minggo
a6be522601
make hello lua work
2019-02-28 11:17:05 +08:00
leeda
18a6d8241d
update Copyright. might need manual fix later ( #18659 )
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* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
Y-way
e6210874dd
Processing Lua file(UTF8+BOM) that is encrypted will crash,when free the buffer pointer that is changed pointer address. ( #17937 )
2017-06-20 09:02:40 +08:00
minggo
cab5195ad4
find .luac first ( #17572 )
2017-03-23 10:43:39 +08:00
mogemimi
98d2236914
Prevent signed/unsigned mismatch ( #17468 )
2017-03-08 14:32:23 +08:00
CocosRobot
d07794052f
Update license to 2017 ( #17362 )
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* Typo: CopyRight -> Copyright
* Copyright update: chukong-inc.com -> Chukong Technologies Inc.
* [js files] Copyright update: 2014 -> 2014-2017
* [cpp files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2015 -> 2015-2017
* [js files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2016 -> 2016-2017
* Copyright update: 2013 -> 2013-2017
* Copyright update: 201?-201? -> 201?-2017
* License year fixes.
* Liscene year fix in CCRay.cpp
* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi
e8c3082229
Move skipBOM function outside to prevent shadowing warning ( #16585 )
2016-09-20 14:52:15 +08:00
James Chen
b135d512d2
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
halx99
ba55723178
Update CCLuaStack.cpp
2016-06-23 13:42:38 +08:00
halx99
90434e58d0
fix compile error.
2016-06-23 11:37:20 +08:00
halx99
c4def57774
Update CCLuaStack.cpp
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Lua script utf-8 bom support, handle encrypted script.
2016-06-23 10:24:22 +08:00
halx99
f41130bafe
luabindings: Add script with utf-8 bom support.
2016-06-21 14:31:25 +08:00
Xpol Wan
a7d9dd9a75
Print as Lua 5.1 does and remove duplicate code.
2016-05-14 14:09:58 +08:00
xpol
24db45e925
Fixes some warnings in Lua manual bindings. ( #15443 )
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1. Use __Type for deprecated classes.
2. Refactored LuaStack::luaLoadChunksFromZIP() and use FileUtils:getDataFromFile().
3. Fixes wrongly compare NULL with char array.
2016-04-18 16:35:50 +08:00
xpol
1e70fb5eb5
Remove include of cocos2d.h ( #15435 )
2016-04-18 15:09:21 +08:00
mogemimi
44080a04d8
Fix typos in comments and strings
2016-03-29 10:52:17 +09:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
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using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
HuaYang Huang
acb29ed5a8
fix: luaLoadChunksFromZIP should just remove .lua or .luac extension
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last version may filter modules like 'framework.luaj', 'framework.luaoc'
2015-05-20 10:36:05 +08:00
Edward Zhou
c2929a30d5
fix compile error
2015-01-11 23:01:13 +08:00
Edward Zhou
5bd9e7f1a7
support to loading folder structured lua(a.k.a normal zip file) for luaLoadChunksFromZIP
2015-01-11 22:57:14 +08:00
yinjimmy
bdac739541
Fix: executeScriptFile can not load .luac file when .lua is not exist
2015-01-09 04:18:41 +08:00
yinjimmy
70e0874add
Compatibility code for executeScriptFile
2015-01-08 09:01:39 +08:00
yinjimmy
cbf9741dfd
Compatibility code for executeScriptFile
2015-01-07 15:23:58 +08:00
yinjimmy
24648db2b5
execute script with full file path
2014-12-24 02:18:29 +08:00
峰 正博
29779a4604
modiry document->Parse((char*)pByte); to document->Parse((const char*)pByte);
2014-11-04 11:51:00 +09:00
minggo
4d084496a3
Merge pull request #8578 from SunLightJuly/Lua_LoadChunksFromZIP
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added LuaStack::loadChunksFromZIP()
2014-10-10 22:14:55 +08:00
samuele3hu
115d81574c
Add CameraTest、OBBTest and related lua bindings
2014-10-10 09:49:25 +08:00
SunLightJuly
763b54e5cb
added LuaStack::loadChunksFromZIP()
2014-10-08 17:30:14 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
samuele3hu
8ab7647b54
Add release_print lua bindings
2014-08-13 10:27:06 +08:00
samuele3hu
9666f1ad7f
Split luabindings module to some independent modules
2014-07-31 15:20:23 +08:00
samuele3hu
e975b0d5f9
Update experimental lua bindings、related test cases and project setting
2014-07-17 14:54:34 +08:00
samuele3hu
6f109f330f
Update the related Lua bindings for experimental
2014-07-17 12:54:50 +08:00
samuele3hu
d1bd21b1db
Fix the bug that LuaStack::executeFunctionReturnArray hasn't deal with the condition of numArgs == 0
2014-07-11 16:17:51 +08:00
samuele3hu
d9291031cd
Fix the bug that LuaStack::executeFunctionReturnArray hasn't deal with the condition of numArgs == 0
2014-07-11 16:10:42 +08:00
samuele3hu
54970c109f
Fix the bug that LuaStack::executeFunctionReturnArray hasn't deal with the condition of numArgs == 0
2014-07-11 15:34:21 +08:00
samuele3hu
dd76ae93f6
Update controller lua binding and related test cases
2014-07-11 11:52:05 +08:00
samuele3hu
caae8392d4
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_controller
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Conflicts:
build/cocos2d_tests.xcodeproj/project.pbxproj
cocos/scripting/lua-bindings/Android.mk
cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
tools/tolua/genbindings.py
2014-07-10 22:42:09 +08:00
samuele3hu
3546c131dd
Add Lua bindings for controller and related test case project
2014-07-09 18:05:02 +08:00
samuele3hu
521f805219
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_VideoPlayer
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Conflicts:
tests/lua-tests/src/mainMenu.lua
tools/bindings-generator
tools/tolua/cocos2dx_physics.ini
2014-07-08 14:57:19 +08:00
samuele3hu
85dd2e55bf
Add Lua bindings for utils and CaptureScreen test case
2014-07-04 16:24:00 +08:00
samuele3hu
b1d07f2711
Add VideoPlayer Test for Lua
2014-06-27 13:56:39 +08:00
samuele3hu
32c355dca4
Add VideoPlayer Lua bindings and update bindings-generator submodule
2014-06-26 16:19:22 +08:00
samuele3hu
9b3b6c0e53
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_keypad_fix
2014-06-13 14:39:11 +08:00
samuele3hu
27a3a46d62
Modify the implemetation of `LuaStack::executeScriptFile`
2014-06-12 15:39:59 +08:00
samuele3hu
108c0d0da9
Modify ini files for bindings-generator to fix the compile warning
2014-06-12 10:08:58 +08:00
samuele3hu
46e5b72827
Add a log
2014-06-10 16:56:07 +08:00
samuele3hu
5aec5d4a83
Update `LuaStack::executeScriptFile` to support template project loading lua or luac files
2014-06-10 16:47:32 +08:00
samuele3hu
c785d64ba1
Adjust the xxtea directory structure and modify configs files for platforms
2014-06-04 11:50:04 +08:00
samuele3hu
e1310e2660
Adjust the xxtea directory structure and modify some grammar expressions
2014-06-04 09:59:29 +08:00