unknown
8a462d89c9
Add support for width & height in percentage for RichElementImage
2022-08-16 12:09:02 +05:30
unknown
f5c7940418
RichElementImage - Add support for scaling
2022-08-12 03:58:36 +05:30
一线灵
13fc72c02c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
10530b1a19
Replace push_back() vs emplace_back() on axis/tests/cpp-tests and axis/core ( #781 )
...
* Replace push_back() vs emplace_back() on axis\tests\cpp-tests\
D:\______\GitHub\aismann\axis\tests\cpp-tests\Classes
Replace Vector push_back() vs emplace_back() #762
* Replace push_back() vs emplace_back() on axis\core\ #781
* Update CCConsole.cpp
* Update UIWebViewImpl-android.cpp
* Update UIWebViewImpl-android.cpp
2022-08-08 13:18:33 +08:00
Turky Mohammed
399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
...
* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
aismann
3e38cfdc6e
Fix : #712 (mistake by me)
2022-07-19 20:05:19 +02:00
halx99
600fdd5962
Migrate macro COCOS2D_DEBUG, refer #751
2022-07-19 15:34:26 +08:00
halx99
c0a4371879
Migrate more macors
2022-07-16 10:43:05 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
一线灵
406f962cad
Migrate extension lua ( #747 )
2022-07-12 21:31:54 +08:00
halx99
8ca5f1cf0d
Fix #742
2022-07-11 19:08:14 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
9ee4181976
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
aismann
043207e9c1
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
...
Its look professional now ;)
2022-07-06 16:02:41 +02:00
aismann
b6c3c43ee0
Replacing 'ball' with 'blocks' to see better what happens
2022-07-06 10:42:42 +02:00
aismann
a85327953d
Fix : #712
2022-07-06 00:21:07 +02:00
halx99
cabb87a6ca
Fix ci
2022-07-05 23:47:25 +08:00
Turky Mohammed
fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
...
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
一线灵
b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
...
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks
da39a66e99
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
1e63687310
Update NewEventDispatcherTest.cpp
2022-07-03 21:47:12 +03:00
DelinWorks
166ebd2ce6
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
aismann
e49b1c7d93
Update NewEventDispatcherTest.cpp
2022-07-03 07:52:11 +02:00
aismann
b3726421b2
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
62e2be281b
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
halx99
31a6e66935
Enable switch fps position on mobile device
2022-07-03 11:17:22 +08:00
aismann
d94137be54
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
6c702daa3b
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
8f5cc3ff2c
fix typo
2022-07-02 06:19:47 +02:00
aismann
97d7b793f7
FPS display set position should be set by API #695
2022-07-01 17:15:20 +02:00
aismann
f52bc9472d
Version: git 81612cb (until May 20, 2022)
2022-06-30 12:13:55 +02:00
halx99
1889180a75
Improve renderer
2022-06-24 14:18:48 +08:00
DelinWorks
2e3c84252d
Add fourccId support.
2022-06-16 15:25:43 +03:00
DelinWorks
0a1fe16b33
Add cpp_tests and improve system.
2022-06-15 23:04:08 +03:00
halx99
d8aa943ed9
Fix ci
2022-06-09 17:56:54 +08:00
DelinWorks
ced908a1bb
Add cpp_tests to HSV/HSL
2022-05-25 20:14:11 +03:00
halx99
73627ac0c0
Fix uri toString
2022-05-21 20:55:25 +08:00
一线灵
5b39f2027a
Fix ci
2022-05-14 04:38:37 +08:00
一线灵
df25477d7b
Fix ci
2022-05-13 22:44:56 +08:00
halx99
30a164c31a
Improvements and bug fixes
...
Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
56815ffccf
Improve UIVideoPlayer tests
2022-04-28 12:48:29 +08:00
halx99
430030a6c3
Improve VS Ninja build again
...
a. Auto copy webview2 dll for targets
b. Fix cpp-tests compile error
2022-04-27 19:39:12 +08:00
halx99
ef56d0d335
Update copyright notices
2022-04-25 19:15:46 +08:00
halx99
4c9d1dfd00
Update copyright url [skip ci]
2022-04-25 12:06:43 +08:00
halx99
36fa5ad84e
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
ea20445609
Fix ci
2022-02-25 19:38:31 +08:00
halx99
e70ea8760b
Renaming extension ImGuiEXT to ImGui
...
The singleton class ImGuiEXT also was renamed to ImGuiPresenter
2022-02-25 19:03:09 +08:00
halx99
f630d1627c
Fix ci
2022-02-24 19:29:50 +08:00