Francesco Capano
9903de8f30
Inform eventdispatcher on node reordering ( fixes #16992 ) ( #17007 )
...
When changing the order of a node associated to the scene graph priority listener, inform eventdispatcher of the change
2016-12-14 14:08:00 +08:00
子龙山人
3302781dae
fix tizen compile issue ( #17002 )
...
* fix tizen compile issue
* fix linux compile issue
2016-12-14 11:55:38 +08:00
CocosRobot
edca6862b9
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #17009 )
2016-12-14 09:37:46 +08:00
pandamicro
5823f5792b
Synchronize creator engine bug fixes and upgrade web engine ( #17003 )
...
* Add EventDispatcher#hasEventListener (sync from creator)
* Fix function wrapper using js object during its gc
* Support more system languages
* Direct log/error for better understanding problems & add sys.now
* Synchronize Editbox APIs
* Synchronize Scheduler.PRIORITY_NON_SYSTEM const
* Upgrade web engine
* Upgrade test cases
* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue
* Manual bind EventListeners’ create to avoid memory issue
* Fix compilation issue when COCOS_DEBUG = 2
* Unify function name of Texture2D::releaseTexture
* Fix compilation issues and update web & bindings-generator
* Fix lua compilation issue
* Use %ld instead of %zd
2016-12-14 09:27:47 +08:00
pandamicro
a73485a1bc
Use %ld instead of %zd
2016-12-13 18:12:50 +08:00
pandamicro
d89bde4e8e
Fix compilation issues and update web & bindings-generator
2016-12-13 15:37:46 +08:00
pandamicro
bedde74df5
Fix compilation issue when COCOS_DEBUG = 2
2016-12-13 14:29:25 +08:00
pandamicro
00b57c9565
Manual bind EventListeners’ create to avoid memory issue
2016-12-13 14:29:24 +08:00
pandamicro
3d6b1367cd
Manually bind EventDispatcher::addCustomEventListener to avoid memory issue
2016-12-13 14:29:24 +08:00
pandamicro
6b25a73a93
Synchronize Scheduler.PRIORITY_NON_SYSTEM const
2016-12-13 14:29:24 +08:00
pandamicro
d4618e60ef
Synchronize Editbox APIs
2016-12-13 14:29:24 +08:00
pandamicro
ae5ccd16f2
Direct log/error for better understanding problems & add sys.now
2016-12-13 14:29:23 +08:00
pandamicro
b50ea4afce
Support more system languages
2016-12-13 14:29:23 +08:00
pandamicro
197dac204b
Fix function wrapper using js object during its gc
2016-12-13 14:29:23 +08:00
pandamicro
7ff5e8858b
Add EventDispatcher#hasEventListener (sync from creator)
2016-12-13 14:29:23 +08:00
James Chen
ed72691bc9
[ios/macOS] Fixed a compilation error after enabling ‘CD_USE_STATIC_BUFFERS’. ( #16997 )
2016-12-13 13:37:31 +08:00
James Chen
26f1ae813f
[win32] Fixes crash of getSubStringOfUTF8String. ( #16991 )
2016-12-13 11:58:28 +08:00
James Chen
a2603d70ef
[android] Catches ‘NumberFormatException’ while invoking Integer.parseInt. ( #16988 )
...
* [android] Catches ‘NumberFormatException’ while invoking Integer.parseInt.
* [android] Catches ‘NullPointerException’ while converting Integer to int in Cocos2dxActivity.hideVirtualButton.
2016-12-12 11:44:31 +08:00
minggo
64994a2471
make it support .luac file too ( #16981 )
2016-12-09 17:52:45 +08:00
CocosRobot
77f5204877
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16972 )
2016-12-09 14:30:01 +08:00
David DeSimone
3b7ffcf5d0
unscheduleAll() does not unschedule scheduled with performFunctionInCocosThread. ( #16856 )
...
* Fixing issue where Scheduler::unscheduleAll() would not unschedule functions scheduled with Scheduler::performFunctionInCocosThread.
* Removing clear of _functionsToPerform from unscheduleAll, based on code review feedback. Adding a function removeAllFunctionsToBePerfomedInCocosThread, which will remove all pending functions scheduled with performFunctionOnCocosThread.
