minggo
8f7a489a4d
issue #2905:make cocostudio and gui flat
2013-10-16 16:48:39 +08:00
boyu0
70df1a6061
closed #2517 : Use LocalVarToAuto.py to change Samples src file
2013-08-16 16:05:27 +08:00
James Chen
e16a5f469b
issue #2430 : Refactoring enum 'ResolutionPolicy'.
2013-07-26 18:18:58 +08:00
samuele3hu
6854bd6b19
issue #2404:replace LuaEngine::defaultEngine() with LuaEngine::getInstance()
2013-07-25 20:40:44 +08:00
James Chen
1db847ad7c
issue #2344 : ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
2013-07-22 17:24:54 +08:00
Ricardo Quesada
ba6ab126c6
More best practices fixes
...
- class order fixes
- static methods (creators) at the beginning
- then constructors / destructors
- then init
- more `const` fixes
- adds some const getters
- some getters have 2 versions: `const` and no-const version
- renamed CocosDenshion::sharedEngine -> getInstance()
2013-07-18 16:30:19 -07:00
James Chen
2c1b26acf8
issue #2397 : EGLView::sharedOpenGLView() --> EGLView::getInstance()
2013-07-12 13:11:21 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
James Chen
1fb9f44d15
issue #2129 : Removing CC prefix for samples module.
2013-06-20 14:17:10 +08:00
minggo
89591fdccc
fixed #2084:add lua loader for all platforms
2013-04-26 12:12:19 +08:00
James Chen
5337234e22
Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
2013-04-25 21:31:52 +08:00
James Chen
eec0ba3c19
Getting full path in before playing sound.
2013-01-27 19:20:49 +08:00
James Chen
4660e72eda
issue #1603 : Moved the position of some projects.
2012-12-20 12:58:21 +08:00