Commit Graph

3031 Commits

Author SHA1 Message Date
zhangcheng a51a32fa9d 1, add onEnter and onExit of components to CCNode's onEnter and onExit function. 2015-06-03 15:10:48 +08:00
zhukaixy 76ad42bb0b configure recast project for win8.1 project 2015-06-03 14:31:12 +08:00
Ricardo Quesada 5f6f38616a Merge remote-tracking branch 'cocos2d/v3' into material_custom_uniforms 2015-06-02 17:05:05 -07:00
Ricardo Quesada 87a3a1844a Adds support for Autobindings in Shader
...part of Material
2015-06-02 16:56:59 -07:00
yangxiao 3d4606921b merge cocos 2015-06-02 14:27:31 +08:00
WuHao 3c5326ba1f removed spritePolygon, merge into sprite and draft of AutoPolygon 2015-06-02 10:10:09 +08:00
Huabing.Xu 27d0f6328f origin code of viewport 2015-06-01 14:26:08 +08:00
Huabing.Xu 739923a4a3 Merge branch 'v3' into v3Viewport 2015-06-01 09:41:45 +08:00
Dale Stammen e0c65c203a Merge branch 'v3' into v3-uwp 2015-05-29 08:09:05 -07:00
WuHao 3d62805d04 Merge branch 'v3' into fix_spritepolygon
# Conflicts:
#	build/cocos2d_libs.xcodeproj/project.pbxproj
#	cocos/2d/MarchingSquare.cpp
2015-05-29 18:10:41 +08:00
yangxiao c782d63bef add 3d navigation 2015-05-29 16:45:33 +08:00
Jacky e69a6116fa make SpritePolygonInfo extend from Ref. 2015-05-29 16:44:06 +08:00
Huabing.Xu 9bf15877e5 add applyViewport in camera. 2015-05-29 15:52:06 +08:00
Jacky 8df4920f6e fixed file name. 2015-05-29 15:03:36 +08:00
Huabing.Xu 2f32fcabba Merge branch 'v3FrameBufferObject' into v3Viewport 2015-05-29 14:10:49 +08:00
Huabing.Xu b2579a754a refactor, use Camera::apply() to apply Rendertarget and Viewport 2015-05-29 14:08:20 +08:00
Huabing.Xu 1fb0ba112b init code for viewport 2015-05-29 13:47:29 +08:00
Vincent Yang b714dde0ea Add opengl version project/unproject function in camera. 2015-05-29 10:44:48 +08:00
Huabing.Xu 22ddf53539 Merge branch 'v3FrameBufferObject' into v3 2015-05-29 10:38:42 +08:00
Dale Stammen 8584f5f399 removed old WP8 files 2015-05-28 15:03:36 -07:00
Dale Stammen 2a71407501 fixed double to float conversion compiler warning 2015-05-28 15:00:49 -07:00
Dale Stammen dadbbc18d6 added Windows 10 UWP project files 2015-05-28 13:51:25 -07:00
Dale Stammen 962393233f removed old winrt property sheets 2015-05-28 13:12:37 -07:00
子龙山人 a76018041e Merge pull request #12077 from WenhaiLin/v3-label-mlinefix
Text:Fixed the scale factor may be incorrect with multiline text.
2015-05-28 17:20:33 +08:00
Huabing.Xu 2d6d1b7a8c add android background and foreground switch support for framebufferobject 2015-05-28 17:08:36 +08:00
WenhaiLin c60112a634 Text:Fixed the scale factor may be incorrect with multiline text. 2015-05-28 11:56:43 +08:00