* Adding test case for Scheduler::removeAllFunctionsToBePerformedInCocosThread
* Adding proper cleanup code to Scheduler test for SchedulerRemoveAllFunctionsToBePerformedInCocosThread
2016-12-08 11:58:58 +08:00
minggo
b288821bdd
use GLsizei to avoid overflow ( #16962 )
2016-12-06 23:05:56 -08:00
minggo
3db39a27ea
Vibrate test ( #16966 )
...
* only show vibrate test on iOS and Android device
* vibrate no matter it is silient or not
2016-12-07 11:12:38 +08:00
子龙山人
1b0a6c2c5c
Sync editbox improvement from cocos creator ( #16965 )
...
* sync the changes from creator
* fix editbox vertical alignment
* improve android editbox multiline text vertical alignment
2016-12-07 09:21:17 +08:00
CocosRobot#Set
5ef072de03
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2016-12-05 01:43:54 +00:00
minggo
84a6ab312c
use correct downloader implementation on mac ( #16955 )
2016-12-05 09:36:35 +08:00
Ricardo Quesada
2e0881e284
Scale9Sprite / Slider / LoadingBar fixes ( #16949 )
...
* WIP
* loadingbar issues fixed
* fixes clone in slider
* slider bug fixes
* slider: sets texturesize correclty before seting capsInsets
* sprite: scale9 avoid negativa values
* yeah! works!
* cloneIn -> copyTo
* restore xcode team: none
* fixes issue #16924
* correct issue number
* yeah! fixes issue #16928 and #16930
2016-12-03 07:35:22 -08:00
James Chen
b80e316150
fixed #16938 : Audio could not be played entirely on iOS/macOS. And refactored some code of decoding. ( #16946 )
...
* fixed #16938 : Audio could not be played entirely on iOS/macOS. And refactored some code of decoding.
* Adds license header, removes unused macros.
* issue #16938 : Corrects remaining frame count calculation.
* Updates include path.
* Adds comments for AudioDecoder class.
* Adds const for getter functions in AudioDecoder.
* issue #16938 : Adds test case.
* Updates license years.
* Deletes trailing white spaces.
2016-12-02 13:52:37 +08:00
Dale Stammen
8791794f39
updated for v3.14 ( #16942 )
2016-12-01 10:37:04 +08:00
Ricardo Quesada
c5a4e87d4a
fix issue #16921 ( #16932 )
...
call setupScale9() always
2016-11-29 22:58:53 -08:00
minggo
56232a136b
correct physics3d debug draw camera ( #16927 )
2016-11-30 14:38:18 +08:00
minggo
fdb94d59d2
update engine version ( #16929 )
2016-11-30 11:53:53 +08:00
minggo
01f1bf88b4
use correct way to create spriteframe in clone ( #16918 )
2016-11-30 11:36:01 +08:00
CocosRobot
f72b950465
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16926 )
2016-11-30 11:33:49 +08:00
James Chen
066adfe204
Adds missing Scale9Sprite::initXXX overrided methods after refactoring Scale9 logic. Otherwise, `setupSlice9` will not be invoked. ( #16916 )
...
* Adds missing Scale9Sprite::initXXX overrided methods after refactoring Scale9 logic. Otherwise, `setupSlice9` will not be invoked.
Test case is: 1. Node: Scene3D -> Description -> Scale9Sprite display is wrong.
* Some fixes:
* Call Sprite::initWithFile(filename) in Scale9Sprite::initWithFile(filename) rather than Scale9Sprite::initWIthFile(filename, Rect::ZERO). Otherwise content size will be zero which is incorrect.
* setCapInsets in updateCapInset only when it’s in slice mode.
* setCapInsets should reset _insetLeft, _insetTop, _insetRight, _insetBottom member variables.
* Remove _previousCenterRectNormalized, just updateCapInset while switching to SLICE mode.
* Fixes JSTest -> ExtensionTest -> EditBoxTest: no background of editbox.
* Avoids an unused `setCapInsets` invocation in setupSlice9.
