lua support for blackberry port.
2012-08-22 18:48:57 +08:00
James Chen
dbd02b2726
Merge branch 'gles20' of https://github.com/dducharme/cocos2d-x into dale_lua
2012-08-22 18:28:11 +08:00
James Chen
bcbd161398
issue #1429 : First commit CCEditBox for android port.
2012-08-22 09:47:04 +08:00
Dale Ducharme
d76d9a6451
Adding lua scripting to BlackBerry port.
2012-08-21 13:32:28 -04:00
James Chen
fac3e9c8de
issue #1437 : fixed some compile errors.
2012-08-21 17:25:03 +08:00
James Chen
3eecc283d0
Merge branch 'iss1437_return_pointer' of https://github.com/minggo/cocos2d-x into iss1437_return_pointer
2012-08-21 16:57:41 +08:00
minggo
ba2049d086
iss1438_android_template
2012-08-21 16:45:23 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
minggo
e2140aea0b
Merge pull request #1205 from minggo/gles20
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use CCSprite::createWithSpriteFrame() to create a sprite
2012-08-20 02:29:34 -07:00
minggo
c854562b03
use CCSprite::createWithSpriteFrame() to create a sprite
2012-08-20 17:28:17 +08:00
James Chen
0861877594
kCCResolutionXXX -> kResolutionXXX and estimate whether touch point is contained in GL viewport rectangle.
2012-08-20 16:32:22 +08:00
James Chen
7eb5d85298
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_bb
2012-08-20 15:49:24 +08:00
James Chen
6c9b4d3357
fixed #1420 : Merged gles20 branch of blackberry port from Dale's repo and fixed some bugs.
2012-08-20 15:49:02 +08:00
minggo
a8f2c74b9e
change TARGET_OS_IPHONE to TARGET_OS_MAC in TestCpp mac project
2012-08-20 15:42:56 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
James Chen
f7fd4fc2bf
issue #1429 : Fixed a bug in EAGLView.mm.
2012-08-17 15:24:33 +08:00
James Chen
d3338a70e5
issue #1429 : Updated EditBoxTest and fix a bug about callback function.
2012-08-17 14:29:07 +08:00
James Chen
ce9c744f21
fixed #1419 : cocos2dx-test ~> TestCpp
2012-08-16 18:20:00 +08:00
James Chen
48fa8a4e88
fixed #1419 : Update eclipse project configurations for linux port.
2012-08-16 18:09:01 +08:00
James Chen
de2c00b7ae
issue #1405 : fixed some compile error on win32 and linux.
2012-08-16 11:30:25 +08:00
minggo
bcf61cdf26
issue #1405:use enum to distinguish target
2012-08-16 10:21:15 +08:00
James Chen
0fce637ec7
issue #1429 : First commit CCEditBox support, only valid on IOS. PLZ refer to ExtensionsTest/EditBoxTest.
2012-08-15 14:33:56 +08:00
mustime
42208f93aa
issue #1425 : change the interfaces in .pkg files to satisfy the current
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version
2012-08-10 18:14:04 +08:00
James Chen
03c2366821
Merge branch 'minggo_res' of https://github.com/dumganhar/cocos2d-x into gles20
2012-08-09 17:50:39 +08:00
James Chen
6e2cace72d
Merge branch 'iss1405_multi_resolution' of https://github.com/minggo/cocos2d-x into minggo_res
2012-08-09 17:19:20 +08:00
James Chen
a7ce8f2e21
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into minggo_res
2012-08-09 17:16:10 +08:00
James Chen
3ff21fe275
fixed #1424 : http wrapper compiled ok on win32.
2012-08-09 17:04:55 +08:00
minggo
c31415b7bd
issue #1405:resolution supports on mac
2012-08-09 14:34:20 +08:00
James Chen
826dfe4102
issue #1405 : multi resolution works ok on win32. Add CCFileUtils::getResourceDirectory() method.
2012-08-09 12:49:33 +08:00
Walzer
08198c082e
issue #1424 , http wrapper has been tested on iOS, mac, android port.
2012-08-09 10:45:11 +08:00
minggo
c34812567f
issue #1405 : modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector
2012-08-09 10:23:39 +08:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
minggo
3395bba327
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution
2012-08-08 17:42:45 +08:00
minggo
3853611e62
issue #1405:support loading resources from directory defined by developer
2012-08-08 17:42:04 +08:00
Walzer
9ee50bb59a
issue #1424 , add doxygen comments, use httpbin.org interfaces in GET/POST before setting up our website.
2012-08-08 12:05:02 +08:00
Walzer
b094f70ab3
issue #1424 , http-get works ok. Tomorrow I will focus on post.