samuele3hu 9a4a545025 Issue #10570: Make getItemForTouch of Menu virtual. 2015-05-28 11:41:49 +08:00
子龙山人 b8fdb152fd Merge pull request #12026 from andyque/fix-android-9-patch-asset-issue
fix assert failure of NinePatchImageParser and rapidjson
2015-05-27 11:17:31 +08:00
Dale Stammen 06a5f7ed7a moved CCNinePath files to base folder in solution 2015-05-26 09:48:25 -07:00
Dale Stammen d146f26144 define RAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN to fix broken ARM builds 2015-05-26 09:46:15 -07:00
Vincent Yang d7ad7221e4 ciskip add doc for camera::getnear/farplane(). 2015-05-26 18:14:37 +08:00
andyque c668001e73 fix assert failure of NinePatchImageParser and rapidjson 2015-05-26 17:20:10 +08:00
Vincent Yang 246913c092 Fix bug: skybox can't move to other position except origin point in world space. 2015-05-26 17:14:26 +08:00
Huabing.Xu 83bae15caf Merge branch 'v3FrameBufferObject' of github.com:dabingnn/cocos2d-x into v3FrameBufferObject
# Conflicts:
#	cocos/2d/libcocos2d.vcxproj.filters
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-05-26 12:06:05 +08:00
Huabing.Xu c22a8e81ce Merge branch 'v3' into v3FrameBufferObject 2015-05-25 16:56:22 +08:00
minggo bcc1bf8d32 Merge pull request #11983 from dabingnn/v3_SpriteWithTrianglesCommand
use trianglescommand for sprite
2015-05-25 16:48:22 +08:00
minggo 311f453ea0 Merge pull request #11973 from dabingnn/v3_fixCameraVisitError
Fix visiting scene error with multiple camera
2015-05-22 17:16:30 +08:00
Huabing.Xu 6d9f850e2c use trianglescommand for sprite 2015-05-22 15:54:56 +08:00
minggo 27b7f2dd19 Merge pull request #11969 from WenhaiLin/v3-TMXTiledMap-crash
TileMap:Fixed crash if referring a non-existent layer in TMX.
2015-05-22 14:37:23 +08:00
Huabing.Xu 0644efc55e isVisitableByVisitingCamera should not affect the calculation of transform 2015-05-22 13:59:45 +08:00
WenhaiLin fdde58386f experimental::TileMap:Fixed crash if referring a non-existent layer in TMX. 2015-05-22 11:14:34 +08:00
WenhaiLin 2f558b5793 Merge branch 'tmx-crash-fix' of https://github.com/dumganhar/cocos2d-x into v3-support-android-studio 2015-05-22 11:01:13 +08:00
minggo d5d329b74f Merge pull request #11946 from andyque/v3-final-android-9-patch-feature
add Android 9-patch image format support
2015-05-22 09:52:12 +08:00
Dale Stammen 382d681250 added winrt version of CCUserDefault 2015-05-21 11:23:36 -07:00
andyque 0352a7a3ea add Android 9-patch image format support
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date:   Mon May 18 17:16:09 2015 +0800