2016-11-30 09:26:40 +08:00
minggo
575ed756d1
should check validation of _stencil ( #16913 )
2016-11-29 10:46:20 +08:00
Dmitry
964b65e44e
Linux Application::openURL return fixed ( #16903 )
2016-11-28 10:41:36 +08:00
minggo
ba321e3ecc
fix opengl context conflict when multiple contexts coexist ( #16904 )
2016-11-28 09:59:04 +08:00
James Chen
48dd8c25c7
Avoids to creating element in map in SpriteFrameCache::getSpriteFrameByName & removeSpriteFrameByName. ( #16910 )
2016-11-28 09:57:18 +08:00
James Chen
0c06029532
fixed #16894 : RenderTexture does not support Sprite3D ( #16909 )
2016-11-28 09:50:54 +08:00
James Chen
b397c93b01
fixed #16894 : RenderTexture does not support Sprite3D ( #16908 )
2016-11-28 09:50:45 +08:00
minggo
7556b60103
check VAO with correct way ( #16901 )
2016-11-25 09:33:20 +08:00
Ricardo Quesada
fce13ba607
fix: Scale9Sprite test case 18 ( #16897 ) ( #16902 )
...
* fix: Scale9Sprite test case 18
Bug calculating rotated frames.
the width was being used instead of the height and vice-versa
* fixes test cases 8 and 9
2016-11-25 09:27:20 +08:00
Ricardo Quesada
5848c02d16
fix: Scale9Sprite test case 18 ( #16897 )
...
* fix: Scale9Sprite test case 18
Bug calculating rotated frames.
the width was being used instead of the height and vice-versa
* fixes test cases 8 and 9
2016-11-24 01:06:56 -08:00
Ricardo Quesada
81f854e82e
fix: Scale9Sprite test case 18 ( #16898 )
...
Bug calculating rotated frames.
the width was being used instead of the height and vice-versa
2016-11-24 15:35:57 +08:00
CocosRobot
129838d960
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16896 )
2016-11-24 11:39:02 +08:00
James Chen
2d35fda9eb
fixed wrong display of rotating a 2d sprite by setRotation3D. ( #16895 )
...
Test case is Sprite3DRotationTest.
2016-11-24 11:38:37 +08:00
Ricardo Quesada
e63a2d0dc2
Scale9Sprite refactor ( #16891 )
...
* Squashed commit of the following:
commit 026eee59c9ece7fc59d71fead41104f375f72eb5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 22 21:45:12 2016 -0800
yay!
everything works!
commit a645c99d44f0d7674e6238afae7628d8d2a030b1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 22 14:55:31 2016 -0800
more fixes in Scale9Sprite
commit 3a688f4ea70c0abe311232c65ed14a7e9acc7611
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 21 23:06:45 2016 -0800
rotated sprites
commit 45e2085df3aa4b52236c817f7db7c1f6602c1e95
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 21 17:10:44 2016 -0800
android patch 9: fixes
is not 100% backward compatible since the previous version
had some artifacts. fixed the artifacts. now it renders ok
commit 4655d894387fa40a7e63b074a36bfed20e41d5f9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 21 16:31:29 2016 -0800
sprite: correct size for "fake scale9"
commit cb98aba27cc1c82a986268d5b74afb55b6cca2f3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Nov 18 21:55:51 2016 -0800
sprite: adds setStrechEnabled for backward compatibility
and other fixes
commit c0fe67aac54cd62e3846810d56f87133f3a7343b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Nov 18 18:49:42 2016 -0800
implemts missing functions in scale9sprite
commit e471ef318725ccabc9eca2c062e285e9ca4f9a81
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Nov 18 18:42:30 2016 -0800
"batched" works
commit 33124bfb14d1f275d4b0ffca8989975625a8a76d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 18:59:38 2016 -0800
more fixes
commit 149f8206269843af63a1739885c00ed8d94c239c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 18:37:12 2016 -0800
scale 9 rotated not fixed yet.
but making progress
commit 27f98275d94ce00c8d5ff0b6f74b5c22723cc3c3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 15:32:57 2016 -0800
sprite: streching works ok with normal sprites
commit 2519498cac8b77a32dee5bdf1805be56fbda5ed6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 12:12:28 2016 -0800
somes fixes... still not working
commit 43580d0b4aa976b0200717611a286bf1035c472d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 15 23:15:22 2016 -0800
more bug fixes related to untrimmed setCenterRect...
