Commit Graph

161 Commits

Author SHA1 Message Date
HALX99 b342ebd7ae
Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99 dbf23f4826 Explicit delete copy stubs for CustomCommand 2020-09-17 11:41:14 +08:00
halx99 992d6139d9 More clearly programState management 2020-09-09 13:03:31 +08:00
halx99 82ceee2fdb fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly 2020-08-19 11:46:13 +08:00
halx99 2b24a1cb6f Add ENGINEX_VERSION and improve ABI compatiable 2020-08-04 12:11:36 +08:00
RH 93352ff06f V4 bmfont improved api (#20406)
* Merged improved BM font API from Cocos2d-x V3.  Code based on #20309 and #20300

* Added missing test resources.
2020-01-18 20:40:17 +08:00
halx99 e7906acfa4 v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers. 2019-11-20 18:19:24 +08:00
minggo 96534de260
fix warnings (#19891) 2019-07-03 10:43:10 +08:00
coulsonwang 9dc04bf228 remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
Arnold d6614cc0da [bugfix] fix label effects (#19554) 2019-04-01 23:56:29 -07:00
Arnold aa54a6c576 enable shader tests (#19546) 2019-03-25 22:45:03 -07:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
gestern 085ae2603f Fix several bugs with button's title (#19073)
* Fix several bugs with button's title:
(a)when using setTitleLabel() the button didn't resolve the corresponded parameters;
(b)bug with measurement accuracy (ignores the fractional part) of the system font and ttf-fonts sizes;
(c)bug with the size of the button title (by default) did not match the value size of the label's typeface;
(d)removes high coupling the typeface parameters of button because it already contains the used label

* Hotfix to call parent `Widget::init()`
2018-09-28 23:26:58 -07:00
Dimon4eg d32f33056f Fix no-break space size (#18661)
* fix warnings

* added test

* fix warning

* fix no-break space size

* Correct code
2018-03-13 09:40:24 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
newnon 88c3fcde67 Full unicode support (#17179)
* Full unicode support

* test for emoji
2017-02-06 16:41:52 +08:00
mogemimi 6e8ced6c8c Fix minor typos in function parameters (#17157) 2017-01-11 05:34:57 -08:00
effolkronium f5a90765fc fix type conversion warnings (#17061)
* Fix conversion warning

from unsigned int to float

* Fix type conversion warning

* Fix type conversion warning

* change the return type of getOutlineSize to float

* fix typo
2017-01-04 12:01:07 +08:00
James Chen 77cf6de2e5 [label] Fixes shadow is drawn incorrect while also enabling outline. (#17024) 2016-12-16 14:56:36 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
James Chen bf80f10dfd Remove unneeded std::bind, and use const & for input parameters. 2016-07-26 00:55:32 +08:00
zilongshanren f0f8663fa9 fix TTF and BMFont word wrap 2016-06-16 14:15:00 +08:00
Vladimir Perminov b3b047e9ad Label '\b' - Next char not change x position
Add TextFormatter for easy use '\n', '\r', '\b'
2016-03-07 14:07:36 +03:00
mogemimi 1d9e688707 Fix typos in documentation 2016-02-18 16:16:36 +09:00
Justin Luong bd4615795e fixed documentation for better reading clarity 2016-01-27 11:42:25 +10:00
Justin Luong c4df3ccd10 please ignore just a test 2016-01-22 11:05:43 +10:00
Ricardo Quesada 27c8e5227d Adds xml support in UIRichText
Supported tags:
- <small>: makes the font 20% smaller
- <big>: makes the font 25% bigger
- <img src="" />: to add an image
- <font face="path to font" size="size" color="#00ffaa">: font
  attributes
- <i>: italics
- <b>: bold
- <u>: underline
- <del> strike-through
- </br>: new line

Also adds support for strikethrough, italics, bold and underlie to
`Label`

Contains tests for UIRichText and Label

Squashed commit of the following:

commit a0d6ae0513d40dbf414930210ab032a49d8984a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jan 19 20:39:21 2016 -0800

    cleanup LabelTestNew

commit 0cf423af85d88a42fc1317207feeb3d05da7f8ab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jan 19 20:34:53 2016 -0800

    adds maaaany tests

    ...and fixes width and height in <img src="">

commit e8ba6acd5d79bbc766d7aa02ef166e166c801d01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jan 15 19:41:37 2016 -0800

    Label + URL working Ok

commit 36689e29ee3d77310e92264a09084cc06e30664c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jan 15 18:24:44 2016 -0800

    adding this code just in case...