    Add Android 9-patch format support.

    Squashed commit of the following:

    commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 17:08:05 2015 +0800

        finish refactoring

    commit 730bf817f833de56999c616779fc0279890e14bf
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 11:47:08 2015 +0800

        refactoring 9-patch

    commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 09:42:06 2015 +0800

        refactor

    commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 17:59:21 2015 +0800

        fix lua and Android compile error

    commit 2877538fb3a436f95400b2ad637ea147b9df81d7
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 11:32:43 2015 +0800

         Add Android 9-patch image format support.

        The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
andyque 03e8f16a8a add vs2015 support 2015-05-21 13:55:01 +08:00
子龙山人 9ac23a5436 Merge pull request #11933 from kobake/fix-typo-angel
Fix typo: "angel" to "angle"
2015-05-21 09:37:53 +08:00
kobake d6f7a0a8a1 Fix typo. angel -> angle 2015-05-21 09:22:59 +09:00
Dale Stammen 209e7c62f4 added libbullet to Windows 8.1 Universal App projects 2015-05-20 08:01:01 -07:00
James Chen 07f6774cee Crash fix for referring a non-existent layer in tmx. 2015-05-20 11:29:52 +08:00
Jacky bbaa60bbbb change to autopolygon. 2015-05-20 06:07:50 +08:00
anniruddh.koppal ea345717c7 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio 2015-05-18 23:40:28 -07:00
Vincent Yang 628619a694 Add CCFrameBufferObject files to win32 and win8 vcproj. 2015-05-19 11:53:08 +08:00
minggo bb3ad7d249 Merge pull request #11677 from tankorsmash/patch-1
Fix setSprite never updating progress on ProgressTimer
2015-05-19 11:42:20 +08:00
Jacky 514c8ae965 move sprite polygon logic to sprite polygon cache. 2015-05-19 11:25:53 +08:00
anniruddh.koppal e0b3091dcf Merge branch 'v3' of https://github.com/MSOpenTech/cocos2d-x into v3-winrt-audio
Conflicts:
	tests/cpp-tests/proj.win8.1-universal/cpp-tests.Shared/cpp-tests.Shared.vcxitems.filters
2015-05-18 19:21:48 -07:00
Jacky bcfa29a7d7 fixed memory leakage. 2015-05-18 15:52:46 +08:00
Jacky d21f85787e fixed memory leakage, remove unused header, fixed reference args. 2015-05-18 15:10:41 +08:00
Huabing.Xu f96e704f7d Merge branch 'v3' into v3FrameBufferObject
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/cocos2d.h
	cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
Huabing.Xu 384041a950 improve the perfermance of clear background for camera 2015-05-18 10:31:17 +08:00
anniruddh.koppal 2db5a89b87 Added new audio engine with wav support 2015-05-15 18:17:52 -07:00
Jacky 19c5d2dc84 fixed some memory leakage and pixel cutting. 2015-05-15 17:18:19 +08:00
Huabing.Xu 84540c1ff4 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu 42514ee62f FrameBufferObject works 2015-05-13 14:24:53 +08:00
Ricardo Quesada a83c10fdbf Merge pull request #11807 from ricardoquesada/material_vertexattrib
Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada d23ff0ea2c Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
minggo 5c227f4c92 Merge pull request #11528 from hobogenized/my_fix_branch
Minor changes in variable names to fix Xcode warnings
2015-05-13 10:03:33 +08:00
minggo 5e87bd307b Merge pull request #11798 from WenhaiLin/v3-support-vs2015
Add support for visual studio 2015.
2015-05-13 09:37:12 +08:00
Huabing.Xu f0acf7ee7b original version of frame buffer object 2015-05-12 16:43:17 +08:00
WenhaiLin c70bac7bb4 Add support for visual studio 2015. 2015-05-12 16:26:28 +08:00
minggo 398d36b58a Merge pull request #11788 from joshuastray/spritepolygon
SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
Ricardo Quesada 1937431596 Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
