* Adding async functions for FileUtils::listFiles and FileUtils::listFilesRecursively.
* Updating CCFileUtils::listFiles and CCFileUtils::listFilesRecursively to not expose their async version to
the JS and Lua scripting layers, due to a bug in the binding generator code.
* Updating comments in CCFileUtils.h to prevent improper JS bindings to be generated.
* Editing the cocos2dx.ini files, to prevent bindings for listFilesRecursivelyAsync and listFilesAsync to be generated.
* Fix custom event being discard during event emission
* Fix tilemap black line issue
* Fix auto bindings config
* Adapt websocket to new memory model
* Improve cocos2d_specifics code stability
* Fix issue with get_or_create_js_object function
* Improve memory usage in function wrapper invocation
* Use JS Function bind to avoid memory tracking issues
* Support size parameter to collect total byte size before update process
* Fix download resuming issue on Android
* Remove temporary assets when temporary manifest is invalid or out of date
* Use version compare handle to compare manifests versions
* Support max concurrent tasks setting & download verify callback
* Add Manifest::Asset conversion
* Avoid crash caused by wrappers
* Sync implementation of tested and published AssetsManagerEx from Cocos Creator
* Fix linux compilation issues
* Some fixes for search paths:
1. Adds ‘_originalSearchPaths’ variable, ’getSearchPaths’ returns the original values set by ‘setSearchPaths’ or ‘addSearchPath’.
2. Adds a getter function ‘getDefaultResourceRootPath’.
3. ‘setDefaultResourceRootPath’ should also update search paths and remove file path cache internally.
4. ‘setSearchPaths’ supports to pass self (_originalSearchPath), could be used in ‘setDefaultResourceRootPath’ to update the final ’_searchPathArray’ for searching full path.
5. ‘addSearchPath’ fix, the default resource root path should be the last element in ‘_searchPathArray’.
* Checks whether the parameter ‘searchResolutionOrder’ passed in is the same as ‘_searchResolutionsOrderArray’.
* Don’t break the compatibility, add a new method called ‘FileUtils::getOriginalSearchPaths’.
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
* Remove unnecessary memory copy in FileUtils::getFileData()
* Add Data::takeBuffer() to simplify FileUtils::getFileData() and CCFreeTypeFont::loadFont().
* Add FileUtils::getContents().
* skip FileUtils::getContents() in binding generator config.
* use FileUtils::getContents in CCDataReaderHelper.
* obey the cocos2d-x coding style.
* Explicit constructor.
* More docs.
* More tests.
* Move FileError to FileUtils::Error.
* Fixes wrong buffer size for reading into string and vector.
* Update tests.
* Add note on padding for output buffers.
* FileUtils: implements old methods by using `getContents()`.
methods are:
* FileUtils::getDataFromFile()
* FileUtils::getStringFromFile()
* FileUtils::getFileData()
and follow Android methods are now just calls FileUtils' ones.
* FileUtilsAndroid::getDataFromFile()
* FileUtilsAndroid::getStringFromFile()
* FileUtilsAndroid::getFileData()
* Fixes build error.
* FileUtils::getFileData: Return the size of data.
* Remove old methods form FileUtilsAndroid they are now done in FileUtils.
* Fixes for win32 code.
* Fixes build error in test and add more test.
* Better error message.
* Make template type name more readable.
* Update comments.
* Move internal functions to anonymous namespace.
* Refactor FileUtils test.
* Fix warning about compare signed and unsigned.
* Win32 and WinRT does not use text mode.
That is we don't need simulate convert CRLF to LF.
* Fixes for Win32 and WinRT.
* Update for Win32 and WinRT.
* Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1.
* Win32: remove checkFileName() which has no effect at all.
* WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2.
* WinRT: add override keyword for FileUtilsWinRT::getFileSize().
* Update for coding styles.
* More error strings.
* check read and malloc return codes.
* rename FileUtils::Error to FileUtils::Status.
* Fixes for WinRT, use GetFileInformationByHandleEx to get file size.
* Fixes build error for winrt and cleanup FileUtils::Status.
* Try to fix the build error on Linux.
Status must defined in some header, so move FileUtils.h up.
* Remove support of text mode on WinRT (it is the last platform support text mode).
Ported tests:
- js-tests
- cpp-tsts
- lua-tests
- game-controller tests
all of them working, but most of the tests can't be navigated
since they expect a controller.
Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.
More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )
And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
win32 fopen only ansi encoding.
if filePath contains utf8 characters fopen fail.
AudioCache FileFormat::OGG bag, can't open file, if filePath contains
utf8.
Need make all filename for fopen correct encoding.
Only Win32 FileUtils::getSuitableFOpen return
StringUtf8ToAnsi(filename),
other platform return filename
all fopen use FileUtils::getSuitableFOpen
I Think this method should return empty string when the resource is not found.
Because, I cannot check if the file found or not with current implementation.
1. Add cmake module for finding minizip in system
2. Check that system installed minizip recent enough for us
3. As right minizip exists only for MSYS2 (mingw), use our embedded version on all other platforms
4. Correctly include minizip as <minizip/unzip.h> if it is found from system (make it compatible to current build system, so by default all should stay same)
5. Remove one unused include of unzip.h
const std::string text = std::string((char*)ch,0,len); is using next
string constructor.
string (const string& str, size_t pos, size_t len = npos);
memory leak can occur while type converting char to string.
So we have to use next string constructor.
string (const char* s, size_t n);
http://www.cplusplus.com/reference/string/string/string/