    ... should use a listener component instead

commit af03708950e74483b875d0baad593aa6ed242a04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Jan 14 20:23:36 2016 -0800

    URL node

    plus <de><u> and <a img

commit e3a4930b012c0b3756752dac6ffb5ad43d24ae99
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jan 13 18:42:18 2016 -0800

    strikethrough and underline implemented

    they support multiline and horizontal alignment as well
    includes test
    however vertical alignment might not work

commit 640ccf39f56e153db46785a61be7000e898174c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jan 12 18:14:57 2016 -0800

    bug fixes

commit 5e41fb76e91c571639585a609a255eb41797a302
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jan 12 16:47:20 2016 -0800

    adds italics and bold "disable test"

commit 202c5a45bb9c8ea160b9f6880ef858874e07814b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jan 12 14:40:13 2016 -0800

    adds italics test

commit d1a8b421445053cc36860fc376f52692a3672dfe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jan 11 20:53:23 2016 -0800

    italics is working ok

commit fdd02087fce920c27c2409301ec88685fe68085b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jan 8 17:18:56 2016 -0800

    color, size and face working

commit c01bdef6b1d49f8805b69d4c162b74cd00c8f5b3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Jan 7 19:02:16 2016 -0800

    initial commit
2016-01-19 20:41:31 -08:00
mogemimi 41dd44c75d Fix some typos in docs 2016-01-11 19:23:05 +09:00
zilongshanren b45e96f77e fix indent issue 2016-01-05 10:20:05 +08:00
zilongshanren 100a119181 add overFlow enum to jsb and lua.
1. change clamp to 1 and shrink to 2
2016-01-04 21:43:37 +08:00
Liam 4c5c6e6d9b update for code format 2015-12-11 12:04:54 +08:00
Liam e92db43e14 update for text clone 2015-12-10 13:17:31 +08:00
zilongshanren 6c17ef4baf fix horizontal clamp and shrink issue 2015-12-07 18:13:03 +08:00
Ricardo Quesada 48523572b7 label JS fixes 2015-12-02 17:23:23 -08:00
zilongshanren 7676b1cb73 improve label layout logic 2015-11-23 17:47:30 +08:00
zilongshanren 7ee82f20fc fix getLetter crash issue.
1. make vertical clamp works in non-wrap mode.

2. make the lineHeight and letterSprite scale work correct.
2015-11-20 16:39:48 +08:00
zilongshanren 8c25749366 minor improvement 2015-11-20 10:54:05 +08:00
zilongshanren 19257d6120 Add Overflow feature char map font.
1. fix single line clamp.
2015-11-19 18:14:46 +08:00
zilongshanren ccdb2a75f9 Add Label Overflow and wrap option.
Squashed commit of the following:

commit 7176582def3686f78701f92ead4d0976bccd115d
Author: zilongshanren <guanghui8827@126.com>
Date:   Thu Nov 19 10:30:54 2015 +0800

    add char map font test

commit 7ea7c251ff549e4a74d5c5c3faa49893fe5defc4
Author: zilongshanren <guanghui8827@126.com>
Date:   Wed Nov 18 15:00:17 2015 +0800

    system font overflow is not supported

commit a02fe0c7f94692b95a0bfd6f194a94c4519cee3a
Author: zilongshanren <guanghui8827@126.com>
Date:   Wed Nov 18 11:04:15 2015 +0800

    add system font test

commit eb098da8b16f485c86929a9b2ba00a64068264e9
Author: zilongshanren <guanghui8827@126.com>
Date:   Tue Nov 17 10:29:35 2015 +0800

    Finish resize height mode

commit ca78ba35abdbacc23bf6f8315454ec0a356a6aca
Author: zilongshanren <guanghui8827@126.com>
Date:   Mon Nov 16 11:01:27 2015 +0800

    fix wrap issue

commit baf1a5e0dc3a08da0a13500aea5afc82017b054a
Author: zilongshanren <guanghui8827@126.com>
Date:   Sat Nov 14 08:28:57 2015 +0800

    horizontal shrink still has a issue

commit 7e8abc0990cdf299d23c8072c5c1d4aa561bf798
Author: zilongshanren <guanghui8827@126.com>
Date:   Fri Nov 13 11:42:34 2015 +0800

    finish shrink without wrap

commit c9c45bd1f304ba00a6f9a274fa5631659a075bc1
Author: zilongshanren <guanghui8827@126.com>
Date:   Fri Nov 13 10:09:46 2015 +0800