joshuastray 7a4ca3fe6a add new files to project 2015-05-12 10:40:51 +08:00
Huabing.Xu cc0b3ffd2e Merge branch 'v3' into v3_addClearforCamera
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
WenhaiLin 7e0dc7482b Label:Fixed the characters with outline not on the same base line. 2015-05-11 18:05:03 +08:00
minggo bcd57c3d90 Merge pull request #11776 from samuele3hu/v3_physics3d
Add macro limitation for Physic3D related
2015-05-11 16:09:19 +08:00
samuele3hu 9e9494ded0 Add limited macro for related Physic3D 2015-05-11 15:34:37 +08:00
Dale Stammen 351a898a70 removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
Huabing.Xu 713831ca76 fix rendering of camera clear quad 2015-05-08 14:21:23 +08:00
Huabing.Xu f064587ae5 refactor camera clear to immediate rendering 2015-05-07 18:32:32 +08:00
samuele3hu 23e4e0d4e3 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012 2015-05-07 16:21:03 +08:00
Huabing.Xu 67ec758d15 add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
minggo 65ec7f9545 Merge pull request #11728 from WenhaiLin/v3-label-pos
Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 13:42:28 +08:00
minggo a718c11eb6 Merge pull request #11724 from andyque/fix-binding-generator
fix upstream compile error
2015-05-07 11:47:20 +08:00
WenhaiLin 03a1167902 Merge branch 'v3-label-pos' of https://github.com/WenhaiLin/cocos2d-x into v3.7 2015-05-07 11:31:59 +08:00
Wenhai Lin d09bd21da4 Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)` 2015-05-07 11:20:22 +08:00
samuele3hu 87db3aba78 Add $(EngineRoot)external for cocos2d_headers.props 2015-05-07 11:11:33 +08:00
andyque db95034798 fix android compile error 2015-05-07 10:37:19 +08:00
minggo fb112995d8 Merge pull request #11491 from milos1290/tween
Adding FloatAction to animate any property over time.
2015-05-07 09:34:44 +08:00
minggo ba1e77d656 Merge pull request #11720 from WenhaiLin/v3-label-outline
Label:Fixed outline doesn't match with the characters exactly.
2015-05-07 09:30:37 +08:00
WenhaiLin b1803d40db Label:Fixed outline doesn't match with the characters exactly. 2015-05-06 17:17:30 +08:00
minggo 6351863b3c Merge pull request #11696 from WenhaiLin/v3-label-shadow-glerror
Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-06 09:53:39 +08:00
minggo 37302d6d8f Merge pull request #11704 from MSOpenTech/v3-winrt-fix
V3: WinRT updated output name to libcocos2d_v3.7
2015-05-06 09:41:11 +08:00
Ricardo Quesada 26bca75e0e Merge pull request #11708 from ricardoquesada/no_exceptions
No throws in cocos2d-x code
2015-05-05 17:57:28 -07:00
Ricardo Quesada 10b71464a7 No throws in cocos2d-x code 2015-05-05 17:17:41 -07:00
Ricardo Quesada 90c9dffc1a cleanup Material Code
- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Dale Stammen 22951e8a6a updated output name to libcocos2d_v3.7 2015-05-05 14:54:33 -07:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
WenhaiLin 8f6277c540 Label:Fixed shadow effect cause OpenGL error on IOS. 2015-05-05 18:30:33 +08:00
minggo 902c033838 Merge pull request #11683 from WenhaiLin/v3-label-i10576
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-05 18:19:33 +08:00
samuele3hu f1b5729183 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012 2015-05-05 16:14:57 +08:00
samuele3hu 037c17fe5d Remove vs2012 support in v3 2015-05-05 16:11:26 +08:00
minggo 701d5fa827 Merge pull request #11673 from vovkasm/dev/v3-cleanup
Fix warnings in v3.
2015-05-05 11:26:10 +08:00
WenhaiLin 22c46b5c14 Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called. 2015-05-04 10:07:37 +08:00
TankorSmash 88833213ca Fix setSprite never updating progress on ProgressTimer
Basically whenever you set a new sprite on a ProgressTimer, the new sprite is hidden.

