halx99
1eec5cf7df
fix #213
2020-09-22 17:34:52 +08:00
halx99
f6a4dcdfe5
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
halx99
158b12e452
fix AtlasNode, needs update atlas values when ignore content scale factor changed
2020-09-22 16:35:24 +08:00
HALX99
09937c97a7
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
d4347dc27d
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c5c7de9e1d
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99
f6d51583a8
fix macro
2020-09-21 11:38:21 +08:00
HALX99
b9ea114b9c
Merge pull request #209 from halx99/delete-copy-stubs
...
Explicit delete copy stubs for CustomCommand
2020-09-16 22:45:38 -07:00
halx99
03e5a1bd9a
fix ci warnings
2020-09-17 12:13:59 +08:00
halx99
ebd19a07b3
fix ci
2020-09-17 12:10:08 +08:00
halx99
22a4586af9
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
dbf23f4826
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
5554143993
suppressing invalid offset warning [skip appveyor][skip travis]
2020-09-16 22:57:55 +08:00
HALX99
80e5152596
Decrease pod offset
2020-09-16 21:26:14 +08:00
HALX99
3464e4e1a4
fix #206
2020-09-16 21:22:37 +08:00
halx99
fdb29d65c2
Needs recalculate max items when AtlasNode::setIgnoreContentScaleFactor
2020-09-16 13:34:20 +08:00
halx99
fd69e066ae
check null also
2020-09-15 16:03:00 +08:00
halx99
2d2d0e7ee6
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
24ddc710e8
captureScreen compatible, saveFile at offthread
2020-09-15 14:12:00 +08:00
HALX99
51980b6edf
Fixup
...
OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
2020-09-14 17:43:44 +08:00
HALX99
9b2f934b47
Needs readPixels at CallbackCommand
...
Avoid read dirty pixels
2020-09-14 17:20:07 +08:00
halx99
a9f1c43127
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
c5d6f35d9d
Refine code
2020-09-13 19:16:59 +08:00
HALX99
961b023bfa
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
2c496b7393
Refine comment
2020-09-13 13:30:41 +08:00
halx99
782e0c61bb
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
9c6a3d2837
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
f9c2e3b856
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
4e3acb6f2b
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
HALX99
42be4daed4
Update comment [skip appveyor] [skip travis]
2020-09-12 20:44:08 +08:00
halx99
c4c64ffd3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
682b4f685e
Refine code
2020-09-12 15:34:09 +08:00
halx99
3d2ab83cab
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
2b991b20b2
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
...
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
378e38de11
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
7249325ff4
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
5d5c948218
fix ci
2020-09-11 14:45:45 +08:00
halx99
af21cdba50
fix ci
2020-09-11 13:38:05 +08:00
halx99
efc5a00b60
Remove comment
2020-09-11 12:39:16 +08:00
halx99
ecb8738b33
Renaming stubs relative capture command
2020-09-11 12:23:33 +08:00
halx99
0e99525283
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
04358791ec
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
HALX99
4eb3b05e45
Remove todo comment [skip appveyor][skip travis]
2020-09-11 02:19:19 +08:00
HALX99
d346204936
Update CCRenderTexture.cpp
2020-09-11 01:46:12 +08:00
halx99
6497a92ec7
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
4f4529bca5
Prepare
2020-09-11 00:14:03 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
fdd8321d28
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
a7b0850d2f
Add comment
2020-09-10 21:41:52 +08:00
halx99
2a50ae6cf8
Refine code
2020-09-10 21:38:24 +08:00
halx99
f6a8d993fc
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
4dd7f6aab6
fix 193
2020-09-10 18:12:46 +08:00
halx99
29d21add67
Sync lua binding
2020-09-09 16:30:48 +08:00
halx99
e537683b3f
fix compile issue[skip appveyor]
2020-09-09 15:47:41 +08:00
halx99
f89763b416
Tidy, update programState texture at attachProgramState
2020-09-09 15:29:56 +08:00
halx99
992d6139d9
More clearly programState management
2020-09-09 13:03:31 +08:00
halx99
1dd638535e
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
halx99
556e0d05d3
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
d401cbfd75
fix mac compile error
2020-09-05 22:33:18 +08:00
halx99
2d5fb7f77d
Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused
2020-09-05 17:12:30 +08:00
halx99
9cb9a0e455
fix ci warnings
2020-09-04 18:34:15 +08:00
halx99
81e4c28d24
Fix mac [skip appveyor]
2020-09-04 18:16:13 +08:00
halx99
53509b8833
Fix glviewimpl for osx
2020-09-04 17:58:34 +08:00
halx99
8bb706d70e
Add utils::makeInstance and utils::newInstance
2020-09-04 11:28:16 +08:00
HALX99
36c25dc889
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
b3361b6d70
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
ff3becb49d
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
8ec6df624e
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
2020-09-02 12:59:34 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
...
