* Add Sprite and TextureCache way to use image from Data
* add Sprite cpp tests
* Apply suggestions from code review
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Co-authored-by: halx99 <halx99@live.com>
* fixed UIWebViewImpl-win32 warning C4244 while changing LPWSTR to string
* use direct `socket_native_type`
* directly use HMENU instead of int
* not sure why it wasn't auto converted but msvc spitted warnings
* we're moving it, it doesn't need to be constant, using ntcvt::from_chars
* ignore it to reduce one more warning
* add some missing `noexcept`
* reverted some const removal didn't realize it was used for rvalues
* Child stencils are now applied correctly to the clipping node
Fix incorrect reference count for original program states stored in collection
* Add test for unique child stencils
* Fix comment
* Retain _debugDrawNode in Label
This fixes a memory corruption bug and resulting crash in the TextFieldTTF (and likely other TextField classes) where the _debugDrawNode wasn't being retained, and the label isn't added to the scene for a TextField, but is maintained by the TextField. This caused _debugDrawNode in the Label class to get cleaned up, even though Label still thought it had a valid reference to a DrawNode.
* Added missing Axmol copyright
* Changed Label to use visit for _debugDrawNode
* When loading csb files, prevent repeated loading of plist files
* Add more feature
* Rename function
* Use isSpriteFramesWithFileLoaded to determine whether the atlas is loaded
* use string_view instead of string
* Update SpriteFrameCache.cpp
* Fix compilation error
* Fix failed assertion and memory leak with event listeners
This solves an issue that was fixed for Cocos2d-x v3.16 and then reverted afterwards for "backwards compatibility".
I don't think we need this backwards compatibility anymore, and the benefits to cleaning up this memory outweigh the potential for some developers to need to refactor their code.
Specifically this also solves an ASSERT that fails when quitting the game on a scene which has nodes with Event Listeners that I experienced without this change, and with the Config.h setting AX_NODE_DEBUG_VERIFY_EVENT_LISTENERS enabled.
* Fixed typo
This fixes a long standing bug from the Cocos2d-x 3.x days that I fixed in our source code for our games with it. I never made a pull request to Cocos2d-x since they stopped development and maintenance, but thought it might be useful for Axmol!
This bug has existed since the Cocos2d-x 3.x days. If you set the global z order of a ClippingNode to anything other than the default value, then the ClippingNode fails to clip anything unless the global z order is also set for the Stencil of that ClippingNode. This change makes the ClippingNode._stencil's global z order to follow the ClippingNode's. (Note: you could still manually set the global z order of the stencil as desired to break the clipping. But now the default behavior works correctly and the way one would expect.)
* Add support for disabling code sections from build process
* Add support for disabling built-in audio
* No need to add definition here
* Remove extra blank lines
* Add required copyright notice
* Document new options
* Implement new log macros based on fmtlib
* Fix ci
* Fix ci
* Fix android ci
* Fix warnings
* Replace more ax::log by AXLOGX
* Fix ci
* Fix linux build
* Use stack memory for log prefix
* Fix linux build
* Fix warning
* Add ILogOutput support
* Replace old log calls with new log macros
* Fixup
* Fixup
* Fixup
* Update ci msvc to 14.39
* Update Console.h [skip ci]
* Pass log level to ILogOutput
* Add id tag to several RichText elements to allow locating the nodes in RichText
Add font related styling to paragraph tags
* Move functionality out of ListView and into ScrollView to allow scrolling to a specific child node within a ScrollView
* Add function to allow finding protected child node by name
* Example of anchor tags to local RichText content in a ScrollView
* Fix string storage type
* Remove final specifier on Node::visit() to allow Scene to override it
Scene can now be visited correctly with valid cameras being set for child nodes when rendering outside of normal render loop.
* Add required copyright notice
* Fix memory leaks when axmol apps exit on non-embed systems
1. DriverBase no destroyInstance
2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak
3. QuadCommand always leak isolated indices
4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible
5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director
6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak
7. Rename ApplicationProtocol to ApplicationBase
8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup
9. Change ShaderCache to new/delete singleton, managed by ProgramManager
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Co-authored-by: lich426 <lich426@gmail.com>