Commit Graph

346 Commits

Author SHA1 Message Date
James Chen 4432caca1a Fix a bug (https://github.com/cocos2d/cocos2d-x/pull/2902) 2013-06-17 15:54:50 +08:00
James Chen 49b4ec42f3 [Android] Don't use c++11 feature in OpenSLEngine.cpp. 2013-06-09 15:18:17 +08:00
James Chen c1d85aaab2 Merge pull request #2611 from pyrasis/tizen_2.1
Update projects to Tizen 2.1 SDK.
2013-05-22 02:07:06 -07:00
Lee, Jae-Hong 220ac4982a Update projects to Tizen 2.1 SDK. 2013-05-22 16:55:18 +09:00
minggo d1a8f54113 Merge pull request #2609 from j4m3z0r/emscriptenate
Add Audio Support for Emscripten
2013-05-21 18:32:12 -07:00
James Gregory 05ca831e0d Add audio cleanup methods for Emscripten. 2013-05-21 16:37:24 -07:00
James Gregory da7113a04f Implement audio for Emscripten using SDL. Still needs methods to release samples when we're done with them. 2013-05-20 20:09:56 -07:00
Lee, Jae-Hong fd74718b64 Implementing CocosDenshion for Tizen. 2013-05-16 20:25:24 +09:00
Lee, Jae-Hong ab8c0becbf Update CocosDenshion project. 2013-05-16 20:23:50 +09:00
Lee, Jae-Hong 67c898d308 Set output filename. 2013-05-16 20:12:53 +09:00
Lee, Jae-Hong 9bbfdf2adb Adding placeholder.txt files. 2013-05-16 20:12:31 +09:00
Lee, Jae-Hong 1169e5cc8e Adding CocosDenshion project for tizen. 2013-05-16 20:03:49 +09:00
Darragh Coy 7b67794826 Fix a potential crash SimpleAudioEngineOpenSL::playEffect
Fix a crash in SimpleAudioEngineOpenSL::playEffect which would occur when OpenSLEngine::preloadEffect returned FILE_NOT_FOUND. In the case where the sound fails to preload, we should not attempt to call OpenSLEngine::setEffectLooping on that sound.
2013-05-14 17:48:50 +01:00
minggo 98e3e8b37e Merge pull request #2434 from ggggamer/master
memory leak when preloadEffect
2013-05-07 22:49:55 -07:00
James Gregory 041fdac48a Add missing file from CocosDenshion. 2013-05-06 21:00:39 -07:00
James Gregory d529287cfa Remove LOG prefixes from emscripten makefiles 2013-05-06 21:00:38 -07:00
James Gregory c45e5797cf Add Makefiles for Emscripten + Emscripten external 2013-05-06 20:58:02 -07:00
James Chen edc8444ca4 Updating blackberry project configurations. 2013-04-27 14:07:54 +08:00
GGGGamer a858613de1 memory leak when preloadEffect 2013-04-24 12:10:18 +08:00
Éloi Rivard b9ec3ead65 * Fixed CocosDenshionTestBug 2013-03-29 09:32:50 +01:00
Éloi Rivard 8c013fe619 * Basic Linux OpenAL support. 2013-03-28 12:07:09 +01:00
minggo ee256e0e0d Merge pull request #2091 from jsambuo/linux-audio-twice-fix
fix for SimpleAudioEngine::playEffect() and playBackgroundMusic() playing twice on linux
2013-03-07 20:50:26 -08:00
Sam Clegg 7ad171d8ee Use same top level Makefile for nacl and linux builds.
Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.

Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg 8677dad3c6 Improved build system from linux.
This change makes several fundamental improvements to the linux
build system:

- Remove duplication: a lot of the common make logic is now in
  a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk

- Quiet by default: unless you specify V=1 on the commandline
  the output is now very clean and quiet.

- Dependencies: gcc's automatic dependancy generation is now
  used (-MMD).  This means that if you change a header file
  then all the object that depend on it now get rebuilt.

- Don't store objects in the source tree: previously object
  files were stored alongside the sources, which meant that
  debug and release object clobbered each other which leads
  to confusion and lots of unnecessary rebuilding.Q

- Library dependencies: each binary now depends on the libraries
  it links aginst.  This means that if the cocos2dx library
  changes then all examples will get re-linked.

- Top level Makefile: there is now a top level Makefile that
  can be shared/used by any platform the uses make as the
  build system (for example NaCl).  Everything can be built
  by simply running 'make' at the top level. e.g:

    make DEBUG=1
    make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
minggo 3ce5a99c8d Merge pull request #2092 from sbc100/fix_all_warnings
Fix all compiler warnings produced by gcc.
2013-03-05 17:59:35 -08:00
Sam Clegg 4d0aa01c4b Fix all gcc warnings in NaCl build. 2013-03-05 17:01:40 -08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
waiter 814feca53b fix OpenSLEngine can't load resources from SD card 2013-03-04 14:54:43 +08:00
minggo 96c5be91e3 Merge pull request #2076 from sbc100/cocos_nacl
Native Client port
2013-03-03 18:24:04 -08:00
jsambuo 2487528a72 fixing bug where SimpleAudioEngine::playEffect() and SimpleAudioEngine::playBackgroundMusic() on linux plays twice 2013-03-03 11:57:01 -05:00
jsambuo 54a582b3da fixing issue with SimpleAudioEngine::getEffectsVolume() for linux
SimpleAudioEngine::getEffectsVolume() was returning the background music volume when run on linux.
2013-03-03 11:55:51 -05:00
Sam Clegg 33c422d1d5 Add new port: Native Client 2013-03-02 12:15:24 -08:00
jiang xiaohua efc5a4bf2f del include path 2013-02-28 10:35:56 +08:00
jiang xiaohua 3d451400db delete search path 2013-02-25 10:30:34 +08:00
jiang xiaohua 5a5e25a1fa delete searpath 2013-02-25 10:28:37 +08:00
jiang xiaohua 323453d31b add the CocosDenshion project 2013-02-21 14:04:30 +08:00
James Chen 2626005d20 issue #1712: Updating project setting for blackberry. 2013-02-17 16:26:08 +08:00
moadib b5fd738ec5 s_backgroundMusics map value should be released when stopBackground called with bReleaseData=true 2013-02-13 11:38:50 +04:00
moadib f7996aa691 Added support for multiple background music sources to CocosDenshion for Blackberry 2013-02-12 19:06:26 +04:00
James Chen 1e5431bcc5 issue #1770: Adding webp support for blackberry and marmalade. 2013-02-06 10:52:13 +08:00
James Chen e18c6a73c2 Updating CocosDenshion eclipse project for linux. 2013-01-29 12:07:05 +08:00
James Chen 75d926f810 issue #1683: Fixing complication errors for blackberry. 2013-01-28 21:16:01 +08:00
James Chen fa7175f6f7 issue #1683: Using full path in CocosDenshion API. 2013-01-27 21:10:53 +08:00
James Chen 7c27cbfd22 Updating Makefile of CocosDenshion for linux port. 2013-01-27 19:57:54 +08:00
James Chen eec0ba3c19 Getting full path in before playing sound. 2013-01-27 19:20:49 +08:00
James Chen 2235f745d3 issue #1683: Fixed compilation error for Win32. 2013-01-25 22:30:16 +08:00
James Chen 6f3b22031f Using new API of getting full path for file name. 2013-01-25 20:51:52 +08:00
James Chen 4d900c2d15 Removing `assets/` in the full path since it isn't needed for the API of playing sound. 2013-01-25 20:51:00 +08:00
James Chen bc76cf09c4 Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00