Commit Graph

57 Commits

Author SHA1 Message Date
minggo a6be522601
make hello lua work 2019-02-28 11:17:05 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
Y-way e6210874dd Processing Lua file(UTF8+BOM) that is encrypted will crash,when free the buffer pointer that is changed pointer address. (#17937) 2017-06-20 09:02:40 +08:00
minggo cab5195ad4 find .luac first (#17572) 2017-03-23 10:43:39 +08:00
mogemimi 98d2236914 Prevent signed/unsigned mismatch (#17468) 2017-03-08 14:32:23 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi e8c3082229 Move skipBOM function outside to prevent shadowing warning (#16585) 2016-09-20 14:52:15 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
halx99 ba55723178 Update CCLuaStack.cpp 2016-06-23 13:42:38 +08:00
halx99 90434e58d0 fix compile error. 2016-06-23 11:37:20 +08:00
halx99 c4def57774 Update CCLuaStack.cpp
Lua script utf-8 bom support, handle encrypted script.
2016-06-23 10:24:22 +08:00
halx99 f41130bafe luabindings: Add script with utf-8 bom support. 2016-06-21 14:31:25 +08:00
Xpol Wan a7d9dd9a75 Print as Lua 5.1 does and remove duplicate code. 2016-05-14 14:09:58 +08:00
xpol 24db45e925 Fixes some warnings in Lua manual bindings. (#15443)
1. Use __Type for deprecated classes.
2. Refactored LuaStack::luaLoadChunksFromZIP() and use FileUtils:getDataFromFile().
3. Fixes wrongly compare NULL with char array.
2016-04-18 16:35:50 +08:00
xpol 1e70fb5eb5 Remove include of cocos2d.h (#15435) 2016-04-18 15:09:21 +08:00
mogemimi 44080a04d8 Fix typos in comments and strings 2016-03-29 10:52:17 +09:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
HuaYang Huang acb29ed5a8 fix: luaLoadChunksFromZIP should just remove .lua or .luac extension
last version may filter modules like 'framework.luaj', 'framework.luaoc'
2015-05-20 10:36:05 +08:00
Edward Zhou c2929a30d5 fix compile error 2015-01-11 23:01:13 +08:00
Edward Zhou 5bd9e7f1a7 support to loading folder structured lua(a.k.a normal zip file) for luaLoadChunksFromZIP 2015-01-11 22:57:14 +08:00
yinjimmy bdac739541 Fix: executeScriptFile can not load .luac file when .lua is not exist 2015-01-09 04:18:41 +08:00
yinjimmy 70e0874add Compatibility code for executeScriptFile 2015-01-08 09:01:39 +08:00
yinjimmy cbf9741dfd Compatibility code for executeScriptFile 2015-01-07 15:23:58 +08:00
yinjimmy 24648db2b5 execute script with full file path 2014-12-24 02:18:29 +08:00
峰 正博 29779a4604 modiry document->Parse((char*)pByte); to document->Parse((const char*)pByte); 2014-11-04 11:51:00 +09:00
minggo 4d084496a3 Merge pull request #8578 from SunLightJuly/Lua_LoadChunksFromZIP
added  LuaStack::loadChunksFromZIP()
2014-10-10 22:14:55 +08:00
samuele3hu 115d81574c Add CameraTest、OBBTest and related lua bindings 2014-10-10 09:49:25 +08:00
SunLightJuly 763b54e5cb added LuaStack::loadChunksFromZIP() 2014-10-08 17:30:14 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
samuele3hu 8ab7647b54 Add release_print lua bindings 2014-08-13 10:27:06 +08:00
samuele3hu 9666f1ad7f Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
samuele3hu e975b0d5f9 Update experimental lua bindings、related test cases and project setting 2014-07-17 14:54:34 +08:00
samuele3hu 6f109f330f Update the related Lua bindings for experimental 2014-07-17 12:54:50 +08:00
samuele3hu d1bd21b1db Fix the bug that LuaStack::executeFunctionReturnArray hasn't deal with the condition of numArgs == 0 2014-07-11 16:17:51 +08:00
samuele3hu d9291031cd Fix the bug that LuaStack::executeFunctionReturnArray hasn't deal with the condition of numArgs == 0 2014-07-11 16:10:42 +08:00
samuele3hu 54970c109f Fix the bug that LuaStack::executeFunctionReturnArray hasn't deal with the condition of numArgs == 0 2014-07-11 15:34:21 +08:00
samuele3hu dd76ae93f6 Update controller lua binding and related test cases 2014-07-11 11:52:05 +08:00
samuele3hu caae8392d4 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_controller
Conflicts:
	build/cocos2d_tests.xcodeproj/project.pbxproj
	cocos/scripting/lua-bindings/Android.mk
	cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
	tools/tolua/genbindings.py
2014-07-10 22:42:09 +08:00
samuele3hu 3546c131dd Add Lua bindings for controller and related test case project 2014-07-09 18:05:02 +08:00
samuele3hu 521f805219 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_VideoPlayer
Conflicts:
	tests/lua-tests/src/mainMenu.lua
	tools/bindings-generator
	tools/tolua/cocos2dx_physics.ini
2014-07-08 14:57:19 +08:00
samuele3hu 85dd2e55bf Add Lua bindings for utils and CaptureScreen test case 2014-07-04 16:24:00 +08:00
samuele3hu b1d07f2711 Add VideoPlayer Test for Lua 2014-06-27 13:56:39 +08:00
samuele3hu 32c355dca4 Add VideoPlayer Lua bindings and update bindings-generator submodule 2014-06-26 16:19:22 +08:00
samuele3hu 9b3b6c0e53 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_keypad_fix 2014-06-13 14:39:11 +08:00
samuele3hu 27a3a46d62 Modify the implemetation of `LuaStack::executeScriptFile` 2014-06-12 15:39:59 +08:00
samuele3hu 108c0d0da9 Modify ini files for bindings-generator to fix the compile warning 2014-06-12 10:08:58 +08:00
samuele3hu 46e5b72827 Add a log 2014-06-10 16:56:07 +08:00
samuele3hu 5aec5d4a83 Update `LuaStack::executeScriptFile` to support template project loading lua or luac files 2014-06-10 16:47:32 +08:00
samuele3hu c785d64ba1 Adjust the xxtea directory structure and modify configs files for platforms 2014-06-04 11:50:04 +08:00
samuele3hu e1310e2660 Adjust the xxtea directory structure and modify some grammar expressions 2014-06-04 09:59:29 +08:00