Ricardo Quesada
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e699a3b765
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Uses MV in Quad Command
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2013-12-05 19:04:01 -08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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ace75eebce
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refactor: quad command use a non parameter constructor and a reentrant init function
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2013-12-03 11:11:46 +08:00 |
Nite Luo
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7ad64ece36
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Add Transform to DrawNode
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2013-11-19 11:06:26 -08:00 |
Nite Luo
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ab8b61aaec
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Create NewSpriteBatchNode to use NewRender
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2013-11-12 11:18:49 -08:00 |
Nite Luo
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f68a2a47e7
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Improved batching
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2013-11-11 00:14:29 -08:00 |
Nite Luo
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d7cb4ed219
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First attempt for batching
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2013-11-07 15:48:37 -08:00 |
Nite Luo
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3421eb8e5d
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Cleanup the code a bit before implement sprite batching
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2013-11-07 10:09:53 -08:00 |
Nite Luo
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21cd03bc13
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Remove transform from QuadCommand, NewSprite using world coordinates
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2013-11-06 16:39:20 -08:00 |
Nite Luo
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63324db70d
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Subclass QuadCommand
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2013-11-06 14:57:42 -08:00 |
Nite Luo
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3108d499e5
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use placeholder logic to generate material id
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2013-11-06 14:24:56 -08:00 |