Nite Luo
|
f68a2a47e7
|
Improved batching
|
2013-11-11 00:14:29 -08:00 |
Nite Luo
|
050f3f705e
|
minor code format fix
|
2013-11-08 13:57:21 -08:00 |
Nite Luo
|
fa9d8fe077
|
Add CustomCommand
|
2013-11-08 12:06:39 -08:00 |
Nite Luo
|
72828acaec
|
Add some todo
|
2013-11-07 16:53:20 -08:00 |
Nite Luo
|
935d2bdebb
|
Implement sprite batching
|
2013-11-07 16:50:53 -08:00 |
Nite Luo
|
d7cb4ed219
|
First attempt for batching
|
2013-11-07 15:48:37 -08:00 |
Nite Luo
|
3421eb8e5d
|
Cleanup the code a bit before implement sprite batching
|
2013-11-07 10:09:53 -08:00 |
Nite Luo
|
21cd03bc13
|
Remove transform from QuadCommand, NewSprite using world coordinates
|
2013-11-06 16:39:20 -08:00 |
Nite Luo
|
63324db70d
|
Subclass QuadCommand
|
2013-11-06 14:57:42 -08:00 |
Nite Luo
|
3108d499e5
|
use placeholder logic to generate material id
|
2013-11-06 14:24:56 -08:00 |
Nite Luo
|
51fb1edc0c
|
Fix sorting bug
|
2013-11-05 17:00:34 -08:00 |
Nite Luo
|
e4ffd250cb
|
Simple implementation of RenderCommand and RenderQueue
|
2013-11-04 09:14:22 -08:00 |