Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
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* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
Steve Tranby
24fd25e143
Iterator erase pattern
2016-04-01 18:29:21 -06:00
yangxiao
11f1bd6e28
builtin material normal map support
2015-12-01 10:37:53 +08:00
songchengjiang
9241797acb
support normal mapping material
2015-11-25 10:45:03 +08:00
yangxiao
f944750627
add material cache
2015-09-08 15:29:54 +08:00
yangxiao
97c59c87ac
built in material for sprite3d
2015-09-07 13:59:38 +08:00
minggo
3679d66c8e
remove unneeded includes
2014-08-29 15:39:52 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
yangxiao
1ba59fba94
code adjustment according to minggo
2014-06-17 19:18:56 +08:00
yangxiao
fb7fc23ee9
refactor code
2014-06-17 10:49:52 +08:00
yangxiao
7ae06d44a6
cache work
2014-06-16 20:58:13 +08:00