...in SCale9Sprite
commit 407247616e506afaa0415c58ad7fce38efed0cd9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 15 22:13:38 2016 -0800
spritecale9: untrimmed vs. trimmed capInsets
WIP. there still a few bugs
commit 3d845b2af3500be287fabb04bb6ba0ec04dbb401
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 14 23:11:17 2016 -0800
started progressbar
commit 0a44b00daf723869b7105689890f29cd53a62608
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 14 17:43:23 2016 -0800
adds EditBox test
commit 330304bd9b2e762de95c2f27f1ae3ceee83b2fbf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 16:57:08 2016 -0800
adds elastic to scroll view
commit a06a35f8691ff56a143953c44acd947b519150b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 15:58:29 2016 -0800
yay! scrollview works
commit 37748a885c62eca8c00d2c9c11ee103f1d95e71c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 15:33:58 2016 -0800
yet more scrollview fixes
commit a6e563b497adef7b141ac7c92c844d479b244c59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 14:48:28 2016 -0800
initial scroll view
commit 4243edd7548e5533ca03c26d5042f8dc5517445a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 8 17:50:15 2016 -0800
sanity check in frames.
missing files
commit 159d88603ad22f3c01761b60bacec98d52b9041d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 19:21:00 2016 -0800
three buttons working
commit 6764cfc7937a1a81d6993d5e32a21f17457b8e0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 18:50:22 2016 -0800
missing files
commit 11c1fa3812e706a7d34137fe2626f05ab73ee3e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 18:49:59 2016 -0800
button works!
commit 26b6de4c28fc973e332dd51fcd763a6249c0b4c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 18:19:47 2016 -0800
Scale9: more fixes.
complies with odd Rect::ZERO behavior
commit ce561268096afe322f25034eeab3508a60027afd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 11:50:42 2016 -0800
label: setTitleLabel
commit 51b5536cd2af36896002621f75c7310960c3f5e7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 17:41:08 2016 -0700
UIButton kind of working
commit 7562a49a761ef70c383a99d2addefc63d77e279f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 11:11:42 2016 -0700
missing resoruces
commit a9890dee5da0104bff6872cc04e8786a6c0a9018
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 10:54:55 2016 -0700
setCenterRect to .cpp file
commit c9c4bb55ed3fc55709eca46c43d1bfe5301c317f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 00:19:51 2016 -0700
removed unused paramter
commit e47732934cca79c08e6fe96e46ebdf075508e568
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 18:19:31 2016 -0700
flipping works!
commit c9769bacd321aeddf84e1772dd270f12194d2f04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 17:57:53 2016 -0700
spirte flip fixes... not finished yet
commit 1cbdc8e12cc6d0d2728c06dfabaada001784a178
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 09:53:16 2016 -0700
centerRect changes
commit aeb1b14c00331dabba640f52d79ab0e255fa3407
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 09:10:41 2016 -0700
changes from v3
commit e7a61c4a20d786c2bc1d6f57e33bf3ac95cb6f21
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 17:01:15 2016 -0700
sprite: rotated slice 9 works as expected
commit 91049389426051deb49a9d951364bf60abaf4532
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 15:39:54 2016 -0700
more bug fixes in scale9sprite support
commit 9feb12449078441c439df16dc7bcfb4506c7a226
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 13:22:52 2016 -0700
Android's Patch 9 works as expected
commit 1cf46afe3e7f7f5f714d30779caefc25a9bb1b3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 10:18:47 2016 -0700
Sprite: uses capInsets instead of centerRect
just to share the same API as Scale9Sprite
commit e944fa0248a7eb58012aacb229de1a9b814e0aef
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 25 18:59:42 2016 -0700
scale9sprite support fixes
commit b08765740d480b6ae1491800161b40d88f458767
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 25 17:38:47 2016 -0700
more scale9sprite fixes
commit 388a34d93de5e6007a2cecea959c929f26427cab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 25 17:20:01 2016 -0700
UI::Scale9Sprite refactoring
subclass of Sprite... much cleaner!
