Arnold
c61e45103c
LUA: cc.downloader binding ( #19078 )
2018-10-08 10:42:24 +08:00
leda
e0210bd870
shorten the android build path, reduce long path error ( #19045 )
...
* remove import-add-path
* add module path into gradle
* modify PROP_BUILD_TYPE to ndk-build for tmp test
* import-module uv into ndk-build scripts
* part lib rename in Android.mk
* fix build path error on Lua&JS test project
* shorten all libs name, except external libs related
* "_static" suffix isn't necessary, since all internal build is static
* little catch
* re-change to cmake as default build type
* add both build type into Travis for android
* update external libs name
* fix gradlew cmd error
* update external config
2018-09-17 11:54:39 +08:00
minggo
496de07633
don't have to set NDK_MODULE_PATH manually
2017-10-26 13:40:27 +08:00
minggo
a6f3773aef
Luajit ( #16620 )
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* update console
* load lua according architecture
* install android-13 in travis
2016-09-28 16:19:20 +08:00
Ricardo Quesada
05a772115e
fixes issue #15566
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lua and javascript for arm64 is not compiled
version 103
uses JPEG 9b for android
using armeabi
uses Lua, and not LuaJIT for Android ARM64
2016-07-12 19:03:53 -07:00
minggo
4e125d84a4
fix compiling and linking error with ndk r12b
2016-07-08 15:29:35 +08:00
lunhao.guo
ae980c19d2
fix the link error and compile error in windows and android platform
2015-12-09 20:18:37 +08:00
pandamicro
2a3526a3fd
Fix lua project
2015-09-26 19:43:36 +08:00
pandamicro
7e2b8c71a7
Improve lua script component
2015-09-26 19:43:35 +08:00
Bin Zhang
bb77101f0b
Solve the error when building simulator for android.
2015-06-30 16:45:13 +08:00
samuele3hu
a20681aa21
Add Lua-bindings for NavMesh
2015-06-02 18:37:57 +08:00
samuele3hu
8db62c82f8
Add Lua bindings for Physics3D and related test cases
2015-05-15 09:28:03 +08:00
samuele3hu
4f22a1470b
Update the project setting
2015-04-20 10:11:39 +08:00
minggo
768d2bdb48
Merge pull request #11481 from andyque/remove-all-lz-in-android
...
remove system zlib dependency since we use our own prebuilt version
2015-04-17 17:49:14 +08:00
andyque
d3a06de6d6
remove system zlib dependency since we use our own prebuilt version of
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zlib now.
2015-04-17 17:24:33 +08:00
samuele3hu
b300701ec4
Remove the reference of quick module
2015-04-17 15:52:45 +08:00
samuele3hu
205ead5b63
Rename lua-coco-studio-conversions.cpp/h to lua-cocos-studio-conversions.cpp/h
2015-01-21 11:48:34 +08:00
samuele3hu
666af29681
issue #10107 : Binding AnimationInfo to lua
2015-01-21 10:06:48 +08:00
samuele3hu
ed573149dd
Resolve the project setting error on the platforms
2014-11-27 19:42:32 +08:00
samuele3hu
222f2cbd51
Decrease the package size of lua_empty_test
2014-11-26 21:54:18 +08:00
samuele3hu
76ab86674e
Fix’ the error that Cocos2dxLuaJavaBridge' was optimized because of usage of LOCAL_STATIC_LIBRARIES on the android
2014-11-06 14:32:03 +08:00
samuele3hu
5b4e81aa3a
Update Android.mk for libluacocos2d
2014-10-15 00:25:12 +08:00
samuele3hu
4a67963420
Update CSLoader lua-bindings and adjust project config
2014-10-14 23:37:00 +08:00
dualface
cee999ebbb
update lua-template-default, lua-template-runtime, fix same proj problems.
2014-10-14 16:55:38 +08:00
Dhilan007
51c19d4b06
update project for lua bindings of AudioEngine
2014-09-14 23:17:39 +08:00
lite3
5d935c2cea
fix compile error on android
2014-09-02 16:16:36 +08:00
samuele3hu
25aab05b1f
Integrate libluacocosdenshion,libluacocos3d,libluanetwork,libluacocostudio and libluaextension into libluacocos2d on the android platform
2014-08-25 09:48:14 +08:00
minggo
cdd67be77a
use LOCAL_STATIC_LIBRARIES instead of LOCAL_WHOLE_STATIC_LIBRARIES
2014-08-19 15:29:40 +08:00
samuele3hu
e0168c373c
Add manual lua bindings for 3d and adjust related test case on different platform
2014-08-18 15:04:32 +08:00
samuele3hu
032f5ea781
Adjust lua_debugger.h/c to lua runtime template and adjust related project configure
2014-08-14 00:06:28 +08:00
samuele3hu
da18657f4f
Add module Android.mk config and adjust related test cases
2014-08-05 13:29:54 +08:00