2012-08-07 18:28:07 +08:00
minggo
f6115d5667
issue #1405:zoom out work ok
2012-08-07 18:24:45 +08:00
minggo
5d8f909af4
issue #1405:multi resolution works ok
2012-08-07 14:29:46 +08:00
Walzer
39e45da8d9
Merge branch 'gles20' of https://github.com/greathqy/cocos2d-x into network
2012-08-06 15:36:13 +08:00
qingyun
054fe4993c
fix CCLog stack overflow
2012-08-06 14:47:23 +08:00
minggo
9ccf3cefdf
fixed #1417:add header search path and add CCTouch.cpp into mac project
2012-08-06 11:08:06 +08:00
qingyun
24136dc575
add CCHttpRequest and related tests to repository
2012-08-04 18:27:27 +08:00
qingyun
dc35596ce9
add greathqy to AUTHORS
2012-08-04 18:12:39 +08:00
James Chen
e9aa3743fa
issue #1405 : muti-resolution works ok on linux.
2012-08-03 13:56:18 +08:00
James Chen
9c26e38563
Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20
2012-08-03 10:10:33 +08:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00
pengfei tong
c82c8412a8
[LOG] fix makefile
2012-08-02 13:19:40 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
minggo
5399aac590
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution
2012-08-02 10:50:15 +08:00
minggo
60983e8a02
Merge pull request #1147 from folecr/morefixandroidbuildscript
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Further clean up of android build scripts and template
2012-08-01 19:45:18 -07:00
minggo
0b2396c54b
issue #1405:support three type of resolution
2012-08-01 16:56:12 +08:00
Walzer
cc3d850892
fixed #1416 , add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
2012-08-01 15:30:12 +08:00
folecr
4d3df6145b
Cleaner build scripts
2012-07-31 22:56:18 -07:00
folecr
e69cda8fe2
Quoted use of bash variables
2012-07-31 22:56:17 -07:00
Walzer
dc37896ed9
change the param sequence of CCLabelTTF::create and initWithString, according to JS APIs
2012-08-01 13:24:23 +08:00
Walzer
0431cb455b
fixed #1413 , add CCTouch::getLocation(), getDelta() method
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return OpenGL coordinates directly, to make the usage more convenient.
2012-07-31 17:41:53 +08:00
Walzer
b8fa32dbc0
use extensions/GUI instead of extensions/UI
2012-07-30 22:57:59 +08:00
folecr
200992b272
Cleaner build script
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* Quoted parameters for bash directives
* Forgo the extra _LOCAL variables by testing environment variables
* Better path assumptions
* References
* http://stackoverflow.com/questions/59895/can-a-bash-script-tell-what-directory-its-stored-in
* http://stackoverflow.com/questions/228544/how-to-tell-if-a-string-is-not-defined-in-a-bash-shell-script
2012-07-27 17:45:21 -07:00
Nat Weiss
9f0be2de05
Added Mac cpp HelloWorld and Tests.
2012-07-24 19:07:31 -07:00
James Chen
fda669510a
fixed #1385 : Logic error in BitmapFontMultiLineAlignment.
2012-07-24 11:32:02 +08:00
James Chen
e7d7ff99c7
fixed #1386 : PauseResumeActionsTest crashes.
2012-07-24 11:21:08 +08:00
Walzer
685b70e6fb
fixed #1402 , résolve conflicting "create" functions
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1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
minggo
e249d6b0ce
Merge branch 'gles20' of https://github.com/walzer/cocos2d-x into modify_xcode_project
2012-07-23 15:38:24 +08:00
Walzer
cc23d0667d
unify Bundle ID for all xcodeprojects to "org.cocos2d-x.*", add icons for iphone/ipad * retina.
2012-07-23 15:23:26 +08:00
James Chen
d5f783b681
issue #1399 : Updated android template.
2012-07-23 14:56:40 +08:00
James Chen
2ab5e4ab9c
issue #1399 : Added vs2010 support.
2012-07-23 11:57:34 +08:00
James Chen
8291b7aef6
Reverted 'cocosdenshion' to 'CocosDenshion'.
2012-07-23 11:07:31 +08:00
James Chen
5e5b008742
issue #1399 : Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
2012-07-21 13:49:20 +08:00
James Chen
b2b0a0c3d5
Updated ios project settings and updated some files in CCBReader folder.
2012-07-20 18:02:18 +08:00
James Chen
755b29cb9d
Updated ios project settings.
2012-07-20 17:38:21 +08:00
James Chen
5b6497b0e4
Updated test_actions.js. 'new cc.Sprite.create' --> 'cc.Sprite.create'.
2012-07-20 17:12:17 +08:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00