    update shrink

commit ad82010ea846679e4d1a09f5127be29ae2e6adae
Author: zilongshanren <guanghui8827@126.com>
Date:   Thu Nov 12 17:55:15 2015 +0800

    refactor shrink logic

commit effc1ee1cd9f06eaa4f46dd5c2a1401f6a285af6
Author: zilongshanren <guanghui8827@126.com>
Date:   Wed Nov 11 18:25:34 2015 +0800

    add resize overflow type

commit 194d552adc2a4ba2c439eff969b082556315e0ae
Author: zilongshanren <guanghui8827@126.com>
Date:   Wed Nov 11 11:49:51 2015 +0800

    no wrap, shrink is working.

commit e2222ef14d5392817bd727895b3c2caec5ce4faf
Author: zilongshanren <guanghui8827@126.com>
Date:   Tue Nov 10 16:16:27 2015 +0800

    add overflow type to label.

    1. optimize the testcase

commit b65e2de4bfb3cb86a0d0cfa118be891a3f9fe858
Author: zilongshanren <guanghui8827@126.com>
Date:   Mon Nov 9 17:22:34 2015 +0800

    finish bmfont wrap by char

commit f339ff0309dc9e2ca2871f03f4551d329afce5e1
Author: zilongshanren <guanghui8827@126.com>
Date:   Mon Nov 9 17:04:51 2015 +0800

    finish bmfont wrap by word

commit 4c8edc65204a1294ac81315e72f1299acbdf43c0
Author: zilongshanren <guanghui8827@126.com>
Date:   Mon Nov 9 11:29:21 2015 +0800

    add BMFont size support

commit 3282481bda9dcb0f88b41f2568f7e5c856af6d53
Author: zilongshanren <guanghui8827@126.com>
Date:   Mon Nov 9 09:58:01 2015 +0800

    add font size support for BMFONT

commit 0c8e2a0374983625507a183cb2eb53a0b1709e25
Author: zilongshanren <guanghui8827@126.com>
Date:   Fri Nov 6 16:36:27 2015 +0800

    add toggle wrap option.

    1. make hirozontal clamp working

commit 19dcd3e80a34c54b20934d08937eb270e689a7db
Author: zilongshanren <guanghui8827@126.com>
Date:   Fri Nov 6 15:12:59 2015 +0800

    tweak label layout

commit e36a40babf4817ea7e9830614ac7560f2e69c583
Author: zilongshanren <guanghui8827@126.com>
Date:   Thu Nov 5 11:11:02 2015 +0800

    finish the test skeleton

commit a144a3a5d388d15c4f37cbfc12563eccabffb8e1
Author: zilongshanren <guanghui8827@126.com>
Date:   Wed Nov 4 16:38:54 2015 +0800

    add setFontSize api to label.

    1. add new chinese-english bmfont
    2. beautify base test

commit b22551c9eb3738fbb1c38ae4a3bfd07a202dcaf0
Author: zilongshanren <guanghui8827@126.com>
Date:   Wed Nov 4 11:27:18 2015 +0800

    add label layout test skeleton
2015-11-19 16:06:13 +08:00
pandamicro 82881bf92f Merge pull request #14109 from loadrunner/label3
Added line spacing/leading feature to Label
2015-10-19 10:55:53 +08:00
Danut Chereches 471c23930c added line spacing/leading 2015-10-10 19:15:45 +03:00
Danut Chereches 019b549a20 changed font size type to float 2015-10-10 19:15:22 +03:00
WenhaiLin 827f05c5e1 Fixed `Label::setGlobalZOrder ` is invalid when label create with system font. 2015-08-19 10:22:48 +08:00
WenhaiLin c06994de34 Label:Fixed display incorrect if label content is changed after invoking `getLetter(letterIndex)` 2015-08-13 10:29:58 +08:00
WenhaiLin 2363622a67 Label:support auto batch with bitmap font or char map. 2015-08-04 21:49:14 +08:00
WenhaiLin 964e7103b5 Improve coding style 2015-07-30 11:33:18 +08:00
WenhaiLin a9f27865d3 Fixed the content size of Label is incorrect with GLOW effect. 2015-07-29 16:30:07 +08:00
WenhaiLin 37a174ee4a Label:refine the implementation about text layout and support debug draw 2015-07-24 18:38:45 +08:00
WenhaiLin 731de26795 Label:Fixed system font may be invisible when there are multiple cameras. 2015-07-17 17:45:11 +08:00