commit c84ec8ee654f74d4b38be2d0a3d7ffe6adbc6faf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 20:58:36 2016 -0700
supports tiled sprites
commit d2b18eb47a647b29319488bd53edac9f304acb84
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 19:21:57 2016 -0700
testing tiled sprite
commit b4832ab2facc01cbb624db587ede01fe7acf23e8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 16:53:19 2016 -0700
using correct top-left coordinates for setCenterRect
commit 29d8de86a71cc597b2338f59f7951a28ee0c93b2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 16:46:13 2016 -0700
fixes from scale_sprite9 branch
commit ccbe1063bea7db75397ecaf9046aac3dd977a621
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 19:01:50 2016 -0700
updated example
commit 24f7f85d4eba80f8e543810dcbc1a02447900bdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 18:47:28 2016 -0700
more fixes in nine slice
commit df3358fae68f2d81baf3a8cbe033a4c400ea50da
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 18:22:14 2016 -0700
anchor point fixes
commit 4ac7409bc72425abb0dc747b956ec346fbd1b2fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 17:01:48 2016 -0700
support for slice-9 from creator
commit a3221375d3a9defc2e03df0b1c2da1b36dfdd491
Merge: 73e5389 d7490d9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 14:13:38 2016 -0700
Merge branch 'sprite_scale9' into creator_cpp_support
commit d7490d94896ad0ce8705dc0695252cee34329b5e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 13 14:34:52 2016 -0700
Adds slice9 support for Sprite.
how to use it:
// points coords
sprite->setCenterRect(Rect(x,y,w,h));
// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite
more slice 9 changes
sprite 9 slice works?
kind of works
correct anchor point
slice 9 works, at least with non-rotated atlases
streched works ok
better Y invert code.
cleaner, compatible with the previous code
yay, scaling workings...
need a better api now
sets scale correctly
yay! works as expected!
more fixes and tests
better test for box
setContentSize() changes size in non-9-slice mode sprites as well
setCenterRect() -> setCenterRectNormalized()
yet another test
adds setPositionNormalized()
adds setCenterRect() tests
remove devel team from xcode
tests: add one more tests
fun test!
improved test
yet another test for slice 9
commit 73e5389ef719880096067d0f7d0bffd6e1f3cfd1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Oct 9 18:54:22 2016 -0700
kind of ProgressBar support
commit 4db5e9e7369e93ceba1d9512ab88c26b843c43d5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 7 16:23:54 2016 -0700
new generatred ui files
commit 75aa06f3d39df8c6aa898d5e6810b3cd8015c07b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 6 10:44:59 2016 -0700
bette canvas support
commit 89beacac478fc7f58ef930963b6393f3da4a743c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 5 21:47:11 2016 -0700
sprites tests
commit 5fe930ad50c2c1b6d868982709c7b659176f9889
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 5 18:35:44 2016 -0700
more label tests
commit d3f615a097d080d78f2ebd95f3e2388da45f92db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 5 18:08:24 2016 -0700
label tests
commit 2a4018922ce8d36117f7092fc324e37cf75fdeab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 4 21:52:56 2016 -0700
label fixes
commit 41fafbd023de63e376d014311605f2b156add307
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 4 19:14:58 2016 -0700
updated test
commit 06919fc28fffbc5a20cd14bdcc2ad2ff997e0da1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 4 18:50:45 2016 -0700
creator tests: works
commit 6e362e7cc7f68dc216b569a7f7f90aaa110c0e4a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 27 23:15:56 2016 -0700
autogen: new data
commit e78078b2ad84b4e364827a66f1c459de7384a91d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 26 18:18:57 2016 -0700
fix: initial test for CPP support for Creator
* adds more documentation
* adds more documentation
2016-11-24 09:59:00 +08:00
Dmitry
1e1ac655b1
fixes for iOS 7 and earlier ( #16879 )
...
