minggo
6a8270f33b
Merge pull request #7900 from minggo/setposition-optimize
...
not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo
9fb977ff99
not create Vec as possible for setting position
2014-08-28 11:41:18 +08:00
minggo
f0f1bf1b92
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
...
Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
minggo
d3ce2acff6
Merge pull request #7892 from Dhilan007/v3-androidmk
...
Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
Dhilan007
837e8665b5
remove redundant LOCAL_STATIC_LIBRARIES
2014-08-28 09:46:09 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
...
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Dhilan007
bef774a14a
Adjust android.mk for cocos2d and related module
2014-08-27 22:54:28 +08:00
Dhilan007
9135236bb0
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
2014-08-27 21:15:57 +08:00
samuele3hu
3d5f8de346
Adjust android.mk for cocos2d and related module
2014-08-27 20:58:32 +08:00
minggo
04bfbdd5a1
fix conflict
2014-08-27 13:50:01 +08:00
samuele3hu
3759648d3a
Remove the useless aneroid.mk files
2014-08-27 10:21:47 +08:00
samuele3hu
a5a706aa05
Remove the useless win32 project
2014-08-27 10:20:15 +08:00
samuele3hu
33fd605a16
Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases.
2014-08-27 10:18:44 +08:00
giginet
d07903827d
Add the feature that CCSSceneReader can load name properties as node names.
...
When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.
Thanks to this commit. We are enable to access to each nodes on scene via its names.
```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00
samuele3hu
74624f5ba1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
2014-08-25 11:52:52 +08:00
minggo
e7050486d3
fix conflict
2014-08-24 18:56:51 +08:00
minggo
030f80a257
one static library for c++ and another one for lua-binding
2014-08-24 03:52:51 -07:00
samuele3hu
70cba1f64a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
...
Conflicts:
cocos/Android.mk
2014-08-22 14:01:17 +08:00
samuele3hu
2f60e610a2
Integrate libcocosdenshion,libcocos3d,libnetwork,libcocostudio and libextension into cocos2d on the iOS/Mac platform
2014-08-22 13:49:21 +08:00
minggo
a0b19db670
Merge pull request #7840 from minggo/fix-warning
...
fix warnings
2014-08-22 13:41:31 +08:00
minggo
2afbc7a698
fix warnings
2014-08-21 16:21:23 +08:00
pandamicro
34b93a24ff
Merge branch 'v3' of git://github.com/cocos2d/cocos2d-x into 3.2-cocos-engine-PR
...
Conflicts:
cocos/platform/desktop/CCGLViewImpl.h
2014-08-21 16:07:19 +08:00
pandamicro
9544482058
Fix Android.mk s
2014-08-21 15:40:42 +08:00
pandamicro
485dd1f7da
Update #3897 : Refactor missed protected constructors
2014-08-21 15:40:22 +08:00
minggo
74fba21fc0
Merge pull request #7825 from 2youyouo2/v3
...
remove cascade color for CorlorFrame
2014-08-20 10:23:15 +08:00
minggo
cdd67be77a
use LOCAL_STATIC_LIBRARIES instead of LOCAL_WHOLE_STATIC_LIBRARIES
2014-08-19 15:29:40 +08:00
kaile.yin
d884054ec9
remove cascade color for CorlorFrame
2014-08-19 15:19:47 +08:00
kaile.yin
6abaf27b14
fixed ArmatureAnimation::setSpeedScale
2014-08-18 16:19:54 +08:00
yangxiao
032ba062a9
rename isVisibleByVisitingCamera to isVisitableByVisitingCamera
2014-08-14 10:26:37 +08:00
yangxiao
4629d257e1
rename checkCameraMask to isVisibleByVisitingCamera
2014-08-14 09:58:11 +08:00
yangxiao
76329f9e53
add camera mask check to visit
2014-08-13 12:06:51 +08:00
kaile.yin
358b1f6736
fixed bone rotation isn't right
2014-08-11 19:53:51 +08:00
martell
75911658aa
Make CMake More Robust
2014-08-06 15:43:19 +01:00
kaile.yin
3dcdb1cde4
remove some update condition of Frame::apply function
2014-08-01 14:40:42 +08:00
kaile.yin
2fc082cac1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2014-07-31 17:52:49 +08:00
kaile.yin
170e1a5d7b
init widget properties
2014-07-31 17:48:45 +08:00
Huabing.Xu
65775f2d30
remove CC_CONSTUCTOR_ACCESS fow win32 release
2014-07-30 16:39:21 +08:00
Huabing.Xu
c722c0fcd0
libcocostudio for windows
2014-07-29 11:31:37 +08:00
Huabing.Xu
e91fa0e9fc
libcocosbuilder rename for windows
2014-07-29 11:09:02 +08:00
Huabing.Xu
eacf003eed
change libExtensions for windows
2014-07-29 10:07:46 +08:00
Huabing.Xu
bf287252df
change libnetwork and libSpine
2014-07-29 09:31:52 +08:00
Huabing.Xu
d6bc2f4998
liuGUI->libui for windows
2014-07-28 22:12:07 +08:00
Huabing.Xu
c6956504bf
change CocosDenshion to libcocosdenshion
2014-07-28 21:35:16 +08:00
Huabing.Xu
8f9ce2e282
change cocosbuilder to lowercase
2014-07-28 21:09:43 +08:00
Huabing.Xu
4a4f05c827
change cocos2d to libcocos2d for windows
2014-07-28 20:55:58 +08:00
Huabing.Xu
7f5782c207
chang module name for windows project file
2014-07-28 09:20:02 +08:00
minggo
fa1d9ecf0c
Merge pull request #7568 from 2youyouo2/v3
...
fixed init Armature blendfunc state
2014-07-24 17:44:56 +08:00
Huabing.Xu
c7bfc934fd
windows works now
2014-07-24 12:57:39 +08:00
kaile.yin
3b1ee96aef
fixed armature blendfunc effect
2014-07-23 21:35:08 +08:00