Commit Graph

13978 Commits

Author SHA1 Message Date
aismann 5e249bf6f8 Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
HALX99 7fd68a77dc
Merge pull request #286 from rh101/add-center-vertical-layout-support
Add support for center vertical layout
2020-11-26 23:43:25 -08:00
HALX99 4c1ff6bd01
Merge pull request #285 from rh101/fix-listview-dimensions
Fix ListView dimensions when child elements are scaled
2020-11-26 23:08:30 -08:00
HALX99 74add84559
Merge pull request #282 from rh101/fix-editbox-globalz
Ensure global Z is correctly set on all child items of EditBox
2020-11-26 23:00:14 -08:00
rh101 17f3959a13 Allow user to set custom program type value 2020-11-27 17:26:02 +11:00
rh101 369bef3614 Add support for center vertical layout 2020-11-27 17:24:07 +11:00
rh101 f113e1f2ed Fix ListView dimensions when child elements are scaled. 2020-11-27 17:02:31 +11:00
rh101 ee996a5cfb Ensure global Z is correctly set on all child items of EditBox 2020-11-27 16:59:34 +11:00
halx99 f543356bb7 Sync yasio to 3.33.4 [ci build] 2020-11-25 19:07:21 +08:00
halx99 5821233e45 Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614 2020-11-24 18:10:28 +08:00
HALX99 0d04e20b50
fix metal znear range for viewport
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99 1bd6f5680f Refine jni param types 2020-11-18 18:19:14 +08:00
halx99 eeafffe2f1 jni match natvie API param types 2020-11-18 18:17:55 +08:00
halx99 ca42ef08ba Refine jni methods decls [ci build] 2020-11-18 13:25:00 +08:00
halx99 53122216ee Add missing param JNIEnv* for natvie interfaces [ci build] 2020-11-18 12:15:48 +08:00
HALX99 5ff9f4786e
fix UserDefault plain mode stack overflow 2020-11-17 19:50:58 +08:00
halx99 64c5c4612d fix ci warnings 2020-11-15 21:34:53 -08:00
halx99 57c767a66d fix #260 [ci build] 2020-11-16 12:21:27 +08:00
halx99 a71788d942 Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
HALX99 619b0863ac
Refine UserDefault comment [ci build] 2020-11-15 13:13:24 +08:00
HALX99 b397ed09a5
Update CCUserDefault.cpp 2020-11-15 13:11:53 +08:00
HALX99 f1262c521f
Update CCUserDefault.cpp 2020-11-15 13:08:21 +08:00
HALX99 9ba25c0fb1
Refine UserDefault comment 2020-11-15 12:26:40 +08:00
HALX99 1e0dcb9c3f
Refine user default comment 2020-11-15 12:16:54 +08:00
halx99 980ff17f9a fix UserDefault doesn't work with encrypt enabled [ci build] 2020-11-15 11:45:14 +08:00
halx99 f6ceee918d fix compile and improve Physics3DConstraint management [ci build] 2020-11-15 00:48:53 +08:00
halx99 0975901da6 Update config.json [ci build] 2020-11-14 13:32:51 +08:00
halx99 ebb6e1963b plain include xxhash.h 2020-11-14 12:22:51 +08:00
halx99 01b4965184 Add missing JNIEXPORT 2020-11-13 23:03:05 +08:00
Born.Xiao fce153cdb1
Update CCUserDefault.cpp
write with variable  size,  calculate size use int32_t
2020-11-12 00:32:33 +08:00
halx99 7d1c669231 Sets box2d as default physics 2d engine 2020-11-08 13:20:36 +08:00
halx99 520cc31f1b Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build] 2020-11-07 10:36:22 +08:00
HALX99 d4284b880e
Update comment 2020-11-06 09:33:26 +08:00
halx99 a2a7166808 [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
halx99 8e35201726 fix #255 [ci build] 2020-11-05 22:51:33 +08:00
halx99 449d8ce0e2 fix #255 [ci build] 2020-11-05 22:24:30 +08:00
halx99 9e99cfe119 Remove unused shader files [ci build] 2020-11-04 16:35:12 +08:00
halx99 8b5964504f fixup [ci build] 2020-11-03 12:41:23 +08:00
halx99 043d139669 Now, the lua binding generator should works [ci build] 2020-11-02 16:47:33 +08:00
halx99 da1613a9b6 For scripting binding happy 2020-11-02 16:35:31 +08:00
halx99 9d0cb09f5d Remove Sprite::updateShaders [ci build] 2020-10-31 20:08:32 +08:00
halx99 b897e61c94 Improve memory use 2020-10-29 19:13:36 +08:00
halx99 f27b1201c8 fix userdefault getBoolForKey incorrect 2020-10-27 17:27:52 +08:00
halx99 e25931f686 fix compile 2020-10-27 17:01:03 +08:00
halx99 a3a92b5d81 Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
halx99 a0805f52df GLES ios compile 2020-10-27 01:42:05 -07:00
halx99 21d9cbdc11 DNT printmat by default 2020-10-27 11:21:03 +08:00
halx99 119740da15 Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually. 2020-10-27 11:14:36 +08:00
HALX99 e5a05ab7b8
Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
2020-10-26 14:49:14 +08:00
halx99 27bdca35f8 Don't update sprite shader when it's not default 2020-10-26 13:08:02 +08:00