 Calling setPercentage once with the same value doesn't work because the new percentage is the same as the old one. I've got a workaround setting the percentage to 0 and then back to the old value, but this change seems to solve that issue entirely.
2015-05-03 14:35:50 -04:00
WenhaiLin 004cb5464e Fixed crash 2015-05-03 22:15:58 +08:00
Vladimir Timofeev fd3e44b72b Fix warning in the ClippingNode class. Do not define the setProgram(Node*,GLProgram*) helper function on 'non OpenGL ES' platforms. 2015-05-01 12:36:19 +03:00
WenhaiLin 7472bafee3 Label:When you invoking `getLetter(letterIndex)` and `setString(text)` in sequence, and `letterIndex` greater than the length of `text`, it might crash your program. 2015-04-30 15:13:41 +08:00
minggo 4acd231f89 merge v3.6 2015-04-30 13:46:08 +08:00
Dale Stammen 904abeab87 added CC_WINDOWS_PHONE_8_1 to preprocessor defines 2015-04-29 09:48:14 -07:00
WenhaiLin ce7e36f76e Fixed warns and crash on Win32. 2015-04-28 20:10:56 +08:00
Milos Jakovljevic 0343fd4061 Changing the name of the Action, adding more comments 2015-04-28 11:48:19 +02:00
WenhaiLin 1af9ce8483 Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6 2015-04-28 13:36:34 +08:00
andyque 854fcdf2bf fix spritepolygon 2015-04-28 11:26:21 +08:00
andyque a6a2dddfe9 fix spritepolygon 2015-04-28 10:51:26 +08:00
WenhaiLin 41e2d84116 Fixed compile error on VS 2012. 2015-04-28 10:35:21 +08:00
WuHao a046f74c4d fix anchor point bug 2015-04-27 17:30:38 +08:00
WuHao dcf8f674bc Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
Conflicts:
	cocos/2d/SpritePolygon.cpp
	cocos/2d/SpritePolygonCache.cpp
2015-04-27 17:18:26 +08:00
WuHao 815c6a9b74 merge the start and end points 2015-04-27 16:33:54 +08:00
samuele3hu 3de665b9cd Update SpritePolygon 2015-04-27 15:19:26 +08:00
WuHao c7e990dcae Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
Conflicts:
	cocos/2d/SpritePolygon.cpp
2015-04-27 13:39:41 +08:00
WuHao 9f2ea5fbb9 fixed some SpritePolygon create, added more tests 2015-04-27 13:34:47 +08:00
samuele3hu d7dbb910d0 Update SpritePolygonCache 2015-04-27 11:57:36 +08:00
samuele3hu cf53d13f6f Update SpritePolygon.cpp 2015-04-27 11:07:08 +08:00
samuele3hu 6f17dcecf2 Update config.json for 3rd-party-libs and SpritePolygonCache 2015-04-27 11:01:47 +08:00
WuHao c2cefadb6f Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6 2015-04-27 10:44:56 +08:00
WuHao cd0ebc1801 fix the info struct 2015-04-27 10:44:23 +08:00
samuele3hu bd5ca083e9 Fix the compile error of SpritePolygonTest on the win32 and wp8.1 2015-04-26 23:08:14 +08:00
Jacky 633c1aed75 Add EaseRateAction::create() method. 2015-04-24 18:31:44 +08:00
WuHao 9496a48800 Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3 2015-04-24 18:29:23 +08:00
WuHao c1d10ffa1c fixed poly2tri creation method, added testCase 2015-04-24 18:28:28 +08:00
WuHao 5620da1adf fixed anchor point issue, removed rect rotated property 2015-04-24 18:17:12 +08:00
WuHao 0e318dd8dc fixed UV issue, also taking account of contentScaleFactor, made test case better 2015-04-24 17:39:43 +08:00
minggo 0198c8707b Merge pull request #11572 from super626/v3
Fix memory leak
2015-04-24 16:42:33 +08:00
XiaoFeng 07725ce84d fix 2015-04-24 11:40:15 +08:00
WuHao 07349ff588 initial cpp test 2015-04-23 18:03:03 +08:00
XiaoFeng faddbd8e71 Add function to texture cache for studio to check if texture have been already loaded 2015-04-23 16:50:28 +08:00
WuHao ada7ced0a8 change getVecCount to ssize_t 2015-04-23 16:40:11 +08:00
WuHao 1ee87140b1 renamed PolySprite to SpritePolygon 2015-04-23 14:34:56 +08:00
samuele3hu 7c77bc9587 Add the PolySprite support and adjust the project setting on the different platform 2015-04-23 00:51:47 +08:00
Dale Stammen 0f3ff6f762 Merge branch 'v3' into v3-winrt-typo-fix 2015-04-21 18:18:00 -07:00
Dale Stammen 84a47000b5 rename -win to -winrt 2015-04-21 18:17:18 -07:00
Dale Stammen a2ed8e7234 disable INCREMENTAL for ARM builds. Fixes lnk2013 error 2015-04-21 08:38:19 -07:00
lvlong 4f96037e15 1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
hobogenized 22df7df76a Renamed shadowed variables to reduce confusion when reading source code 2015-04-20 22:57:55 -04:00
minggo 7a1a021974 Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
Fix widget gray shader issue
2015-04-21 09:34:18 +08:00
andyque 484153aff7 remove ui shaders in windows platform 2015-04-20 17:54:49 +08:00
andyque 1e514f0a2b fix freetype include path on win-8.1 2015-04-20 15:54:31 +08:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00