Commit Graph

773 Commits

Author SHA1 Message Date
minggo 6a8270f33b Merge pull request #7900 from minggo/setposition-optimize
not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo 9fb977ff99 not create Vec as possible for setting position 2014-08-28 11:41:18 +08:00
minggo f0f1bf1b92 Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
minggo d3ce2acff6 Merge pull request #7892 from Dhilan007/v3-androidmk
Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
Dhilan007 837e8665b5 remove redundant LOCAL_STATIC_LIBRARIES 2014-08-28 09:46:09 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Dhilan007 bef774a14a Adjust android.mk for cocos2d and related module 2014-08-27 22:54:28 +08:00
Dhilan007 9135236bb0 Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk 2014-08-27 21:15:57 +08:00
samuele3hu 3d5f8de346 Adjust android.mk for cocos2d and related module 2014-08-27 20:58:32 +08:00
minggo 04bfbdd5a1 fix conflict 2014-08-27 13:50:01 +08:00
samuele3hu 3759648d3a Remove the useless aneroid.mk files 2014-08-27 10:21:47 +08:00
samuele3hu a5a706aa05 Remove the useless win32 project 2014-08-27 10:20:15 +08:00
samuele3hu 33fd605a16 Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases. 2014-08-27 10:18:44 +08:00
giginet d07903827d Add the feature that CCSSceneReader can load name properties as node names.
When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00
minggo b9c51e6994 remove unneeded codes 2014-08-26 18:19:28 +08:00
samuele3hu 74624f5ba1 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module 2014-08-25 11:52:52 +08:00
minggo e7050486d3 fix conflict 2014-08-24 18:56:51 +08:00
minggo 030f80a257 one static library for c++ and another one for lua-binding 2014-08-24 03:52:51 -07:00
samuele3hu 70cba1f64a Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
Conflicts:
	cocos/Android.mk
2014-08-22 14:01:17 +08:00
samuele3hu 2f60e610a2 Integrate libcocosdenshion,libcocos3d,libnetwork,libcocostudio and libextension into cocos2d on the iOS/Mac platform 2014-08-22 13:49:21 +08:00
minggo a0b19db670 Merge pull request #7840 from minggo/fix-warning
fix warnings
2014-08-22 13:41:31 +08:00
minggo 2afbc7a698 fix warnings 2014-08-21 16:21:23 +08:00
pandamicro 34b93a24ff Merge branch 'v3' of git://github.com/cocos2d/cocos2d-x into 3.2-cocos-engine-PR
Conflicts:
	cocos/platform/desktop/CCGLViewImpl.h
2014-08-21 16:07:19 +08:00
pandamicro 9544482058 Fix Android.mk s 2014-08-21 15:40:42 +08:00
pandamicro 485dd1f7da Update #3897: Refactor missed protected constructors 2014-08-21 15:40:22 +08:00
minggo 74fba21fc0 Merge pull request #7825 from 2youyouo2/v3
remove cascade color for CorlorFrame
2014-08-20 10:23:15 +08:00
minggo cdd67be77a use LOCAL_STATIC_LIBRARIES instead of LOCAL_WHOLE_STATIC_LIBRARIES 2014-08-19 15:29:40 +08:00
kaile.yin d884054ec9 remove cascade color for CorlorFrame 2014-08-19 15:19:47 +08:00
kaile.yin 6abaf27b14 fixed ArmatureAnimation::setSpeedScale 2014-08-18 16:19:54 +08:00
yangxiao 032ba062a9 rename isVisibleByVisitingCamera to isVisitableByVisitingCamera 2014-08-14 10:26:37 +08:00
yangxiao 4629d257e1 rename checkCameraMask to isVisibleByVisitingCamera 2014-08-14 09:58:11 +08:00
yangxiao 76329f9e53 add camera mask check to visit 2014-08-13 12:06:51 +08:00
kaile.yin 358b1f6736 fixed bone rotation isn't right 2014-08-11 19:53:51 +08:00
martell 75911658aa Make CMake More Robust 2014-08-06 15:43:19 +01:00
kaile.yin 3dcdb1cde4 remove some update condition of Frame::apply function 2014-08-01 14:40:42 +08:00
kaile.yin 2fc082cac1 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-07-31 17:52:49 +08:00
kaile.yin 170e1a5d7b init widget properties 2014-07-31 17:48:45 +08:00
Huabing.Xu 65775f2d30 remove CC_CONSTUCTOR_ACCESS fow win32 release 2014-07-30 16:39:21 +08:00
Huabing.Xu c722c0fcd0 libcocostudio for windows 2014-07-29 11:31:37 +08:00
Huabing.Xu e91fa0e9fc libcocosbuilder rename for windows 2014-07-29 11:09:02 +08:00
Huabing.Xu eacf003eed change libExtensions for windows 2014-07-29 10:07:46 +08:00
Huabing.Xu bf287252df change libnetwork and libSpine 2014-07-29 09:31:52 +08:00
Huabing.Xu d6bc2f4998 liuGUI->libui for windows 2014-07-28 22:12:07 +08:00
Huabing.Xu c6956504bf change CocosDenshion to libcocosdenshion 2014-07-28 21:35:16 +08:00
Huabing.Xu 8f9ce2e282 change cocosbuilder to lowercase 2014-07-28 21:09:43 +08:00
Huabing.Xu 4a4f05c827 change cocos2d to libcocos2d for windows 2014-07-28 20:55:58 +08:00
Huabing.Xu 7f5782c207 chang module name for windows project file 2014-07-28 09:20:02 +08:00
minggo fa1d9ecf0c Merge pull request #7568 from 2youyouo2/v3
fixed init Armature blendfunc state
2014-07-24 17:44:56 +08:00
Huabing.Xu c7bfc934fd windows works now 2014-07-24 12:57:39 +08:00
kaile.yin 3b1ee96aef fixed armature blendfunc effect 2014-07-23 21:35:08 +08:00