halx99
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c10fb9a94f
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Add pull request template
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2022-07-08 22:56:49 +08:00 |
DESKTOP-16GC0B8\813658
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234fc8c01b
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Added operator[] for IndexArray to align it to stl container to protect existing code which could use IndexArray with the corresponding api;
Added uint16_t as default template parameter for IndexArray::push_back(...)
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2022-07-08 17:08:39 +03:00 |
涓€绾跨伒
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20900f2065
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Merge: f02410f81b f15dc098e6
Merge pull request #730 from DelinWorks/migrate-engine-name
Fix engine setup files.
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2022-07-08 15:34:23 +08:00 |
DelinWorks
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455be5d2ac
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Fix python setup file.
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2022-07-07 14:37:59 +03:00 |
halx99
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f11930eb08
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Auto ignore all *.md files for ci
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2022-07-07 17:42:45 +08:00 |
DelinWorks
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9dae9ddaff
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Improve Readme title.
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2022-07-07 12:05:04 +03:00 |
涓€绾跨伒
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439aff8dcf
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Merge: df27706ad2 698b84d7b2
Merge pull request #720 from axis-project/improve-index-array
Improve IndexArray
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2022-07-07 16:53:18 +08:00 |
DelinWorks
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cd5f676e6f
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Update README.md
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2022-07-07 11:21:42 +03:00 |
halx99
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d2768b9fe8
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Delete unused comments
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2022-07-07 15:41:32 +08:00 |
halx99
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de2c1e576d
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The `operator[]` not good for template use, always use at instead.
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2022-07-07 15:40:16 +08:00 |
halx99
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cdd00c4bc5
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Improve IndexArray implementation
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2022-07-07 14:49:26 +08:00 |
DelinWorks
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6ead71b72c
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Fix shader matrix multiplication.
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2022-07-07 05:38:28 +03:00 |
halx99
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d422dace65
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Merge: fca740889d 8ff01d47c4
Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array
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2022-07-07 10:06:21 +08:00 |
涓€绾跨伒
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3cd56529fb
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Fix ci
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2022-07-07 09:59:21 +08:00 |
涓€绾跨伒
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269b7317e1
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Update CCBundle3DData.h
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2022-07-07 09:52:11 +08:00 |
halx99
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0f5b0ec7c2
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Improve IndexArray
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2022-07-07 09:31:34 +08:00 |
halx99
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f4e524f7a2
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Merge: fb4e263b8b 4f1212e655
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
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2022-07-05 15:42:38 +08:00 |
Turky Mohammed
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656babac78
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
halx99
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ba582903fc
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Spine runtime can use official code
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2022-07-05 14:13:15 +08:00 |
DelinWorks
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845a1d9bd5
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:15:11 +03:00 |
DelinWorks
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4a7466e1bb
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:14:33 +03:00 |
DelinWorks
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92785c4c2c
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:09:54 +03:00 |
DelinWorks
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3874d05be8
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:07:06 +03:00 |
DelinWorks
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3b0a7aed79
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Update CCBundle3DData.h
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2022-07-04 21:05:27 +03:00 |
DelinWorks
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e842aabe1a
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Expose stride conversion functions.
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2022-07-04 20:54:56 +03:00 |
DelinWorks
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09be9b3aa7
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Update CCBundle3DData.h [skip ci]
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2022-07-04 20:42:44 +03:00 |
DelinWorks
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8a403bdb6a
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Update CCBundle3DData.h
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2022-07-04 20:41:53 +03:00 |
DelinWorks
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bee8294040
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Update CCBundle3DData.h
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2022-07-04 20:35:31 +03:00 |
DelinWorks
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f8a82ad192
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Use integral_constant rathar than bool_contant.
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2022-07-04 20:32:29 +03:00 |
DelinWorks
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bd570ed054
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Update CCBundle3DData.h [skip ci]
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2022-07-04 20:29:50 +03:00 |
DelinWorks
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fb93005502
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Update CCBundle3DData.h
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2022-07-04 20:25:16 +03:00 |
DelinWorks
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d50d34ea3b
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Separate renderer enums to their own file.
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2022-07-04 19:52:17 +03:00 |
halx99
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9af6fc8c88
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Committing genbindings changes
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2022-07-04 16:47:16 +00:00 |
Turky Mohammed
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106e545f1c
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Merge: d56731a158 b51e50a498
Merge branch 'adxeproject:dev' into improve-3d-renderer
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2022-07-04 19:40:56 +03:00 |
涓€绾跨伒
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e6ae7c44b3
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Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
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2022-07-05 00:39:20 +08:00 |
DelinWorks
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cc611afbb1
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Update CCBundle3D.cpp [skip ci]
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2022-07-04 19:38:46 +03:00 |
DelinWorks
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96158090db
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Add stride functions and remove unneeded UNSPEC value.
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2022-07-04 19:20:04 +03:00 |
DelinWorks
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7e199cce21
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Update lua_cocos2dx_auto.cpp
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2022-07-04 18:34:50 +03:00 |
halx99
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a31ba3caae
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Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
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2022-07-04 23:23:33 +08:00 |
DelinWorks
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49508bd13c
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Improve function naming.
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2022-07-04 17:45:23 +03:00 |
halx99
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0b4363bfc0
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Refator sampler name in shader
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2022-07-04 21:26:48 +08:00 |
Turky Mohammed
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782e29881f
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Update CCBundle3D.cpp
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 08:22:42 +03:00 |
Turky Mohammed
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527fb8968d
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Update CCMeshVertexIndexData.cpp [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 08:22:06 +03:00 |
Turky Mohammed
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9f9a0352c3
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Update CCBundle3DData.h
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 07:59:14 +03:00 |
Turky Mohammed
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32ff9a9df4
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Update CCBundle3DData.h
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
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2022-07-04 07:57:44 +03:00 |
DelinWorks
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1c427c2199
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Update CCBundle3DData.h
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2022-07-04 07:36:42 +03:00 |
DelinWorks
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b1f7ab7e5d
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Update CCBundle3DData.h
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2022-07-04 07:30:16 +03:00 |
DelinWorks
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ecb06265aa
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Update CCBundle3DData.h
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2022-07-04 07:27:35 +03:00 |
DelinWorks
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0180e8828f
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Update CCBundle3D.cpp
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2022-07-04 07:25:04 +03:00 |
DelinWorks
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ee6c8f60bd
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Update CCBundle3DData.h
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2022-07-04 07:23:02 +03:00 |