* initialize Director::_invalid on first init
* fix: Setting the GLView should be done after creating the RootViewController
* restore 2016 copyright on templates/cpp-template-default/proj.ios_mac/ios/AppController
* remove old iOS js and lua templates
* copy actual iOS templates from cpp to js and lua
2016-11-23 09:28:34 +08:00
Wilson E. Alvarez
3056269531
Various small performance tweaks ( #16881 )
...
* These variables can be accessed by reference
* Assign values in initialization list
* _range can also be in initialization list
* Prefixed ++ and added 'auto' to loops
Also removed extra whitespace
* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
yahont
0c664ebc99
some warnings fixed: unused variables, signed-unsigned comparison ( #16878 )
2016-11-21 15:03:41 +08:00
CocosRobot
18204c1e37
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16880 )
2016-11-21 15:00:00 +08:00
Wilson E. Alvarez
0d0dd05287
The return statement is not used in some cases ( #16874 )
2016-11-21 09:33:06 +08:00
minggo
88f6825c48
reset stencil program when alpha threshold is set to 1 ( #16858 )
2016-11-18 09:28:01 +08:00
minggo
8460fb53e7
remove duplicate codes ( #16860 )
2016-11-18 09:27:37 +08:00
CocosRobot
7c6f0598b2
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16861 )
2016-11-18 09:27:20 +08:00
Adrien de Sentenac
460c68125f
Use resolved file name (through dictionary lookup) in font atlas creation ( #16797 )
...
* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file.
Add font tests with and without font name replacement (through dictionary lookup).
* Fix cpp-tests xcode and cmake project
* Additional fix for cmake project
2016-11-18 09:23:44 +08:00
pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
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* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
pyrosphere
ae48e0bf69
Android setMultipleTouchEnabled ( #16830 )
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* Added method to switch between single and multitouch on Android.
* Moved variable definitions to the beginning of the class. Handle single touch for ACTION_MOVE and ACTION_CANCEL.
* Cleaner code by using if/else instead of break
2016-11-16 09:41:07 +08:00
子龙山人
ee8305ed52
fix editbox can't input on macos 10.12 ( #16842 )
...
* fix editbox can't input on macos 10.12
fix editbox can't input characters on mac os 10.12
* update external to 114
2016-11-16 09:38:42 +08:00
Tate Allen
f99dae383f
Fixed math error (issue #16837 ) in Lua function radian2angle ( #16848 )
2016-11-16 09:35:47 +08:00
James Chen
e1e6ac1760
Removes unused rapjson includes. ( #16839 )
2016-11-14 14:13:33 +08:00
yahont
a429469d62
required check for nullptr with new(std::nothrow) ( #16822 )
...
* tequired check for new
* check for init()'s return value too; deleting unused texture
2016-11-14 10:05:26 +08:00
UQ Times
0d2e58b9da
fix compile error if "USE_STD_UNORDERED_MAP == 0". ( #16831 )
2016-11-14 10:00:55 +08:00
子龙山人
2e2b9b81e4
fix missing chinese characters when using ttf label ( #16832 )
2016-11-14 09:51:30 +08:00
Wilson E. Alvarez
fd6e10f0f5
Let FMOD autodetect the best output mode for Linux ( #16819 )
...
Thanks to filippovdaniil for the suggestion
2016-11-10 11:30:30 +08:00
CocosRobot
d0705d9e25
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16828 )
2016-11-09 17:33:47 +08:00
samael
c6f98cd95b
jsb.addRoot is not a function ( #16509 )
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* jsb.addRoot is not a function
jsb.addRoot is not a function
* Update jsb_cocos2d.js
remove jsb._root
2016-11-09 15:19:32 +08:00
Josh Bodily
c3c6681b9e
Add Horizontal Text Alignment to UIEditBox ( #16772 )
...
