CHP
10a4fe09f6
Start AutoStart when env AXMOL_START_AUTOTEST is set ( #1261 )
2023-07-09 20:10:50 +08:00
RH
6bc2deeba8
Update Sprite::getQuad() to return const reference ( #1260 )
2023-07-09 19:00:12 +08:00
RH
ce590c24a0
Fix for crashes in several tests ( #1259 )
2023-07-09 14:45:41 +08:00
halx99
ed6ec7a32d
[GLSLCC] Suppression macro not defined errors
2023-07-09 12:04:58 +08:00
halx99
d0f7334476
Don't flat ubos since it doesn't work
2023-07-09 11:20:29 +08:00
halx99
7c410f8b25
Bump new shader workflow
...
1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
halx99
7a808cd46b
Improve AXGLSLCC.cmake
...
By default, output compiled shader
to `${CMAKE_BINARY_DIR}/runtime/axslc`,
then link it to `$<TARGET_FILE_DIR::target_name>/axslc`
2023-07-08 17:17:10 +08:00
halx99
b1e50c43f0
Fix cmake find_package GLX warning for linux
2023-07-08 17:13:30 +08:00
halx99
c6828a368e
Improve setup script [skip ci]
2023-07-08 12:37:02 +08:00
Deal(涓€绾跨伒)
82a40314c9
Remove migrate source inseted by axmol-migrate:
...
https://github.com/axmolengine/axmol-migrate
2023-07-07 20:51:04 +08:00
halx99
2e3a0c8b70
[build1k] Allow overwrite manifest by script manifest.ps1
2023-07-07 19:32:57 +08:00
halx99
17ee3e6f69
Don't add .bin for glslcc shader compile output by default
2023-07-07 19:31:46 +08:00
halx99
25077669c8
For bot happy
2023-07-07 04:05:56 +08:00
Deal(涓€绾跨伒)
1612f3bc33
Update DevSetup.md [skip ci]
2023-07-06 21:47:16 +08:00
Deal(涓€绾跨伒)
850b84ddb8
Update DevSetup.md [skip ci]
2023-07-06 21:45:20 +08:00
Deal(涓€绾跨伒)
c891130a79
Update DevSetup.md [skip ci]
2023-07-06 21:34:50 +08:00
Deal(涓€绾跨伒)
8d0d46b180
Update DevSetup.md [skip ci]
2023-07-06 21:27:40 +08:00
halx99
b21735a9bb
[CMake] Add find shader sources function:
...
Syntax: ax_find_shaders(dir shader_sources [RECURSE])
examples:
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/core/renderer/shaders" runtime_shader_sources)
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Source" custom_shader_sources RECURSE)
2023-07-06 21:15:28 +08:00
halx99
acc47b3281
Bump 1.1.0
2023-07-06 20:37:59 +08:00
Deal(涓€绾跨伒)
7771d4f7b1
Fix ci
2023-07-06 19:36:27 +08:00
halx99
94b5705bd3
Improve cmake script
...
- glslcc helper function
- Rename ax_add_shader to ax_target_compile_shaders
- Provide argument FILES for specify single or multi shader
source files support, i.e.
ax_target_compile_shaders(target_name FILES 1.frag 1.vert)
- Rename all _AX_ROOT_PATH to _AX_ROOT
2023-07-06 19:21:36 +08:00
halx99
1d82a9592c
[CMAKE] Add shader compile function: ax_add_shader [skip ci]
...
- ax_add_shader(${FILE}): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin
- ax_add_shader(${FILE} CUSTOM): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin
- ax_add_shader(${FILE} CVAR): the shader will compiled to c hex header for embed include by C/C++ use
2023-07-06 14:08:16 +08:00
halx99
0d5addaf39
Update setup.py to setup.ps1 in cmake [skip ci]
2023-07-06 14:00:21 +08:00
halx99
df6aaeb0f1
Fix linux setup
2023-07-06 13:20:56 +08:00
halx99
5df972fc59
Fix linux setup
2023-07-06 13:15:54 +08:00
halx99
d3232a2fad
Fix linux ci
2023-07-06 12:22:41 +08:00
halx99
0aef470146
Migrate setup.py to setup.ps1
2023-07-06 12:18:33 +08:00
halx99
0f8c198bbd
Sync lua-bindings
2023-07-05 20:22:44 +08:00
halx99
1ba0d44449
Update yasio to 4.0.0
2023-07-05 20:22:11 +08:00
Deal(涓€绾跨伒)
27e66df931
Use glad for android GLESv3 support
2023-07-04 17:34:12 +08:00
halx99
781b7895a3
Fix build options parsing
2023-07-04 09:23:07 +08:00
halx99
8a0f5c9984
Add build1k:assembleDebug support for android
2023-07-04 09:20:56 +08:00
Deal(涓€绾跨伒)
a4fbe9c598
Fix CMakeLists.txt
2023-07-03 21:16:33 +08:00
halx99
7cb9aac41e
Rename option `AX_USE_COMPAT_GL` to `AX_USE_ANGLE`
2023-07-03 20:35:55 +08:00
halx99
0e74de43d6
Fix copy angle dll error
2023-07-03 20:28:55 +08:00
halx99
5eebb206df
Improve ci scripts
2023-07-03 20:01:56 +08:00
Deal(涓€绾跨伒)
6b08dc4430
Update build1k.ps1
2023-07-02 21:23:56 +08:00
halx99
3c5dd9541c
Remove test code
2023-07-02 10:51:07 +08:00
halx99
ec77242c6c
Fix version match
2023-07-02 10:48:59 +08:00
halx99
bb19133d58
Add clang setup
2023-07-02 10:23:12 +08:00
halx99
53700168d6
Add missing -winsdk option
2023-07-02 10:04:00 +08:00
halx99
2f8a4061d7
Fix prebuilt link [skip ci]
2023-07-02 01:08:04 +08:00
halx99
b30744d2e0
Fix nuget setup & improve source migrate
2023-07-02 01:01:46 +08:00
Deal(涓€绾跨伒)
9ec338e663
Improve build1k.ps1 ( #1251 )
2023-07-02 00:53:41 +08:00
halx99
1c25aea206
Reduce ci checks
2023-07-01 21:54:12 +08:00
halx99
1d5e85be57
Forcing c99 when winsdk < 10.0.22000.0, refer #1246
2023-07-01 21:11:01 +08:00
j-jorge
0af6db6345
Add missing include guard in NinePatchImageParser.h ( #1248 )
2023-07-01 08:53:09 +08:00
Deal(涓€绾跨伒)
2ff94f287e
Improve ci files ( #1247 )
...
* Improve ci files
* Fixup
* Fix ci
* Update DevSetup.md
* Remove duplicated code
* Fix setup_jdk
* Fix typo
* Check jdk setup
* Update build1k.ps1
* Update build.ps1
* Update build1k.ps1
2023-07-01 08:52:14 +08:00
j-jorge
049db01a8a
UserDefault: check the result of posix_ftruncate. ( #1249 )
2023-07-01 08:51:29 +08:00
j-jorge
b8202ed918
Fix missing return value in EditBoxImplLinux::getNativeDefaultFontName(). ( #1250 )
2023-07-01 08:49:17 +08:00