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
8cad7319f6
Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis]
2020-09-01 14:57:18 +08:00
halx99
cf5c4f38c3
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
63487d6c57
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
5bda5f97a3
Remove unused comment [skip appveyor][skip travis]
2020-09-01 13:29:41 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
6c129165f5
Also decode bmp to RGBA8888 directly
2020-09-01 12:06:21 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
HALX99
4d9206e402
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
5e0e017b2a
wrap fowardPixels for hardware decoder
2020-08-31 23:09:42 +08:00
halx99
dffbad412a
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
aa9e5130e4
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
c119bee507
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
18037c44de
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
5cfc6fe7ed
Remove test code [skip appveyor] [skip travis]
2020-08-31 16:31:37 +08:00
halx99
6e4e83581c
Add comment for etc1/etc2 compression tools [skip appveyor][skip travis]
2020-08-31 16:16:13 +08:00
halx99
7872bb1b97
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
201b91e242
Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
...
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99
fda95bd722
fix compile issue
2020-08-31 15:17:28 +08:00
halx99
4181485b4c
fix compile issue
2020-08-31 14:50:33 +08:00
halx99
4e621693c3
Remove unused file [skip appveyor][skip travis]
2020-08-31 14:48:10 +08:00
halx99
3426d03745
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
5ddf06f3ca
fix CCValue::visit
2020-08-30 17:45:21 +08:00
halx99
989330672e
fix #187
2020-08-30 13:03:32 +08:00
halx99
e6108d111a
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
c3b13cfcd6
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
42b50af707
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
e0be836453
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
ef755ba3ad
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
59ef3e6ef0
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
baa4447973
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
50fe831d7a
fix ci
2020-08-28 17:26:30 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
fa9b2c3fca
Code improvement
2020-08-28 15:01:25 +08:00
minggo
56e0b77c8c
close keyboard when Done is pressed ( #20341 )
...
* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
9ae19df7e0
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
0fd2364429
fix #179
2020-08-28 11:04:14 +08:00
halx99
f36866a99b
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
c1c3faf546
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
1c76fd48ce
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
d4aa6900c3
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
bf3a608c01
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
c3b823586b
Refine code style
2020-08-27 10:19:21 +08:00
halx99
26471dc766
fix ci compile
2020-08-27 00:49:07 +08:00
halx99
fe4d26cea1
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
1f03e40b59
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99
6be52c29e7
Sync LayoutHelper APIs
2020-08-26 12:46:41 +08:00
halx99
d54f724f94
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
3d1b042092
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00
HALX99
c596975a93
Merge pull request #171 from halx99/feature-170
...
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99
1740c444f8
fix warning
2020-08-25 14:47:51 +08:00
halx99
5c850e00ac
fix ci
2020-08-25 14:08:17 +08:00
halx99
d150e7cbc4
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
ccc4bcac63
Update al format enum
2020-08-24 19:04:08 +08:00
halx99
a8af2a9344
Improve engine CMakeLists.txt for ios
...
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99
4ecc8c7a02
Print al vender and version after initialized
2020-08-20 22:37:34 +08:00
halx99
92c35922da
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
e9ba5420ef
Refine code
2020-08-19 12:10:29 +08:00
halx99
82ceee2fdb
fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly
2020-08-19 11:46:13 +08:00
halx99
93b39601f9
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
927f05f670
Sync mssing code from official-v3
2020-08-18 14:43:09 +08:00
halx99
a567820461
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
37ddd1cbfa
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
3c7ede5859
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
98bdeef044
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
67ef8bb624
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
a8a9040322
Use CC0-1.0 licensed decoder 'minimp3' to replace LGPL licensed decoder 'mpg123'
2020-08-17 14:56:53 +08:00
halx99
185934c45e
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
halx99
25cf91cb14
More clearly check supported pcm format by alsoft extends
2020-08-15 17:48:57 +08:00
halx99
acca2eff1b
Add ios framework required by SDL2, check whether SDL2 support strip it later
2020-08-15 17:47:40 +08:00
halx99
b179975add
Adapte zlib licensed AL library: mojoal
2020-08-14 18:58:44 +08:00
halx99
a0ca3487ed
Cleanup unused code for min support iOS
2020-08-13 23:03:55 +08:00
halx99
b4f0ade233
fix-157
2020-08-13 22:35:41 +08:00
HALX99
d4eea74a85
fix compile issue without alsoft
2020-08-13 00:41:30 +08:00
halx99
79dc84e3d7
fix ci android build issue.
2020-08-12 18:53:33 +08:00
halx99
1d35bd9d0a
Tidy code
2020-08-12 18:40:04 +08:00