James Chen
fde8473415
Merge branch 'iss1454_javascript' of https://github.com/dumganhar/cocos2d-x into iss1454_javascript
2012-08-31 22:33:34 +08:00
James Chen
0f213beae2
issue #1454 : Fixed a bug in CCMenuItem::activate.
2012-08-31 22:33:14 +08:00
James Chen
f5a46d1d23
Merge pull request #1 from minggo/iss1454_javascript
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issue #1454:modify ios project resources
2012-08-31 07:29:11 -07:00
minggo
1ea039d21d
issue #1454:modify ios project resources
2012-08-31 22:23:30 +08:00
James Chen
0d2c2b3bf8
issue #1454 : Updated win32 project configuration and some .plist files.
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Removed old binding files.
2012-08-31 22:01:57 +08:00
James Chen
e7e954045a
issue #1454 : Updated TestJavascript/proj.android/build_native.sh.
2012-08-31 21:30:58 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
James Chen
458bb2c343
Moved Default.png to proj.ios, added ForestFire.plist.
2012-08-31 19:51:22 +08:00
James Chen
dd8c993581
issue #1454 : Removed some duplicated resources files.
2012-08-31 19:50:20 +08:00
James Chen
9d75f33b7e
Merge branch 'iss1454_javascript' of https://github.com/minggo/cocos2d-x into iss1454_javascript
2012-08-31 19:33:23 +08:00
mustime
31655bb6ca
issue #1425 : add NodeTest to TestLua
2012-08-31 18:40:21 +08:00
mustime
f5506d58e1
issue #1425 : update pkg files and recreate binding
2012-08-31 18:29:44 +08:00
mustime
f070864429
issue #1425 : add NodeTest to TestLua
2012-08-31 18:26:27 +08:00
mustime
680e189365
issue #1425 : update lua script
2012-08-31 18:25:28 +08:00
mustime
1092d04b7c
issue #1425 : fix "Issue1305" test case in ActionsTest
2012-08-31 18:22:43 +08:00
James Chen
629a033f71
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 18:18:49 +08:00
James Chen
7923848f5a
Merge pull request #1270 from dumganhar/gles20
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issue #1404 : Updated authority for .sh files. Made them can be executable
2012-08-31 03:18:25 -07:00
James Chen
509abfc34c
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 18:16:55 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
James Chen
4c3c032ec5
issue #1404 : Updated authority for .sh files. Made them can be executable.
2012-08-31 14:54:10 +08:00
James Chen
0c1ab9597c
Merge pull request #1267 from John-cdy/gles20
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issue #1404 : Add ios and mac os test scripts,update python and shell scr...
2012-08-30 22:54:35 -07:00
Caidongyang
59934dbb6a
issue #1404 : Add ios and mac os test scripts,update python and shell scripts.
2012-08-31 13:37:54 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
Martin Sherburn
afd8391ca8
Fixed bug where texParams would get lost after reloading textures on android
2012-08-30 20:36:24 +01:00
James Chen
8e0bfe2186
Merge pull request #1264 from edbartley/gles20
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fixed #1452 : CCRGBAProtocol must be public in order for actions like CCTintTo to have an affect on the CCScale9Sprite.
2012-08-30 08:31:01 -07:00
James Chen
a76b4280bc
Merge pull request #1265 from dumganhar/js
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fixed #1451 : Merged new js-binding codes.
2012-08-30 08:26:31 -07:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
fish
847ccaff7d
CCRGBAProtocol must be public in order for actions like CCTintTo to have an affect on the CCScale9Sprite.
2012-08-30 10:39:36 -04:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
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Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen
413066dfa6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-30 18:34:59 +08:00
James Chen
bddd7df779
Merge pull request #1263 from dumganhar/gles20
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Updated android template.
2012-08-30 03:31:18 -07:00
James Chen
9857337102
Updated android template.
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In eclipse, please using import the created project.
2012-08-30 18:27:35 +08:00
minggo
85ff7386a6
Merge pull request #1262 from mustime/testlua
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Testlua
2012-08-30 02:06:55 -07:00
mustime
55a9444186
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
2012-08-30 16:45:40 +08:00
mustime
e1db27fb0d
issue #1425 : add ActionsEaseTest & MotionStreakTest
2012-08-30 16:39:58 +08:00
mustime
2bfa5dfc1e
issue #1425 : fix a problem when handling touch event
2012-08-30 16:38:16 +08:00
mustime
2961666fbc
issue #1425 : add MotionStreakTest for TestLua
2012-08-30 15:55:13 +08:00
mustime
fc8cba66e0
issue #1425 : add ActionsEaseTest to TestLua
2012-08-30 15:35:04 +08:00
mustime
5ed3ec14e9
issue #1425 : update pkg and recreate LuaCococs2d.cpp
2012-08-30 15:33:54 +08:00
mustime
009d15845a
issue #1425 : update lua script
2012-08-30 15:32:29 +08:00
James Chen
f82f6605cc
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-30 10:52:17 +08:00
James Chen
323f837e86
Merge pull request #1261 from dumganhar/gles20
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fixed #1448 : 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-29 19:51:09 -07:00
James Chen
2ac2658612
Fixed a bug that 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-30 10:43:54 +08:00
Rohan Kuruvilla
743478570c
Chipmunk support
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* Changing CGPoint to cpVect
* Fix build and test code
2012-08-29 16:35:30 -07:00
folecr
4ebafb0ae3
Remove reference to Resources/JS. This code is not used in the test suite.
2012-08-29 15:59:48 -07:00
folecr
ab9528d94e
Merge @dumganahar's changes : Made new js-binding works ok on Win32.
2012-08-29 14:50:07 -07:00
James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
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It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen
68e9210434
Modified the implementation of ScriptingCore::getInstance by using new operator.
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Some implemented method should return default value.
2012-08-29 14:49:03 -07:00
James Chen
2dd0b9e0d3
Using '#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)' instead of '#ifdef ANDROID' to make it compiled successfully on win32.
2012-08-29 14:49:03 -07:00
James Chen
708be4e474
Remove 'readFileInMemory' to make it compile ok on win32, initialized the member variables for ScriptingCore class.
2012-08-29 14:49:03 -07:00