* Add Horizontal Text Alignment to UIEditBox
* Fix compile error
* Fix win32 compile
2016-11-09 10:38:00 +08:00
yahont
e9b39a99e2
cocos2dInternal cleaned of some warnings ( #16818 )
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* cocos2dInternal cleaned of some warnings: unused parameters and signed-unsigned comparisons
* -Werror removed
* tab fixed
* indent fixed
* more warnings fixed
2016-11-09 10:34:50 +08:00
David DeSimone
fb9c1f2de0
Fixed EditBox placeholder font not being set correctly for multiline text fields on iOS. ( #16821 )
2016-11-09 10:27:34 +08:00
Ce Zheng
4b3525f7a8
use STL emplace when possible ( #16815 )
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* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
CocosRobot
2d18d703a0
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16810 )
2016-11-04 14:07:25 +08:00
David DeSimone
9204c87cfc
Adding performance.now() to cocos2d-js. ( #16766 )
...
* Adding performance.now() to cocos2d-js. See https://developer.mozilla.org/en-US/docs/Web/API/Performance/now
* Fixing improper logic for converting from microseconds, to milliseconds with micro-precision
* Adding performance.now tests
2016-11-04 11:58:48 +08:00
minggo
fa02f24f0d
add fbs files needed to update flatbuffer ( #16808 )
2016-11-04 10:13:06 +08:00
n2omatt
6be4ec8ee5
Add new methods to get the number of actions running in a given node with a specific tag. ( #16789 )
...
* Add new methods to get the number of actions running in a
given node with a specific tag.
This is useful for cases that we want to know how many
animations with a **specific** tag is running in our target.
For example:
auto tag1Count = this->getNumberOfRunningActionsByTag(kMyTag1);
auto tag2Count = this->getNumberOfRunningActionsByTag(kMyTag2);
While this could be achieved (more or less) with callbacks
to increment the tagCount at start of action and decrement
at the end the proposed API is much more concise and less error
prone.
* Replace the old C casts to static_casts.
As discussed in #16789 issue thread @minggo asked
to change the old style of cast to newer, more safer
static_casts.
* Add the required parenthesis and normalize the spaces.
Normalize all the static_cast<Action *> to static_cast<Action*>
some places we have spaces, other places haven't.
Fix the missing parenthesis.
2016-11-04 09:41:03 +08:00
Josh Bodily
e20c1e0a9a
Misc. UIEditBoxImpl-winrt fixes ( #16773 )
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* SENSITIVE doesn't imply password, fixes crash on static cast in
* onTextChanged
* Fix type fontName instead of pFontName
* Set attributes that affect text content before setting initial text
2016-11-04 09:38:48 +08:00
James Chen
7e14812240
fixed #16492 : RapidJSON Crashes in Release mode on Android. ( #16792 )
...
* fixed #16492 : RapidJSON Crashes in Release mode on Android.
* Updates external/config.json
* json/filestream.h -> json/filereadstream.h
2016-11-04 09:36:59 +08:00
James Chen
f32effeb96
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
CocosRobot
9eb177c6cc
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16802 )
2016-11-03 15:29:09 +08:00
Josh Bodily
9f31a1e43c
Add reason for edit end to UIEditBoxDelegate ( #16771 )
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* Add reason for edit end to UIEditBoxDelegate
* Adds "NEXT" action button for iOS and Android for easier form
* navigation
* Fix compile error
2016-11-03 14:02:53 +08:00
Guy
925b4fa96f
Update CCObjLoader.cpp ( #16790 )
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In the case of a simple MTL file such as
newmtl cube
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 0.0000 0.0000 0.0000
Kd 0.5880 0.5880 0.5880
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000
map_Ka cube.png
map_Kd cube.png
The entire istringstream would be consumed by LoadMTL and result in a 'not found' error due to the null check being in the wrong place
2016-11-02 10:22:48 -07:00
ggggamer
54d6321ff3
Support float line width ( #16781 )
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glLineWidth use float but CCDrawNode use int
2016-11-02 17:48:26 +08:00
Bin Zhang
3b87e46280
Support compile & run project on Tizen by cocos command. ( #16783 )
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* Add config files for build engine source code on tizen.
* Add config files for cpp-empty-test on tizen.
* Add missing files.
* Add config files for cpp-tests on tizen.
* Add Tizen config files for lua-bindings.
* Add Tizen config files for lua-empty-test.
* Solve the error when build lua-empty-test for Tizen.
