aismann
|
5e249bf6f8
|
Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
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2020-12-01 10:15:30 +01:00 |
HALX99
|
7fd68a77dc
|
Merge pull request #286 from rh101/add-center-vertical-layout-support
Add support for center vertical layout
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2020-11-26 23:43:25 -08:00 |
HALX99
|
4c1ff6bd01
|
Merge pull request #285 from rh101/fix-listview-dimensions
Fix ListView dimensions when child elements are scaled
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2020-11-26 23:08:30 -08:00 |
HALX99
|
74add84559
|
Merge pull request #282 from rh101/fix-editbox-globalz
Ensure global Z is correctly set on all child items of EditBox
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2020-11-26 23:00:14 -08:00 |
rh101
|
17f3959a13
|
Allow user to set custom program type value
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2020-11-27 17:26:02 +11:00 |
rh101
|
369bef3614
|
Add support for center vertical layout
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2020-11-27 17:24:07 +11:00 |
rh101
|
f113e1f2ed
|
Fix ListView dimensions when child elements are scaled.
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2020-11-27 17:02:31 +11:00 |
rh101
|
ee996a5cfb
|
Ensure global Z is correctly set on all child items of EditBox
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2020-11-27 16:59:34 +11:00 |
halx99
|
f543356bb7
|
Sync yasio to 3.33.4 [ci build]
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2020-11-25 19:07:21 +08:00 |
halx99
|
5821233e45
|
Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614
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2020-11-24 18:10:28 +08:00 |
HALX99
|
0d04e20b50
|
fix metal znear range for viewport
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
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2020-11-23 09:30:51 +08:00 |
halx99
|
1bd6f5680f
|
Refine jni param types
|
2020-11-18 18:19:14 +08:00 |
halx99
|
eeafffe2f1
|
jni match natvie API param types
|
2020-11-18 18:17:55 +08:00 |
halx99
|
ca42ef08ba
|
Refine jni methods decls [ci build]
|
2020-11-18 13:25:00 +08:00 |
halx99
|
53122216ee
|
Add missing param JNIEnv* for natvie interfaces [ci build]
|
2020-11-18 12:15:48 +08:00 |
HALX99
|
5ff9f4786e
|
fix UserDefault plain mode stack overflow
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2020-11-17 19:50:58 +08:00 |
halx99
|
64c5c4612d
|
fix ci warnings
|
2020-11-15 21:34:53 -08:00 |
halx99
|
57c767a66d
|
fix #260 [ci build]
|
2020-11-16 12:21:27 +08:00 |
halx99
|
a71788d942
|
Delete unused buitin shaders
|
2020-11-16 11:20:12 +08:00 |
HALX99
|
619b0863ac
|
Refine UserDefault comment [ci build]
|
2020-11-15 13:13:24 +08:00 |
HALX99
|
b397ed09a5
|
Update CCUserDefault.cpp
|
2020-11-15 13:11:53 +08:00 |
HALX99
|
f1262c521f
|
Update CCUserDefault.cpp
|
2020-11-15 13:08:21 +08:00 |
HALX99
|
9ba25c0fb1
|
Refine UserDefault comment
|
2020-11-15 12:26:40 +08:00 |
HALX99
|
1e0dcb9c3f
|
Refine user default comment
|
2020-11-15 12:16:54 +08:00 |
halx99
|
980ff17f9a
|
fix UserDefault doesn't work with encrypt enabled [ci build]
|
2020-11-15 11:45:14 +08:00 |
halx99
|
f6ceee918d
|
fix compile and improve Physics3DConstraint management [ci build]
|
2020-11-15 00:48:53 +08:00 |
halx99
|
0975901da6
|
Update config.json [ci build]
|
2020-11-14 13:32:51 +08:00 |
halx99
|
ebb6e1963b
|
plain include xxhash.h
|
2020-11-14 12:22:51 +08:00 |
halx99
|
01b4965184
|
Add missing JNIEXPORT
|
2020-11-13 23:03:05 +08:00 |
Born.Xiao
|
fce153cdb1
|
Update CCUserDefault.cpp
write with variable size, calculate size use int32_t
|
2020-11-12 00:32:33 +08:00 |
halx99
|
7d1c669231
|
Sets box2d as default physics 2d engine
|
2020-11-08 13:20:36 +08:00 |
halx99
|
520cc31f1b
|
Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build]
|
2020-11-07 10:36:22 +08:00 |
HALX99
|
d4284b880e
|
Update comment
|
2020-11-06 09:33:26 +08:00 |
halx99
|
a2a7166808
|
[Metal] matching depth stencil state
|
2020-11-06 08:56:25 +08:00 |
halx99
|
8e35201726
|
fix #255 [ci build]
|
2020-11-05 22:51:33 +08:00 |
halx99
|
449d8ce0e2
|
fix #255 [ci build]
|
2020-11-05 22:24:30 +08:00 |
halx99
|
9e99cfe119
|
Remove unused shader files [ci build]
|
2020-11-04 16:35:12 +08:00 |
halx99
|
8b5964504f
|
fixup [ci build]
|
2020-11-03 12:41:23 +08:00 |
halx99
|
043d139669
|
Now, the lua binding generator should works [ci build]
|
2020-11-02 16:47:33 +08:00 |
halx99
|
da1613a9b6
|
For scripting binding happy
|
2020-11-02 16:35:31 +08:00 |
halx99
|
9d0cb09f5d
|
Remove Sprite::updateShaders [ci build]
|
2020-10-31 20:08:32 +08:00 |
halx99
|
b897e61c94
|
Improve memory use
|
2020-10-29 19:13:36 +08:00 |
halx99
|
f27b1201c8
|
fix userdefault getBoolForKey incorrect
|
2020-10-27 17:27:52 +08:00 |
halx99
|
e25931f686
|
fix compile
|
2020-10-27 17:01:03 +08:00 |
halx99
|
a3a92b5d81
|
Use DeviceGL to store defaultFBO
|
2020-10-27 16:58:37 +08:00 |
halx99
|
a0805f52df
|
GLES ios compile
|
2020-10-27 01:42:05 -07:00 |
halx99
|
21d9cbdc11
|
DNT printmat by default
|
2020-10-27 11:21:03 +08:00 |
halx99
|
119740da15
|
Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
|
2020-10-27 11:14:36 +08:00 |
HALX99
|
e5a05ab7b8
|
Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
|
2020-10-26 14:49:14 +08:00 |
halx99
|
27bdca35f8
|
Don't update sprite shader when it's not default
|
2020-10-26 13:08:02 +08:00 |