halx99
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63ac9904c4
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Fix crash from pr: #340
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2021-04-24 18:15:54 +08:00 |
halx99
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39b5e14489
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Update spine runtimes
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2021-04-24 18:14:30 +08:00 |
halx99
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320140b154
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Fix clang-format props
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2021-04-24 18:13:28 +08:00 |
HALX99
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f97a6819e8
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Update .clang-format
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2021-04-24 17:11:04 +08:00 |
halx99
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01f2ce3a2d
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Fix indent with clang-format [ci build]
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2021-04-24 16:58:41 +08:00 |
HALX99
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dd69c21c0e
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Merge pull request #340 from rh101/vfs-support
Enhance FileStream support to allow usage of virtual file systems
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2021-04-24 16:30:26 +08:00 |
rh101
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e1a9141a00
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openFileStream now returns a nullptr if it fails
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2021-04-24 09:22:27 +10:00 |
rh101
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5b3b0989b4
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Remove redundant std::move
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2021-04-23 22:00:33 +10:00 |
rh101
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373c9262c4
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Added getNativeWritableAbsolutePath() which will always return the underlying file system raw path.
Re-enabled memory mapped UserDefault usage, since it now has access to the raw file system path.
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2021-04-23 01:00:00 +10:00 |
rh101
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cd0c5bfcee
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Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
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2021-04-23 00:01:47 +10:00 |
rh101
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2aa2d69151
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Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
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2021-04-23 00:01:32 +10:00 |
RH
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b7506fed0c
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Merge pull request #4 from rh101/master
Sync with master
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2021-04-22 21:49:43 +10:00 |
RH
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0886473e1b
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Merge pull request #3 from c4games/master
Sync with master
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2021-04-22 21:48:49 +10:00 |
rh101
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15c8f2298d
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Use FileStream to write JPG images to disk
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2021-04-22 21:36:26 +10:00 |
halx99
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844119d162
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Fix #339 [ci build]
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2021-04-22 18:55:56 +08:00 |
halx99
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49c1318fc1
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Explicit set cmake minimum version at app/build.gradle [ci build]
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2021-04-22 11:40:53 +08:00 |
rh101
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684a0faf76
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Fixed typo
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2021-04-22 03:18:23 +10:00 |
rh101
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8de1099614
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Add support for virtual file system via custom FileStream and FileUtils implementations.
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2021-04-22 03:15:49 +10:00 |
RH
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2cef9f2e76
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Merge pull request #1 from c4games/master
Sync with engine-x
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2021-04-21 20:13:38 +10:00 |
halx99
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e8c1d7bc2c
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Set cmake min version to 3.10 [ci build]
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2021-04-21 14:05:44 +08:00 |
halx99
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8eac361f40
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Use cmdline-tools instead sdk-tools [ci build]
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2021-04-20 22:35:29 +08:00 |
halx99
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e3005cb1bd
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Use cmdline-tools instead sdk-tools [ci build]
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2021-04-20 22:30:39 +08:00 |
HALX99
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6d57ecccc2
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Use cmdline-tools instead sdk-tools [ci build]
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2021-04-20 21:39:42 +08:00 |
halx99
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3a7594d965
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Use cmdline-tools instead sdk-tools [ci build]
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2021-04-20 21:02:55 +08:00 |
halx99
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82fefa78d3
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Use cmdline-tools instead sdk-tools [ci build]
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2021-04-20 20:58:09 +08:00 |
halx99
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d8a1298245
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Use cmdline-tools instead sdk-tools [ci build]
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2021-04-20 20:46:32 +08:00 |
halx99
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cb7f26dbe1
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Use cmdline-tools instead sdk-tools [ci build]
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2021-04-20 20:44:12 +08:00 |
halx99
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4a1405e79f
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Ensure build native first before compile java code
3ff5b16
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2021-04-20 20:27:38 +08:00 |
halx99
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3ff5b16847
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Ensure build native first before compile java code
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2021-04-20 20:25:32 +08:00 |
halx99
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612710b1b6
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Refine somethings & improve command cocos python3 support [ci build]
a. Change android sdk root env var to `ANDROID_SDK`
b. Change android ndk root env var to `ANDROID_NDK`
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2021-04-20 16:13:48 +08:00 |
HALX99
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273cd3c7c3
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Update before-install.sh [ci build]
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2021-04-08 23:32:34 +08:00 |
HALX99
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b0d56dbc7c
|
Update before-install.sh [ci build]
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2021-04-08 23:28:46 +08:00 |
HALX99
|
ab904cdcb1
|
Update before-install.sh [ci build]
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2021-04-08 23:08:05 +08:00 |
halx99
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d33ffa67cd
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Set gradle-wrapper to 6.8.3 [ci build]
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2021-04-08 22:42:15 +08:00 |
HALX99
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24f127e3ca
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Update README.md
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2021-04-02 10:22:10 +08:00 |
halx99
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e1352dbede
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Track bt to 3.09 #333
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2021-03-27 20:08:55 +08:00 |
halx99
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958f6c3a93
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Properly set gc mode for lua-5.4 [ci build]
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2021-03-27 19:49:19 +08:00 |
halx99
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9972ddd71c
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fix lua-tests cmake script
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2021-03-26 17:10:37 +08:00 |
halx99
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adf3483943
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Fix CMakeLists for separating test projects [ci build]
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2021-03-15 09:50:32 +08:00 |
HALX99
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1590c200d5
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Merge pull request #331 from c4games/cmake-improve
Improve cmake scripts
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2021-03-13 18:46:32 +08:00 |
HALX99
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6a868299f5
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Merge pull request #330 from c4games/lua54-compat
Lua 5.4 compatible
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2021-03-13 18:46:13 +08:00 |
halx99
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9aebfd4b0d
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Improve cmake scripts
a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
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2021-03-13 18:18:40 +08:00 |
halx99
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a5cf017e0f
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Lua 5.4 compatible
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2021-03-13 16:47:09 +08:00 |
halx99
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91bfb7c8ff
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Update win32 prebuilt libs
1. build with msvc toolset 14.28.29910.0
2. curl-7.75, openssl-1.1.1j
3. angle branch chromium/4439
4. openal-1.21.1 (7533)
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2021-03-08 00:06:11 +08:00 |
halx99
|
87d00a32de
|
Fix #326 [ci build]
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2021-02-24 18:50:13 +08:00 |
halx99
|
41f5307d36
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Refine director access [ci build]
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2021-02-05 23:09:14 +08:00 |
halx99
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3f1f872ba0
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Disable luajit compile for release build
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2021-02-05 21:59:50 +08:00 |
HALX99
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bd79c4f893
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Update LICENSE
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2021-02-03 15:37:48 +08:00 |
HALX99
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138781151a
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Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
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2021-01-31 22:22:52 +08:00 |
halx99
|
04b87dfe5d
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Fix #318
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2021-01-27 12:03:42 +08:00 |