* Add Tizen config files for lua-tests.
* Solve the error when build lua-tests for Tizen.
* Add tizen config files for templates.
* Update submodule cocos2d-console.
2016-11-02 17:41:26 +08:00
James Chen
e183160efe
fixed #16787 : Removes unused code of 'if (sizeof(Vec2) == sizeof(Vec2)'. ( #16791 )
2016-11-02 17:27:49 +08:00
Wilson E. Alvarez
d5dacd4f0e
Use C++11 multiline string literal instead ( #16765 )
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* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag
* Removed unnecessary whitespace
* Switched implementation to C++11 string literal
Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
Paul Gardiner
a888f42d7f
Lua: have cc.Ray:intersects additionally return the distance ( #16677 )
...
cc.Ray:intersects now returns two results, an indication of hit or
not, plus the distance along the ray. The function can still be called
expecting a single argument and hence is backward compatible.
Also correct the debug error message
2016-11-02 09:45:24 +08:00
Josh Bodily
40b5c9f4b7
Mac edit box bug fixes ( #16656 )
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* Don't allow multiline to overflow bounds of box
* Fix bug w/ performSelector
2016-10-31 15:16:18 +08:00
子龙山人
1a258f7ed4
Merge pull request #16776 from CocosRobot/update_lua_bindings_1477789224
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[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2016-10-31 00:01:08 -07:00
pyrosphere
1667a5c444
Toggle between windowed/fullscreen on desktop ( #16762 )
...
* GLViewImpl methods for desktop window management - toggle between fullscreen/windowed
* Window management tests (mac)
* Added window management tests to Win32 and Linux
* Added const keyword. Removed platform macros.
2016-10-31 14:02:02 +08:00
chgowolf
ef380298bb
fix issue#16756 tileGid may overflow when use horizontal flip ( #16758 )
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* tileGid may overflow when use horizontal flip
kTMXTileHorizontalFlag = 0x80000000
when use horizontal flip, gid will bigger chan 0x7FFFFFFF
* use unsigned int to convert string to gid
2016-10-31 10:42:09 +08:00
James Chen
cc1b7808f0
fixed #16735 : [native] The behavior of (setRotation + setSkewX) is wrong ( #16736 )
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* fixed #16735 : [native] The behavior of (setRotation + setSkewX) is wrong.
Since I removed some logic, this patch may also improve a little bit performance.
* Adds test case for issue #16735
2016-10-31 10:29:04 +08:00
CocosRobot#Set
57903077d0
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2016-10-30 01:00:27 +00:00
Ricardo Quesada
e0809d869c
Sprite::capInsets -> Sprite::centerRect ( #16770 )
...
* Sprite::capInsets -> Sprite::centerRect
as requested by @minggo
* fixes flip issues in Sprite with slice 9
2016-10-29 17:52:33 -07:00
CocosRobot
3ab1be61a7
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically ( #16764 )
2016-10-28 10:13:57 +08:00
James Chen
609750ef58
fixed #16754 : [android] Background music which is playing could not be paused while game enters background. ( #16755 )
...
* fixed #16754 : [android] Background music which is playing could not be paused while game enters background.
* Updates a comment of cocos/audio/android/AudioEngine-inl.h
2016-10-28 10:12:52 +08:00
SongChengJiang
af8b9cc47c
Support MultiView matrix array ( #16723 )
...
* Support MultiView matrix array
Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.
* support getMatrixStackSize
* optimize code
* remove indents
* rename resetMatrixStack(unsigned int stackCount)
* Add document to interfaces
* Supplement document of render interface
2016-10-28 09:33:31 +08:00
pandamicro
e4170a7b02
Improve JS bindings ( #16751 )
...
* Fix tests for v3.12 web
* Improve scheduler wrapper
* Update web engine ref
* Fix leak: js_remove_object_reference can not remove non binding objects
* Fix ScriptingCore::evalString
* Add missed `__cppCreated` for JS create objects
* Fix manifest path issue
2016-10-28 09:29:56 +08:00
zloopnew
ed2dac1ba4
Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true ( #16711 )
2016-10-27 15:20:41 +08:00
Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
...
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00